Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Allow Respec Anywhere 1.2.3Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 50 / 5197% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 104 (base 60) |
Dexterity | 64 (base 60) |
Constitution | 69 (base 60) |
Magic | 62 (base 60) |
Willpower | 72 (base 60) |
Cunning | 67 (base 60) |
Resources
Life | 69268/69268 |
Stamina | 1067/1067 |
Psi_feedback | 0/735 |
Healing Factor | 0.7 |
Regeneration | 182.36317277513 |
Speed
Mental | +190% |
Attack | +200% |
Movement | +245% |
Spell | +200% |
Global | +345% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 24 |
Offense: Mainhand
Damage | 1815 |
Accuracy | 342 |
Crit Chance | 247% |
APR | 166 |
Speed | 0.34 |
Offense: Spell
Spellpower | 81 |
Crit Chance | 32% |
Speed | 0.33333333333333 |
Cooldown Reduction | 95.55 |
Offense: Mind
Mindpower | 96 |
Crit Chance | 27% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +40% |
Defense: Base
Armour (hardiness) | 964.2 (100%) |
Defense | 101 |
Ranged Defense | 101 |
Fatigue | 0 |
Physical Save | 208 |
Spell Save | 260 |
Mental Save | 182 |
Defense: Resistances
All | +113%(100%) |
Defense: Immunities
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Berserker's strength | 10.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 15.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 30.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 30.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 15.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 10.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 10.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 55.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
talent | Chant of Fortitude |
beneficial effect | The target's combat damage is improved by 37 and it an continue to fight past the point of exhaustion, supplementing life for stamina. Adrenaline Surge |
beneficial effect | The thrill of combat improves the target's maximum life by 40%, life regeneration by 111.52, and stamina regeneration by 22.30. Bloodbath |
beneficial effect | Grants a +40% damage bonus. Steamroller |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Tool | [vs. Telekinetic Core (Tool)] Telekinetic Core[vs. Telekinetic Core (Tool)] Telekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) (-) Changes stats: +5(-) Wil Changes resistances: +5%(-) physical Changes damage: +6%(-) physical Physical save: +12 (+1 eff.) (-) Mindpower: +3 (+0 eff.) (-) It can be used to activate talent Psionic Pull (costing 3 power out of 35/35) : Effective talent level: 3.0 Power cost: 3 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 293 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On feet | [vs. Cinderfeet (3 def, 5 armour) (On feet)] Cinderfeet (3 def, 5 armour)[vs. Cinderfeet (3 def, 5 armour) (On feet)] Cinderfeet (3 def, 5 armour) Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 (-) Defense: +3 (+1 eff.) (-) Fatigue: +6% (-) Changes stats: +4(-) Cun / +4(-) Mag Changes resistances: +20%(-) cold Changes damage: +18%(-) fire Light radius: +2 (-) Each step you take leaves a burning trail behind you lasting 5 turns that deals 207 fire damage (based on Spellpower) to others who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Around waist | [vs. noble's hardened leather belt of recklessness (Around waist)] noble's hardened leather belt of recklessness[vs. noble's hardened leather belt of recklessness (Around waist)] noble's hardened leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% (-) Physical power: +3 (+0 eff.) (-) Reduced damage from: +19% (-)Summoned Critical mult.: +8.00% (-) A belt that goes around your waist. |
Main armor | [vs. Cuirass of the Thronesmen (20 def, 32 armour) (Main armor)] Cuirass of the Thronesmen (20 def, 32 armour)[vs. Cuirass of the Thronesmen (20 def, 32 armour) (Main armor)] Cuirass of the Thronesmen (20 def, 32 armour) Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 (-) Armour Hardiness: +10% (-) Defense: +20 (+6 eff.) (-) Fatigue: +0% (-) Changes stats: +6(-) Con Changes resistances: +25%(-) darkness / +25%(-) fire Physical save: +40 (+3 eff.) (-) Stun/Freeze immunity: +40% (-) Knockback immunity: +40% (-) Maximum life: +100.00 (-) Healing mod.: -30% (-) This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
On hands | [vs. dwarven-steel gauntlets of war-making (0 def, 2 armour) (On hands)] dwarven-steel gauntlets of war-making (0 def, 2 armour)[vs. dwarven-steel gauntlets of war-making (0 def, 2 armour) (On hands)] dwarven-steel gauntlets of war-making (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +13.0% (-) Armour: +2 (-) Critical mult.: +7.00% (-) Spell crit. chance: +13% (-) Mental crit. chance: +8% (-) When used to modify unarmed attacks: Base power: 26.5 - 37.1 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 (-) Physical crit. chance: +15.0% (-) Attack speed: 83% (-) When this weapon crits: Cripple (20% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | [vs. scorching alchemist's lamp (Light source)] scorching alchemist's lamp[vs. scorching alchemist's lamp (Light source)] scorching alchemist's lamp Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 13(-) fire Changes resistances: +6%(-) fire Light radius: +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | [vs. catburglar's hardened leather cap of knowledge (0 def, 3 armour) (On head)] catburglar's hardened leather cap of knowledge (0 def, 3 armour)[vs. catburglar's hardened leather cap of knowledge (0 def, 3 armour) (On head)] catburglar's hardened leather cap of knowledge (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Changes stats: +6(-) Dex / +4(-) Wil / +3(-) Cun Changes resistances: +13%(-) darkness Mindpower: +4 (+1 eff.) (-) Infravision radius: +4 (-) A cap made of leather. |
In main hand | [vs. Prismworth (67-100.5 power, 4 apr) (In main hand)] Prismworth (67-100.5 power, 4 apr)[vs. Prismworth (67-100.5 power, 4 apr) (In main hand)] Prismworth (67-100.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to gain 10% of a turn On weapon crit: * wounds the target reducing their healing Damage (Melee): +72(-) insidious poison / +8(-) light Burst (radius 1) on hit: +8(-) temporal When wielded/worn: Armour penetration: +14 (-) Physical crit. chance: +13.0% (-) Physical power: +9 (+0 eff.) (-) Changes resistances penetration: +19%(-) physical Changes damage: +20%(-) physical Light radius: +1 (-) Massive two-handed mauls. |
Inventory
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+7 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+7 eff.) Changes damage: +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+8 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+8 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
enormous geode enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
608 alchemist agate 608 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By asd the Dwarf Berserker level 40
18th Voratun 122nd year of Ascendancy at 02:50 see stats
By asd the Dwarf Berserker level 50
21st Voratun 122nd year of Ascendancy at 20:56 see stats
By asd the Dwarf Berserker level 9
16th Voratun 122nd year of Ascendancy at 15:11 see stats
By asd the Dwarf Berserker level 22
17th Voratun 122nd year of Ascendancy at 05:44 see stats
By asd the Dwarf Berserker level 10
16th Voratun 122nd year of Ascendancy at 15:31 see stats
By asd the Dwarf Berserker level 20
17th Voratun 122nd year of Ascendancy at 01:51 see stats
By asd the Dwarf Berserker level 30
17th Voratun 122nd year of Ascendancy at 14:13 see stats
By asd the Dwarf Berserker level 40
18th Voratun 122nd year of Ascendancy at 02:50 see stats
By asd the Dwarf Berserker level 50
19th Voratun 122nd year of Ascendancy at 03:22 see stats
By asd the Dwarf Berserker level 21
17th Voratun 122nd year of Ascendancy at 03:04 see stats
By asd the Dwarf Berserker level 9
16th Voratun 122nd year of Ascendancy at 15:25 see stats
By asd the Dwarf Berserker level 8
16th Voratun 122nd year of Ascendancy at 15:01 see stats
By asd the Dwarf Berserker level 20
17th Voratun 122nd year of Ascendancy at 03:01 see stats
By asd the Dwarf Berserker level 4
16th Voratun 122nd year of Ascendancy at 11:41 see stats
By asd the Dwarf Berserker level 2
16th Voratun 122nd year of Ascendancy at 11:27 see stats
By asd the Dwarf Berserker level 17
16th Voratun 122nd year of Ascendancy at 22:20 see stats
Log
Asd rushes out!
asd performs a melee critical strike against Ritch hunter!
Your powerful attack completely obliterates ritch hunter!
The audience cheers!
You collect a new ingredient: ritch stinger (1).
asd performs a melee critical strike against Ritch hunter!
asd hits Ritch hunter for 11816 physical damage.
Berserker Rage's rage awakens!
asd killed Ritch hunter!
Asd rushes out!
asd performs a melee critical strike against Ritch hunter!
Your powerful attack completely obliterates ritch hunter!
The audience cheers!
You collect a new ingredient: ritch stinger (1).
asd performs a melee critical strike against Ritch hunter!
asd hits Ritch hunter for 12599 physical damage.
asd killed Ritch hunter!
Resting starts...
Berserker Rage's rage subsides!
Rested for 1 turns (stop reason: all resources and life at maximum).
WARNING! Rej Arkatis, the master of the arena, appears!!!
Asd's adrenaline surge has come to an end.
Asd deactivates Berserker Rage.
Asd deactivates Precise Strikes.
Asd deactivates Daunting Presence.
Asd no longer revels in blood quite so much.
Asd deactivates Chant of Fortitude.