Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Interface::boost 1.2.5This addon fixes several UI issues. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Conveyance Reward 1.2.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | MegaTurtle |
Class | Adventurer |
Level / Exp | 98 / 80% |
Size | gargantuan |
Lifes / Deaths | Killed by Xanira the copperhead snake at level 18 on the 7th Dusk 122nd year of Ascendancy at 22:03 / 27Killed by Xanira the copperhead snake at level 18 on the 7th Dusk 122nd year of Ascendancy at 23:22 Killed by Brrujac the Invoker at level 37 on the 24th Dusk 122nd year of Ascendancy at 02:24 Killed by Brrujac the Invoker at level 37 on the 24th Dusk 122nd year of Ascendancy at 03:58 Killed by Gloramira the giant green ant at level 41 on the 26th Dusk 122nd year of Ascendancy at 10:13 Killed by Gloramira the giant green ant at level 41 on the 26th Dusk 122nd year of Ascendancy at 12:41 Killed by stone golem at level 44 on the 43rd Dusk 122nd year of Ascendancy at 00:39 Killed by Zubiyalaith at level 47 on the 43rd Dusk 122nd year of Ascendancy at 13:41 Killed by luminous horror at level 48 on the 43rd Dusk 122nd year of Ascendancy at 16:43 Killed by rogue at level 50 on the 49th Dusk 122nd year of Ascendancy at 15:41 Killed by bandit at level 50 on the 49th Dusk 122nd year of Ascendancy at 21:30 Killed by Emelytira the elven corruptor at level 50 on the 51st Dusk 122nd year of Ascendancy at 11:04 Killed by Yvubrelle the elven blood mage at level 50 on the 51st Dusk 122nd year of Ascendancy at 13:08 Killed by minotaur at level 50 on the 72nd Dusk 122nd year of Ascendancy at 17:48 Killed by rimebark at level 52 on the 73rd Dusk 122nd year of Ascendancy at 22:03 Killed by Shadow of Xodhebeth the skeleton warrior at level 60 on the 27th Haze 122nd year of Ascendancy at 03:30 Killed by Veleriamina the large white snake at level 61 on the 41st Haze 122nd year of Ascendancy at 04:35 Killed by Emavea the gigantic sandworm tunneler at level 63 on the 48th Haze 122nd year of Ascendancy at 04:16 Killed by Emavea the gigantic sandworm tunneler at level 63 on the 48th Haze 122nd year of Ascendancy at 06:20 Killed by Vorymira the sand-drake at level 65 on the 48th Haze 122nd year of Ascendancy at 08:37 Killed by Gloramira the giant green ant at level 65 on the 51st Haze 122nd year of Ascendancy at 03:33 Killed by Cyrikira the orc fighter at level 74 on the 61st Haze 122nd year of Ascendancy at 11:05 Killed by Veleriamina the large white snake at level 74 on the 70th Haze 122nd year of Ascendancy at 07:47 Killed by Bethyth the snow giant at level 77 on the 76th Haze 122nd year of Ascendancy at 13:07 Killed by Bethyth the snow giant at level 80 on the 76th Haze 122nd year of Ascendancy at 21:52 Killed by Iseldasethra the sandworm at level 93 on the 12nd Regrowth 123rd year of Ascendancy at 14:39 Killed by Bavoon the Invoker at level 98 on the 33rd Regrowth 123rd year of Ascendancy at 01:23 |
Primary Stats
Strength | 149 (base 28) |
Dexterity | 40 (base 12) |
Constitution | 227 (base 108) |
Magic | 135.09784038449 (base 60) |
Willpower | 158 (base 108) |
Cunning | 58 (base 12) |
Resources
Mana | 20/1381 |
Equilibrium | 50 |
Life | 7646/7861 |
Stamina | 674/674 |
Paradox | 73 |
Healing Factor | 1.47 |
Regeneration | 93.201237995207 |
Speed
Mental | 0% |
Attack | -25% |
Movement | +49.663838904195% |
Spell | -25% |
Global | +36.25% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 4 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 260 |
Accuracy | 58 |
Crit Chance | 60% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 72.524460096122 |
Crit Chance | 20% |
Speed | 1.3333333333333 |
Offense: Mind
Mindpower | 65.2 |
Crit Chance | 39% |
Speed | 1.3333333333333 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 271.82053186536 (98.462686567164%) |
Defense | 49.166666666667 |
Ranged Defense | 53.166666666667 |
Fatigue | 0 |
Physical Save | 117.92962845473 |
Spell Save | 122.07368374377 |
Mental Save | 78.863982739735 |
Defense: Resistances
All | +125%( 76%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 23% |
Blind Resistance | 15% |
Silence Resistance | 72% |
Teleport Resistance | 60% |
Pinning Resistance | 15% |
Disarm Resistance | 84% |
Instadeath Resistance | 100% |
Knockback Resistance | 29% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 250 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.00 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 9/5 |
| 2/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 9/5 |
| 1/5 |
| 9/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal assault | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 9/5 |
| 9/5 |
Spell / Storm | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 8/5 |
Chronomancy / Speed Control | 1.00 |
| 9/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Spacetime Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mage warden | 1.00 |
| 9/5 |
| 9/5 |
| 2/5 |
| 9/5 |
Race / Megaturtle | 1.00 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Strength of Purpose |
talent | Inner Power |
talent | Quantum Feed |
talent | Elemental Harmony |
talent | Icy Skin |
talent | Mega Spiked Shell |
detrimental effect | The target is on fire, taking 1374.06 fire damage per turn. Burning |
beneficial effect | You heal for 4161.0 health every turn. Mega Turtle Heart Regeneration |
beneficial effect | Increases global speed by 16%. Elemental Harmony |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | This character's flames are feeding the source, healing them for 5 per turn and giving them 3 vim. Devouring flames |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 1 of Daikara) | failed |
You abandoned repented thief to death. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. * You have saved the Tree of Ages from its attacker. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | pair of rough leather boots 'Korigen' (26 def, 7 armour) pair of rough leather boots 'Korigen' (26 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +4 Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 Armour: +7 Defense: +26 Fatigue: -1% Damage when hit (Melee): 4 physical Changes stats: +5 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +5 Con Changes damage: +6% physical Reduces incoming crit damage: 18.00% Physical save: +18 Silence immunity: +52% Confusion immunity: +52% Stun/Freeze immunity: +48% Life regen: +0.40 Stamina each turn: +1.30 Only die when reaching: -60.00 life Maximum stamina: +16.00 Infravision radius: +2 Healing mod.: +15% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. Press to compare |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
On head | iron helm 'Blackstriker' (0 def, 3 armour) iron helm 'Blackstriker' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +7 Armour: +3 Fatigue: +5% Effects on melee hit: * 30% chance to disease * 15% chance to inflict damage reduction Damage when hit (Melee): 12 darkness / 8 blight Changes stats: +6 Str / +8 Wil / +2 Con Changes resistances: +19% blight / +14% fire / +7% physical / +9% cold Changes resistances penetration: +15% darkness Allows you to breathe in: water Physical save: +14 Mental save: +13 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | stone warden's hardened leather gloves (0 def, 15 armour) stone warden's hardened leather gloves (0 def, 15 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +11% Changes stats: +9 Con Changes resistances: +7% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | iron pickaxe 'Eremalehir' (dig speed 4 turns) iron pickaxe 'Eremalehir' (dig speed 4 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +20.0% Physical power: +11 Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 12 blight Changes stats: +14 Str / +2 Dex / +10 Wil Changes damage: +7% mind / +7% fire Critical mult.: +12.00% Spell save: +25 Mental save: +7 Mana when firing critical spell: +1.00 Maximum mana: +20.00 Spell crit. chance: +1% Mental crit. chance: +20% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Flashquill the voratun ring Flashquill the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 Defense: +11 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 temporal Changes stats: +7 Cun / +6 Mag Changes resistances: +12% lightning / +6% temporal / +40% light / +12% blight / +11% nature Changes resistances penetration: +5% temporal Changes damage: +12% blight / +3% temporal / +20% light Mental save: +14 Poison immunity: +18% Disease immunity: +22% Confusion immunity: +35% Spellpower: +9 Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. Press to compare |
On fingers | Tohek the copper ring Tohek the copper ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +41 Physical power: +7 Defense: +14 Effects on melee hit: * 12% chance to cause random insanity Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 9 bleed Changes stats: +10 Dex / +12 Mag / +8 Wil / +13 Cun Changes resistances: +9% lightning Changes damage: +9% mind Grants telepathy: Demon/Minor Demon/Major Spell save: +24 Mental save: +7 Confusion immunity: +26% Equilibrium when hit: +0.04 Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +21 Mindpower: +7 Mental crit. chance: +3% Movement speed: +25% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. Press to compare |
Around neck | Xath XathPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +13 Physical crit. chance: +10.0% Armour: +9 Defense: +9 Changes stats: +6 Mag Changes resistances: +9% lightning / +9% cold / +30% mind / +9% darkness Changes resistances cap: +6% all Changes damage: +7% acid / +6% fire / +7% cold / +6% lightning Critical mult.: +30.00% Reduces incoming crit damage: 5.00% Physical save: +13 Confusion immunity: +37% Knockback immunity: +5% Spellpower: +5 Spell crit. chance: +4% Amulets can have magical properties. Press to compare |
In main hand | Splendourrupture (33.5-46.9 power, 4 apr) Splendourrupture (33.5-46.9 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to blind Damage Shield penetration (this weapon only): +30% Burst (radius 2) on crit: +8 light When wielded/worn: Changes stats: +1 Mag Changes damage: +3% arcane Critical mult.: +20.00% Maximum mana: +20.00 Infravision radius: +2 Sharp, long, and deadly. Press to compare |
Around waist | hardened leather belt 'Shockwild' hardened leather belt 'Shockwild'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances penetration: +5% mind Changes damage: +12% mind Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Spell save: +3 Mental save: +3 Pinning immunity: +15% Life regen: +2.40 Psi when hit: +0.12 Mental crit. chance: +1% Healing mod.: +22% A belt that goes around your waist. Press to compare |
In off hand | voratun shield 'Relgodunalach' (12 def, 3 armour, 191 block) voratun shield 'Relgodunalach' (12 def, 3 armour, 191 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +15 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 25% chance to blind Damage when hit (Melee): 8 blight Changes stats: +5 Mag / +6 Con Changes resistances: +25% lightning / +6% acid / +16% mind / +17% light Changes resistances penetration: +20% acid Changes damage: +6% acid Talent granted: +5 Block Handheld deflection devices. Press to compare |
Cloak | cashmere cloak 'Hurolavor' (2 def, 10 armour) cashmere cloak 'Hurolavor' (2 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 Damage when hit (Melee): 8 mind Changes stats: +3 Cun / +3 Dex Changes resistances: +8% acid / +9% darkness / +7% fire / +26% cold / +8% lightning Changes damage: +3% mind Physical save: +19 Mental save: +18 Blindness immunity: +15% Poison immunity: +5% Silence immunity: +20% Only die when reaching: -100.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Kilnwild (3 def, 7 armour) Kilnwild (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Effects on melee hit: * Slows global speed by 43% * 20 arcane resource burn Damage when hit (Melee): 6 light Changes stats: +5 Str / +11 Wil / +10 Cun / +5 Con Changes resistances: +7% acid / +7% physical / +21% darkness / +6% light / +14% blight / +7% fire / +7% lightning / +10% cold Changes resistances penetration: +10% fire Talent cooldown: Rush (-5 turns) Spell save: +19 Mental save: +26 Disarm immunity: +24% Stun/Freeze immunity: +24% Knockback immunity: +24% Life regen: +3.20 Stamina each turn: +0.80 Maximum life: +44.00 Light radius: +2 A suit of armour made of metal plates. Press to compare |
Inventory
regeneration infusion of the warrior (heal 566 over 5 turns) regeneration infusion of the warrior (heal 566 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
grounding copper amulet of murder grounding copper amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Changes resistances: +14% lightning Critical mult.: +12.00% Stun/Freeze immunity: +26% Amulets can have magical properties. Press to compare |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. Press to compare |
Kheledoradig the Boltwrither Kheledoradig the BoltwritherInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 Changes stats: +6 Dex / +5 Con Changes resistances: +40% lightning / +28% temporal / +9% darkness / +30% fire / +30% nature / +1% physical / +29% blight / +38% cold / +5% arcane Changes damage: +9% nature / +10% physical Critical mult.: +20.00% Reduces incoming crit damage: 20.00% Physical save: +36 Spell save: +25 Mental save: +24 Blindness immunity: +40% Poison immunity: +64% Disease immunity: +43% Cut immunity: +5% Pinning immunity: +50% Stun/Freeze immunity: +47% Knockback immunity: +36% Teleport immunity: +5% Life regen: +3.00 Maximum life: +77.00 Infravision radius: +7 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. Press to compare |
Ring of Ages Ring of AgesInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% acid / +10% temporal / +10% nature Changes damage: +10% acid / +10% temporal / +10% nature It can be used to reduce the duration of all your status effects by 4, costing 30 power out of 30/30. Ages come and go, life grows and decays, Entropy always wins, but Nature will endure until the end. Press to compare |
Goryderion the Sparkhunt Goryderion the SparkhuntInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +13 Fatigue: -8% Effects on melee hit: * Slows global speed by 15% * 30% chance to daze Damage when hit (Melee): 4 lightning Changes resistances: +11% blight / +6% lightning / +8% nature / +5% arcane Changes resistances penetration: +10% lightning Changes damage: +6% all Maximum encumbrance: +26 Spell save: +6 Mental save: +10 Poison immunity: +19% Disease immunity: +19% Confusion immunity: +37% Life regen: +1.10 Maximum life: +75.00 Spellpower: +12 Mindpower: +13 Healing mod.: +19% Rings can have magical properties. Press to compare |
Sepsispall (32.5-48.75 power, 2 apr) Sepsispall (32.5-48.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +12 darkness / +4 nature Burst (radius 1) on hit: +4 mind / +12 fire Burst (radius 2) on crit: +4 mind Damage against: +7% Living When wielded/worn: Physical crit. chance: +10.0% Damage when hit (Melee): 4 nature Changes resistances penetration: +10% mind Changes damage: +3% mind Massive two-handed battleaxes. Press to compare |
thunderous iron greatsword (16.5-26.4 power, 1 apr) thunderous iron greatsword (16.5-26.4 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +9% lightning Massive two-handed swords. Press to compare |
iron longsword 'Demonquencher' (18-25.2 power, 2 apr) iron longsword 'Demonquencher' (18-25.2 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 10% chance to disease * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +9 blight / +8 darkness / +8 acid Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +4 darkness / +8 nature When wielded/worn: Accuracy: +7 Armour penetration: +6 Changes stats: +2 Dex Changes resistances: +5% arcane Changes resistances penetration: +9% acid / +7% physical / +9% fire / +9% cold / +9% lightning Changes damage: +15% darkness / +7% physical Sharp, long, and deadly. Press to compare |
Eleta (12-16.8 power, 3 apr) Eleta (12-16.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 7% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +5 lightning / +8 acid / +9 blight When wielded/worn: Changes resistances: +3% darkness Changes resistances penetration: +15% temporal Blindness immunity: +5% Disease immunity: +14% Confusion immunity: +10% One-handed war axes. Press to compare |
Armikan the Chargesting (18.5-25.9 power, 4 apr) Armikan the Chargesting (18.5-25.9 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 blight Burst (radius 1) on hit: +14 fire When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +12% lightning Changes resistances penetration: +5% arcane Changes damage: +6% blight Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% One-handed war axes. Press to compare |
dwarven-steel waraxe 'Aroda' (18-25.2 power, 4 apr) dwarven-steel waraxe 'Aroda' (18-25.2 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +11 lightning / +8 temporal Burst (radius 1) on hit: +14 fire Burst (radius 2) on crit: +8 arcane / +13 fire When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +15% temporal Changes resistances penetration: +13% acid / +9% physical / +5% temporal / +11% cold / +8% lightning / +22% fire Changes damage: +3% arcane / +9% physical Global speed: +4% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel dagger of rage (13.5-17.55 power, 6 apr)plaguebringer's steel dagger of rage (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 8% chance to disease Damage (Melee): +9 blight When wielded/worn: Accuracy: +7 Changes stats: +3 Str Changes damage: +8% physical Disease immunity: +16% Stamina when hit: +2.00 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of amnesia (17.5-22.75 power, 7 apr)acidic dwarven-steel dagger of amnesia (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +11 acid When wielded/worn: Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger of shearing (38-49.4 power, 9 apr)inquisitor's voratun dagger of shearing (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +11 Changes resistances penetration: +12% physical Changes damage: +12% physical Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Hellwasp the elven-wood longbowHellwasp the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 13% chance to daze Burst (radius 1) on hit: +4 acid When wielded/worn: Changes stats: +3 Str / +8 Dex / +3 Mag / +4 Wil / +2 Cun / +3 Con Changes resistances: +9% acid Changes resistances penetration: +12% lightning / +36% physical / +15% fire Changes damage: +24% fire / +31% physical Talents cooldown: Volley of Arrows (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns) Damage Shield penetration: +39% Longbows are used to shoot arrows at your foes. Press to compare |
steel shield 'Neromina' (14 def, 2 armour, 38.5 block) steel shield 'Neromina' (14 def, 2 armour, 38.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +14 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 14% chance to corrode armor * 12% chance to blind Damage when hit (Melee): 15 fire Changes stats: +3 Str / +3 Mag / +10 Con Changes resistances: +14% acid / +33% fire / +13% light Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes damage: +3% acid Talents granted: +1 Ward +2 Block Critical mult.: +6.00% Deflect projectiles away: +8% Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven woollen robe of life (0 def, 0 armour)stormwoven woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +9% lightning / +9% cold / +11% blight Changes damage: +8% lightning / +9% physical / +11% cold Life regen: +3.30 Maximum life: +62.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Dagugas the Daybringer (8 def, 2 armour) Dagugas the Daybringer (8 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +24 Physical crit. chance: +5.0% Armour: +2 Defense: +8 Fatigue: +6% Damage (Melee): 12 acid Damage (Ranged): 12 acid Changes stats: +2 Wil Changes resistances: +33% acid / +35% fire / +28% nature / +6% light Changes damage: +6% acid Critical mult.: +10.00% Life regen: +1.60 Stamina each turn: +0.70 Maximum life: +52.00 Maximum psi: +10.00 Mindpower: +2 Mental crit. chance: +2% Light radius: +3 Healing mod.: +14% Chance to avoid any damage: +6% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. Press to compare |
spiked stralite mail armour of cold resistance (4 def, 8 armour) spiked stralite mail armour of cold resistance (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +23% cold A suit of armour made of mail. Press to compare |
Obsidianwyrd the iron plate armour (3 def, 22 armour) Obsidianwyrd the iron plate armour (3 def, 22 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +22 Defense: +3 Fatigue: +20% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 20 darkness / 4 fire Changes resistances: +18% lightning / +6% physical / +12% blight / +18% cold / +12% nature / +9% fire Changes resistances penetration: +20% mind Changes damage: +3% mind / +6% fire Reduced damage from: +7% Unnatural Physical save: +12 A suit of armour made of metal plates. Press to compare |
iron plate armour 'Lorerath' (3 def, 15 armour) iron plate armour 'Lorerath' (3 def, 15 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +20% Damage when hit (Melee): 36 physical Changes stats: +1 Mag / +4 Wil Changes resistances: +18% cold / +12% light / +12% darkness Changes damage: +9% arcane Critical mult.: +5.00% Mental save: +6 Spellpower: +4 A suit of armour made of metal plates. Press to compare |
Baramahad the rough leather belt Baramahad the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +16% light / +9% darkness / +6% cold / +3% nature / +7% fire Maximum hate: +2.00 Maximum psi: +20.00 A belt that goes around your waist. Press to compare |
thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +1 Str / +1 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
pair of rough leather boots 'Brandwalker' (4 def, 5 armour) pair of rough leather boots 'Brandwalker' (4 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +4 Ranged Defense: +4 Fatigue: +1% Changes stats: +10 Str / +9 Mag / +4 Wil / +2 Cun / +7 Con Changes resistances: +7% acid / +14% fire / +7% lightning / +14% cold Changes resistances penetration: +15% fire Changes damage: +6% physical See invisible: +6 Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. Press to compare |
miner's pair of iron boots (0 def, 8 armour) miner's pair of iron boots (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic hardened leather gloves of sorrow (0 def, 7 armour)heroic hardened leather gloves of sorrow (0 def, 7 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 28 mind / 28 darkness Mental save: +2 Maximum life: +63.00 Mindpower: +7 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Bokuleg (0 def, 1 armour) Bokuleg (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +7 Armour: +1 Damage (Melee): 7 fire Damage when hit (Melee): 16 blight Changes stats: +3 Str / +3 Dex / +1 Mag / +5 Cun / +2 Con Changes resistances: +9% temporal / +15% darkness / +7% blight / +6% fire / +8% arcane Changes damage: +5% fire Damage affinity(heal): +7% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +20 Spell save: +15 Mental save: +4 Life regen: +2.10 Stamina each turn: +0.50 Psi each turn: +0.15 Vim when firing critical spell: +3.00 Maximum vim: +20.00 Spell crit. chance: +1% Infravision radius: +2 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides 11% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. Press to compare |
Voidrend the rough leather cap (5 def, 6 armour) Voidrend the rough leather cap (5 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +16 Armour: +6 Defense: +5 Fatigue: +1% Effects on melee hit: * Slows global speed by 43% Changes stats: +20 Str / +12 Dex / +8 Wil Changes resistances: +12% temporal / +14% physical / +3% fire / +6% blight / +12% cold / +3% nature / +3% all Changes resistances penetration: +5% darkness Allows you to breathe in: water Physical save: +21 A cap made of leather. Press to compare |
Voidstar (0 def, 3 armour) Voidstar (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 mind / 4 darkness Changes stats: +8 Str / +3 Dex / +3 Cun / +3 Con Changes resistances: +9% lightning / +8% temporal / +6% darkness Changes resistances penetration: +10% darkness Changes damage: +3% mind / +3% darkness Physical save: +9 Mental save: +10 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 Changes stats: +2 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 71/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Bethonor [power 9] (6 cooldown) Bethonor [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +1 Mag / +2 Wil Maximum wards: +3 lightning / +3 temporal / +3 blight / +4 fire / +3 cold Changes damage: +3% arcane Talent granted: +2 Ward Spell save: +3 Mana each turn: +0.18 Vim when firing critical spell: +4.00 Maximum vim: +20.00 Spellpower: +6 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By Zubiyalaith the MegaTurtle Adventurer level 60
25th Haze 122nd year of Ascendancy at 00:39 see stats
By Zubiyalaith the MegaTurtle Adventurer level 70
61st Haze 122nd year of Ascendancy at 03:28 see stats
By Zubiyalaith the MegaTurtle Adventurer level 50
66th Dusk 122nd year of Ascendancy at 09:49 see stats
By Zubiyalaith the MegaTurtle Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 16:59 see stats
By Zubiyalaith the MegaTurtle Adventurer level 20
8th Dusk 122nd year of Ascendancy at 01:48 see stats
By Zubiyalaith the MegaTurtle Adventurer level 30
9th Dusk 122nd year of Ascendancy at 06:37 see stats
By Zubiyalaith the MegaTurtle Adventurer level 40
26th Dusk 122nd year of Ascendancy at 02:53 see stats
By Zubiyalaith the MegaTurtle Adventurer level 90
2nd Allure 123rd year of Ascendancy at 06:01 see stats
By Zubiyalaith the MegaTurtle Adventurer level 60
36th Haze 122nd year of Ascendancy at 00:18 see stats
By Zubiyalaith the MegaTurtle Adventurer level 9
3rd Mirth 122nd year of Ascendancy at 02:38 see stats
By Zubiyalaith the MegaTurtle Adventurer level 16
3rd Summertide 122nd year of Ascendancy at 01:20 see stats
By Zubiyalaith the MegaTurtle Adventurer level 74
70th Haze 122nd year of Ascendancy at 07:02 see stats
By Zubiyalaith the MegaTurtle Adventurer level 50
67th Dusk 122nd year of Ascendancy at 03:01 see stats
Log
Zubiyalaith receives 171 healing.
Something heals Bavoon the Invoker!
Bavoon the Invoker uses Nature's Pride.
Bavoon the Invoker misses Zubiyalaith.
Bavoon the Invoker receives 233 healing.
Zubiyalaith damages herself through Martyrdom!
Bavoon the Invoker hits Zubiyalaith for 0 physical damage.
Bleeding from Zubiyalaith hits Bavoon the Invoker for 0 physical damage.
Burning from Bavoon the Invoker hits Zubiyalaith for (60 resist armour), 269 fire (269 total damage).
Bavoon the Invoker receives 6 healing from Devouring flames from Bavoon the Invoker.
Zubiyalaith receives 171 healing.
Something heals Bavoon the Invoker!
Bavoon the Invoker uses Perfect Strike.
Bavoon the Invoker aims carefully.
Bavoon the Invoker misses Zubiyalaith.
Bavoon the Invoker receives 233 healing.
Zubiyalaith damages herself through Martyrdom!
Something hits Zubiyalaith for (0 resist armour), 0 physical, 0 lightning, 0 temporal, 0 darkness, 0 physical, 0 light, 0 blight, 0 cold, 0 mind (0 total damage).
Something hits Zubiyalaith for (0 resist armour), 0 physical, 0 lightning, 0 temporal, 0 darkness, 0 physical, 0 light, 0 blight, 0 cold, 0 mind (0 total damage).
Bavoon the Invoker hits Something for 37 fire damage.
Bavoon the Invoker hits Something for 59 fire damage.
Zubiyalaith hits Something for 1 lightning, 2 temporal, 4 darkness, 2 physical, 2 light, 9 blight, 23 cold, 3 mind (50 total damage).
Zubiyalaith hits Something for 1 lightning, 2 temporal, 4 darkness, 2 physical, 1 light, 9 blight, 23 cold, 3 mind (49 total damage).
Bavoon the Invoker recovers sight.
Zubiyalaith damages herself through Martyrdom!
Bavoon the Invoker hits Zubiyalaith for 0 physical damage.
Bleeding from Zubiyalaith hits Bavoon the Invoker for 0 physical damage.
Something burns Zubiyalaith!
Bavoon the Invoker hits Zubiyalaith for (45 resist armour), 0 fire (0 total damage).