Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Steamtech UI 1.1.4 Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Female |
Race | MegaTurtle |
Class | Adventurer |
Level / Exp | 90 / 38% |
Size | huge |
Lifes / Deaths | Killed by cryomancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:18 / 83Killed by cryomancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:51 Killed by cryomancer at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:42 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 00:38 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 02:25 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 05:32 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 07:11 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 08:16 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 10:31 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:10 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:39 Killed by spitting spider at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:43 Killed by forest troll at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:39 Killed by spitting spider at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:11 Killed by forest troll at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:05 Killed by spitting spider at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:04 Killed by spitting spider at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:36 Killed by spitting spider at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:07 Killed by mean looking elven guard at level 4 on the 76th Pyre 122nd year of Ascendancy at 20:24 Killed by mean looking elven guard at level 4 on the 77th Pyre 122nd year of Ascendancy at 00:13 Killed by mean looking elven guard at level 4 on the 77th Pyre 122nd year of Ascendancy at 03:05 Killed by mean looking elven guard at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:59 Killed by elven guard at level 12 on the 8th Mirth 122nd year of Ascendancy at 11:20 Killed by Rat Lich at level 15 on the 1st Summertide 122nd year of Ascendancy at 05:35 Killed by orc blood mage at level 27 on the 42nd Dusk 122nd year of Ascendancy at 03:02 Killed by Mayenne the cold drake hatchling at level 28 on the 62nd Dusk 122nd year of Ascendancy at 07:55 Killed by forge-giant at level 36 on the 35th Haze 122nd year of Ascendancy at 20:59 Killed by forge-giant at level 42 on the 71st Haze 122nd year of Ascendancy at 01:48 Killed by forge-giant at level 42 on the 71st Haze 122nd year of Ascendancy at 07:13 Killed by Xanereba the brown bear at level 70 on the 6th Regrowth 123rd year of Ascendancy at 19:47 Killed by Xanereba the brown bear at level 70 on the 7th Regrowth 123rd year of Ascendancy at 14:05 Killed by Xanereba the brown bear at level 70 on the 7th Regrowth 123rd year of Ascendancy at 22:07 Killed by Xanereba the brown bear at level 70 on the 8th Regrowth 123rd year of Ascendancy at 08:54 Killed by Aeryba the brown bear at level 71 on the 8th Regrowth 123rd year of Ascendancy at 18:44 Killed by Aeryba the brown bear at level 71 on the 9th Regrowth 123rd year of Ascendancy at 01:05 Killed by Aeryba the brown bear at level 71 on the 9th Regrowth 123rd year of Ascendancy at 06:19 Killed by Aeryba the brown bear at level 71 on the 9th Regrowth 123rd year of Ascendancy at 12:14 Killed by Aeryba the brown bear at level 71 on the 9th Regrowth 123rd year of Ascendancy at 20:23 Killed by Aeryba the brown bear at level 71 on the 9th Regrowth 123rd year of Ascendancy at 23:25 Killed by Aeryba the brown bear at level 71 on the 10th Regrowth 123rd year of Ascendancy at 03:41 Killed by Aeryba the brown bear at level 71 on the 10th Regrowth 123rd year of Ascendancy at 07:52 Killed by Aeryba the brown bear at level 71 on the 10th Regrowth 123rd year of Ascendancy at 14:19 Killed by Aeryba the brown bear at level 71 on the 10th Regrowth 123rd year of Ascendancy at 20:17 Killed by temporal hound at level 72 on the 11st Regrowth 123rd year of Ascendancy at 05:33 Killed by temporal hound at level 72 on the 11st Regrowth 123rd year of Ascendancy at 10:15 Killed by Eilinolle the cave bear at level 72 on the 11st Regrowth 123rd year of Ascendancy at 14:53 Killed by Eilinolle the cave bear at level 72 on the 11st Regrowth 123rd year of Ascendancy at 20:14 Killed by Eilinolle the cave bear at level 73 on the 12nd Regrowth 123rd year of Ascendancy at 03:55 Killed by Eilinolle the cave bear at level 73 on the 12nd Regrowth 123rd year of Ascendancy at 09:45 Killed by Eilinolle the cave bear at level 73 on the 12nd Regrowth 123rd year of Ascendancy at 15:02 Killed by Eilinolle the cave bear at level 73 on the 12nd Regrowth 123rd year of Ascendancy at 20:51 Killed by Eilinolle the cave bear at level 74 on the 13rd Regrowth 123rd year of Ascendancy at 02:05 Killed by Eilinolle the cave bear at level 74 on the 13rd Regrowth 123rd year of Ascendancy at 07:31 Killed by Eilinolle the cave bear at level 74 on the 13rd Regrowth 123rd year of Ascendancy at 12:14 Killed by Eilinolle the cave bear at level 74 on the 13rd Regrowth 123rd year of Ascendancy at 17:11 Killed by Eilinolle the cave bear at level 74 on the 13rd Regrowth 123rd year of Ascendancy at 23:36 Killed by Eilinolle the cave bear at level 74 on the 14th Regrowth 123rd year of Ascendancy at 04:10 Killed by Eilinolle the cave bear at level 75 on the 14th Regrowth 123rd year of Ascendancy at 08:21 Killed by Eilinolle the cave bear at level 75 on the 14th Regrowth 123rd year of Ascendancy at 13:50 Killed by Eilinolle the cave bear at level 76 on the 15th Regrowth 123rd year of Ascendancy at 00:54 Killed by Eilinolle the cave bear at level 76 on the 15th Regrowth 123rd year of Ascendancy at 07:20 Killed by Eilinolle the cave bear at level 76 on the 15th Regrowth 123rd year of Ascendancy at 13:52 Killed by Eilinolle the cave bear at level 76 on the 15th Regrowth 123rd year of Ascendancy at 17:37 Killed by Eilinolle the cave bear at level 76 on the 15th Regrowth 123rd year of Ascendancy at 23:05 Killed by Eilinolle the cave bear at level 76 on the 16th Regrowth 123rd year of Ascendancy at 06:28 Killed by Eilinolle the cave bear at level 76 on the 16th Regrowth 123rd year of Ascendancy at 17:30 Killed by Eilinolle the cave bear at level 76 on the 16th Regrowth 123rd year of Ascendancy at 23:59 Killed by temporal hound at level 76 on the 17th Regrowth 123rd year of Ascendancy at 07:18 Killed by multi-hued drake hatchling at level 88 on the 23rd Regrowth 123rd year of Ascendancy at 09:24 Killed by giant spider at level 90 on the 24th Regrowth 123rd year of Ascendancy at 23:17 Killed by stone golem at level 90 on the 25th Regrowth 123rd year of Ascendancy at 06:17 Killed by giant spider at level 90 on the 25th Regrowth 123rd year of Ascendancy at 12:02 Killed by stone golem at level 90 on the 25th Regrowth 123rd year of Ascendancy at 15:28 Killed by minotaur at level 90 on the 26th Regrowth 123rd year of Ascendancy at 01:52 Killed by Nerorikira the ritch hunter at level 90 on the 27th Regrowth 123rd year of Ascendancy at 08:05 Killed by Nerorikira the ritch hunter at level 90 on the 27th Regrowth 123rd year of Ascendancy at 14:51 Killed by Nerorikira the ritch hunter at level 90 on the 27th Regrowth 123rd year of Ascendancy at 20:34 Killed by Nerorikira the ritch hunter at level 90 on the 28th Regrowth 123rd year of Ascendancy at 01:42 Killed by Xerudamina the orc necromancer at level 90 on the 28th Regrowth 123rd year of Ascendancy at 10:11 Killed by Xerudamina the orc necromancer at level 90 on the 28th Regrowth 123rd year of Ascendancy at 15:28 Killed by armoured skeleton warrior at level 90 on the 28th Regrowth 123rd year of Ascendancy at 21:15 Killed by Xerudamina the orc necromancer at level 90 on the 29th Regrowth 123rd year of Ascendancy at 03:07 Killed by armoured skeleton warrior at level 90 on the 29th Regrowth 123rd year of Ascendancy at 08:18 |
Primary Stats
Strength | 102 (base 100) |
Dexterity | 29 (base 12) |
Constitution | 95 (base 12) |
Magic | 111 (base 100) |
Willpower | 69 (base 60) |
Cunning | 113 (base 100) |
Resources
Mana | 517/909 |
Vim | 478/503 |
Life | 1770/9195 |
Stamina | 391/444 |
Paradox | 300 |
Healing Factor | 1.15 |
Regeneration | 47.92119904639 |
Speed
Mental | -12% |
Attack | -37% |
Movement | +41% |
Spell | -37% |
Global | +20% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Invisible | 6 |
Offense: Mainhand
Damage | 113 |
Accuracy | 40 |
Crit Chance | 71% |
APR | 6 |
Speed | 1.14 |
Offense: Offhand
Damage | 76 |
Accuracy | 39 |
Crit Chance | 70% |
APR | 5 |
Speed | 1.14 |
Offense: Spell
Spellpower | 98.577709442198 |
Crit Chance | 51% |
Speed | 1.5873015873016 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 51.166666666667 |
Crit Chance | 43% |
Speed | 1.5873015873016 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 132.1527710442 (74.117647058824%) |
Defense | 0 |
Ranged Defense | 25.767194521327 |
Fatigue | 0 |
Physical Save | 90.650729574664 |
Spell Save | 91.869569463351 |
Mental Save | 58.914733147814 |
Defense: Resistances
All | + 68%( 70%) |
Defense: Immunities
Pinning Resistance | 81% |
Confusion Resistance | 100% |
Teleport Resistance | 15% |
Disarm Resistance | 100% |
Bleed Resistance | 15% |
Silence Resistance | 55% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 86% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (158% of a turn) Is: a spell Description: Activate the rune to heal yourself for 376 life, and cure one cut or wound effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (158% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 9/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 8/5 |
| 8/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 8/5 |
| 8/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 8/5 |
| 9/5 |
Spell / Meta | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Martial enchantments | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 8/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Arcane veteran | 1.00 |
| 1/5 |
| 8/5 |
| 7/5 |
| 0/5 |
Race / Megaturtle | 1.00 |
| 8/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Technique / Mage warden | 1.00 |
| 8/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Mana Focus |
talent | Arcane Stamina |
talent | Mega Spiked Shell |
talent | Feather Wind |
talent | Spellcraft |
talent | Arcane Armor |
detrimental effect | The target is blinded, unable to see anything. Blinded |
beneficial effect | You heal for 1501.0 health every turn. Mega Turtle Heart Regeneration |
beneficial effect | The target is in a magical frenzy, improving spellpower by 22. Bloodlust |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
You successfully escorted the injured seer to the recall portal on level 6 of Infinite Dungeon. Escort: injured seer (level 6 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 12 of Infinite Dungeon. Escort: lone alchemist (level 12 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 11 of Infinite Dungeon. Escort: lost sun paladin (level 11 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 20 of Infinite Dungeon. Escort: lost sun paladin (level 20 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by broken golem. Escort: lost sun paladin (level 5 of Infinite Dungeon) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Infinite Dungeon. Escort: temporal explorer (level 8 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by animated mummy wrappings. Escort: worried loremaster (level 3 of Infinite Dungeon) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Ce'Nydata the pair of voratun boots (22 def, 5 armour) Ce'Nydata the pair of voratun boots (22 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +22 (+0 eff.) Fatigue: +0% Damage when hit (Melee): 12 temporal Changes stats: +2 Wil / +6 Mag Changes resistances: +38% temporal / +13% fire / +29% darkness / +13% cold Changes resistances penetration: +14% physical / +20% darkness / +19% temporal Spell save: +8 (+1 eff.) Silence immunity: +50% Confusion immunity: +46% Stun/Freeze immunity: +44% Lowers spell cool-downs by: 10% Light radius: +2 Infravision radius: +3 See invisible: +3 Defense after a teleport: +30 Resist all after a teleport: +12% New effects duration reduction after a teleport: +30% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 29 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 (+1 eff.) Maximum life: +40.00 Light radius: +3 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | stabilizing iron helm of dexterity (+3) (0 def, 3 armour) stabilizing iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex Physical save: +12 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | cinder voratun gauntlets of dexterity (+2) (0 def, 3 armour) cinder voratun gauntlets of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Enchantment: Heavy Armour 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +3 Damage (Melee): 8 fire Changes stats: +2 Dex Changes resistances: +6% fire Changes damage: +5% fire When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +15 Physical crit. chance: +21.0% Attack speed: 83% When this weapon hits: Fire Breath (10% chance level 5). Burst (radius 2) on crit: +7 fire Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. Press to compare |
On fingers | The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." Press to compare |
On fingers | Islomina the stralite ring Islomina the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Effects on melee hit: * 50% chance to blind Effects on ranged hit: * 58% chance to blind Damage when hit (Melee): 8 blight Changes stats: +8 Cun / +8 Dex Changes resistances: +6% lightning / +5% arcane / +3% darkness Cut immunity: +15% Silence immunity: +5% Disarm immunity: +88% Pinning immunity: +81% Knockback immunity: +86% Maximum life: +63.00 Rings can have magical properties. Press to compare |
Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.21 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Amulets can have magical properties. Press to compare |
In main hand | flaming voratun longsword (45-63 power, 6 apr) flaming voratun longsword (45-63 power, 6 apr)Requires: - Strength 38 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +10 Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +20 fire Sharp, long, and deadly. Press to compare |
Around waist | Yvoseta the drakeskin leather belt Yvoseta the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +2 Str / +4 Dex / +2 Mag / +1 Wil / +5 Cun Reduces incoming crit damage: 5.00% Mental crit. chance: +12% See invisible: +3 A belt that goes around your waist. Press to compare |
In off hand | arcing stralite longsword of vileness (32.5-45.5 power, 5 apr) arcing stralite longsword of vileness (32.5-45.5 power, 5 apr)Requires: - Strength 28 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +7 Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +8 blight / +11 lightning Sharp, long, and deadly. Press to compare |
Cloak | spellcowled elven-silk cloak of implacability (3 def, 0 armour) spellcowled elven-silk cloak of implacability (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Mag / +6 Wil Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+4 eff.) Only die when reaching: -50.00 life Maximum mana: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | fearforged stralite plate armour of implacability (7 def, 21 armour) fearforged stralite plate armour of implacability (7 def, 21 armour)Requires: - Strength 34 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 (+0 eff.) Fatigue: +23% Changes stats: +9 Con Changes resistances: +13% fire / -18% light / +11% darkness Physical save: +22 (+4 eff.) Spell save: +9 (+1 eff.) Mental save: +9 (+2 eff.) A suit of armour made of metal plates. Press to compare |
Inventory
insulating steel amulet of cunning (+3) insulating steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +14% fire / +10% cold Amulets can have magical properties. Press to compare |
psionicist's steel ring of lightning (+20%) psionicist's steel ring of lightning (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% lightning Changes damage: +10% lightning Mental save: +6 (+1 eff.) Rings can have magical properties. Press to compare |
rogue's steel ring of sensing rogue's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+0 eff.) Changes stats: +3 Cun Blindness immunity: +20% Infravision radius: +3 See stealth: +6 See invisible: +5 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's steel battleaxe of purging (19.5-29.25 power, 2 apr)blazebringer's steel battleaxe of purging (19.5-29.25 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +4% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident of daylight (51.5-82.4 power, 16 apr)plaguebringer's orichalcum trident of daylight (51.5-82.4 power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease Damage (Melee): +28 blight / +26 light Damage against: +42% Undead When wielded/worn: Disease immunity: +48% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
flaming steel longsword (14.5-20.3 power, 3 apr) flaming steel longsword (14.5-20.3 power, 3 apr)Requires: - Strength 11 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +6 fire Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel longsword of projection (22.5-31.5 power, 4 apr)inquisitor's dwarven-steel longsword of projection (22.5-31.5 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +12 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
arcing stralite longsword of erosion (33-46.2 power, 5 apr) arcing stralite longsword of erosion (33-46.2 power, 5 apr)Requires: - Strength 28 Powered by arcane forces Infused by nature Enchantment: Weapon 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +7 Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning / +10 temporal / +13 nature Sharp, long, and deadly. Press to compare |
arcing steel waraxe of massacre (22-30.8 power, 3 apr) arcing steel waraxe of massacre (22-30.8 power, 3 apr)Requires: - Strength 12 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +4 Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightened pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage)enlightened pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 17 ice Changes resistances: +15% cold / +22% light / +22% mind Changes resistances penetration: +17% cold Changes damage: +13% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% See stealth: +21 See invisible: +21 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. iron ritual blade of evisceration (8.5-11.05 power, 5 apr)iron ritual blade of evisceration (8.5-11.05 power, 5 apr) Requires: - Magic 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 1 Base power: 8.5 - 11.1 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +2.0% Attack speed: 100% On weapon crit: * wounds the target When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Spell crit. chance: +2% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. swiftstrike drakeskin leather sling of powerswiftstrike drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Changes resistances penetration: +22% physical Changes damage: +22% physical Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. gloomy dwarven-steel shield of reflection (8 def, 2 armour, 77 block)gloomy dwarven-steel shield of reflection (8 def, 2 armour, 77 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+0 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects on melee hit: * 11% chance to cause random gloom Effects when hit in melee: * 25% chance to cause random gloom Changes resistances: +15% light / +16% darkness Talent granted: +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant iron mail armour of natural resilience (2 def, 4 armour)radiant iron mail armour of natural resilience (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +26% blight / +13% darkness / +12% nature Reduced damage from: +7% Unnatural Light radius: +2 A suit of armour made of mail. Press to compare |
spiked dwarven-steel plate armour of cold resistance (5 def, 11 armour) spiked dwarven-steel plate armour of cold resistance (5 def, 11 armour)Requires: - Strength 26 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+0 eff.) Fatigue: +20% Damage when hit (Melee): 12 physical Changes resistances: +16% cold A suit of armour made of metal plates. Press to compare |
insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Mental save: +5 (+1 eff.) Spellpower: +3 (+0 eff.) A belt that goes around your waist. Press to compare |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+0 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. Press to compare |
scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +0% Stamina each turn: +0.50 Maximum stamina: +18.00 Spellpower: +3 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. alchemist's small tauntlets of the iron hand (0 def, 2 armour)alchemist's small tauntlets of the iron hand (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 4 fire / 5 cold / 4 lightning Changes stats: +3 Str / +3 Mag / +6 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Talent granted: +1 Block Disarm immunity: +26% Tauntlets behave like a shield, and allow you to block attacks. 11 block power. When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Str, 80% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 71% When this weapon hits: Disarm (10% chance level 1). Damage (Melee): +7 ice / +9 fire / +9 acid / +9 lightning Attackspeed is 100% for non-Brawlers! A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces Enchantment: Heavy Armour 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Changes stats: +3 Mag Changes damage: +4% arcane Physical save: +5 (+1 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +28% When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 3). Damage (Melee): +8 arcane Burst (radius 2) on crit: +6 arcane Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. small geodesmall geode 0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. large geodelarge geode 0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. bloodstonebloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +5 (+1 eff.) Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! Press to compare |
miner's dwarven-steel pickaxe (dig speed 24 turns) miner's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+1 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. telekinetic steel torque of charged psionic shield [power 55] (20 cooldown)telekinetic steel torque of charged psionic shield [power 55] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 55 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
By Polimira the MegaTurtle Adventurer level 28
68th Dusk 122nd year of Ascendancy at 11:40 see stats
By Polimira the MegaTurtle Adventurer level 79
19th Regrowth 123rd year of Ascendancy at 14:58 see stats
By Polimira the MegaTurtle Adventurer level 45
5th Decay 122nd year of Ascendancy at 21:48 see stats
By Polimira the MegaTurtle Adventurer level 28
71st Dusk 122nd year of Ascendancy at 05:39 see stats
By Polimira the MegaTurtle Adventurer level 37
57th Haze 122nd year of Ascendancy at 04:46 see stats
By Polimira the MegaTurtle Adventurer level 28
61st Dusk 122nd year of Ascendancy at 13:30 see stats
By Polimira the MegaTurtle Adventurer level 42
64th Haze 122nd year of Ascendancy at 16:11 see stats
By Polimira the MegaTurtle Adventurer level 37
57th Haze 122nd year of Ascendancy at 04:46 see stats
By Polimira the MegaTurtle Adventurer level 10
5th Mirth 122nd year of Ascendancy at 07:08 see stats
By Polimira the MegaTurtle Adventurer level 20
9th Flare 122nd year of Ascendancy at 12:25 see stats
By Polimira the MegaTurtle Adventurer level 30
75th Dusk 122nd year of Ascendancy at 07:24 see stats
By Polimira the MegaTurtle Adventurer level 40
60th Haze 122nd year of Ascendancy at 00:23 see stats
By Polimira the MegaTurtle Adventurer level 50
1st Regrowth 123rd year of Ascendancy at 00:12 see stats
By Polimira the MegaTurtle Adventurer level 90
28th Regrowth 123rd year of Ascendancy at 21:15 see stats
By Polimira the MegaTurtle Adventurer level 81
20th Regrowth 123rd year of Ascendancy at 04:24 see stats
By Polimira the MegaTurtle Adventurer level 15
1st Summertide 122nd year of Ascendancy at 09:43 see stats
By Polimira the MegaTurtle Adventurer level 32
75th Dusk 122nd year of Ascendancy at 08:54 see stats
By Polimira the MegaTurtle Adventurer level 36
38th Haze 122nd year of Ascendancy at 01:09 see stats
By Polimira the MegaTurtle Adventurer level 27
35th Dusk 122nd year of Ascendancy at 14:10 see stats
Log
Something receives 871 healing from Something.
Something hits Something for 1228 fire damage.
Polimira receives 62 healing.
Thunderstorm hits Polimira for (37 resist armour), 74 lightning (75 total damage).
Something leeches life from Polimira!
Something receives 196 healing from Polimira.
Thunderstorm hits Polimira for (37 resist armour), 276 lightning (277 total damage).
Polimira is less impervious to physical effects.
Something hits Polimira for (36 resist armour), 0 blight (0 total damage).
Something hits Polimira for (36 resist armour), 0 blight (0 total damage).
Something performs a melee critical strike against Polimira!
Something performs a melee critical strike against Polimira!
Polimira's spell attains critical power!
Polimira resists the stunning blow!
Something hits Polimira for (37 resist armour), 1415 physical, (4 resist armour), 0 nature, (3 resist armour), 0 temporal (1415 total damage).
Something hits Polimira for (37 resist armour), 392 physical, (5 resist armour), 0 acid, (3 resist armour), 0 fire (392 total damage).
Polimira hits Something for 12 blight, 13 temporal, 21 light (48 total damage).
Polimira hits Something for 5 blight, 17 temporal, 22 light (45 total damage).
Polimira deactivates Arcane Armor.
Polimira deactivates Arcane Stamina.
Polimira deactivates Arcane Combat.
Polimira deactivates Mega Spiked Shell.
Polimira deactivates Arcane Feed.
Polimira deactivates Chant of Fortitude.
Polimira recovers sight.
Polimira deactivates Mana Focus.
Polimira is no longer surging arcane power.
Polimira deactivates Spellcraft.
Polimira deactivates Feather Wind.