Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Female |
Race | Turtle |
Class | Hero |
Level / Exp | 18 / 39% |
Size | small |
Lifes / Deaths | Killed by giant spider at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:53 / 197Killed by giant spider at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:09 Killed by Zubomina the giant spider at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:24 Killed by Zubomina the giant spider at level 1 on the 75th Pyre 122nd year of Ascendancy at 09:05 Killed by Zubomina the giant spider at level 1 on the 75th Pyre 122nd year of Ascendancy at 11:23 Killed by Zubomina the giant spider at level 1 on the 75th Pyre 122nd year of Ascendancy at 13:46 Killed by Zubomina the giant spider at level 1 on the 75th Pyre 122nd year of Ascendancy at 15:19 Killed by golem (servant of Vorusebeth the grey mold) at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:40 Killed by golem (servant of Vorusebeth the grey mold) at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:07 Killed by ritch flamespitter at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:33 Killed by war hound at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:25 Killed by war hound at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:26 Killed by armoured skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:36 Killed by Eilinotta the skeletal rat at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:34 Killed by Adavena the brown bear at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:01 Killed by Adavena the brown bear at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:56 Killed by Adavena the brown bear at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:00 Killed by Arama the blue ooze at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:36 Killed by Arama the blue ooze at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:50 Killed by Arama the blue ooze at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:52 Killed by Eilinotta the skeletal rat at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:11 Killed by Arama the blue ooze at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:55 Killed by Arama the blue ooze at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:31 Killed by Eilinotta the skeletal rat at level 3 on the 77th Pyre 122nd year of Ascendancy at 10:52 Killed by Arama the blue ooze at level 3 on the 77th Pyre 122nd year of Ascendancy at 13:01 Killed by skeleton mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 14:56 Killed by Arama the blue ooze at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:33 Killed by Eilinotta the skeletal rat at level 3 on the 77th Pyre 122nd year of Ascendancy at 18:27 Killed by Arama the blue ooze at level 3 on the 77th Pyre 122nd year of Ascendancy at 20:12 Killed by armoured skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 22:39 Killed by skeleton archer at level 3 on the 78th Pyre 122nd year of Ascendancy at 00:49 Killed by Arama the blue ooze at level 3 on the 78th Pyre 122nd year of Ascendancy at 02:49 Killed by Arama the blue ooze at level 3 on the 78th Pyre 122nd year of Ascendancy at 04:45 Killed by Arama the blue ooze at level 3 on the 78th Pyre 122nd year of Ascendancy at 07:15 Killed by Arama the blue ooze at level 3 on the 78th Pyre 122nd year of Ascendancy at 10:08 Killed by Arama the blue ooze at level 3 on the 78th Pyre 122nd year of Ascendancy at 11:15 Killed by broken golem at level 3 on the 78th Pyre 122nd year of Ascendancy at 15:57 Killed by broken golem at level 3 on the 78th Pyre 122nd year of Ascendancy at 17:37 Killed by broken golem at level 3 on the 78th Pyre 122nd year of Ascendancy at 20:32 Killed by Ce'Nariaba the mean looking elven guard at level 4 on the 79th Pyre 122nd year of Ascendancy at 06:50 Killed by Ce'Nariaba the mean looking elven guard at level 4 on the 79th Pyre 122nd year of Ascendancy at 08:58 Killed by animated mummy wrappings at level 5 on the 2nd Mirth 122nd year of Ascendancy at 17:21 Killed by animated mummy wrappings at level 5 on the 2nd Mirth 122nd year of Ascendancy at 19:04 Killed by animated mummy wrappings at level 5 on the 2nd Mirth 122nd year of Ascendancy at 20:38 Killed by spitting spider at level 5 on the 2nd Mirth 122nd year of Ascendancy at 22:20 Killed by xorn at level 5 on the 2nd Mirth 122nd year of Ascendancy at 23:30 Killed by giant spider at level 5 on the 3rd Mirth 122nd year of Ascendancy at 00:59 Killed by animated mummy wrappings at level 5 on the 3rd Mirth 122nd year of Ascendancy at 02:08 Killed by gaeramarth at level 5 on the 3rd Mirth 122nd year of Ascendancy at 03:52 Killed by rattlesnake at level 5 on the 3rd Mirth 122nd year of Ascendancy at 05:36 Killed by gaeramarth at level 5 on the 3rd Mirth 122nd year of Ascendancy at 06:14 Killed by gaeramarth at level 5 on the 3rd Mirth 122nd year of Ascendancy at 07:41 Killed by gaeramarth at level 5 on the 3rd Mirth 122nd year of Ascendancy at 09:24 Killed by spitting spider at level 5 on the 3rd Mirth 122nd year of Ascendancy at 11:15 Killed by dredge at level 5 on the 3rd Mirth 122nd year of Ascendancy at 14:02 Killed by dredge at level 5 on the 3rd Mirth 122nd year of Ascendancy at 15:42 Killed by dread at level 5 on the 3rd Mirth 122nd year of Ascendancy at 17:47 Killed by fire drake hatchling at level 5 on the 3rd Mirth 122nd year of Ascendancy at 18:56 Killed by weaver young at level 5 on the 3rd Mirth 122nd year of Ascendancy at 20:39 Killed by dread at level 5 on the 3rd Mirth 122nd year of Ascendancy at 21:49 Killed by rattlesnake at level 5 on the 3rd Mirth 122nd year of Ascendancy at 23:34 Killed by dread at level 5 on the 4th Mirth 122nd year of Ascendancy at 01:03 Killed by dread at level 5 on the 4th Mirth 122nd year of Ascendancy at 02:49 Killed by dread at level 5 on the 4th Mirth 122nd year of Ascendancy at 04:35 Killed by weaver young at level 5 on the 4th Mirth 122nd year of Ascendancy at 06:36 Killed by gaeramarth at level 6 on the 4th Mirth 122nd year of Ascendancy at 08:28 Killed by dread at level 6 on the 4th Mirth 122nd year of Ascendancy at 10:26 Killed by gaeramarth at level 6 on the 4th Mirth 122nd year of Ascendancy at 12:09 Killed by fire drake hatchling at level 6 on the 4th Mirth 122nd year of Ascendancy at 13:35 Killed by giant eel at level 6 on the 4th Mirth 122nd year of Ascendancy at 15:34 Killed by giant spider at level 6 on the 4th Mirth 122nd year of Ascendancy at 17:19 Killed by dread at level 6 on the 4th Mirth 122nd year of Ascendancy at 19:19 Killed by weaver young at level 6 on the 4th Mirth 122nd year of Ascendancy at 21:02 Killed by weaver young at level 6 on the 4th Mirth 122nd year of Ascendancy at 23:03 Killed by dredge at level 6 on the 5th Mirth 122nd year of Ascendancy at 00:48 Killed by dredge at level 6 on the 5th Mirth 122nd year of Ascendancy at 02:47 Killed by dredge at level 6 on the 5th Mirth 122nd year of Ascendancy at 04:46 Killed by giant spider at level 6 on the 5th Mirth 122nd year of Ascendancy at 06:30 Killed by giant eel at level 6 on the 5th Mirth 122nd year of Ascendancy at 07:55 Killed by polar bear at level 6 on the 5th Mirth 122nd year of Ascendancy at 09:54 Killed by polar bear at level 6 on the 5th Mirth 122nd year of Ascendancy at 12:09 Killed by giant spider at level 6 on the 5th Mirth 122nd year of Ascendancy at 13:34 Killed by giant eel at level 6 on the 5th Mirth 122nd year of Ascendancy at 14:58 Killed by giant eel at level 6 on the 5th Mirth 122nd year of Ascendancy at 16:39 Killed by dredge at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:54 Killed by dredge at level 6 on the 5th Mirth 122nd year of Ascendancy at 20:02 Killed by giant spider at level 6 on the 5th Mirth 122nd year of Ascendancy at 21:45 Killed by gaeramarth at level 6 on the 5th Mirth 122nd year of Ascendancy at 22:25 Killed by dredge at level 6 on the 6th Mirth 122nd year of Ascendancy at 00:25 Killed by weaver young at level 6 on the 6th Mirth 122nd year of Ascendancy at 01:48 Killed by polar bear at level 6 on the 6th Mirth 122nd year of Ascendancy at 02:59 Killed by dredge at level 6 on the 6th Mirth 122nd year of Ascendancy at 04:23 Killed by dredge at level 6 on the 6th Mirth 122nd year of Ascendancy at 06:38 Killed by dredge at level 6 on the 6th Mirth 122nd year of Ascendancy at 07:33 Killed by dredge at level 6 on the 6th Mirth 122nd year of Ascendancy at 08:48 Killed by gaeramarth at level 7 on the 6th Mirth 122nd year of Ascendancy at 10:33 Killed by gaeramarth at level 7 on the 6th Mirth 122nd year of Ascendancy at 12:26 Killed by gaeramarth at level 7 on the 6th Mirth 122nd year of Ascendancy at 14:13 Killed by apprentice mage at level 7 on the 6th Mirth 122nd year of Ascendancy at 21:01 Killed by apprentice mage at level 7 on the 6th Mirth 122nd year of Ascendancy at 22:22 Killed by gwelgoroth at level 9 on the 10th Mirth 122nd year of Ascendancy at 13:41 Killed by animated mummy wrappings at level 9 on the 10th Mirth 122nd year of Ascendancy at 15:46 Killed by ninurlhing at level 9 on the 10th Mirth 122nd year of Ascendancy at 17:16 Killed by broken golem at level 9 on the 10th Mirth 122nd year of Ascendancy at 18:35 Killed by gigantic bone rat at level 9 on the 10th Mirth 122nd year of Ascendancy at 20:02 Killed by gigantic bone rat at level 9 on the 10th Mirth 122nd year of Ascendancy at 20:17 Killed by gigantic bone rat at level 9 on the 10th Mirth 122nd year of Ascendancy at 22:20 Killed by gigantic bone rat at level 9 on the 1st Summertide 122nd year of Ascendancy at 00:27 Killed by gigantic bone rat at level 9 on the 1st Summertide 122nd year of Ascendancy at 01:48 Killed by gigantic bone rat at level 9 on the 1st Summertide 122nd year of Ascendancy at 02:55 Killed by blade horror at level 9 on the 1st Summertide 122nd year of Ascendancy at 11:05 Killed by gwelgoroth at level 9 on the 1st Summertide 122nd year of Ascendancy at 18:21 Killed by orc soldier at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:41 Killed by yaech psion at level 10 on the 2nd Summertide 122nd year of Ascendancy at 08:27 Killed by ritch hunter at level 10 on the 2nd Summertide 122nd year of Ascendancy at 09:35 Killed by golem at level 10 on the 2nd Summertide 122nd year of Ascendancy at 10:41 Killed by golem at level 10 on the 2nd Summertide 122nd year of Ascendancy at 11:59 Killed by ice turtle at level 11 on the 2nd Summertide 122nd year of Ascendancy at 17:43 Killed by ice turtle at level 11 on the 2nd Summertide 122nd year of Ascendancy at 20:03 Killed by ice turtle at level 11 on the 2nd Summertide 122nd year of Ascendancy at 21:56 Killed by ice turtle at level 11 on the 2nd Summertide 122nd year of Ascendancy at 23:46 Killed by ice turtle at level 11 on the 3rd Summertide 122nd year of Ascendancy at 01:52 Killed by ice turtle at level 11 on the 3rd Summertide 122nd year of Ascendancy at 04:40 Killed by ice turtle at level 11 on the 3rd Summertide 122nd year of Ascendancy at 08:19 Killed by ice turtle at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:41 Killed by ice turtle at level 11 on the 3rd Summertide 122nd year of Ascendancy at 18:53 Killed by Saluriawen the zombie bunny at level 12 on the 6th Flare 122nd year of Ascendancy at 10:45 Killed by Saluriawen the zombie bunny at level 12 on the 6th Flare 122nd year of Ascendancy at 12:03 Killed by Saluriawen the zombie bunny at level 12 on the 6th Flare 122nd year of Ascendancy at 13:14 Killed by Yvedavena the mad druid at level 12 on the 6th Flare 122nd year of Ascendancy at 20:47 Killed by zombie bunny at level 12 on the 6th Flare 122nd year of Ascendancy at 21:58 Killed by zombie bunny at level 12 on the 6th Flare 122nd year of Ascendancy at 23:20 Killed by zombie bunny at level 12 on the 7th Flare 122nd year of Ascendancy at 01:04 Killed by ritch flamespitter at level 12 on the 7th Flare 122nd year of Ascendancy at 02:43 Killed by zombie bunny at level 12 on the 7th Flare 122nd year of Ascendancy at 03:44 Killed by zombie bunny at level 12 on the 7th Flare 122nd year of Ascendancy at 05:13 Killed by zombie bunny at level 13 on the 7th Flare 122nd year of Ascendancy at 06:13 Killed by zombie bunny at level 13 on the 7th Flare 122nd year of Ascendancy at 07:30 Killed by zombie bunny at level 13 on the 7th Flare 122nd year of Ascendancy at 08:58 Killed by zombie bunny at level 13 on the 7th Flare 122nd year of Ascendancy at 09:48 Killed by zombie bunny at level 13 on the 7th Flare 122nd year of Ascendancy at 10:58 Killed by zombie bunny at level 13 on the 7th Flare 122nd year of Ascendancy at 14:38 Killed by zombie bunny at level 13 on the 7th Flare 122nd year of Ascendancy at 15:52 Killed by mad druid at level 14 on the 7th Flare 122nd year of Ascendancy at 17:00 Killed by zombie bunny at level 14 on the 7th Flare 122nd year of Ascendancy at 23:52 Killed by zombie bunny at level 14 on the 8th Flare 122nd year of Ascendancy at 00:56 Killed by zombie bunny at level 14 on the 8th Flare 122nd year of Ascendancy at 02:24 Killed by zombie bunny at level 14 on the 8th Flare 122nd year of Ascendancy at 03:34 Killed by zombie bunny at level 14 on the 8th Flare 122nd year of Ascendancy at 07:11 Killed by mad druid at level 14 on the 8th Flare 122nd year of Ascendancy at 08:42 Killed by mad druid at level 14 on the 8th Flare 122nd year of Ascendancy at 11:43 Killed by zombie bunny at level 14 on the 8th Flare 122nd year of Ascendancy at 13:24 Killed by Ivedatta the mad druid at level 14 on the 8th Flare 122nd year of Ascendancy at 20:37 Killed by zombie bunny at level 14 on the 8th Flare 122nd year of Ascendancy at 21:41 Killed by zombie bunny at level 14 on the 8th Flare 122nd year of Ascendancy at 23:39 Killed by zombie bunny at level 14 on the 9th Flare 122nd year of Ascendancy at 00:41 Killed by zombie bunny at level 14 on the 9th Flare 122nd year of Ascendancy at 02:30 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 06:05 Killed by mad druid at level 15 on the 9th Flare 122nd year of Ascendancy at 07:26 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 08:34 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 09:44 Killed by Xerura the mad druid at level 15 on the 9th Flare 122nd year of Ascendancy at 11:16 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 12:22 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 13:29 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 17:34 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 19:12 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 20:53 Killed by zombie bunny at level 15 on the 9th Flare 122nd year of Ascendancy at 22:06 Killed by zombie bunny at level 15 on the 10th Flare 122nd year of Ascendancy at 15:23 Killed by Isabremina the zombie bunny at level 15 on the 10th Flare 122nd year of Ascendancy at 19:59 Killed by zombie bunny at level 15 on the 10th Flare 122nd year of Ascendancy at 21:33 Killed by Neruth the mad druid at level 15 on the 10th Flare 122nd year of Ascendancy at 23:00 Killed by Isabremina the zombie bunny at level 15 on the 1st Dusk 122nd year of Ascendancy at 00:34 Killed by zombie bunny at level 15 on the 1st Dusk 122nd year of Ascendancy at 01:52 Killed by zombie bunny at level 15 on the 1st Dusk 122nd year of Ascendancy at 03:34 Killed by zombie bunny at level 15 on the 1st Dusk 122nd year of Ascendancy at 03:42 Killed by zombie bunny at level 16 on the 1st Dusk 122nd year of Ascendancy at 06:06 Killed by mad druid at level 16 on the 1st Dusk 122nd year of Ascendancy at 07:40 Killed by zombie bunny at level 16 on the 1st Dusk 122nd year of Ascendancy at 09:20 Killed by zombie bunny at level 16 on the 1st Dusk 122nd year of Ascendancy at 11:14 Killed by zombie bunny at level 16 on the 1st Dusk 122nd year of Ascendancy at 12:20 Killed by zombie bunny at level 16 on the 1st Dusk 122nd year of Ascendancy at 13:55 Killed by zombie bunny at level 16 on the 1st Dusk 122nd year of Ascendancy at 15:29 Killed by zombie bunny at level 16 on the 1st Dusk 122nd year of Ascendancy at 17:01 Killed by zombie bunny at level 16 on the 1st Dusk 122nd year of Ascendancy at 18:22 Killed by ritch flamespitter at level 17 on the 1st Dusk 122nd year of Ascendancy at 19:58 Killed by Mad Archdruid at level 17 on the 1st Dusk 122nd year of Ascendancy at 20:48 Killed by ritch flamespitter at level 17 on the 1st Dusk 122nd year of Ascendancy at 21:58 Killed by zombie bunny at level 17 on the 1st Dusk 122nd year of Ascendancy at 22:46 Killed by zombie bunny at level 17 on the 2nd Dusk 122nd year of Ascendancy at 00:05 Killed by ritch flamespitter at level 17 on the 2nd Dusk 122nd year of Ascendancy at 01:13 Killed by zombie bunny at level 17 on the 2nd Dusk 122nd year of Ascendancy at 06:10 Killed by zombie bunny at level 17 on the 2nd Dusk 122nd year of Ascendancy at 07:42 Killed by zombie bunny at level 17 on the 2nd Dusk 122nd year of Ascendancy at 08:57 Killed by Aeroldatta the cute little bunny at level 17 on the 2nd Dusk 122nd year of Ascendancy at 11:04 Killed by zombie bunny at level 17 on the 2nd Dusk 122nd year of Ascendancy at 12:42 Killed by Yveba the cute little bunny at level 17 on the 2nd Dusk 122nd year of Ascendancy at 16:19 |
Primary Stats
Strength | 23 (base 9) |
Dexterity | 29 (base 30) |
Constitution | 57 (base 10) |
Magic | 31 (base 29) |
Willpower | 13 (base 9) |
Cunning | 37 (base 29) |
Resources
Life | 812/812 |
Mana | 238/238 |
Stamina | 138/138 |
Paradox | 147 |
Healing Factor | 1 |
Regeneration | 6 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +67.5% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 15 |
Accuracy | 27 |
Crit Chance | 21% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 8 |
Accuracy | 27 |
Crit Chance | 21% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42.231326587712 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 21.95 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 41.919199762844 |
Ranged Defense | 41.919199762844 |
Fatigue | 4 |
Physical Save | 40.954430250504 |
Spell Save | 38.631645375756 |
Mental Save | 32.375 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Poison Resistance | 30% |
Silence Resistance | 10% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Shadow magic | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Turtle | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Phantasmal Shield |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Spiked Shell |
talent | Energy Decomposition |
talent | Chant of Fortitude |
talent | Blur Sight |
Quests
You successfully escorted the lost anorithil to the recall portal on level 3 of Infinite Dungeon. Escort: lost anorithil (level 3 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Infinite Dungeon. Escort: lost sun paladin (level 2 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." Press to compare |
Light source | Arthokan ArthokanInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +10 (+5 eff.) Maximum psi: +20.00 Light radius: +2 Damage Shield penetration: +30% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 (+1 eff.) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. Press to compare |
Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | copper ring 'Xanerin' copper ring 'Xanerin'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% cold Mental save: +6 (+3 eff.) Silence immunity: +10% Confusion immunity: +21% Rings can have magical properties. Press to compare |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 9.56 cold and 8.31 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
Around neck | Xerurena XerurenaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Dex Changes resistances penetration: +5% arcane Talent mastery: +0.11 Spell / Force Infravision radius: +1 Amulets can have magical properties. Press to compare |
In main hand | iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
On hands | blighted rough leather gloves of magic (+2) (0 def, 1 armour) blighted rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 blight Changes stats: +2 Mag Changes resistances: +6% blight Changes damage: +4% arcane / +3% blight When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Soul Rot (20% chance level 1). Damage (Melee): +4 arcane Burst (radius 2) on crit: +6 arcane / +6 blight Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
In off hand | iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
Cloak | thick linen cloak of protection (1 def, 5 armour) thick linen cloak of protection (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes resistances: +12% cold Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.56 to 97.69 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. Press to compare |
Inventory
elm magestaff (10-12 power, 2 apr, cold element) elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Astral Blade (20-28 power, 5 apr) Astral Blade (20-28 power, 5 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Manathrust (10% chance level 2). Damage Shield penetration (this weapon only): +20% When wielded/worn: Changes stats: +4 Mag You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter. Press to compare |
This item will automatically be transmogrified when you leave the level. Healsteel the pulsing mindstar (13-14.3 power, 32 apr, nature damage)Healsteel the pulsing mindstar (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 nature Damage against: +9% Animal When wielded/worn: Damage (Melee): 11 nature Changes stats: +1 Str / +1 Con Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Infravision radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. Press to compare |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Polumikira [power 3] (20 cooldown)Polumikira [power 3] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +6% mind Maximum wards: +3 blight / +3 fire / +4 cold Grants telepathy: Humanoid/Orc Talent granted: +1 Ward It can be used to remove magical effects from the target (up to 3), putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By Belygawe the Turtle Hero level 17
2nd Dusk 122nd year of Ascendancy at 02:23 see stats
By Belygawe the Turtle Hero level 10
1st Summertide 122nd year of Ascendancy at 19:25 see stats
By Belygawe the Turtle Hero level 17
1st Dusk 122nd year of Ascendancy at 19:56 see stats
Log
Cute little bunny loses sight!
Belygawe's spell attains critical power!
Belygawe hits Cute little bunny for 159 light damage.
Belygawe killed Cute little bunny!
Resting starts...
Belygawe retunes the fabric of spacetime.
Rested for 5 turns (stop reason: all resources and life at maximum).
Talent Illuminate is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).
Resting starts...
Belygawe retunes the fabric of spacetime.
Rested for 4 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Belygawe retunes the fabric of spacetime.
Rested for 2 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Belygawe deactivates Shadow Combat.
Belygawe deactivates Phantasmal Shield.
Belygawe deactivates Energy Decomposition.
Belygawe deactivates Arcane Combat.
Belygawe deactivates Spiked Shell.
Belygawe deactivates Chant of Fortitude.
Belygawe deactivates Blur Sight.