











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Roguelike Keybindings 1.3.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 18 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Silutira the snow giant at level 18 on the 15th Haze 122nd year of Ascendancy at 18:38 / 1 |
Primary Stats
| Strength | 35 (base 33) |
| Dexterity | 54 (base 46) |
| Constitution | 13 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 21 (base 14) |
Resources
| Life | -62/520 |
| Stamina | 192/200 |
| Healing Factor | 1.3745901639344 |
| Regeneration | 4.7423360655737 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -90% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 21.970039208598 |
| See Invisible | 21.970039208598 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 45 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Fire | +6% |
| Physical | +11% |
| Mind | +18% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50.511077022655 (88.454810495627%) |
| Defense | 18 |
| Ranged Defense | 28 |
| Fatigue | 37 |
| Physical Save | 29 |
| Spell Save | 31 |
| Mental Save | 32 |
Defense: Resistances
| Blight | + 24%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 32%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 13%( 70%) |
| Temporal | + 18%( 70%) |
| Arcane | + 6%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Stun Resistance | 19% |
| Pinning Resistance | 19% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 109 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 236 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Agility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Movement speed is reduced by 43%. Slow movement |
| detrimental effect | On death will restore to the source up to 12 times the vim's worth. Bleak Outcome |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chyharadogorn the pair of iron boots (12 def, 7 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Armour +7 Defense +12 (+7 eff.) Rng.Def +11 (+6 eff.) Fatigue +2% ---------- misc Stam/turn +0.80 Max.stam +5.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | deadly pouch of dwarven-steel shots of accuracy (18/18, 153% power, 3 apr)3.0 T3 shot ammo [Ego] Master Power 153% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Acc +9 Apr +3 Crit +5.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
| Light source | Elubeth the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +1% Dmg.mod +18% mind ----- def ----- Resists +12% lightning Max.HP +40.00 ---------- misc Light +2 Telepathy Dragon A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Khelymalabar the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +2 (+0 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +3 (+2 eff.) Heal.mod +5% ---------- misc Stam/turn +0.40 Max.stam +15.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ulufang (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Apr +2 ----- def ----- Armour +2 Resists +4% physical +5% arcane +6% nature Spell.save +30 (+13 eff.) HP.reg +2.10 ---------- misc Stam/turn +1.30 Max.stam +19.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | pixie's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +6 (+4 eff.) Melee+ 25 light Ranged+ 23 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.10 Stun/Frz- +20% Rings can have magical properties. |
| Around neck | Belykira0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +17% temporal +11% cold +10% fire Pinning- +20% Knockbk- +20% Amulets can have magical properties. |
| In main hand | halfling hardened leather sling of true flight4.0 T3 sling 1H weapon [Ego++] Master Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +11% physical Acc +7 (+3 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | icy dwarven-steel shield of fire resistance (+20%) (8 def, 2 armour, 100% power, 83.5 block)7.0 T3 shield armor [Ego] Nature/Master When used to Attack: Power 138% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.5% Block +83 Melee+ +12 cold While equipped: dps ---------- Melee+ 7 cold Melee Ret 12 ice ----- def ----- Armour +2 Defense +8 (+5 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +20% fire ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Smoldersnake (14 def, 22 armour)17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +3% S.pwr/crit +4 Dmg.mod +6% fire ----- def ----- Armour +22 Defense +14 (+8 eff.) Fatigue +18% Phys.save +8 (+4 eff.) Spell.save +3 (+1 eff.) Mind.save +13 (+6 eff.) Max.HP +29.00 A suit of armour made of metal plates. |
Inventory
biting gale rune of the duelist (33 cold damage; freeze 3 turns with power 48)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 33.59 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 48 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (16 cold damage; freeze 3 turns with power 27)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 16.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 27 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets can have magical properties. |
psionicist's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +4 (+2 eff.) Rings can have magical properties. |
Nugas the Prismdeath0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Crit.mult +10.00% Dmg.mod +12% lightning +9% light Res.pen +10% light ----- def ----- Resists +24% lightning ---------- misc Hate/m.crit +1.00 Rings can have magical properties. |
psionicist's steel ring of nature (+20%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Mind.save +8 (+4 eff.) Rings can have magical properties. |
elm magestaff of channeling (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +12 (+7 eff.) Dmg.mod +10% lightning ---------- misc Mana/turn +0.14 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 27 cooldown Staves designed for wielders of magic, by the greats of the art. |
balanced steel battleaxe (123% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 123% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +33% Massive two-handed battleaxes. |
steel longsword of daylight (108% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 light Against +10% Undead Sharp, long, and deadly. |
steel longsword of massacre (119% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
insidious steel mace of erosion (105% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +10 insidious poison +7 temporal +9 nature Blunt and deadly. |
Firequencher the iron waraxe (101% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 fire While equipped: dps ---------- Acc +7 (+3 eff.) Melee Ret 8 fire On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+4 eff.) Resists +12% temporal Disarm- +21% One-handed war axes. |
Duskbringer the steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +6% physical Res.pen +10% arcane +7% physical Apr +7 Melee Ret 12 arcane 16 darkness ----- def ----- Resists +3% darkness One-handed war axes. |
Growthwell (113% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 113% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 lightning +16 nature On Crit.r2 +12 nature While equipped: dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% nature Sharp, short and deadly. |
quiver of yew arrows of wind (18/18, 143% power, 10 apr)3.0 T3 arrow ammo [Ego] Nature Power 143% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 18 Proj.spd +200% On Hit: * 10% chance to create an air burst Arrows are used with bows to pierce your foes to death. |
Arthikhad the Wildriver (20/20, 122% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 20 Ranged+ +28 nature On Hit.r1 +8 nature On Hit: * Slows global speed by 40% Shots are used with slings to pummel your foes to death. |
Splendourvengeance (45/46, 121% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 46 Ranged+ +4 mind +16 light On Hit.r1 +8 light +12 mind On Crit.r2 +16 light While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
iron shield of lightning resistance (+16%) (4 def, 2 armour, 100% power, 21 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +21 While equipped: ----- def ----- Armour +2 Defense +4 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of cold resistance (+17%) (6 def, 2 armour, 100% power, 37 block)7.0 T2 shield armor [Ego] Master When used to Attack: Power 117% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +37 While equipped: ----- def ----- Armour +2 Defense +6 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +17% cold ---------- misc Talents +2 Block Handheld deflection devices. |
Bregonik the linen robe (0 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +2 Resists +15% lightning +1% physical +6% darkness Mind.save +3 (+1 eff.) Disease- +25% Confus- +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Prismblack' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Mag +3 Con dps ---------- Dmg.mod +11% nature Res.pen +20% light ----- def ----- Fatigue -4% Resists +16% nature ---------- misc Light +3 See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of time (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) Dmg.mod +12% temporal ----- def ----- Resists +12% temporal Spell.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Flaredare' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical Res.pen +5% fire ----- def ----- Resists +11% physical +6% fire +9% cold +15% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: Stats +4 Wil +5 Mag ----- def ----- Defense +2 (+2 eff.) ---------- misc Mana/turn +0.17 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
NOTE: lightningCleansewilder the cured leather armour (4 def, 8 armour) 9.0 T2 light armor [Random Unique] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +3% nature Res.pen +10% temporal Melee Ret 4 temporal ----- def ----- Armour +8 Defense +4 (+3 eff.) Fatigue +7% Resists +17% acid +3% nature +18% lightning A suit of armour made of leather. |
cured leather armour (2 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +7% A suit of armour made of leather. |
steel mail armour of acid resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +17% acid A suit of armour made of mail. |
steel plate armour of stability (4 def, 9 armour)17.0 T2 massive armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +4 (+3 eff.) Fatigue +22% Resists +5% physical Phys.save +11 (+6 eff.) A suit of armour made of metal plates. |
rough leather belt 'Chardeath'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Mag +2 Wil dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Fatigue -2% Resists +3% fire Spell.save +6 (+3 eff.) ---------- misc Size +1 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
Bethutta1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +8% blight +7% fire +5% cold Spell.save +7 (+3 eff.) ---------- misc Size +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Glimmerknave (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Dmg.mod +12% light Res.pen +15% nature Melee Ret 20 light ----- def ----- Defense +2 (+2 eff.) Resists +6% nature +12% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Erolen' (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +2 Con dps ---------- Acc +10 (+4 eff.) ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +1% Resists +1% physical A pair of boots made of leather. |
NOTE: lightninMalirek the Lightningpanic (6 def, 3 armour) 3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +6.00% Melee Ret 20 physical ----- def ----- Armour +3 Defense +6 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue +2% Resists +15% lightning +7% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
restful rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aralach the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Mag +4 Wil +7 Cun dps ---------- Dmg.mod +17% acid ----- def ----- Defense +1 (+1 eff.) Resists +16% acid A pointy cloth hat, very wizardly... |
NOTE: lightninglinen wizard hat 'Manustir' (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +11% lightning Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Light +1 Infravis +1 Telepathy Demon/Minor Demon/Major A pointy cloth hat, very wizardly... |
iron helm of the depths (0 def, 3 armour)3.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
55 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Lisoyarinor2.0 T1 lite [Rare] Disrupt While equipped: Stats +3 Wil dps ---------- Dmg.mod +15% mind ----- def ----- Armour +8 Resists +3% all Spell.save +6 (+3 eff.) Poison- +10% ---------- misc Equi/ret +0.12 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of psychoportation [power 23] (32 cooldown)2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 23) Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of thermal psionic shield 'Dourransom' [power 71] (18 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 4 blight ----- def ----- Resists +12% darkness ---------- misc Talents +2 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 71 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 4 hate. 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By David the Thalore Archer level 11
33rd Dusk 122nd year of Ascendancy at 05:43 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By David the Thalore Archer level 16
13rd Haze 122nd year of Ascendancy at 03:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By David the Thalore Archer level 10
22nd Dusk 122nd year of Ascendancy at 08:58 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By David the Thalore Archer level 15
71st Dusk 122nd year of Ascendancy at 14:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By David the Thalore Archer level 11
46th Dusk 122nd year of Ascendancy at 05:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By David the Thalore Archer level 10
24th Dusk 122nd year of Ascendancy at 18:14 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By David the Thalore Archer level 15
78th Dusk 122nd year of Ascendancy at 03:56 see stats
Log
Silutira the snow giant shrugs off the effect 'Frozen'!
David hits Silutira the snow giant for (1 turned into osmosis), 1 cold, (1 turned into osmosis), 1 cold (3 total damage).
Silutira the snow giant hits David for 24 physical, (3 deflected), 0 cold, (3 deflected), 0 fire, 5 cold, (15 deflected), 0 physical, 10 lightning, 32 physical, (13 deflected), 0 lightning, 3 fire, (5 deflected), 0 cold, (15 deflected), 0 physical, (10 deflected), 0 lightning (77 total damage).
Silutira the snow giant shrugs off the effect 'Frozen'!
David hits Silutira the snow giant for (1 turned into osmosis), 1 cold (1 total damage).
Silutira the snow giant's Beyond the Flesh hits David for (23 deflected), 0 physical, (13 deflected), 0 lightning, 3 fire, (5 deflected), 0 cold, 15 physical, (10 deflected), 0 lightning (19 total damage).
Silutira the snow giant casts Flame Leash.
Silutira the snow giant's fire area effect hits David for 15 fire damage.
David hits Silutira the snow giant for (1 turned into osmosis), 1 cold (1 total damage).
Silutira the snow giant's Beyond the Flesh hits David for 24 physical, (13 deflected), 0 lightning, (3 deflected), 0 fire, (5 deflected), 0 cold, 15 physical, 10 lightning (51 total damage).
Silutira the snow giant receives 1 healing.
Silutira the snow giant uses Shield Pummel.
Silutira the snow giant misses David.
David hits Silutira the snow giant for (1 turned into osmosis), 1 cold (1 total damage).
Silutira the snow giant hits David for (4 deflected), 0 physical, (3 deflected), 0 fire, (6 deflected), 0 cold, (7 deflected), 0 fire, 17 physical, 11 lightning (30 total damage).
Silutira the snow giant's fire area effect hits David for 15 fire damage.
David hits Silutira the snow giant for (1 turned into osmosis), 1 cold (1 total damage).
Silutira the snow giant's Beyond the Flesh hits David for 16 physical, 13 lightning, 3 fire, 5 cold, 15 physical, 10 lightning (66 total damage).
Silutira the snow giant receives 1 healing.
Silutira the snow giant uses Brain Storm.
David resists the mind attack!
Silutira the snow giant hits David for 98 lightning damage.
Silutira the snow giant's fire area effect hits David for 15 fire damage.
David hits Silutira the snow giant for (1 turned into osmosis), 1 cold (1 total damage).
Silutira the snow giant's Beyond the Flesh hits David for 23 physical, 13 lightning, 3 fire, 5 cold, 15 physical, 10 lightning (73 total damage).
Silutira the snow giant receives 2 healing.
Silutira the snow giant uses Block.
Silutira the snow giant's fire area effect hits David for 15 fire damage.
Silutira the snow giant shrugs off the effect 'Frozen'!
Saving game...






































































































