
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Roguelike Keybindings 1.3.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 36 / 90% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Arossra the weaver young at level 9 on the 22nd Dusk 122nd year of Ascendancy at 22:25 1 / 6Killed by Glorurildavea the greater shivgoroth at level 11 on the 39th Dusk 122nd year of Ascendancy at 13:40 Killed by Xomithra the mean looking elven guard at level 12 on the 69th Dusk 122nd year of Ascendancy at 08:42 Killed by Emobrewen the cutpurse at level 22 on the 26th Regrowth 123rd year of Ascendancy at 01:31 Killed by Aroba the dread at level 31 on the 5th Mirth 123rd year of Ascendancy at 01:40 Killed by Zubyma the eternal bone giant at level 36 on the 31st Dusk 123rd year of Ascendancy at 19:35 |
Primary Stats
| Strength | 155 (base 60) |
| Dexterity | 40 (base 20) |
| Constitution | 79 (base 59) |
| Magic | 43 (base 10) |
| Willpower | 49 (base 13) |
| Cunning | 43 (base 18) |
Resources
| Life | 1490/1490 |
| Positive | 101/135 |
| Stamina | 317/317 |
| Healing Factor | 1.4156626506024 |
| Regeneration | 3.3268072289156 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 31.388749514228 |
| See Invisible | 43.388749514228 |
Offense: Mainhand
| Damage | 284 |
| Accuracy | 45 |
| Crit Chance | 86% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 45 |
| Crit Chance | 87% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Physical | +30% |
| All | +2% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +18% |
| Physical | +20% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 51.08934837382 (86.030927835052%) |
| Defense | 36 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 50 |
| Mental Save | 38 |
Defense: Resistances
| Nature | + 22%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 22%( 70%) |
| Cold | + 20%( 70%) |
| Darkness | + 17%( 70%) |
| Arcane | + 25%( 70%) |
| Fire | + 37%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 10% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 663% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 8 turns. While Heroism is active, you will only die when reaching -1129 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 531 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 651. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Xerymissra the pair of iron boots (6 def, 3 armour) (On feet)]Xerymissra the pair of iron boots (6 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Psionic While equipped: Stats +3(-) Con +3(-) Wil dps ---------- Mind.pwr +4 (+1 eff.) (-) Dmg.mod +3%(-) physical Res.pen +6%(-) physical ----- def ----- Armour +3 (-) Defense +6 (+3 eff.) (-) Rng.Def +6 (+2 eff.) (-) Fatigue +2% (-) Max.HP +20.00 (-) ---------- misc Max.stam +35.00 (-) Blindside: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 40 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. dwarven lantern 'Goruhad' (Light source)]dwarven lantern 'Goruhad' 1.0 T5 lite [Rare] Nature While equipped: Stats +10(-) Dex +2(-) Mag +2(-) Cun dps ---------- Res.pen +10%(-) blight Melee Ret 12(-) blight ----- def ----- Crit.dmg- 15.00% (-) Max.HP +64.00 (-) ---------- misc Light +4 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Quasit's Skull (0 def, 12 armour) (On head)]Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor Reqs Heavy Armour Training [Unique] Master While equipped: Stats +3(-) Con ----- def ----- Armour +12 (-) Hardiness +5% (-) Fatigue +5% (-) Phys.save +12 (+4 eff.) (-) Stun/Frz- +30% (-) Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | [vs. Fists of the Desert Scorpion (8 def, 4 armour) (On hands)]Fists of the Desert Scorpion (8 def, 4 armour) 1.5 T3 hands armor Reqs Heavy Armour Training [Unique] Master/Psionic While equipped: Stats +3(-) Str +3(-) Wil +3(-) Cun dps ---------- Mind.pwr +3 (+1 eff.) (-) Dmg.mod +8%(-) physical ----- def ----- Armour +4 (-) Defense +8 (+4 eff.) (-) Disarm- +40% (-) ---------- misc Masteries +0.20(-) Technique/Grappling Mindhook: Level 4.0 Pwr.cost 11 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | [vs. Ce'Nalle the Arcstinger (dig speed 14 turns) (Tool)]Ce'Nalle the Arcstinger (dig speed 14 turns) 3.0 T3 digger tool [Random Unique] Arcane While equipped: Stats +20(-) Str +13(-) Wil dps ---------- Phys.crit +26.0% (-) Mind.crit +25% (-) Melee+ 0(-30) item lightning daze Dmg.mod +9%(-) darkness Res.pen +5%(-) lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3%(-) darkness +9%(-) lightning While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. gold ring 'Flaresteel' (On fingers, 1 of 2)]gold ring 'Flaresteel' 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5(-) Str +9(-) Mag +6(-) Wil +3(-) Cun +4(-) Con dps ---------- Spell.pwr +11 (+4 eff.) (-) ----- def ----- Resists +12%(-) fire ---------- misc Light +3 (-) See.Invis +12 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. gold ring 'Flaresteel' (On fingers, 1 of 2)]Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: Stats +0(-5) Str +0(-9) Mag +0(-6) Wil +0(-3) Cun +0(-4) Con dps ---------- Spell.pwr +0 (+0 eff.) (-11 (-4 eff.)) ----- def ----- Fatigue -5% Resists +0%(-12%) fire Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% ---------- misc Light +0 (-3) See.Invis +0 (-12) You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| Around neck | [vs. gold amulet 'Aeravon' (Around neck)]gold amulet 'Aeravon' 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6(-) Lck dps ---------- Crit.mult +13.00% (-) Res.pen +10%(-) temporal Acc +16 (+5 eff.) (-) Apr +16 (-) ----- def ----- Defense +7 (+4 eff.) (-) Fatigue -6% (-) Unseen.red 10% (-) HP.reg +2.10 (-) ---------- misc Max.stam +20.00 (-) Amulets can have magical properties. |
| In main hand | [vs. voratun battleaxe 'Cloudpower' (169% power, 4 apr) (In main hand)]voratun battleaxe 'Cloudpower' (169% power, 4 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 (-) Crit +8.0% (-) Atk.spd 100% (-) On Hit: * 41% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing While equipped: Stats +5(-) Str +3(-) Dex +5(-) Mag +3(-) Wil +3(-) Cun +5(-) Con dps ---------- Phys.crit +12.0% (-) Phys.pwr +19 (+3 eff.) (-) Melee+ 0(-30) item lightning daze Dmg.mod +17%(-) physical Res.pen +13%(-) lightning +14%(-) physical Apr +14 (-) Melee Ret 4(-) arcane 8(-) blight On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Spell.save +6 (+2 eff.) (-) Massive two-handed battleaxes. |
| Around waist | [vs. Emelulaith the Moldflash (Around waist)]Emelulaith the Moldflash 1.0 T3 belt armor [Random Unique] Master While equipped: Stats +4(-) Dex +4(-) Mag +3(-) Cun +7(-) Lck dps ---------- Phys.pwr +4 (+0 eff.) (-) ----- def ----- Resists +8%(-) fire +9%(-) nature +7%(-) cold Spell.save +18 (+6 eff.) (-) Stealth +8 (-) ---------- misc T.Disarm +19 (-) Infravis +4 (-) Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. voratun battleaxe 'Cloudpower' (169% power, 4 apr) (In main hand, 1 of 2)]Spelldrinker (132% power, 8 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 132% (-37%) Range: 1.3x (-0.2x) Uses 45% Str, 5% Mag, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +8 (+4) Crit +9.0% (+1.0%) Atk.spd 100% (-) On Hit: 15% Disperse Magic 1 On Hit: * 0% chance to daze at end of turn (-41%) + steals up to 50 mana from the target On Crit: - wounds the target for 7 turns: 22 bleeding, 71% reduced healing While equipped: Stats +0(-5) Str +0(-3) Dex +6(+1) Mag +0(-3) Wil +6(+3) Cun +0(-5) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-19 (-3 eff.)) Melee+ 0(-30) item lightning daze Dmg.mod +0%(-17%) physical Res.pen +0%(-13%) lightning +0%(-14%) physical Apr +0 (-14) Melee Ret 0(-4) arcane 0(-8) blight ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) (+6 (+2 eff.)) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Tap to cycle through comparison choices |
| Cloak | [vs. Glolle the cashmere cloak (2 def, 6 armour) (Cloak)]Glolle the cashmere cloak (2 def, 6 armour) 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4(-) Dex +4(-) Wil +3(-) Cun +2(-) Con dps ---------- Mind.crit +6% (-) Acc +8 (+2 eff.) (-) ----- def ----- Armour +6 (-) Defense +2 (+1 eff.) (-) Die.at -60.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Amyyon the Shocknigh (14 def, 15 armour) (Main armor)]Amyyon the Shocknigh (14 def, 15 armour) 17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Rare] Arcane While equipped: Stats +6(-) Str +5(-) Mag +6(-) Wil dps ---------- Phys.crit +7.0% (-) Spell.crit +7% (-) Mind.crit +7% (-) Phys.pwr +17 (+3 eff.) (-) Spell.pwr +18 (+7 eff.) (-) Mind.pwr +12 (+4 eff.) (-) Melee+ 0(-30) item lightning daze On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +15 (-) Defense +14 (+7 eff.) (-) Rng.Def +9 (+3 eff.) (-) Fatigue +24% (-) Resists +16%(-) lightning +6%(-) fire +9%(-) light Die.at -40.00 life (-) Pinning- +10% (-) A suit of armour made of metal plates. |
Inventory
[vs. Infusion: Healing [healing infusion of the warrior (heal 96)] (on body)]healing infusion of the duelist (heal 160) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 160 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Movement [movement infusion of the titan (531% speed; 6 turns)] (on body)]movement infusion of the duelist (619% speed; 7 turns) 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 619% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Movement [movement infusion of the titan (531% speed; 6 turns)] (on body)]movement infusion of the titan (651% speed; 4 turns) 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 651% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Heroism [heroism infusion of the warrior (+31 for 8 turns, die at -1091)] (on body)]heroism infusion of the warrior (+34 for 10 turns, die at -1520) 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 10 turns. While Heroism is active, you will only die when reaching -1520 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. gold amulet 'Aeravon' (Around neck)]NOTE: con equipment Galeregothel the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-6) Lck +13 Con dps ---------- Crit.mult +0.00% (-13.00%) Res.pen +0%(-10%) temporal Acc +8 (+3 eff.) (-8 (-2 eff.)) Apr +0 (-16) ----- def ----- Armour +4 Defense +0 (+0 eff.) (-7 (-4 eff.)) Fatigue +0% (+6%) Resists +2% physical Unseen.red 0% (-10%) HP.reg +0.00 (-2.10) ---------- misc Max.stam +0.00 (-20.00) Amulets can have magical properties. |
[vs. gold amulet 'Aeravon' (Around neck)]starlit copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-6) Lck dps ---------- Crit.mult +0.00% (-13.00%) Res.pen +0%(-10%) temporal Acc +0 (+0 eff.) (-16 (-5 eff.)) Apr +0 (-16) ----- def ----- Defense +0 (+0 eff.) (-7 (-4 eff.)) Fatigue +0% (+6%) Resists +10% light +11% darkness Unseen.red 0% (-10%) HP.reg +0.00 (-2.10) Blind- +21% ---------- misc Max.stam +0.00 (-20.00) Amulets can have magical properties. |
[vs. gold amulet 'Aeravon' (Around neck)]grounding steel amulet 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-6) Lck dps ---------- Crit.mult +0.00% (-13.00%) Res.pen +0%(-10%) temporal Acc +0 (+0 eff.) (-16 (-5 eff.)) Apr +0 (-16) ----- def ----- Defense +0 (+0 eff.) (-7 (-4 eff.)) Fatigue +0% (+6%) Resists +14% lightning Unseen.red 0% (-10%) HP.reg +0.00 (-2.10) Stun/Frz- +27% ---------- misc Max.stam +0.00 (-20.00) Amulets can have magical properties. |
[vs. gold amulet 'Aeravon' (Around neck)]NOTE: magic equipment steel amulet 'Abyssslicer' 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +0(-6) Lck +6 Mag dps ---------- Crit.mult +0.00% (-13.00%) Dmg.mod +24% arcane +12% fire Res.pen +0%(-10%) temporal +20% fire Acc +0 (+0 eff.) (-16 (-5 eff.)) Apr +0 (-16) Melee Ret 8 arcane 8 fire ----- def ----- Defense +0 (+0 eff.) (-7 (-4 eff.)) Fatigue +0% (+6%) Unseen.red 0% (-10%) HP.reg +0.00 (-2.10) ---------- misc Max.stam +0.00 (-20.00) Amulets can have magical properties. |
[vs. voratun battleaxe 'Cloudpower' (169% power, 4 apr) (In main hand)]Fulohek (129% power, 5 apr, lightning element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 129% (-40%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 (+1) Crit +4.5% (-3.5%) Atk.spd 100% (-) On Hit: * 0% chance to daze at end of turn (-41%) On Crit: - wounds the target for 7 turns: 22 bleeding, 71% reduced healing While equipped: Stats +0(-5) Str +0(-3) Dex +0(-5) Mag +4(+1) Wil +5(+2) Cun +0(-5) Con dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +4% Mind.crit +6% Phys.pwr +0 (+0 eff.) (-19 (-3 eff.)) Spell.pwr +12 (+4 eff.) Mind.pwr +4 (+1 eff.) S.pwr/crit +10 Melee+ 0(-30) item lightning daze Dmg.mod +25% lightning +0%(-17%) physical Res.pen +0%(-13%) lightning +0%(-14%) physical Apr +0 (-14) Melee Ret 0(-4) arcane 0(-8) blight ----- def ----- Resists +5% arcane Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Heal/summ +50 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. voratun battleaxe 'Cloudpower' (169% power, 4 apr) (In main hand)]NOTE: magic equipment Chalular (121% power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Arcane Power 121% (-48%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-2) Crit +5.0% (-3.0%) Atk.spd 100% (-) Melee+ +13 cold +12 arcane On Hit: * 0% chance to daze at end of turn (-41%) On Crit: - wounds the target for 7 turns: 25 bleeding, 75% reduced healing While equipped: Stats +3(-2) Str +0(-3) Dex +4(-1) Mag +0(-3) Wil +0(-3) Cun +3(-2) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-19 (-3 eff.)) Spell.pwr +6 (+2 eff.) Melee+ 0(-30) item lightning daze Dmg.mod +0%(-17%) physical Res.pen +0%(-13%) lightning +0%(-14%) physical Apr +0 (-14) Melee Ret 0(-4) arcane 0(-8) blight ----- def ----- Spell.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Light +1 Massive two-handed battleaxes. |
[vs. voratun battleaxe 'Cloudpower' (169% power, 4 apr) (In main hand)]Pusimmortal (180% power, 4 apr) 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 180% (+10%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Light Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 (-) Crit +3.0% (-5.0%) Atk.spd 100% (-) Melee+ +33 cold +16 nature On Crit.r2 +4 light On Hit: * 0% chance to daze at end of turn (-41%) + Random elemental explosion On Crit: - wounds the target for 7 turns: 25 bleeding, 75% reduced healing + cripple the target While equipped: Stats +0(-5) Str +0(-3) Dex +0(-5) Mag +0(-3) Wil +0(-3) Cun +0(-5) Con dps ---------- Phys.crit +17.0% (+5.0%) Phys.pwr +0 (+0 eff.) (-19 (-3 eff.)) Melee+ 0(-30) item lightning daze Dmg.mod +9% nature +0%(-17%) physical Res.pen +20% acid +0%(-14%) physical +14% fire +20% cold +19%(+6%) lightning Apr +0 (-14) Melee Ret 0(-4) arcane 0(-8) blight ----- def ----- Resists +3% nature Spell.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Light +3 Massive two-handed mauls. |
[vs. Amyyon the Shocknigh (14 def, 15 armour) (Main armor)]NOTE: magic equipment cured leather armour 'Hettedetostir' (2 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Master While equipped: Stats +5(-1) Str +4(-1) Mag +4(-2) Wil dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +0% (-7%) Mind.crit +0% (-7%) Phys.pwr +0 (+0 eff.) (-17 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-18 (-7 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-4 eff.)) Melee+ 0(-30) item lightning daze Melee Ret 16 blight ----- def ----- Armour +4 (-11) Defense +2 (+1 eff.) (-12 (-6 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +7% (-17%) Resists +0%(-16%) lightning +7% physical +12% darkness +0%(-6%) fire +0%(-9%) light Die.at +0.00 life (+40.00 life) Pinning- +0% (-10%) ---------- misc Mana/s.crit +4.00 Max.vim +30.00 Light +2 Track: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
[vs. Amyyon the Shocknigh (14 def, 15 armour) (Main armor)]radiant steel plate armour of the dragon (4 def, 9 armour) 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego++] Nature While equipped: Stats +2(-4) Str +0(-5) Mag +3(-3) Wil +1 Con dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +0% (-7%) Mind.crit +0% (-7%) Phys.pwr +0 (+0 eff.) (-17 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-18 (-7 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-4 eff.)) Melee+ 0(-30) item lightning daze Melee Ret 5 light ----- def ----- Armour +9 (-6) Defense +4 (+2 eff.) (-10 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +22% (-2%) Resists +6% acid +6% physical +11% darkness +0%(-9%) light +10% blight +5%(-1%) fire +5%(-11%) lightning +6% cold Die.at +0.00 life (+40.00 life) Disarm- +23% Pinning- +0% (-10%) Stun/Frz- +21% Knockbk- +22% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
[vs. Amyyon the Shocknigh (14 def, 15 armour) (Main armor)]NOTE: lightning res Yarygalekath the Cysthunt (5 def, 18 armour) 17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Rare] Master While equipped: Stats +0(-6) Str +0(-5) Mag +0(-6) Wil dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +0% (-7%) Mind.crit +0% (-7%) Phys.pwr +0 (+0 eff.) (-17 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-18 (-7 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-4 eff.)) Melee+ 0(-30) item lightning daze Dmg.mod +21% nature Melee Ret 12 darkness On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Armour +18 (+3) Defense +5 (+2 eff.) (-9 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +24% (-) Resists +6% acid +8% physical +0%(-9%) light +8%(-8%) lightning +6%(-) fire +12% nature +8% cold Die.at +0.00 life (+40.00 life) Pinning- +0% (-10%) A suit of armour made of metal plates. |
[vs. Amyyon the Shocknigh (14 def, 15 armour) (Main armor)]Blackzeal (7 def, 13 armour) 17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Rare] Master While equipped: Stats +0(-6) Str +0(-5) Mag +0(-6) Wil dps ---------- Phys.crit +0.0% (-7.0%) Spell.crit +0% (-7%) Mind.crit +0% (-7%) Phys.pwr +0 (+0 eff.) (-17 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-18 (-7 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-4 eff.)) Melee+ 0(-30) item lightning daze Dmg.mod +6% light +15% darkness Res.pen +10% light On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +13 (-2) Defense +7 (+3 eff.) (-7 (-4 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +26% (+2%) Resists +27% acid +20% darkness +0%(-6%) fire +0%(-9%) light +0%(-16%) lightning Die.at +0.00 life (+40.00 life) Pinning- +0% (-10%) A suit of armour made of metal plates. |
[vs. Emelulaith the Moldflash (Around waist)]blurring rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +0(-4) Dex +0(-4) Mag +0(-3) Cun +0(-7) Lck dps ---------- Phys.pwr +0 (+0 eff.) (-4 (+0 eff.)) ----- def ----- Defense +9 (+4 eff.) Resists +5% blight +0%(-8%) fire +0%(-9%) nature +0%(-7%) cold Spell.save +0 (+0 eff.) (-18 (-6 eff.)) Stealth +5 (-3) ---------- misc T.Disarm +0 (-19) Infravis +0 (-4) Size +0 (-1) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Emelulaith the Moldflash (Around waist)]NOTE: magic equipment Flashonslaught 1.0 T3 belt armor [Rare] Master While equipped: Stats +0(-4) Dex +5(+1) Mag +5 Wil +0(-3) Cun +0(-7) Lck dps ---------- Phys.pwr +5 (+1 eff.) (+1 (+1 eff.)) Res.pen +10% lightning ----- def ----- Fatigue -6% Resists +0%(-8%) fire +0%(-9%) nature +0%(-7%) cold Spell.save +8 (+2 eff.) (-10 (-4 eff.)) Stealth +0 (-8) ---------- misc T.Disarm +0 (-19) Infravis +2 (-2) See.Invis +6 Size +1 (-) A belt that goes around your waist. |
[vs. Emelulaith the Moldflash (Around waist)]Neira's Memory 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +0(-4) Dex +0(-4) Mag +5 Wil +2(-1) Cun +0(-7) Lck dps ---------- Phys.pwr +0 (+0 eff.) (-4 (+0 eff.)) ----- def ----- Resists +0%(-8%) fire +0%(-9%) nature +0%(-7%) cold Spell.save +0 (+0 eff.) (-18 (-6 eff.)) Stealth +0 (-8) Confus- +30% Stun/Frz- +30% ---------- misc T.Disarm +0 (-19) Mana/s.crit +3.00 Infravis +0 (-4) Size +0 (-1) Surround yourself with a magical shield (strength 207, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
[vs. Xerymissra the pair of iron boots (6 def, 3 armour) (On feet)]Duvizor the Blastwalker (0 def, 3 armour) 2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +0(-3) Con +0(-3) Wil dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +3% lightning +0%(-3%) physical +6% arcane Res.pen +15% lightning +11%(+5%) physical +20% arcane On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-6 (-3 eff.)) Rng.Def +0 (+0 eff.) (-6 (-2 eff.)) Fatigue +3% (+1%) Resists +9% lightning +10% temporal +5% arcane Phys.save +7 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +0.00 (-20.00) ---------- misc Max.stam +0.00 (-35.00) A pair of boots made of leather. |
[vs. Xerymissra the pair of iron boots (6 def, 3 armour) (On feet)]NOTE: magic equipment Ivatta (9 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3(-) Wil +5 Cun +6(+3) Con dps ---------- Spell.crit +3% Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +6%(+3%) physical Res.pen +0%(-6%) physical ----- def ----- Armour +5 (+2) Defense +9 (+4 eff.) (+3 (+1 eff.)) Rng.Def +7 (+2 eff.) (+1 (+0 eff.)) Fatigue +5% (+3%) Resists +3% light +9% acid Phys.save +19 (+6 eff.) Mind.save +19 (+7 eff.) Max.HP +0.00 (-20.00) Heal.mod +5% Cut- +5% Disarm- +10% ---------- misc Mana/turn +0.45 Max.mana +33.00 Max.stam +0.00 (-35.00) A pair of boots made of leather. |
[vs. Fists of the Desert Scorpion (8 def, 4 armour) (On hands)]Xerynne the hardened leather gloves (0 def, 2 armour) 1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +0(-3) Str +0(-3) Wil +0(-3) Cun +6 Con dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 7 nature Dmg.mod +9% arcane +0%(-8%) physical +6% nature +6% mind Res.pen +5% arcane ----- def ----- Armour +2 (-2) Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +7% nature +3% mind Phys.save +32 (+10 eff.) Spell.save +11 (+3 eff.) Mind.save +10 (+4 eff.) Disarm- +63% (+23%) ---------- misc Masteries +0.00(-0.20) Technique/Grappling Juggernaut: (Instant) Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Fists of the Desert Scorpion (8 def, 4 armour) (On hands)]dwarven-steel gauntlets 'Neruda' (0 def, 2 armour) 1.5 T3 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +0(-3) Str +0(-3) Wil +0(-3) Cun +4 Con dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 8 darkness Dmg.mod +3% temporal +6% darkness +0%(-8%) physical Res.pen +15% temporal ----- def ----- Armour +2 (-2) Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +9% darkness +9% mind Phys.save +31 (+9 eff.) Spell.save +8 (+2 eff.) Mind.save +10 (+4 eff.) Disarm- +46% (+6%) ---------- misc Masteries +0.00(-0.20) Technique/Grappling Juggernaut: (Instant) Puts all charms on 20 cooldown Level 5.2 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 35% and provides a 20% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Fists of the Desert Scorpion (8 def, 4 armour) (On hands)]dwarven-steel gauntlets 'Spiderwind' (0 def, 2 armour) 1.5 T3 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +4(+1) Str +4 Dex +0(-3) Wil +0(-3) Cun dps ---------- Crit.mult +10.00% Phys.pwr +8 (+2 eff.) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 7 temporal Ranged+ 10 temporal Dmg.mod +0%(-8%) physical +5% temporal Res.pen +10% arcane Acc +12 (+4 eff.) ----- def ----- Armour +2 (-2) Defense +0 (+0 eff.) (-8 (-4 eff.)) Resists +3% nature +5% temporal Disarm- +0% (-40%) ---------- misc Masteries +0.00(-0.20) Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]NOTE: magic equipment dwarven-steel helm 'Xeryvena' (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +5 Mag +7 Wil +0(-3) Con ----- def ----- Armour +4 (-8) Hardiness +0% (-5%) Fatigue +4% (-1%) Resists +7% blight +6% lightning +6% acid Phys.save +0 (+0 eff.) (-12 (-4 eff.)) Mind.save +8 (+3 eff.) Blind- +20% Stun/Frz- +0% (-30%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. dwarven lantern 'Goruhad' (Light source)]Glintbright 2.0 T1 lite [Rare] Psionic While equipped: Stats +0(-10) Dex +0(-2) Mag +0(-2) Cun dps ---------- Dmg.mod +9% light Res.pen +0%(-10%) blight Melee Ret 0(-12) blight On Hit (Melee): * 15% chance to blind ----- def ----- Resists +9% mind +3% blight Crit.dmg- 0.00% (-15.00%) Mind.save +6 (+2 eff.) Max.HP +0.00 (-64.00) Disarm- +5% Confus- +5% Stun/Frz- +10% ---------- misc Light +2 (-2) See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 66 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Ce'Nalle the Arcstinger (dig speed 14 turns) (Tool)]Blastlord the dwarven-steel pickaxe (dig speed 29 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +5(-15) Str +0(-13) Wil dps ---------- Phys.crit +0.0% (-26.0%) Mind.crit +0% (-25%) Melee+ 0(-30) item lightning daze Dmg.mod +12% lightning +0%(-9%) darkness Res.pen +0%(-5%) lightning On Hit (Melee): * Slows global speed by 15% * 30% chance to daze at end of turn ----- def ----- Fatigue -5% Resists +12% blight +0%(-9%) lightning +5% arcane +0%(-3%) darkness Spell.save +6 (+2 eff.) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 20 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 393.72 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Ce'Nalle the Arcstinger (dig speed 14 turns) (Tool)]steel torque of psychoportation 'Vorawyn' [power 30] (20 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +0(-20) Str +0(-13) Wil dps ---------- Phys.crit +0.0% (-26.0%) Mind.crit +0% (-25%) Melee+ 0(-30) item lightning daze Dmg.mod +0%(-9%) darkness Res.pen +0%(-5%) lightning ----- def ----- Armour +4 Resists +0%(-9%) lightning +4% physical +9%(+6%) darkness +6% temporal Phys.save +30 (+9 eff.) Mind.save +20 (+7 eff.) While carried: ---------- misc Talents +0(+-1) Dig Teleport randomly (rad 30) Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Ce'Nalle the Arcstinger (dig speed 14 turns) (Tool)]yew totem of thorny skin 'Sparkusher' [power 43] (14 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: Stats +0(-20) Str +0(-13) Wil dps ---------- Phys.crit +0.0% (-26.0%) Mind.crit +0% (-25%) Melee+ 0(-30) item lightning daze Dmg.mod +0%(-9%) darkness Res.pen +0%(-5%) lightning On Hit (Melee): * 15% chance to daze at end of turn * Slows global speed by 30% * 20 arcane resource burn ----- def ----- Resists +0%(-9%) lightning +15% fire +6% light +0%(-3%) darkness ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 While carried: ---------- misc Talents +0(+-1) Dig Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Genlock Warrior the Ogre Berserker level 34
1st Flare 123rd year of Ascendancy at 19:32 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Genlock Warrior the Ogre Berserker level 25
15th Pyre 123rd year of Ascendancy at 02:21 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Genlock Warrior the Ogre Berserker level 34
2nd Summertide 123rd year of Ascendancy at 03:48 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Genlock Warrior the Ogre Berserker level 27
30th Pyre 123rd year of Ascendancy at 17:36 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Genlock Warrior the Ogre Berserker level 36
25th Dusk 123rd year of Ascendancy at 11:56 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Genlock Warrior the Ogre Berserker level 7
8th Dusk 122nd year of Ascendancy at 16:51 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Genlock Warrior the Ogre Berserker level 35
21st Dusk 123rd year of Ascendancy at 15:04 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Genlock Warrior the Ogre Berserker level 30
73rd Pyre 123rd year of Ascendancy at 09:16 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Genlock Warrior the Ogre Berserker level 29
67th Pyre 123rd year of Ascendancy at 18:07 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Genlock Warrior the Ogre Berserker level 24
4th Pyre 123rd year of Ascendancy at 22:42 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Genlock Warrior the Ogre Berserker level 21
18th Regrowth 123rd year of Ascendancy at 10:13 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Genlock Warrior the Ogre Berserker level 23
3rd Pyre 123rd year of Ascendancy at 14:55 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Genlock Warrior the Ogre Berserker level 29
67th Pyre 123rd year of Ascendancy at 02:34 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Genlock Warrior the Ogre Berserker level 25
15th Pyre 123rd year of Ascendancy at 01:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Genlock Warrior the Ogre Berserker level 10
23rd Dusk 122nd year of Ascendancy at 10:20 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Genlock Warrior the Ogre Berserker level 20
16th Regrowth 123rd year of Ascendancy at 10:32 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Genlock Warrior the Ogre Berserker level 30
71st Pyre 123rd year of Ascendancy at 17:41 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Genlock Warrior the Ogre Berserker level 15
33rd Haze 122nd year of Ascendancy at 19:32 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Genlock Warrior the Ogre Berserker level 30
71st Pyre 123rd year of Ascendancy at 19:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Genlock Warrior the Ogre Berserker level 16
8th Allure 123rd year of Ascendancy at 11:08 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Genlock Warrior the Ogre Berserker level 36
21st Dusk 123rd year of Ascendancy at 21:08 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Genlock Warrior the Ogre Berserker level 28
53rd Pyre 123rd year of Ascendancy at 07:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Genlock Warrior the Ogre Berserker level 7
7th Flare 122nd year of Ascendancy at 02:44 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Genlock Warrior the Ogre Berserker level 25
15th Pyre 123rd year of Ascendancy at 02:21 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Genlock Warrior the Ogre Berserker level 15
52nd Haze 122nd year of Ascendancy at 01:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Genlock Warrior the Ogre Berserker level 20
17th Regrowth 123rd year of Ascendancy at 06:58 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Genlock Warrior the Ogre Berserker level 15
2nd Haze 122nd year of Ascendancy at 11:09 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Genlock Warrior the Ogre Berserker level 33
10th Mirth 123rd year of Ascendancy at 23:17 see stats
Log
Talent Perfect Strike is ready to use.
Rested for 32 turns.
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Resting starts...
Talent Ogric Wrath is ready to use.
Talent Blinding Speed is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
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Genlock Warrior uses Infusion: Heroism.
Genlock Warrior uses Infusion: Wild.
Genlock Warrior lessens the pain.
Genlock Warrior disarms a trap (delayed explosion trap).
Today is the 32nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
--------------------------------
Genlock Warrior feels pain again.
--------------------------------
Resting starts...
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Heroism is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
--------------------------------
Genlock Warrior deactivates Daunting Presence.
Genlock Warrior deactivates Chant of Fortitude.
Genlock Warrior deactivates Berserker Rage.

















































































