Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Alchemist |
Level / Exp | 50 / 1023723% |
Size | medium |
Lifes / Deaths | Killed by golem (servant of Izlith) at level 50 on the 6th Dusk 122nd year of Ascendancy at 03:58 / 20Killed by Betholeba the thief at level 50 on the 7th Dusk 122nd year of Ascendancy at 03:59 Killed by ritch flamespitter at level 50 on the 11st Dusk 122nd year of Ascendancy at 20:26 Killed by elven corruptor at level 50 on the 11st Dusk 122nd year of Ascendancy at 22:02 Killed by Eilinewen the elven cultist at level 50 on the 12nd Dusk 122nd year of Ascendancy at 23:43 Killed by elven corruptor at level 50 on the 13rd Dusk 122nd year of Ascendancy at 01:06 Killed by Eilinubeth the mean looking elven guard at level 50 on the 13rd Dusk 122nd year of Ascendancy at 03:03 Killed by Isana the elven tempest at level 50 on the 13rd Dusk 122nd year of Ascendancy at 23:45 Killed by Mayethra the ogre pounder at level 50 on the 14th Dusk 122nd year of Ascendancy at 04:03 Killed by golem (servant of Izlith) at level 50 on the 14th Dusk 122nd year of Ascendancy at 12:08 Killed by Poryratira the elven tempest at level 50 on the 14th Dusk 122nd year of Ascendancy at 14:30 Killed by golem (servant of Izlith) at level 50 on the 14th Dusk 122nd year of Ascendancy at 16:21 Killed by Poryratira the elven tempest at level 50 on the 14th Dusk 122nd year of Ascendancy at 18:40 Killed by golem (servant of Izlith) at level 50 on the 29th Dusk 122nd year of Ascendancy at 01:34 Killed by Xobeth the broken golem at level 50 on the 31st Dusk 122nd year of Ascendancy at 19:30 Killed by golem (servant of Izlith) at level 50 on the 32nd Dusk 122nd year of Ascendancy at 21:58 Killed by Gunor the polar bear at level 50 on the 33rd Dusk 122nd year of Ascendancy at 04:43 Killed by golem (servant of Izlith) at level 50 on the 33rd Dusk 122nd year of Ascendancy at 18:23 Killed by Xubrewen the maulotaur at level 50 on the 41st Dusk 122nd year of Ascendancy at 09:25 Killed by Lisagaldana the cutpurse at level 50 on the 43rd Dusk 122nd year of Ascendancy at 05:18 |
Primary Stats
Strength | 39 (base 10) |
Dexterity | 46 (base 10) |
Constitution | 98 (base 60) |
Magic | 160 (base 90) |
Willpower | 95 (base 49) |
Cunning | 48 (base 10) |
Resources
Life | 1640/1640 |
Mana | 809/837 |
Healing Factor | 1.73 |
Regeneration | 18.5975 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 25 |
See Invisible | 21 |
Offense: Mainhand
Damage | 147 |
Accuracy | 52 |
Crit Chance | 36% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 101 |
Crit Chance | 50% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
All | +28% |
Defense: Base
Armour (hardiness) | 66.750783419738 (38%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 81 |
Spell Save | 74 |
Mental Save | 61 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 5% |
Disarm Resistance | 58% |
Instadeath Resistance | 100% |
Knockback Resistance | 72% |
Pinning Resistance | 80% |
Silence Resistance | 48% |
Poison Resistance | 25% |
Blind Resistance | 5% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1240% for 10 turns and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 61.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 21.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Advanced-golemancy | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.52 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Flame Infusion |
talent | Premonition |
talent | Defensive Posture |
talent | Body of Fire |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Channel Staff (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 21% of the way to your next Rank. You have killed: 77 Uniques 27 Bosses 22 Elite Bosses 16 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed red crystal shard. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Flashquake the pair of drakeskin leather boots (0 def, 13 armour) Flashquake the pair of drakeskin leather boots (0 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: -3% Damage when hit (Melee): 8 temporal / 12 fire Changes stats: +9 Str / +8 Mag / +2 Wil / +8 Con Changes resistances: +3% temporal Changes damage: +12% temporal Maximum encumbrance: +39 Physical save: +15 (+3 eff.) Spell save: +8 (+2 eff.) Spellpower: +6 (+1 eff.) Lowers spell cool-downs by: 10% Light radius: +1 Infravision radius: +5 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | 205 alchemist diamond 205 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Light source | Velilelle the Blindkiss Velilelle the BlindkissPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +25 (+6 eff.) Damage when hit (Melee): 52 fire / 4 mind / 12 darkness Changes stats: +8 Mag Changes resistances: +14% blight / +19% fire / +25% darkness Changes resistances penetration: +25% mind Changes damage: +6% mind Physical save: +36 (+7 eff.) Spell save: +37 (+8 eff.) Mental save: +38 (+9 eff.) Spellpower: +17 (+3 eff.) Spell crit. chance: +6% Light radius: +6 Infravision radius: +6 See invisible: +12 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 54 blight damage or heals 48 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Brightpunish (3 def, 0 armour) Brightpunish (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Fatigue: -4% Changes stats: +1 Dex / +27 Mag / +10 Wil / +2 Cun / +18 Con Changes resistances: +28% lightning / +12% fire Changes resistances penetration: +10% fire Changes damage: +19% lightning / +10% temporal / +13% light / +13% physical / +36% arcane / +9% darkness Physical save: +11 (+2 eff.) Life regen: +4.60 Infravision radius: +2 Damage Shield Power: +14% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Ce'Notira the Naturesweep Ce'Notira the NaturesweepInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 (+5 eff.) Defense: +14 (+4 eff.) Damage when hit (Melee): 12 nature Changes stats: +7 Cun Changes resistances: +34% cold / +3% nature / +52% fire Changes resistances penetration: +15% nature / +10% fire Changes damage: +17% cold / +23% fire / +3% light / +8% all Disarm immunity: +35% Pinning immunity: +49% Knockback immunity: +42% Life regen: +1.80 Maximum life: +135.00 Spellpower: +16 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +2 Healing mod.: +26% Rings can have magical properties. |
On fingers | stralite ring 'Flashviper' stralite ring 'Flashviper'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +14 Defense: +11 (+3 eff.) Damage when hit (Melee): 4 light / 21 fire Changes resistances: +36% lightning / +18% temporal / +9% light / +13% blight / +12% nature Changes resistances penetration: +10% acid / +15% light Changes damage: +18% lightning / +18% temporal / +9% acid / +9% fire Poison immunity: +25% Disease immunity: +26% Life regen: +3.40 Maximum life: +150.00 Healing mod.: +47% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | Hurusin HurusinPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +15 (+4 eff.) Changes stats: +10 Dex / +5 Mag / +3 Wil / +12 Cun / +20 Lck Changes resistances penetration: +10% mind Changes damage: +9% mind Trap disarming bonus: +60 Stealth bonus: +27 Physical save: +31 (+6 eff.) Mental save: +13 (+3 eff.) Mana each turn: +0.59 Hate when firing a critical mind attack: +3.00 Maximum mana: +38.00 Maximum hate: +6.00 Maximum psi: +30.00 Spellpower: +10 (+2 eff.) Mindpower: +20 (+5 eff.) Mental crit. chance: +3% Infravision radius: +12 A belt that goes around your waist. |
In main hand | dragonbone vilestaff 'Kindlestrider' (30-36 power, 6 apr, fire element) dragonbone vilestaff 'Kindlestrider' (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 fire When wielded/worn: Physical crit. chance: +12.0% Armour: +10 Armour Hardiness: +8% Damage when hit (Melee): 8 lightning Changes stats: +10 Mag / +10 Wil Changes resistances: +9% fire Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talent granted: +1 Command Staff Critical mult.: +33.00% Physical save: +10 (+2 eff.) Mana each turn: +0.30 Vim when firing critical spell: +2.00 Maximum mana: +351.00 Spellpower: +39 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
On hands | Eclipsespawner the rough leather gloves (0 def, 3 armour) Eclipsespawner the rough leather gloves (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +14 Armour: +3 Damage (Melee): 7 nature / 7 lightning Damage when hit (Melee): 16 darkness Changes stats: +3 Str / +7 Dex / +3 Wil / +7 Cun / +3 Con Changes resistances: +5% lightning / +6% nature / +9% light Changes damage: +4% nature / +5% lightning Talent mastery: +0.20 Technique / Grappling Physical save: +20 (+4 eff.) Blindness immunity: +5% Disarm immunity: +23% Teleport immunity: +5% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Xanubrekira the elven-silk robe (5 def, 0 armour) Xanubrekira the elven-silk robe (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Str / +4 Dex / +6 Mag / +6 Wil / +4 Cun Changes resistances: +11% lightning / +11% darkness / +31% fire / +16% acid / +20% physical / +11% blight / +29% cold / +15% mind / +41% light Changes damage: +15% acid / +14% physical / +37% light / +18% darkness / +14% fire / +15% cold / +9% mind / +20% all Talent cooldown: Refit Golem (-5 turns) Reduces incoming crit damage: 16.00% Physical save: +16 (+3 eff.) Spell save: +38 (+8 eff.) Mental save: +20 (+5 eff.) Silence immunity: +48% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +50 (+9 eff.) Spell crit. chance: +10% See invisible: +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Cleansewing the linen cloak (8 def, 0 armour) Cleansewing the linen cloak (8 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +19 (+6 eff.) Defense: +8 (+2 eff.) Fatigue: -5% Changes stats: +9 Str / +3 Dex / +3 Mag / +6 Wil / +4 Con Changes resistances penetration: +10% nature Physical save: +14 (+2 eff.) Maximum life: +96.00 Maximum stamina: +14.00 Spell crit. chance: +5% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Murkwreck MurkwreckPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 darkness Changes stats: +6 Str / +11 Dex / +3 Mag / +6 Wil / +6 Cun / +5 Con Changes resistances: +17% temporal / +15% light / +6% darkness Changes damage: +6% lightning / +9% blight / +12% fire / +6% cold / +6% acid Talent mastery: +0.22 Spell / Frost alchemy Critical mult.: +14.00% Pinning immunity: +31% Knockback immunity: +30% Life regen: +0.70 Stamina each turn: +0.70 Spellpower: +13 (+3 eff.) Spell crit. chance: +4% Light radius: +3 Movement speed: +10% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Murkrebel (5 def, 0 armour) Murkrebel (5 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +16 Mag / +7 Wil Changes resistances: +25% lightning / +19% physical / +6% light / +3% darkness / +20% fire / +29% cold / +15% mind / +19% acid Changes resistances penetration: +12% temporal / +10% physical Changes damage: +17% lightning / +30% physical / +18% temporal / +12% fire / +12% cold / +15% mind / +14% acid Talent cooldown: Refit Golem (-6 turns) Spell save: +6 (+1 eff.) Mental save: +41 (+10 eff.) Poison immunity: +5% Disease immunity: +5% Pinning immunity: +25% Stun/Freeze immunity: +5% Mana each turn: +0.40 Psi each turn: +0.39 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
344 alchemist agate 344 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Sunripper' (dig speed 4 turns) dwarven-steel pickaxe 'Sunripper' (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +11 Physical crit. chance: +11.0% Damage when hit (Melee): 4 blight / 8 light Changes stats: +13 Str / +3 Mag / +6 Wil / +8 Cun Changes resistances: +8% darkness / +8% fire Changes resistances penetration: +5% arcane / +19% physical Spell save: +10 (+2 eff.) Maximum mana: +20.00 Maximum vim: +10.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +5% Mental crit. chance: +9% Infravision radius: +9 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Gleamwake the dwarven lantern Gleamwake the dwarven lanternPowered by arcane forces Infused by nature Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +24 (+6 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +6 Mag Changes resistances: +6% light / +20% cold / +6% darkness / +23% temporal Changes damage: +3% blight Physical save: +34 (+6 eff.) Spell save: +40 (+9 eff.) Mental save: +33 (+8 eff.) Only die when reaching: -80.00 life Spellpower: +17 (+3 eff.) Light radius: +6 See stealth: +25 See invisible: +25 Healing mod.: +27% Defense after a teleport: +40 Resist all after a teleport: +37% New effects duration reduction after a teleport: +53% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
23 bloodstone 23 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal 17 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 diamond 12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone 25 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Izlith the Cornac Alchemist level 50
34th Dusk 122nd year of Ascendancy at 20:39 see stats
By Izlith the Cornac Alchemist level 50
43rd Dusk 122nd year of Ascendancy at 22:10 see stats
By Izlith the Cornac Alchemist level 50
12nd Dusk 122nd year of Ascendancy at 21:15 see stats
By Izlith the Cornac Alchemist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Izlith the Cornac Alchemist level 20
77th Pyre 122nd year of Ascendancy at 09:15 see stats
By Izlith the Cornac Alchemist level 30
77th Pyre 122nd year of Ascendancy at 09:15 see stats
By Izlith the Cornac Alchemist level 40
2nd Summertide 122nd year of Ascendancy at 14:14 see stats
By Izlith the Cornac Alchemist level 50
2nd Summertide 122nd year of Ascendancy at 14:14 see stats
By Izlith the Cornac Alchemist level 50
11st Dusk 122nd year of Ascendancy at 19:06 see stats
By Izlith the Cornac Alchemist level 50
7th Dusk 122nd year of Ascendancy at 09:07 see stats
By Izlith the Cornac Alchemist level 39
78th Pyre 122nd year of Ascendancy at 11:21 see stats
By Izlith the Cornac Alchemist level 39
78th Pyre 122nd year of Ascendancy at 05:33 see stats
By Izlith the Cornac Alchemist level 50
11st Dusk 122nd year of Ascendancy at 10:08 see stats
By Izlith the Cornac Alchemist level 50
24th Dusk 122nd year of Ascendancy at 02:55 see stats
By Izlith the Cornac Alchemist level 50
12nd Dusk 122nd year of Ascendancy at 08:00 see stats
By Izlith the Cornac Alchemist level 39
2nd Mirth 122nd year of Ascendancy at 03:36 see stats
Log
Izlith casts Extract Gems.
You extract fire opal from voratun waraxe 'Velerarin' (40.5-56.7 power, 6 apr)
Izlith casts Extract Gems.
You extract fire opal from voratun waraxe of shearing (40-56 power, 6 apr)
Izlith casts Extract Gems.
You extract diamond from Lustreknave (25 def, 5 armour)
Izlith casts Extract Gems.
You extract moonstone from cleansing voratun mail armour of Eyal (5 def, 10 armour)
Izlith casts Extract Gems.
You extract fire opal from fortifying voratun mail armour of Eyal (5 def, 10 armour)
Izlith casts Extract Gems.
You extract pearl from voratun shield of earthen fury (12 def, 14 armour, 198.5 block)
Izlith casts Extract Gems.
Izlith casts Create Alchemist Gems.
You create: 64 alchemist diamond
Izlith wears: 64 alchemist diamond.
Izlith deactivates Defensive Posture.
Izlith deactivates Body of Fire.
The raging fire around Izlith calms down and disappears.
Izlith deactivates Premonition.
Izlith deactivates Flame Infusion.