Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Marauder |
Level / Exp | 50 / 1626797% |
Size | huge |
Lifes / Deaths | Killed by Zuboletha the large white snake at level 12 on the 75th Pyre 122nd year of Ascendancy at 06:13 / 24Killed by Zuboletha the large white snake at level 12 on the 75th Pyre 122nd year of Ascendancy at 07:21 Killed by Zuboletha the large white snake at level 12 on the 75th Pyre 122nd year of Ascendancy at 08:31 Killed by Zuboletha the large white snake at level 12 on the 75th Pyre 122nd year of Ascendancy at 09:34 Killed by Eilinyra the mean looking elven guard at level 50 on the 1st Mirth 122nd year of Ascendancy at 15:22 Killed by Eilinyra the mean looking elven guard at level 50 on the 1st Mirth 122nd year of Ascendancy at 16:52 Killed by Eilinura the elven warrior at level 50 on the 1st Mirth 122nd year of Ascendancy at 19:27 Killed by Cyrasedhema the elven elite warrior at level 50 on the 1st Mirth 122nd year of Ascendancy at 20:52 Killed by Eilinura the elven warrior at level 50 on the 1st Mirth 122nd year of Ascendancy at 22:29 Killed by Eilinura the elven warrior at level 50 on the 1st Mirth 122nd year of Ascendancy at 23:40 Killed by Eilinura the elven warrior at level 50 on the 2nd Mirth 122nd year of Ascendancy at 01:07 Killed by Eilinura the elven warrior at level 50 on the 2nd Mirth 122nd year of Ascendancy at 02:53 Killed by Isowyn the elven corruptor at level 50 on the 2nd Mirth 122nd year of Ascendancy at 06:54 Killed by Arivea the elven blood mage at level 50 on the 2nd Mirth 122nd year of Ascendancy at 13:52 Killed by Arivea the elven blood mage at level 50 on the 2nd Mirth 122nd year of Ascendancy at 15:09 Killed by Betylethra the elven blood mage at level 50 on the 2nd Mirth 122nd year of Ascendancy at 16:53 Killed by Betylethra the elven blood mage at level 50 on the 2nd Mirth 122nd year of Ascendancy at 18:27 Killed by Layylebreth the elven mage at level 50 on the 2nd Mirth 122nd year of Ascendancy at 22:56 Killed by Yvuta the elven warrior at level 50 on the 3rd Mirth 122nd year of Ascendancy at 05:12 Killed by Emuta the elven elite warrior at level 50 on the 3rd Mirth 122nd year of Ascendancy at 06:17 Killed by elven blood mage at level 50 on the 3rd Mirth 122nd year of Ascendancy at 07:45 Killed by Xanubreth the ogre mauler at level 50 on the 3rd Mirth 122nd year of Ascendancy at 14:20 Killed by Greater Mummy Lord at level 50 on the 5th Dusk 122nd year of Ascendancy at 14:22 Killed by Eilinulaith the skeleton warrior at level 50 on the 79th Dusk 122nd year of Ascendancy at 09:12 |
Primary Stats
Strength | 223 (base 67) |
Dexterity | 134 (base 74) |
Constitution | 84 (base 21) |
Magic | 17 (base 10) |
Willpower | 76 (base 10) |
Cunning | 92 (base 47) |
Resources
Life | 1778/1778 |
Mana | 724/724 |
Stamina | 478/478 |
Healing Factor | 1.47 |
Regeneration | 17.125500000001 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 12 |
See Stealth | 73.121379661325 |
See Invisible | 75.121379661325 |
Offense: Mainhand
Damage | 349 |
Accuracy | 102 |
Crit Chance | 110% |
APR | 108 |
Speed | 1.11 |
Offense: Offhand
Damage | 221 |
Accuracy | 102 |
Crit Chance | 115% |
APR | 101 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
All | +11% |
Offense: Damage Penetration
All | +29% |
Defense: Base
Armour (hardiness) | 100.72307323196 (93.924050632911%) |
Defense | 65 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 84 |
Spell Save | 41 |
Mental Save | 92 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Silence Resistance | 80% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 44% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 456 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 558 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 304.83 to 914.49 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 48). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 97) for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 824 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.20 |
| 3/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 1.20 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Dual techniques | 1.56 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Precise Strikes |
talent | Exploit Weakness |
beneficial effect | Countering melee attacks: Has a 48% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Device Mastery (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 69% of the way to your next Rank. You have killed: 92 Uniques 32 Bosses 23 Elite Bosses 45 Veterans 0 Heroics 0 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Kimahad (44 def, 5 armour) Kimahad (44 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +5 Defense: +44 (+11 eff.) Ranged Defense: +18 (+4 eff.) Fatigue: +4% Changes stats: +8 Str / +8 Con Changes resistances penetration: +20% temporal / +13% physical Changes damage: +8% physical Mental save: +30 (+6 eff.) Silence immunity: +38% Disarm immunity: +20% Confusion immunity: +49% Stun/Freeze immunity: +44% Knockback immunity: +15% Stamina each turn: +1.20 Maximum stamina: +40.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Size category: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 42 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | dwarven lantern 'Skyglean' dwarven lantern 'Skyglean'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +29 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +11 Cun / +7 Wil Changes resistances: +12% blight / +9% temporal / +9% lightning Changes resistances penetration: +10% lightning / +29% all Changes damage: +9% temporal Critical mult.: +20.00% Mental save: +15 (+3 eff.) Light radius: +3 Infravision radius: +8 See stealth: +25 See invisible: +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Lisanne' (9 def, 5 armour) voratun helm 'Lisanne' (9 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +23 Str / +28 Dex / +10 Wil / +5 Cun / +6 Con Changes resistances: +15% blight / +3% physical / +6% lightning / +6% acid Physical save: +15 (+3 eff.) Mental save: +27 (+5 eff.) Stun/Freeze immunity: +5% Knockback immunity: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Skullcracker multiplicator: +6 It can be used to activate talent Battle Cry, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | drakeskin leather gloves 'Glimmerwire' (0 def, 3 armour) drakeskin leather gloves 'Glimmerwire' (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +13 Physical power: +44 (+7 eff.) Armour: +3 Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 12 cold Changes stats: +14 Str / +5 Wil / +5 Con Changes resistances: +13% blight / +9% cold / +9% light Changes damage: +10% cold Talent mastery: +0.20 Technique / Grappling Spell save: +23 (+8 eff.) Disarm immunity: +45% Life regen: +4.00 Stamina each turn: +1.50 Maximum stamina: +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tarrehell [power 325] (8 cooldown) Tarrehell [power 325] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour: +6 Changes stats: +4 Str / +2 Dex / +1 Con Changes resistances: +2% physical Talent cooldown: Volcano (-4 turns) Talents granted: +5 Void Blast +6 Volcano Physical save: +30 (+6 eff.) Only die when reaching: -40.00 life Maximum vim: +16.00 It can be used to fire a bolt of a random element with (base) damage 162 to 325, putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 10 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Blastwell the voratun ring Blastwell the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +34 (+5 eff.) Armour: +14 Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +17 Str / +9 Con Changes resistances: +12% lightning / +40% cold Changes resistances penetration: +20% mind Changes damage: +24% lightning / +20% cold / +12% mind / +7% all Disarm immunity: +50% Pinning immunity: +44% Knockback immunity: +50% Life regen: +1.80 Maximum life: +111.00 Spellpower: +14 (+4 eff.) Mindpower: +17 (+4 eff.) Healing mod.: +30% Rings can have magical properties. |
On fingers | voratun ring 'Sepsisdare' voratun ring 'Sepsisdare'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +17 Physical power: +13 (+2 eff.) Defense: +17 (+4 eff.) Fatigue: -6% Effects on melee hit: * 65% chance to blind Damage (Melee): 73 light Effects on ranged hit: * 57% chance to blind Damage (Ranged): 86 light Changes stats: +13 Str / +5 Mag / +10 Wil / +1 Cun / +6 Con Changes resistances: +9% nature Silence immunity: +42% Mana each turn: +0.24 Spellpower: +13 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.6 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | voratun amulet 'Erugund' voratun amulet 'Erugund'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage (Melee): 28 light / 30 darkness Effects when hit in melee: * 28% chance to inflict 15% damage reduction * 30% chance to blind Changes stats: +10 Dex / +13 Wil / +7 Cun / +9 Con Changes resistances: +15% temporal Changes damage: +3% temporal / +30% light / +29% darkness Talent mastery: +0.36 Technique / Dual techniques Critical mult.: +5.00% Mental save: +33 (+6 eff.) Confusion immunity: +42% Life regen: +1.50 Stamina each turn: +1.50 Psi when hit: +0.16 Mindpower: +30 (+7 eff.) Movement speed: +10% Amulets can have magical properties. |
In main hand | Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Around waist | Tuliyaldil the rough leather belt Tuliyaldil the rough leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Str / +7 Dex / +2 Wil / +4 Cun / +2 Con / +6 Lck Changes resistances: +7% lightning / +7% temporal Trap disarming bonus: +8 Stealth bonus: +7 Mental save: +7 (+1 eff.) Life regen: +1.10 Maximum life: +113.00 Maximum stamina: +15.00 Infravision radius: +4 Healing mod.: +12% A belt that goes around your waist. |
In off hand | Adenor the Windsweeper (50-65 power, 9 apr) Adenor the Windsweeper (50-65 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 111% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing * cripple the target Damage (Melee): +8 nature When wielded/worn: Accuracy: +22 (+4 eff.) Physical crit. chance: +22.0% Physical power: +10 (+2 eff.) Armour: +6 Changes stats: +5 Dex / +2 Mag Physical save: +12 (+3 eff.) Healing mod.: +5% Sharp, short and deadly. |
Cloak | elven-silk cloak 'Khelezilarek' (18 def, 0 armour) elven-silk cloak 'Khelezilarek' (18 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+6 eff.) Defense: +18 (+5 eff.) Fatigue: -10% Changes stats: +6 Str / +4 Dex / +4 Cun / +5 Con Changes resistances: +19% darkness Changes resistances penetration: +19% darkness Changes damage: +25% darkness / +12% arcane Stealth bonus: +25 Physical save: +44 (+9 eff.) Mental save: +66 (+12 eff.) Psi when hit: +0.08 Only die when reaching: -50.00 life Maximum life: +186.00 Maximum stamina: +31.00 Mental crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Puswell (9 def, 44 armour) Puswell (9 def, 44 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +44 Defense: +9 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 light / 16 nature Changes stats: +13 Str / +14 Wil / +8 Cun / +12 Con Changes resistances: +24% acid / +13% physical / +20% darkness / +14% lightning / +28% blight / +15% fire / +12% nature / +9% cold Changes resistances penetration: +27% acid Changes damage: +15% acid Talent cooldown: Rush (-5 turns) Physical save: +15 (+3 eff.) Mental save: +24 (+5 eff.) Disarm immunity: +40% Stun/Freeze immunity: +38% Knockback immunity: +40% Maximum life: +69.00 Light radius: +2 A suit of armour made of metal plates. |
Inventory
phase door rune of the warrior (range 26; power 78; dur 7) phase door rune of the warrior (range 26; power 78; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 26. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 78%, your defense is increased by 78 and all your resistances by 78%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Boltdream the voratun dagger (49-63.7 power, 9 apr) Boltdream the voratun dagger (49-63.7 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 49.0 - 63.7 Uses stats: 45% Dex, 45% Str Damage type: Lightning Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing Damage (Melee): +24 cold / +16 light / +8 physical Damage against: +24% Undead When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Damage when hit (Melee): 12 lightning Changes stats: +1 Dex Changes resistances penetration: +28% physical Changes damage: +12% lightning Critical mult.: +6.00% Physical save: +33 (+7 eff.) Sharp, short and deadly. |
Glitterworth the voratun dagger (49-63.7 power, 9 apr) Glitterworth the voratun dagger (49-63.7 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 49.0 - 63.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% On weapon hit: * 16% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +24 blight / +4 darkness / +16 acid Burst (radius 1) on hit: +12 light / +16 fire When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +11 Effects on melee hit: * 32% chance to blind Damage when hit (Melee): 4 light Changes stats: +6 Dex Changes resistances: +6% darkness Changes resistances penetration: +12% physical / +20% light / +15% darkness Changes damage: +12% physical Light radius: +2 Sharp, short and deadly. |
dragonbone longbow 'Silena' dragonbone longbow 'Silena'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +24 acid When wielded/worn: Accuracy: +38 (+7 eff.) Physical crit. chance: +40.0% Physical power: +23 (+4 eff.) Changes stats: +8 Str / +13 Mag Changes resistances penetration: +10% blight / +20% physical / +23% temporal Changes damage: +33% acid / +33% temporal / +24% arcane / +33% physical Talent cooldown: Arrow Stitching (-1 turn) Critical mult.: +10.00% Maximum mana: +40.00 Spellpower: +31 (+6 eff.) Spell crit. chance: +1% Defense after a teleport: +15 Longbows are used to shoot arrows at your foes. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+3 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Mylatharin (56-78.4 power, 5 apr) Mylatharin (56-78.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 56.0 - 78.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to inflict 15% damage reduction * 22% chance to corrode armour by 30% * Random elemental explosion * 20% chance to torment the target * 20% chance to curse the target Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +13 Physical crit. chance: +16.0% Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes resistances penetration: +28% acid / +9% darkness / +14% lightning / +15% cold / +9% mind / +15% fire Changes damage: +6% physical Critical mult.: +18.00% Life regen: +3.70 Sharp, long, and deadly. |
voratun mace 'Layubeth' (53.5-74.9 power, 6 apr) voratun mace 'Layubeth' (53.5-74.9 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour by 30% * 25% chance to put talents on cooldown Damage (Melee): +15 darkness Damage against: +18% Living When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +14 (+2 eff.) Armour: +6 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +6 Str / +2 Cun / +7 Con Changes resistances: +3% light Changes resistances penetration: +14% acid / +13% physical Changes damage: +15% physical Disease immunity: +15% Cut immunity: +10% Disarm immunity: +23% Pinning immunity: +5% Life regen: +1.30 Stamina when hit: +2.40 Blunt and deadly. |
Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
pair of voratun boots 'Cyryyath' (0 def, 27 armour) pair of voratun boots 'Cyryyath' (0 def, 27 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +27 Fatigue: +4% Changes stats: +4 Cun / +2 Dex Changes resistances: +15% acid / +9% temporal / +3% light / +25% fire / +24% cold / +6% mind / +12% lightning Physical save: +13 (+3 eff.) Spell save: +30 (+10 eff.) Mental save: +15 (+3 eff.) Silence immunity: +31% Confusion immunity: +32% Stun/Freeze immunity: +50% Knockback immunity: +10% Teleport immunity: +5% Infravision radius: +3 It can be used to activate talent Disengage, placing all other charms into a 12 cooldown : Effective talent level: 2.6 Power cost: 12 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Berekhad the Cloudprophet (0 def, 7 armour) Berekhad the Cloudprophet (0 def, 7 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +28 Physical crit. chance: +19.0% Armour: +7 Damage (Melee): 20 darkness Damage when hit (Melee): 8 arcane Changes stats: +16 Dex / +16 Cun / +6 Con Changes resistances: +12% darkness Changes resistances penetration: +10% blight Changes damage: +9% darkness Critical mult.: +15.00% Physical save: +30 (+6 eff.) Spell save: +9 (+3 eff.) Mental save: +25 (+5 eff.) Disarm immunity: +50% Maximum life: +80.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +20% Mental crit. chance: +20% It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Toxinbane' (0 def, 9 armour) drakeskin leather gloves 'Toxinbane' (0 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Armour: +9 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 20 light Damage when hit (Melee): 12 light Changes stats: +5 Str / +5 Dex / +5 Cun / +6 Con Changes resistances: +11% light / +3% nature Changes damage: +11% light Talent cooldown: Double Strike (-1 turn) Physical save: +57 (+12 eff.) Spell save: +9 (+3 eff.) Mental save: +45 (+9 eff.) Disarm immunity: +149% Maximum life: +78.00 Light radius: +1 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Flashbreaker (12 def, 5 armour) Flashbreaker (12 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +5 Defense: +12 (+3 eff.) Fatigue: +5% Effects on melee hit: * 33% chance to blind Effects when hit in melee: * 19% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 physical Changes stats: +14 Str / +2 Mag / +13 Wil / +8 Cun / +2 Con Changes resistances: +25% lightning / +15% temporal / +15% blight / +12% fire / +15% cold / +14% acid Changes resistances penetration: +5% light Mental save: +13 (+2 eff.) Light radius: +3 Infravision radius: +2 Skullcracker multiplicator: +6 It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.9 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 4843.0 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polerin (0 def, 9 armour) Polerin (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +23 (+4 eff.) Armour: +9 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +16 Str / +13 Wil / +12 Lck Changes resistances: +3% lightning / +24% physical / +19% cold / +9% mind / +9% temporal Allows you to breathe in: water Physical save: +28 (+6 eff.) Mental save: +6 (+1 eff.) Confusion immunity: +5% Stun/Freeze immunity: +5% Stamina when hit: +2.60 Equilibrium when hit: +2.80 Only die when reaching: -40.00 life Spell crit. chance: +7% Mental crit. chance: +7% Skullcracker multiplicator: +3 It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.9 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 4843.0 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Blindtouch' (12 def, 5 armour) drakeskin leather cap 'Blindtouch' (12 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +5 Defense: +12 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 light Changes stats: +1 Mag / +1 Wil / +9 Cun / +10 Con Changes resistances: +15% nature / +6% mind Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Spell save: +10 (+4 eff.) Maximum life: +104.00 Light radius: +2 Infravision radius: +1 Healing mod.: +30% A cap made of leather. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 28, based on Cunning and Magic) for 10 turns, costing 38 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 75 power out of 100/100. The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 38 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
627 alchemist agate 627 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Samarin (dig speed 4 turns) Samarin (dig speed 4 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Changes stats: +1 Str Changes resistances: +17% nature / +6% physical / +9% light / +13% darkness Changes resistances penetration: +10% acid Changes damage: +6% nature / +6% temporal Damage affinity(heal): +15% darkness Spell save: +12 (+4 eff.) Confusion immunity: +15% Maximum life: +47.00 Maximum stamina: +36.00 Lowers spell cool-downs by: 10% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 75 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Gydathra the Strikewolf Gydathra the StrikewolfPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +11 Cun Changes resistances: +25% temporal / +15% darkness / +10% cold / +3% mind / +30% light Changes resistances penetration: +5% lightning / +5% temporal / +10% mind Changes damage: +15% light / +24% darkness Damage affinity(heal): +5% light / +10% darkness Light radius: +2 Infravision radius: +18 Defense after a teleport: +36 Resist all after a teleport: +34% New effects duration reduction after a teleport: +46% It can be used to activate talent Moonlight Ray, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 106.08 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (131 power, based on Willpower), costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun / +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning), costing 38 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 75 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 152 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zubildara the voratun torque of clear mind [power 5] (8 cooldown) Zubildara the voratun torque of clear mind [power 5] (8 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 20 arcane Changes stats: +2 Str / +3 Mag / +1 Cun Maximum wards: +3 physical / +5 mind / +5 darkness Talents granted: +10 Telekinetic Blast +1 Ward Reduces incoming crit damage: 10.00% Maximum mana: +40.00 Spellpower: +6 (+2 eff.) It can be used to absorb and nullify at most 5 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 12 psi. 100% chance to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
Zubomira the dragonbone totem of cure ailments [power 4] (8 cooldown) Zubomira the dragonbone totem of cure ailments [power 4] (8 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +2 Wil Maximum wards: +5 acid / +4 nature / +5 light Changes resistances penetration: +20% arcane Talents cooldown: Invoke Tentacle (+5 turn) Rushing Claws (-1 turn) Talents granted: +1 Invoke Tentacle +4 Rushing Claws +1 Ward Mental save: +29 (+6 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.08 Maximum mana: +80.00 Spellpower: +2 (+0 eff.) Mindpower: +4 (+1 eff.) It can be used to remove up to 4 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 15 equilibrium. Natural totems are made by powerful wilders to store nature power. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mariam the Cornac Marauder level 50
4th Dusk 122nd year of Ascendancy at 18:41 see stats
By Mariam the Cornac Marauder level 50
5th Dusk 122nd year of Ascendancy at 23:48 see stats
By Mariam the Cornac Marauder level 50
47th Dusk 122nd year of Ascendancy at 05:45 see stats
By Mariam the Cornac Marauder level 50
79th Dusk 122nd year of Ascendancy at 09:04 see stats
By Mariam the Cornac Marauder level 50
69th Dusk 122nd year of Ascendancy at 23:03 see stats
By Mariam the Cornac Marauder level 50
7th Dusk 122nd year of Ascendancy at 17:38 see stats
By Mariam the Cornac Marauder level 50
79th Dusk 122nd year of Ascendancy at 09:07 see stats
By Mariam the Cornac Marauder level 50
32nd Dusk 122nd year of Ascendancy at 01:14 see stats
By Mariam the Cornac Marauder level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Mariam the Cornac Marauder level 20
75th Pyre 122nd year of Ascendancy at 10:29 see stats
By Mariam the Cornac Marauder level 30
75th Pyre 122nd year of Ascendancy at 10:29 see stats
By Mariam the Cornac Marauder level 40
76th Pyre 122nd year of Ascendancy at 10:14 see stats
By Mariam the Cornac Marauder level 50
1st Mirth 122nd year of Ascendancy at 13:15 see stats
By Mariam the Cornac Marauder level 50
32nd Dusk 122nd year of Ascendancy at 08:42 see stats
By Mariam the Cornac Marauder level 50
45th Dusk 122nd year of Ascendancy at 07:06 see stats
By Mariam the Cornac Marauder level 50
16th Dusk 122nd year of Ascendancy at 09:40 see stats
By Mariam the Cornac Marauder level 50
4th Mirth 122nd year of Ascendancy at 21:58 see stats
By Mariam the Cornac Marauder level 50
3rd Mirth 122nd year of Ascendancy at 07:22 see stats
By Mariam the Cornac Marauder level 50
1st Mirth 122nd year of Ascendancy at 15:02 see stats
By Mariam the Cornac Marauder level 50
1st Mirth 122nd year of Ascendancy at 16:43 see stats
By Mariam the Cornac Marauder level 50
4th Dusk 122nd year of Ascendancy at 12:58 see stats
By Mariam the Cornac Marauder level 50
1st Mirth 122nd year of Ascendancy at 13:28 see stats
By Mariam the Cornac Marauder level 50
1st Mirth 122nd year of Ascendancy at 13:28 see stats
Log
Rested for 285 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
You gain 1.56 gold from the transmogrification of prismatic drakeskin leather armour of lightning resistance (5 def, 8 armour).
You gain 1.54 gold from the transmogrification of cleansing drakeskin leather armour of stability (5 def, 8 armour).
You gain 17.69 gold from the transmogrification of Swamppall the drakeskin leather armour (5 def, 28 armour).
You gain 22.83 gold from the transmogrification of Nichik the Cobratrail (3 def, 0 armour).
You gain 3.02 gold from the transmogrification of voratun waraxe of the mystic (39-54.6 power, 6 apr).
You gain 15.90 gold from the transmogrification of Miremoon (10-12 power, 2 apr, fire element).
You gain 0.89 gold from the transmogrification of thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage).
You gain 21.97 gold from the transmogrification of Sootwinter (15.5-17.05 power, 40 apr, mind damage).
You gain 4.18 gold from the transmogrification of chilling voratun greatmaul of daylight (67.5-101.25 power, 4 apr).
You gain 2.21 gold from the transmogrification of stralite dagger of torment (28-36.4 power, 9 apr).
You gain 1.73 gold from the transmogrification of insidious iron dagger of dampening (10.5-13.65 power, 5 apr).
You gain 1.69 gold from the transmogrification of acidic voratun dagger of massacre (45.5-59.15 power, 9 apr).
You gain 23.48 gold from the transmogrification of voratun amulet 'Olorion'.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 11st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Ran for 3 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
Saving game...
Saving done.
Mariam deactivates Exploit Weakness.
Mariam deactivates Precise Strikes.