Oren the level 1 Dwarf Werebeast by SOFTfeel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Harbinger 1.5.5
Crusader Class 1.5.5
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassWerebeast
Level / Exp1 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 13)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower18 (base 15)
Cunning13 (base 13)

Resources

Life126/126
Hate43/100
Equilibrium6
Healing Factor0.75143977852195
Regeneration0.18785994463049

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2.7878193965665
See Stealth2
See Invisible5

Offense: Mainhand

Damage5
Accuracy12
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy12
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save10
Spell Save9
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-curse / Ritch aspect1.30
0/5
0/5
0/5
0/5
Wild-curse / Wolf aspect1.30
0/5
0/5
0/5
0/5
Wild-curse / Treant aspect1.30
2/5
0/5
0/5
0/5
Wild-curse / Silent hunter1.30
0/5
0/5
0/5
0/5
Wild-curse / Psiclaws1.30
0/5
0/5
0/5
0/5
Wild-curse / Eagle aspect1.30
0/5
0/5
0/5
0/5
Wild-curse / Shark aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
0/5
0/5
0/5
0/5
Cursed / Cursed form1.30
1/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Lumberjack hits Oren for 6 physical damage.
A lumberjack falls to the ground, dead.
Oren misses Lumberjack.
Oren hits Lumberjack for 6 mind damage.
Oren killed Lumberjack!

Oren receives 7 healing from Unnatural Body.
Resting starts...

Talent Woodcutters Bane is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Ran for 6 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 9 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You don't see how to get there...