Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 36 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Yvyrann the telugoroth at level 35 on the 10th Wealth 122nd year of Ascendancy at 04:26 4 / 4Killed by Yvyrann the telugoroth at level 35 on the 10th Wealth 122nd year of Ascendancy at 05:21 Killed by skeleton warrior at level 35 on the 11st Wealth 122nd year of Ascendancy at 00:25 Killed by Wolfblood at level 36 on the 11st Wealth 122nd year of Ascendancy at 00:30 |
Primary Stats
| Strength | 70 (base 60) |
| Dexterity | 21 (base 11) |
| Constitution | 72 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 40 (base 17) |
Resources
| Life | 1235/1265 |
| Stamina | 259/259 |
| Equilibrium | 0 |
| Healing Factor | 1.13 |
| Regeneration | 7.9761113734063 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 11 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 27 |
| Crit Chance | 31% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.6 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 41.2 (100%) |
| Defense | 14.85 |
| Ranged Defense | 14.85 |
| Fatigue | 16 |
| Physical Save | 61.323115384615 |
| Spell Save | 66.785615384615 |
| Mental Save | 63.423115384615 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Confusion Resistance | 12% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Gloryyara (0 def, 1 armour) Gloryyara (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +6% physical Changes damage: +3% mind / +3% temporal Maximum encumbrance: +22 Physical save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 Mindpower: +4 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
| Light source | alchemist's lamp 'Duvodradig' alchemist's lamp 'Duvodradig'Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +8 (+7 eff.) Changes stats: +4 Wil Changes resistances: +3% blight Changes resistances penetration: +20% blight Changes damage: +10% mind Physical save: +12 (+3 eff.) Spell save: +25 (+6 eff.) Mental save: +23 (+6 eff.) Mana when firing critical spell: +1.00 Vim when firing critical spell: +1.00 Light radius: +3 See stealth: +11 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Chargenail the iron helm (0 def, 3 armour) Chargenail the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Effects on melee hit: * 30% chance to disease Changes stats: +3 Cun / +3 Dex Changes resistances: +10% lightning / +7% temporal / +6% nature / +9% blight Changes resistances penetration: +10% lightning Changes damage: +3% lightning Spell save: +4 (+1 eff.) Maximum life: +48.00 Healing mod.: +13% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | iron pickaxe 'Flashriver' (dig speed 9 turns) iron pickaxe 'Flashriver' (dig speed 9 turns)Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning / 12 arcane Changes stats: +1 Str Changes resistances: +11% nature / +3% lightning Changes resistances penetration: +5% lightning Changes damage: +9% lightning / +6% nature / +13% fire / +12% mind / +12% arcane Mental save: +13 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Brightrebel BrightrebelCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 20 fire Changes stats: +5 Dex / +5 Cun / +2 Con Changes resistances: +6% fire Changes resistances penetration: +10% fire Spell save: +11 (+3 eff.) Maximum stamina: +14.00 Light radius: +1 Rings can have magical properties. Press to compare |
| On fingers | Branidin the copper ring Branidin the copper ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +9 Cun / +3 Mag Changes damage: +9% mind Critical mult.: +5.00% Mental save: +18 (+4 eff.) Disarm immunity: +22% Pinning immunity: +25% Knockback immunity: +26% Hate when firing a critical mind attack: +2.00 Maximum life: +22.00 Maximum hate: +6.00 Spellpower: +6 (+3 eff.) Mindpower: +4 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
| Around waist | Hanydunasus the rough leather belt Hanydunasus the rough leather beltPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 acid / 4 temporal Changes stats: +4 Wil / +4 Mag Changes resistances: +6% acid / +3% temporal Changes damage: +12% acid / +6% temporal Physical save: +13 (+3 eff.) Spell crit. chance: +4% Mindpower: +7 (+2 eff.) A belt that goes around your waist. Press to compare |
| In main hand | Poxream the dwarven-steel battleaxe (32.5-48.75 power, 2 apr) Poxream the dwarven-steel battleaxe (32.5-48.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 7% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +19 blight Burst (radius 1) on hit: +12 nature When wielded/worn: Armour penetration: +14 Damage when hit (Melee): 8 light Changes resistances: +3% nature / +9% light Changes resistances penetration: +7% physical Changes damage: +12% physical / +6% nature / +3% light Massive two-handed battleaxes. Press to compare |
| On hands | hardened leather gloves 'Zubutira' (0 def, 2 armour) hardened leather gloves 'Zubutira' (0 def, 2 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 8 lightning / 17 mind / 19 darkness / 7 acid Changes resistances: +5% lightning / +1% physical / +6% light / +5% arcane / +8% acid Changes damage: +7% lightning / +6% acid Reduces incoming crit damage: 15.00% Mental save: +13 (+3 eff.) Disarm immunity: +5% Only die when reaching: -40.00 life Mindpower: +3 (+1 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Cloudbreacher the iron plate armour (3 def, 7 armour) Cloudbreacher the iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Effects on melee hit: * 15% chance to daze * 30% chance to gain 10% of a turn Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 10 acid / 9 fire / 4 lightning Changes resistances: +28% acid / +6% physical / +12% fire / +21% lightning / +3% temporal Changes damage: +3% lightning / +3% temporal Physical save: +11 (+3 eff.) A suit of armour made of metal plates. Press to compare |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 80.47 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. Press to compare |
| Around neck | Xeryssra XeryssraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Fatigue: -5% Changes stats: +3 Str / +4 Dex / +2 Mag / +2 Wil / +4 Cun / +4 Con Changes resistances: +1% physical Changes damage: +14% physical / +5% temporal / +5% light / +5% darkness Reduces incoming crit damage: 15.00% Mental save: +7 (+2 eff.) Confusion immunity: +12% Life regen: +0.40 Stamina each turn: +0.70 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Mindpower: +7 (+2 eff.) Movement speed: +10% Amulets can have magical properties. Press to compare |
Inventory
copper amulet 'Gunydor' copper amulet 'Gunydor'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Fatigue: -4% Changes resistances: +6% blight Maximum encumbrance: +30 Physical save: +11 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +11 (+3 eff.) Teleport immunity: +50% Maximum life: +20.00 It can be used to teleport you randomly (rad 34), putting all charms on cooldown for 15 turns. Amulets can have magical properties. Press to compare |
Skytooth the dwarven-steel battleaxe (30.5-45.75 power, 2 apr) Skytooth the dwarven-steel battleaxe (30.5-45.75 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 111% On weapon crit: * cripple the target Damage (Melee): +12 nature / +16 temporal When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +12.0% Changes stats: +5 Dex / +3 Wil Critical mult.: +10.00% Mental save: +16 (+4 eff.) Massive two-handed battleaxes. Press to compare |
Emelaldavea the Dimwreck Emelaldavea the DimwreckInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +3% darkness Changes resistances penetration: +15% darkness / +10% arcane Changes damage: +9% arcane Trap disarming bonus: +7 Stealth bonus: +6 Maximum life: +31.00 Infravision radius: +4 A belt that goes around your waist. Press to compare |
Fogsmash the cashmere cloak (8 def, 0 armour) Fogsmash the cashmere cloak (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +6 Physical crit. chance: +1.0% Defense: +8 (+7 eff.) Damage when hit (Melee): 16 darkness Changes stats: +7 Cun / +6 Dex Changes resistances: +16% fire / +12% light / +16% darkness Changes resistances penetration: +11% darkness Changes damage: +11% darkness Reduces incoming crit damage: 10.00% Stealth bonus: +22 Only die when reaching: -80.00 life Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Durenaribers the iron helm (0 def, 3 armour) Durenaribers the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Str / +7 Dex / +2 Wil / +2 Con Changes resistances: +6% cold / +6% fire Grants telepathy: Dragon See invisible: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
545 alchemist agate 545 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (78 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Wolfblood the Dwarf Berserker level 15
22nd Profit 122nd year of Ascendancy at 22:31 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Wolfblood the Dwarf Berserker level 16
33rd Profit 122nd year of Ascendancy at 11:09 see stats
Level 10 (Uniques)
Got a character to level 10.By Wolfblood the Dwarf Berserker level 10
10th Profit 122nd year of Ascendancy at 23:12 see stats
Level 20 (Uniques)
Got a character to level 20.By Wolfblood the Dwarf Berserker level 20
44th Profit 122nd year of Ascendancy at 03:47 see stats
Level 30 (Uniques)
Got a character to level 30.By Wolfblood the Dwarf Berserker level 30
8th Wealth 122nd year of Ascendancy at 18:44 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Wolfblood the Dwarf Berserker level 33
9th Wealth 122nd year of Ascendancy at 18:09 see stats
Squadmate (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By Wolfblood the Dwarf Berserker level 6
20th Voratun 122nd year of Ascendancy at 02:00 see stats
That was close (Uniques)
Killed your target while having only 1 life left.By Wolfblood the Dwarf Berserker level 35
10th Wealth 122nd year of Ascendancy at 04:15 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Wolfblood the Dwarf Berserker level 20
2nd Wealth 122nd year of Ascendancy at 01:35 see stats
Log
Skeleton warrior receives 26 healing from Ghoulking's purging blight area effect.
Skeleton master archer receives 26 healing from Ghoulking's purging blight area effect.
Skeleton mage receives 29 healing from Ghoulking's purging blight area effect.
Skeleton master archer receives 26 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Wolfblood for 14 blight damage.
Yvyrann the telugoroth casts Surge of Undeath.
Skeleton warrior is engulfed in dark energies.
Skeleton master archer is engulfed in dark energies.
Skeleton master archer is engulfed in dark energies.
Skeleton mage is engulfed in dark energies.
Skeleton warrior is engulfed in dark energies.
Skeleton master archer shoots!
Skeleton warrior hits Wolfblood for 69 physical damage.
Wolfblood hits Skeleton warrior for 6 lightning, 1 temporal, 4 light, 21 fire, 11 acid, 8 arcane (51 total damage).
Wolfblood the level 35 dwarf berserker was splattered to death by a skeleton warrior on level 1 of Temporal Rift.
You have 4 life(s) left.
Wolfblood's is no longer weakened.
Wolfblood no longer revels in blood quite so much.
Wolfblood is no longer poisoned.
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton warrior killed Wolfblood!
Ran for 2 turns (stop reason: interesting character).
Saving done.
Talent Stunning Blow is ready to use.
Talent Rune: Shielding is ready to use.
Welcome to level 36 [Wolfblood].
Wolfblood has 9 stat point(s), 4 class talent point(s), 2 generic talent point(s), 2 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Saving game...
