asder the level 2 Vampire Doombringer by Gazzeh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceVampire
ClassDoombringer
Level / Exp2 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 18)
Dexterity15 (base 10)
Constitution17 (base 12)
Magic22 (base 15)
Willpower17 (base 10)
Cunning16 (base 11)

Resources

Life159/159
Stamina120/120
Vim104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy21
Crit Chance8%
APR8
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.65
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)6.73 (48.103448275862%)
Defense3.75
Ranged Defense3.75
Fatigue12
Physical Save14
Spell Save13.65
Mental Save16.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
2/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
0/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Vampire1.00
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Around waist
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Asder wears:
nightruned rough leather belt of the mystic.

Asder wears(replacing):
iron greatsword of phasing (18.5-29.6 power, 8 apr).

You gain 0.73 gold from the transmogrification of
clarifying linen wizard hat (1 def, 0 armour).
You gain 0.82 gold from the transmogrification of
thick linen cloak (1 def, 5 armour).
You gain 0.77 gold from the transmogrification of
rough leather armour of acid resistance (1 def, 2 armour).
You gain 0.76 gold from the transmogrification of
iron shield of cold resistance (+15%) (4 def, 2 armour, 20.5 block).
You gain 1.23 gold from the transmogrification of
quiver of elm arrows of erosion (14/14, 15-21 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 1.17 gold from the transmogrification of
slime-covered iron waraxe (12-16.8 power, 2 apr).
You gain 2.74 gold from the transmogrification of
surging elm magestaff of power (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 3.03 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (621% regen over 10 turns; 31 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 16%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 16%; cure mental, physical).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
There is a next level here (press '' or right click to use).