Zephyr the level 4 Ogre Dark Priest by appolyon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Dark Priest 1.4.4
CampaignMaj'Eyal
ModeMadness Exploration
SexFemale
RaceOgre
ClassDark Priest
Level / Exp4 / 19%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity27 (base 26)
Constitution15 (base 10)
Magic28 (base 26)
Willpower10 (base 10)
Cunning28 (base 26)

Resources

Life162/162
Mana300/300
Stamina116/116
Healing Factor1.1363636363636
Regeneration0.28409090909091

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision10
Stealth7.64

Offense: Mainhand

Damage24
Accuracy46
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense6
Ranged Defense6
Fatigue1
Physical Save15
Spell Save16
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance14%
Instadeath Resistance100%
Blind Resistance14%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Spell / Arcane Weapon1.30
5/5
1/5
0/5
0/5
Spell / Dark Adept1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Unhealing1.30
5/5
1/5
0/5
0/5
Cunning / Wicked Mind1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
5/5
0/5
0/5
0/5
Spell / Aegis1.30
5/5
1/5
0/5
0/5
Cunning / Zeal1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active

Equipment

On feet
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Log

Glutira the yellow ooze hits Zephyr for 6 physical, 6 physical (13 total damage).
Zephyr hits Glutira the yellow ooze for 2 physical, 23 darkness, 2 physical (27 total damage).
Zephyr killed Glutira the yellow ooze!

Zephyr picks up (h.):
rough leather cap 'Mardigobar' (0 def, 1 armour).
Talent Unhealing Strike is ready to use.
Talent Stealth is ready to use.

Zephyr activates Unworthy.

Talent Arcane Repulsion is ready to use.

Resting starts...

Talent Life Manipulation is ready to use.
Talent Blink Strike is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


Zephyr picks up (h.):
scholar's pair of iron boots (0 def, 3 armour).
Zephyr picks up (a.):
copper amulet.
Zephyr picks up (e.):
manaburning mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
Zephyr picks up (l.):
spinel.
Zephyr picks up (j.):
pair of rough leather boots (0 def, 1 armour).
Zephyr picks up (e.):
iron greatmaul (16-24 power, 1 apr).
There is a ladder to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Zephyr deactivates Stealth.

Zephyr deactivates Sinister Power.

Zephyr deactivates Shielding.

Zephyr deactivates Unworthy.

Zephyr deactivates Shadow Combat.