Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Possessor Bonus Class 1.5.4Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Higher |
Class | Adventurer |
Level / Exp | 53 / 52% |
Size | huge |
Lifes / Deaths | Killed by Silerithra the forest troll at level 3 on the 74th Pyre 122nd year of Ascendancy at 15:55 3 / 5Killed by ritch flamespitter at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:07 Killed by ritch flamespitter at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:20 Killed by overpowered greater multi-hued wyrm at level 53 on the 57th Dusk 122nd year of Ascendancy at 07:25 Killed by This is MADNESS at level 53 on the 57th Dusk 122nd year of Ascendancy at 07:51 |
Primary Stats
Strength | 183 (base 61) |
Dexterity | 97 (base 61) |
Constitution | 124 (base 61) |
Magic | 111 (base 61) |
Willpower | 102 (base 61) |
Cunning | 124 (base 61) |
Resources
Mana | 1328/1393 |
Life | 21407/21407 |
Hate | 100/100 |
Psi | 962/962 |
Vim | 838/838 |
Steam | 100/100 |
Positive | 736/736 |
Stamina | 1018/1018 |
Equilibrium | 10 |
Healing Factor | 2.5 |
Regeneration | 194.7 |
Speed
Mental | +113.15% |
Attack | +102.15% |
Movement | +226.13924868369% |
Spell | +103.15% |
Global | +181.66% |
Vision
Sight | 15 |
Lite | 14 |
Infravision | 22 |
See Stealth | 91.076082906208 |
See Invisible | 97.076082906208 |
ESP Range | 15 |
ESP Kinds | humanoid/orc, unknown/unknown, dragon |
Offense: Mainhand
Damage | 654 |
Accuracy | 89 |
Crit Chance | 234% |
APR | 125 |
Speed | 0.41 |
Offense: Offhand
Damage | 407 |
Accuracy | 89 |
Crit Chance | 234% |
APR | 125 |
Speed | 0.41 |
Offense: Spell
Spellpower | 166 |
Crit Chance | 100% |
Speed | 0.49224710804824 |
Offense: Mind
Mindpower | 168 |
Crit Chance | 100% |
Speed | 0.49468216670789 |
Offense: Damage Bonus
Acid | +20% |
Arcane | +25% |
Cold | +20% |
All | +10% |
Mind | +53% |
Darkness | +19% |
Light | +45% |
Temporal | +38% |
Physical | +97% |
Lightning | +32% |
Fire | +45% |
Nature | +20% |
Offense: Damage Penetration
Acid | +49% |
Blight | +25% |
Arcane | +17% |
Cold | +40% |
All | +10% |
Darkness | +21% |
Physical | +59% |
Mind | +20% |
Fire | +72% |
Lightning | +42% |
Defense: Base
Armour (hardiness) | 272.32307323196 (93.924050632911%) |
Defense | 98 |
Ranged Defense | 100 |
Fatigue | 0 |
Physical Save | 79 |
Spell Save | 73 |
Mental Save | 73 |
Defense: Resistances
Acid | + 49%( 75%) |
Blight | + 40%( 75%) |
Arcane | + 48%( 75%) |
Cold | + 75%( 75%) |
All | + 19%( 75%) |
Mind | + 31%( 75%) |
Lightning | + 62%( 75%) |
Light | + 55%( 75%) |
Temporal | + 33%( 75%) |
Physical | + 36%( 75%) |
Darkness | + 32%( 75%) |
Fire | + 75%( 75%) |
Nature | + 60%( 75%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 95% |
Fear Resistance | 23% |
Poison Resistance | 70% |
Blind Resistance | 88% |
Disarm Resistance | 30% |
Bleed Resistance | 93% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 75% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 204 with a minimum range of 15. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 31 for 10 turns. While Heroism is active, you will only die when reaching -1162 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.0 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.4 steam per turn. Can be activated for an instant burst of 92 steam. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 841 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Fearfire | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Slaughter | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Shadow magic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Armor forging | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Weapon forging | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Forgeknight combat expertise | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Brutality | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Forger's endurance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Tempest of Metal |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Melting Point |
talent | Stalk |
talent | Furnace |
talent | Inner Power |
talent | Saw Wheels |
talent | Shadow Feed |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Stalking The Eidolon. Bonus level 2: +32 attack, +27% melee damage, +1.00 hate/turn prey was hit. Stalking 788263/788263 +2 |
beneficial effect | Detects creatures of type unknown/unknown in radius 15. Overseer of Nations |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 2 of Trollmire) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 7 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 8 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 4 of Old Forest) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 2 of Norgos Lair) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 2 of Old Forest) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 266. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | Skywire the pair of voratun boots (0 def, 12 armour) Skywire the pair of voratun boots (0 def, 12 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour: +12 Fatigue: +4% Changes stats: +2 Dex / +2 Mag / +3 Wil Changes damage: +12% lightning Physical save: +21 (+2 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Maximum stamina: +5.00 Infravision radius: +2 Movement speed: +20% It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Berentir' alchemist's lamp 'Berentir'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +3 Con Changes resistances: +8% darkness Changes resistances penetration: +10% all Changes damage: +7% light Damage affinity(heal): +5% light Physical save: +6 (+0 eff.) Maximum life: +30.00 Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 182.05 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | reforged Splendourenvy the dwarven-steel helm (5 def, 23 armour) reforged Splendourenvy the dwarven-steel helm (5 def, 23 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +23 Defense: +5 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 8 light Changes stats: +10 Str / +6 Dex / +2 Con Changes resistances: +3% lightning / +12% light / +11% arcane / +11% nature / +4% all Talent mastery: +0.10 Technique / Weapon forging Talent granted: +3 Phase Door Physical save: +16 (+1 eff.) Mental save: +47 (+11 eff.) Blindness immunity: +23% Confusion immunity: +23% Fear immunity: +23% Stamina each turn: +1.50 Maximum stamina: +77.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | drakeskin leather gloves 'Layavea' (0 def, 3 armour) drakeskin leather gloves 'Layavea' (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Armour: +3 Changes stats: +7 Dex / +14 Mag / +13 Cun Changes resistances: +10% light / +8% darkness Changes damage: +8% arcane Reduces incoming crit damage: 10.00% Light radius: +3 Infravision radius: +4 When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +14 Crit. chance: +5.0% Attack speed: 167% When this weapon hits: Perfect Strike (15% chance level 5). Damage (Melee): +13 arcane Burst (radius 2) on crit: +36 darkness / +12 arcane / +44 light It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Polemina the voratun ring Polemina the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Physical power: +24 (+2 eff.) Defense: +15 (+3 eff.) Damage when hit (Melee): 4 blight Changes resistances: +6% blight Changes resistances penetration: +15% blight Changes damage: +21% mind / +8% all Spellpower: +30 (+3 eff.) Mindpower: +26 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Cinderonslaught CinderonslaughtInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +12 Defense: +15 (+3 eff.) Changes stats: +4 Mag / +3 Wil / +1 Con Changes resistances: +9% fire Stun/Freeze immunity: +28% Life regen: +5.00 Maximum life: +64.00 Light radius: +2 Healing mod.: +15% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | voratun amulet 'Dayshaper' voratun amulet 'Dayshaper'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes stats: +3 Wil Changes resistances: +22% cold / +23% fire / +15% mind / +12% light Changes resistances cap: +5% all Physical save: +24 (+2 eff.) Mental save: +11 (+3 eff.) Confusion immunity: +22% Mindpower: +10 (+1 eff.) Amulets can have magical properties. |
In main hand | reforged voratun steamsaw 'Jetpython' (90-135 power, 38 apr) reforged voratun steamsaw 'Jetpython' (90-135 power, 38 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 90.0 - 135.0 Uses stats: 40% Wil, 50% Mag, 132% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +38 Crit. chance: +11.0% Attack speed: 115% Block value: +90 When this weapon hits: Poison Breath (10% chance level 2). On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Melee): +60 lightning / +60 physical / +60 temporal Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +1 Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Str / +2 Con Changes resistances penetration: +10% mind / +11% darkness Changes damage: +28% temporal / +9% darkness / +28% light Talents granted: +3 Block +3 Flameshock Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | reforged Xanytta the voratun steamsaw (72-108 power, 38 apr) reforged Xanytta the voratun steamsaw (72-108 power, 38 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 72.0 - 108.0 Uses stats: 40% Wil, 50% Mag, 127% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +38 Crit. chance: +11.0% Attack speed: 115% Block value: +105 When this weapon hits: Chain Lightning (10% chance level 2). Damage (Melee): +45 blight / +45 nature / +45 arcane Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 12 acid Changes stats: +4 Wil Changes resistances: +48% lightning Changes resistances penetration: +19% acid / +13% fire / +10% cold / +12% lightning Changes damage: +22% mind / +22% physical Talents granted: +3 Block +3 Ruin Infravision radius: +3 See invisible: +6 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Bethassra the cashmere cloak (9 def, 6 armour) Bethassra the cashmere cloak (9 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +4 Armour: +6 Defense: +9 (+2 eff.) Changes stats: +4 Cun / +3 Dex Changes resistances penetration: +7% arcane Changes damage: +7% arcane Grants telepathy: Dragon Humanoid/Orc Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Physical save: +10 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +12 (+3 eff.) Maximum mana: +36.00 Spellpower: +3 (+0 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | reforged Halidin the Corpseknight (15 def, 45 armour) reforged Halidin the Corpseknight (15 def, 45 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +45 Defense: +15 (+3 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 12 acid / 9 fire Damage when hit (Melee): 13 acid / 13 fire Changes stats: +7 Cun / +7 Wil Changes resistances: +27% acid / +17% temporal / +11% light / +26% cold / +17% nature / +28% fire Changes damage: +6% nature Talent cooldown: Powerful Strikes (-1 turn) Talents granted: +1 Blood Grasp +1 Power Catalyst: Magic Physical save: +49 (+4 eff.) Mental save: +19 (+5 eff.) Poison immunity: +70% Disease immunity: +70% Cut immunity: +93% Pinning immunity: +23% Stun/Freeze immunity: +23% Life regen: +14.50 Maximum life: +363.00 A suit of armour made of metal plates. |
Inventory
medical injector implant (efficiency 80% / cooldown 59%) medical injector implant (efficiency 80% / cooldown 59%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 59%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 81% / cooldown 74%) medical injector implant (efficiency 81% / cooldown 74%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 81% efficiency and cooldown mod of 74%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 194% / cooldown 53%) medical injector implant of the duelist (efficiency 194% / cooldown 53%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 53%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 164% / cooldown 54%) medical injector implant of the psychic (efficiency 164% / cooldown 54%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 164% efficiency and cooldown mod of 54%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 180% / cooldown 76%) medical injector implant of the sneak (efficiency 180% / cooldown 76%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 76%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 208% / cooldown 50%) medical injector implant of the warrior (efficiency 208% / cooldown 50%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 208% efficiency and cooldown mod of 50%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 282% / cooldown 92%) medical injector implant of the warrior (efficiency 282% / cooldown 92%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 282% efficiency and cooldown mod of 92%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 270% / cooldown 93%) medical injector implant of the warrior (efficiency 270% / cooldown 93%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 270% efficiency and cooldown mod of 93%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 21) steam generator implant of the wizard (steam 21)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.6 steam per turn. Can be activated for an instant burst of 103 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 278 over 5 turns)regeneration infusion (heal 278 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 737 over 5 turns) regeneration infusion of the sneak (heal 737 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 737 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. manasurge rune (1467% regen over 10 turns; 73 instant mana)manasurge rune (1467% regen over 10 turns; 73 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1467% for 10 turns and instantly restoring 73 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 13; power 37; dur 8)phase door rune (range 13; power 37; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the duelist (range 21; power 60; dur 8)phase door rune of the duelist (range 21; power 60; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 21. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 60%, your defense is increased by 60 and all your resistances by 60%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (293 acid damage; disarm 5 turns with power 22)acid wave rune (293 acid damage; disarm 5 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 292.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 22 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the warrior (386 cold damage; freeze 3 turns with power 88)biting gale rune of the warrior (386 cold damage; freeze 3 turns with power 88) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 385.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 88 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 8 turns)shielding rune (absorb 462 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the sneak (absorb 834 for 7 turns)shielding rune of the sneak (absorb 834 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 834 damage for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 63)teleportation rune (range 63) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 26; see animal)vision rune (radius 17; dur 26; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 27) for 26 turns. Your mind will become more receptive for 26 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the psychic (radius 17; dur 29; see animal)vision rune of the psychic (radius 17; dur 29; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 38) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any animal around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the warrior (936 lightning damage)lightning rune of the warrior (936 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 312.14 to 936.41 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the warrior (range 19)controlled phase door rune of the warrior (range 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (49% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 19. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. schematic: Acid Grooveschematic: Acid Groove Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Air Recyclerschematic: Air Recycler Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Antimagic Shellschematic: Antimagic Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Corrosive Shellschematic: Corrosive Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Flash Powderschematic: Flash Powder Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Focus Lensschematic: Focus Lens Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Frost Salveschematic: Frost Salve Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Mana Coilschematic: Mana Coil Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Silver Filigreeschematic: Silver Filigree Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. voratun ring 'Xeminor'voratun ring 'Xeminor' Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +8 Mag / +8 Wil / +7 Cun / +5 Con Changes resistances: +6% acid Reduces incoming crit damage: 23.00% Physical save: +56 (+4 eff.) Spell save: +32 (+3 eff.) Mental save: +16 (+4 eff.) Blindness immunity: +5% Disease immunity: +15% Maximum stamina: +34.00 Spellpower: +13 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. greater ash starstaff of wizardry (15-18 power, 3 apr, temporal element)greater ash starstaff of wizardry (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes damage: +15% darkness / +15% temporal / +15% light / +15% physical Talent granted: +1 Command Staff Maximum mana: +50.00 Spellpower: +17 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew starstaff of protection (20-24 power, 4 apr, light element)ethereal yew starstaff of protection (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +19 (+4 eff.) Damage (Melee): 9 % chance of confusion Changes resistances: +10% light Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +3% Damage Shield penetration: +28% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew magestaff of wizardry (20-24 power, 4 apr, arcane element)infernal yew magestaff of wizardry (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes stats: +4 Wil / +4 Mag Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +28.00% Maximum mana: +58.00 Spellpower: +24 (+3 eff.) Spell crit. chance: +3% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of illumination (25-30 power, 5 apr, arcane element)cruel elven-wood magestaff of illumination (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Defense: +10 (+2 eff.) Effects on melee hit: * 17% chance to blind Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 242.17 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood starstaff of projection (25-30 power, 5 apr, darkness element)cruel elven-wood starstaff of projection (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +16 (+2 eff.) Spell crit. chance: +8% It can be used to project a bolt elemental energy from the staff (to range 9) dealing 198.74 to 238.48 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood magestaff of power (25-30 power, 5 apr, fire element)earthen elven-wood magestaff of power (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +10 Armour Hardiness: +10% Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +10 (+1 eff.) Spellpower: +28 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff (25-30 power, 5 apr, fire element)elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff (25-30 power, 5 apr, temporal element)elven-wood starstaff (25-30 power, 5 apr, temporal element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of might (25-30 power, 5 apr, temporal element)elven-wood starstaff of might (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +12 (+1 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood starstaff of projection (35-42 power, 5 apr, physical element)potent elven-wood starstaff of projection (35-42 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +35% physical Talent granted: +1 Command Staff Spellpower: +22 (+2 eff.) Spell crit. chance: +8% It can be used to project a bolt elemental energy from the staff (to range 9) dealing 221.98 to 266.38 physical damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element)surging elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +11 (+2 eff.) Maximum wards: +3 lightning Changes damage: +25% lightning Talents granted: +1 Command Staff +5 Ward Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Galuromikor the dragonbone magestaff (30-36 power, 6 apr, arcane element)Galuromikor the dragonbone magestaff (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +6 Mag / +6 Wil Changes resistances: +14% temporal / +14% darkness / +15% mind Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +5.00% Physical save: +15 (+1 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+4 eff.) Mana each turn: +0.08 Maximum mana: +137.00 Spellpower: +25 (+3 eff.) Spell crit. chance: +13% Defense after a teleport: +37 Resist all after a teleport: +30% New effects duration reduction after a teleport: +50% Reduces paradox anomalies(equivalent to willpower): +25 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff 'Darktouch' (30-36 power, 6 apr, physical element)dragonbone starstaff 'Darktouch' (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +24 Armour Hardiness: +12% Defense: +12 (+3 eff.) Damage when hit (Melee): 8 darkness Changes resistances: +9% acid / +6% fire / +6% temporal / +15% physical Maximum wards: +3 physical Changes damage: +30% physical Talents granted: +1 Command Staff +5 Ward Reduces incoming crit damage: 23.00% Physical save: +21 (+2 eff.) Spell save: +20 (+2 eff.) Mental save: +12 (+3 eff.) Blindness immunity: +20% Confusion immunity: +20% Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of blasting (30-36 power, 6 apr, cold element)lifebinding dragonbone magestaff of blasting (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +33 (+4 eff.) Spell crit. chance: +15% Healing mod.: +30% It can be used to unleash an elemental blastwave, dealing 210.83 to 253.00 cold damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. caustic steel battleaxe of shearing (23.5-35.25 power, 2 apr)caustic steel battleaxe of shearing (23.5-35.25 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24% chance to corrode armour by 30% When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% acid / +13% physical Changes damage: +13% physical Life regen: +2.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel battleaxe of ruin (31.5-47.25 power, 2 apr)elemental dwarven-steel battleaxe of ruin (31.5-47.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Changes resistances penetration: +19% acid / +17% fire / +19% cold / +19% lightning Critical mult.: +23.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel battleaxe of the mystic (31-46.5 power, 2 apr)flaming dwarven-steel battleaxe of the mystic (31-46.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +20 fire When wielded/worn: Changes stats: +7 Wil / +7 Mag Spellpower: +16 (+2 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel battleaxe of massacre (46-69 power, 2 apr)insidious dwarven-steel battleaxe of massacre (46-69 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 46.0 - 69.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +48 insidious poison Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel battleaxe of torment (28.5-42.75 power, 2 apr)quick dwarven-steel battleaxe of torment (28.5-42.75 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 28.5 - 42.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +16 (+3 eff.) Changes stats: +6 Dex Changes resistances penetration: +16% mind / +16% darkness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel battleaxe of evisceration (31.5-47.25 power, 2 apr)thunderous dwarven-steel battleaxe of evisceration (31.5-47.25 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 21% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing When wielded/worn: Physical crit. chance: +16.0% Physical power: +14 (+1 eff.) Changes stats: +5 Str / +3 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. manaburning stralite battleaxe of erosion (41-61.5 power, 3 apr)manaburning stralite battleaxe of erosion (41-61.5 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 30 arcane resource burn Damage (Melee): +24 temporal / +24 nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (42.5-63.75 power, 3 apr)stralite battleaxe (42.5-63.75 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul (42-63 power, 2 apr)dwarven-steel greatmaul (42-63 power, 2 apr) Requires: - Strength 24 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatmaul of dampening (41.5-62.25 power, 2 apr)hateful dwarven-steel greatmaul of dampening (41.5-62.25 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +17% Living When wielded/worn: Changes resistances: +19% acid / +19% fire / +19% cold / +19% lightning Spell save: +12 (+1 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. truestriking stralite greatmaul of projection (54-81 power, 3 apr)truestriking stralite greatmaul of projection (54-81 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +19 Changes resistances penetration: +19% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of amnesia (38-60.8 power, 2 apr)dwarven-steel greatsword of amnesia (38-60.8 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of ruin (36.5-58.4 power, 2 apr)dwarven-steel greatsword of ruin (36.5-58.4 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +14.0% Critical mult.: +23.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. chilling stralite greatsword of massacre (70.5-112.8 power, 3 apr)chilling stralite greatsword of massacre (70.5-112.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 70.5 - 112.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +33 cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of massacre (69.5-111.2 power, 3 apr)elemental stralite greatsword of massacre (69.5-111.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 69.5 - 111.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +21% acid / +21% fire / +21% cold / +19% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of paradox (47-75.2 power, 3 apr)elemental stralite greatsword of paradox (47-75.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +24 temporal When wielded/worn: Damage when hit (Melee): 21 temporal Changes resistances: +24% temporal Changes resistances penetration: +20% acid / +21% fire / +21% cold / +21% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Chamerin the Fogfist (63-100.8 power, 4 apr)Chamerin the Fogfist (63-100.8 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Temporal Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +26 acid Burst (radius 2) on crit: +8 darkness / +4 temporal When wielded/worn: Accuracy: +36 (+7 eff.) Armour penetration: +14 Changes stats: +10 Str / +4 Cun / +1 Con Changes resistances penetration: +21% physical Changes damage: +15% darkness / +21% physical Stamina when hit: +4.00 Light radius: +2 Infravision radius: +4 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Cloudstreaker the voratun greatsword (61.5-98.4 power, 4 apr)Cloudstreaker the voratun greatsword (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +28 temporal / +21 nature Burst (radius 2) on crit: +42 ice / +24 fire When wielded/worn: Armour: +21 Effects on melee hit: * Slows global speed by 15% Changes resistances: +21% mind Changes resistances penetration: +10% lightning / +21% fire / +16% cold Changes damage: +12% mind Spell save: +29 (+3 eff.) Global speed: +8% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of evisceration (58.5-93.6 power, 4 apr)truestriking voratun greatsword of evisceration (58.5-93.6 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +21 (+2 eff.) Changes resistances penetration: +21% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of massacre (82.5-132 power, 4 apr)truestriking voratun greatsword of massacre (82.5-132 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +20 Changes resistances penetration: +20% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of rage (63-100.8 power, 4 apr)truestriking voratun greatsword of rage (63-100.8 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +21 Changes stats: +10 Str Changes resistances penetration: +21% physical Changes damage: +20% physical Stamina when hit: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Dimjeer' (61-97.6 power, 4 apr)voratun greatsword 'Dimjeer' (61-97.6 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 48% chance to cause random gloom Damage (Melee): +33 mind / +4 darkness Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +34 (+6 eff.) Armour penetration: +42 Changes stats: +9 Cun / +6 Wil Changes resistances: +6% blight / +6% temporal Changes resistances penetration: +10% darkness / +42% physical Changes damage: +21% lightning / +9% darkness / +3% nature Spell save: +47 (+4 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword of nature (36.5-51.1 power, 5 apr)caustic stralite longsword of nature (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 29% chance to corrode armour by 30% When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +13% acid / +13% nature Life regen: +2.10 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite longsword of crippling (33.5-46.9 power, 5 apr)truestriking stralite longsword of crippling (33.5-46.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +13 Physical crit. chance: +13.0% Changes resistances penetration: +11% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Isedhema the Flowerwar (57.5-80.5 power, 6 apr)Isedhema the Flowerwar (57.5-80.5 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 57.5 - 80.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing Burst (radius 1) on hit: +4 arcane When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +15.0% Physical power: +15 (+1 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% Damage when hit (Melee): 4 acid / 16 fire / 8 nature Changes stats: +7 Dex Changes resistances: +3% acid Changes resistances penetration: +5% acid / +10% nature Changes damage: +9% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun longsword of shearing (44-61.6 power, 6 apr)glacial voratun longsword of shearing (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +30 ice When wielded/worn: Armour penetration: +15 Armour: +15 Changes resistances penetration: +12% physical / +15% cold Changes damage: +11% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun longsword of corruption (43-60.2 power, 6 apr)truestriking voratun longsword of corruption (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 18% chance to inflict 15% damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +15 Changes resistances penetration: +15% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun longsword of shearing (41.5-58.1 power, 6 apr)truestriking voratun longsword of shearing (41.5-58.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +27 Changes resistances penetration: +23% physical Changes damage: +15% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of rage (42-58.8 power, 6 apr)voratun longsword of rage (42-58.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +7 Str Changes damage: +13% physical Stamina when hit: +2.50 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel mace of paradox (27.5-38.5 power, 4 apr)chilling dwarven-steel mace of paradox (27.5-38.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +20 cold / +14 temporal When wielded/worn: Damage when hit (Melee): 14 temporal Changes resistances: +14% temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel mace of erosion (27.5-38.5 power, 4 apr)insidious dwarven-steel mace of erosion (27.5-38.5 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +40 insidious poison / +12 temporal / +14 nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel mace of crippling (28-39.2 power, 4 apr)warbringer's dwarven-steel mace of crippling (28-39.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+1 eff.) Changes stats: +5 Con Changes resistances penetration: +11% physical Disarm immunity: +25% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of persecution (37-51.8 power, 5 apr)stralite mace of persecution (37-51.8 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage against: +25% Unnatural When wielded/worn: Changes stats: +5 Wil Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (20-28 power, 4 apr)dwarven-steel waraxe (20-28 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling stralite waraxe of rage (31-43.4 power, 5 apr)chilling stralite waraxe of rage (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +25 cold When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +6 Str Changes damage: +12% physical Stamina when hit: +2.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of evisceration (31-43.4 power, 5 apr)flaming stralite waraxe of evisceration (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing Burst (radius 1) on hit: +13 fire When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+1 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Hellsbutcher (38-53.2 power, 6 apr)Hellsbutcher (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +24 acid / +20 temporal / +20 nature / +16 fire When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Physical power: +4 (+0 eff.) Changes resistances penetration: +13% physical Changes damage: +15% fire / +9% physical Physical save: +3 (+0 eff.) Life regen: +0.20 Mental crit. chance: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced iron dagger of nature (10.5-13.65 power, 5 apr)balanced iron dagger of nature (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +6 (+2 eff.) Changes resistances: +4% all Changes resistances penetration: +6% nature Disarm immunity: +21% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of amnesia (13.5-17.55 power, 6 apr)steel dagger of amnesia (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of massacre (29.5-38.35 power, 7 apr)acidic dwarven-steel dagger of massacre (29.5-38.35 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 29.5 - 38.4 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of torment (19-24.7 power, 7 apr)acidic dwarven-steel dagger of torment (19-24.7 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +9 acid When wielded/worn: Changes resistances penetration: +7% mind / +9% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger of evisceration (19-24.7 power, 7 apr)truestriking dwarven-steel dagger of evisceration (19-24.7 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +8 (+1 eff.) Changes resistances penetration: +9% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger of massacre (23-29.9 power, 7 apr)truestriking dwarven-steel dagger of massacre (23-29.9 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 23.0 - 29.9 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Changes resistances penetration: +6% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger of vileness (16-20.8 power, 7 apr)truestriking dwarven-steel dagger of vileness (16-20.8 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 16% chance to disease Damage (Melee): +16 blight When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of rage (28-36.4 power, 9 apr)arcing stralite dagger of rage (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Str Changes damage: +11% physical Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of nature (30.5-39.65 power, 9 apr)elemental stralite dagger of nature (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +12% acid / +12% cold / +9% fire / +11% nature / +12% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of disruption (27.5-35.75 power, 9 apr)stralite dagger of disruption (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +20% Unnatural Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of shearing (30.5-39.65 power, 9 apr)stralite dagger of shearing (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of massacre (51.5-66.95 power, 9 apr)balanced voratun dagger of massacre (51.5-66.95 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 51.5 - 67.0 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +12 (+3 eff.) Disarm immunity: +40% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of rage (39.5-51.35 power, 9 apr)elemental voratun dagger of rage (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Str Changes resistances penetration: +14% acid / +14% fire / +13% cold / +13% lightning Changes damage: +12% physical Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun dagger of crippling (39-50.7 power, 9 apr)plaguebringer's voratun dagger of crippling (39-50.7 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease On weapon crit: * cripple the target Damage (Melee): +16 blight When wielded/worn: Physical crit. chance: +12.0% Disease immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of torment (38.5-50.05 power, 9 apr)quick voratun dagger of torment (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Dex Changes resistances penetration: +12% mind / +12% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. summoner's vined mindstar of storms (6-6.6 power, 18 apr, nature damage)summoner's vined mindstar of storms (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar summons a caller. This natural lightning should be returned to the wyrm. Base power: 6.0 - 6.6 Uses stats: 75% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +11% lightning Changes resistances penetration: +11% lightning Changes damage: +11% lightning Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage)creative thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Critical mult.: +17.00% Mental save: +7 (+2 eff.) Maximum psi: +34.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous thorny mindstar of sand (7-7.7 power, 24 apr, mind damage)epiphanous thorny mindstar of sand (7-7.7 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural sand should be returned to the wyrm. Base power: 7.0 - 7.7 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 physical Changes resistances: +14% physical Changes resistances penetration: +14% physical Changes damage: +17% mind / +13% physical Mindpower: +10 (+1 eff.) Mental crit. chance: +7% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 37 of target armor and 19% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting thorny mindstar of nightfall (8-8.8 power, 24 apr, mind damage)projecting thorny mindstar of nightfall (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 8.0 - 8.8 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +14% lightning / +17% fire / +14% darkness / +17% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.20 Cursed / Darkness Blindness immunity: +19% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar (9-9.9 power, 24 apr, nature damage)thorny mindstar (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar (7.5-8.25 power, 24 apr, mind damage)thorny mindstar (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage)creative pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 fire Changes stats: +7 Cun Changes resistances: +11% fire Changes resistances penetration: +13% fire Changes damage: +13% fire Critical mult.: +21.00% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage)harmonious pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Base power: 13.0 - 14.3 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 17 ice Changes resistances: +8% nature / +17% cold Changes resistances penetration: +8% nature / +17% cold Changes damage: +9% nature / +17% cold Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.80 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of sand (13-14.3 power, 32 apr, nature damage)hateful pulsing mindstar of sand (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural sand should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 physical Changes resistances: +14% physical Changes resistances penetration: +14% physical / +13% mind / +13% darkness Changes damage: +16% physical / +21% mind / +21% darkness Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 37 of target armor and 19% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar of sand (13.5-14.85 power, 32 apr, nature damage)hungering pulsing mindstar of sand (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 physical Changes resistances: +10% physical Changes resistances penetration: +17% physical Changes damage: +16% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to inflict 482.56 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of venom (13.5-14.85 power, 32 apr, nature damage)pulsing mindstar of venom (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 acid Changes resistances: +16% acid Changes resistances penetration: +17% acid Changes damage: +15% acid Life regen: +1.50 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Galin' (16-17.6 power, 40 apr, mind damage)living mindstar 'Galin' (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 16.0 - 17.6 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +4 physical When wielded/worn: Damage when hit (Melee): 7 mind / 10 darkness Changes stats: +4 Cun / +4 Wil Changes resistances: +9% physical / +20% darkness / +12% blight / +7% arcane / +6% mind Changes resistances penetration: +20% darkness / +10% physical Changes damage: +10% physical / +30% darkness / +10% mind Talent mastery: +0.20 Cursed / Darkness Spell save: +26 (+2 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +30% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Healing mod.: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's living mindstar of sand (17-18.7 power, 40 apr, mind damage)wyrm's living mindstar of sand (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. Base power: 17.0 - 18.7 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 lightning / 27 physical / 10 cold / 10 fire / 10 acid Changes resistances: +10% lightning / +30% physical / +9% cold / +10% acid / +10% fire Changes resistances penetration: +20% physical Changes damage: +17% physical Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 37 of target armor and 19% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel steamsaw of massacre (27-40.5 power, 14 apr)acidic dwarven-steel steamsaw of massacre (27-40.5 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 27.0 - 40.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +46 On weapon crit: * splashes the target with acid Damage (Melee): +14 acid Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. crackling dwarven-steel steamsaw of amnesia (24-36 power, 14 apr)crackling dwarven-steel steamsaw of amnesia (24-36 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.0 - 36.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +48 On weapon hit: * 25% chance to put talents on cooldown Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 15% chance to daze at end of turn Changes stats: +4 Dex Changes resistances: +14% lightning Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel steamsaw of corruption (19.5-29.25 power, 14 apr)flaming dwarven-steel steamsaw of corruption (19.5-29.25 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 19.5 - 29.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +50 On weapon hit: * 13% chance to inflict 15% damage reduction * 20% chance to curse the target Burst (radius 1) on hit: +14 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel steamsaw of radiance (21.5-32.25 power, 14 apr)plaguebringer's dwarven-steel steamsaw of radiance (21.5-32.25 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.5 - 32.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +47 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 11% chance to disease Damage (Melee): +14 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 28% chance to blind Changes stats: +5 Con / +4 Mag Changes resistances: +16% light Talent granted: +2 Block Disease immunity: +25% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. balanced stralite steamsaw of the leech (29-43.5 power, 19 apr)balanced stralite steamsaw of the leech (29-43.5 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 29.0 - 43.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +67 On weapon hit: * Slows global speed by 15% * leeches stamina from the target Attacks use: 1.0 Steam When wielded/worn: Accuracy: +13 (+2 eff.) Armour: +5 Defense: +21 (+4 eff.) Fatigue: +10% Damage when hit (Melee): 17 nature slow Talent granted: +2 Block Disarm immunity: +40% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite steamsaw of disruption (32-48 power, 19 apr)blazebringer's stralite steamsaw of disruption (32-48 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.0 - 48.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +73 On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +17 fire Damage against: +25% Unnatural Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes resistances penetration: +13% fire Talent granted: +2 Block Global speed: +5% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. scouring stralite steamsaw (32-48 power, 19 apr)scouring stralite steamsaw (32-48 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.0 - 48.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +66 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Effects when hit in melee: * 29% chance to reduce effective powers by 20% * 28 arcane resource burn Changes stats: +7 Con Changes resistances: +14% acid / +14% nature Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. warden's yew longbow of powerwarden's yew longbow of power Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Ammo reloads per turn: +6 Changes stats: +8 Mag Changes resistances penetration: +43% physical / +12% temporal Changes damage: +43% physical / +12% temporal Talent mastery: +0.30 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbowyew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbowyew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of powermighty elven-wood longbow of power Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +14 (+1 eff.) Changes stats: +8 Str Changes resistances penetration: +30% physical Changes damage: +24% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady elven-wood longbow of recursionsteady elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +8.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating dragonbone longbowpenetrating dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +38% physical Damage Shield penetration: +89% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's dwarven-steel steamgun of cunning (+6)mage-hunter's dwarven-steel steamgun of cunning (+6) Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 When this weapon hits: Mana Clash (20% chance level 1). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 17 manaburn arcane Changes stats: +6 Cun / +5 Wil Changes resistances penetration: +18% physical Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +8 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. penetrating dwarven-steel steamgun of recursionpenetrating dwarven-steel steamgun of recursion Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Travel speed: +600% Damage conversion: 31% temporal Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +14% physical Damage Shield penetration: +40% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. runic dwarven-steel steamgun of true shotrunic dwarven-steel steamgun of true shot Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +10.0% Changes stats: +5 Mag Changes damage: +11% arcane Spellpower: +11 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. throat-seeking stralite steamgun of true shotthroat-seeking stralite steamgun of true shot Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Travel speed: +600% Damage (Ranged): +21 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +13.0% Changes resistances penetration: +13% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. StormsweeperStormsweeper Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 111% Firing range: +10 On weapon hit: * 20% chance to corrode armour by 30% * Slows global speed by 60% * 20% chance to daze at end of turn Travel speed: +800% Damage (Ranged): +20 acid blind Burst (radius 2) on crit: +6 acid Attacks use: 2.0 Steam When wielded/worn: Accuracy: +15 (+3 eff.) Changes resistances: +6% blight / +18% cold / +6% light Changes resistances penetration: +15% acid / +5% lightning Talent cooldown: Strafe (-2 turns) Life regen: +2.10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. acidic quiver of elven-wood arrows (18/18, 46-64.4 power, 14 apr)acidic quiver of elven-wood arrows (18/18, 46-64.4 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.0 - 64.4 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 18 On weapon crit: * splashes the target with acid Damage (Ranged): +26 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of elven-wood arrows of accuracy (19/19, 44-61.6 power, 14 apr)barbed quiver of elven-wood arrows of accuracy (19/19, 44-61.6 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +30 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 On weapon crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing Damage (Ranged): +20 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elven-wood arrows of crippling (19/19, 45-63 power, 14 apr)plaguebringer's quiver of elven-wood arrows of crippling (19/19, 45-63 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +22.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 26% chance to disease On weapon crit: * cripple the target Damage (Ranged): +24 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Cuthodur the Jetspawn (22/22, 51-71.4 power, 18 apr)Cuthodur the Jetspawn (22/22, 51-71.4 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 51.0 - 71.4 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +26.0% Capacity: 22 On weapon hit: * 63% chance to cause random gloom * 40% chance to disease * 20% chance to inflict 15% damage reduction On weapon crit: * cripple the target * wounds the target for 7 turns: 44 bleeding, 96% reduced healing Damage (Ranged): +20 darkness / +12 light / +30 bleed / +50 fire Burst (radius 1) on hit: +4 darkness / +8 light Burst (radius 2) on crit: +12 blight / +23 fire / +4 light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Xerildamina the quiver of dragonbone arrows (21/21, 50-70 power, 18 apr)Xerildamina the quiver of dragonbone arrows (21/21, 50-70 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 50.0 - 70.0 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +26.0% Capacity: 21 On weapon hit: * 63% chance to cause random gloom * 63% chance to disease * Random elemental explosion On weapon crit: * cripple the target Damage (Ranged): +42 blight / +28 arcane Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +4 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of dragonbone arrows of daylight (51/51, 65.5-91.7 power, 35 apr)sentry's quiver of dragonbone arrows of daylight (51/51, 65.5-91.7 power, 35 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 65.5 - 91.7 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +35 Crit. chance: +3.0% Capacity: 51 Turns elapse between self-loadings: 0 Damage (Ranged): +30 light Damage against: +35% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of amnesia (22/23, 30.5-36.6 power, 3 apr)pouch of dwarven-steel shots of amnesia (22/23, 30.5-36.6 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.5 - 36.6 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 23 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of dwarven-steel shots of wind (45/45, 42-50.4 power, 11 apr)sentry's pouch of dwarven-steel shots of wind (45/45, 42-50.4 power, 11 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 42.0 - 50.4 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Crit. chance: +5.0% Capacity: 45 Turns elapse between self-loadings: 3 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots of amnesia (17/17, 43-51.6 power, 5 apr)elemental pouch of stralite shots of amnesia (17/17, 43-51.6 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 17 On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Flowernaught (23/23, 55-66 power, 6 apr)Flowernaught (23/23, 55-66 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +21.0% Capacity: 23 On weapon hit: * 40% chance to disease * Slows global speed by 20% * 20% chance to cause random gloom * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage (Ranged): +22 acid / +20 darkness / +36 blight / +20 mind Burst (radius 1) on hit: +4 blight / +4 mind / +4 nature / +8 acid Burst (radius 2) on crit: +4 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Blindbolt' (20/20, 70.5-84.6 power, 6 apr)pouch of voratun shots 'Blindbolt' (20/20, 70.5-84.6 power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 70.5 - 84.6 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +22.0% Capacity: 20 On weapon hit: * 40% chance to blind * 20% chance to torment the target On weapon crit: * cripple the target Damage (Ranged): +15 darkness / +48 mind / +12 light Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +20 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. iron shield of patience (4 def, 2 armour, 20.5 block)iron shield of patience (4 def, 2 armour, 20.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 temporal Changes resistances: +12% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (713) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive steel shield of patience (6 def, 2 armour, 42 block)corrosive steel shield of patience (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 13% chance to corrode armour by 30% Damage when hit (Melee): 14 temporal Changes stats: +3 Con Changes resistances: +14% acid / +14% temporal Talent granted: +2 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (713) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming steel shield of temporal resistance (+14%) (6 def, 2 armour, 36 block)flaming steel shield of temporal resistance (+14%) (6 def, 2 armour, 36 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 7 fire Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 14 fire Changes resistances: +14% temporal Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious steel shield of crushing (6 def, 10 armour, 91.5 block)impervious steel shield of crushing (6 def, 10 armour, 91.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +10 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes stats: +5 Con Talent granted: +2 Block Physical save: +9 (+1 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield (8 def, 2 armour, 79 block)dwarven-steel shield (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive stralite shield of patience (10 def, 2 armour, 132 block)corrosive stralite shield of patience (10 def, 2 armour, 132 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to corrode armour by 30% Damage when hit (Melee): 17 temporal Changes stats: +4 Con Changes resistances: +18% acid / +18% temporal Talent granted: +4 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (713) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield of cold resistance (+18%) (10 def, 2 armour, 139 block)living stralite shield of cold resistance (+18%) (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 18 nature Changes resistances: +18% blight / +27% cold / +18% nature Talent granted: +4 Block Maximum life: +90.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of purity (10 def, 2 armour, 134 block)stralite shield of purity (10 def, 2 armour, 134 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Changes resistances: +18% nature / +18% blight Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded stralite shield of mind resistance (+18%) (10 def, 2 armour, 132.5 block)warded stralite shield of mind resistance (+18%) (10 def, 2 armour, 132.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Changes resistances: +18% mind Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +4 Block +1 Ward Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic voratun shield of resistance (12 def, 3 armour, 195.5 block)cosmic voratun shield of resistance (12 def, 3 armour, 195.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Changes resistances: +9% acid / +14% light / +15% darkness / +12% fire / +11% cold / +13% lightning Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of radiance (12 def, 12 armour, 316.5 block)impervious voratun shield of radiance (12 def, 12 armour, 316.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 40% chance to blind Changes stats: +13 Con / +6 Mag Changes resistances: +20% light Talent granted: +5 Block Physical save: +15 (+1 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Duathelqueen' (27 def, 3 armour, 186 block)voratun shield 'Duathelqueen' (27 def, 3 armour, 186 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +27 (+5 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 37 fire Changes stats: +6 Str / +1 Cun Changes resistances: +20% fire / +15% light / +27% darkness Changes resistances penetration: +5% darkness Changes damage: +3% mind Grants telepathy: Humanoid/Orc Talent granted: +5 Block Maximum hate: +4.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% Deflect projectiles away: +18% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. linen robe of alchemy (0 def, 0 armour)linen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +12% acid / +12% physical / +12% cold / +12% fire Changes damage: +7% acid / +7% physical / +7% cold / +7% fire Talent cooldown: Refit Golem (-3 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's woollen robe of Linaniil (0 def, 0 armour)dispeller's woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% lightning / +8% darkness / +9% blight / +9% fire / +9% light / +9% cold Physical save: +14 (+1 eff.) Spell save: +28 (+3 eff.) Mental save: +14 (+4 eff.) Mana each turn: +0.22 Maximum mana: +64.00 Spellpower: +21 (+2 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven woollen robe of life (0 def, 0 armour)stormwoven woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +11% blight / +9% cold / +9% lightning Changes damage: +11% lightning / +9% physical / +10% cold Life regen: +3.30 Maximum life: +55.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's cashmere robe (2 def, 0 armour)stargazer's cashmere robe (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun Changes damage: +14% light / +14% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's cashmere robe of Angolwen (2 def, 0 armour)stargazer's cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +5 Wil / +4 Cun Changes damage: +13% light / +11% darkness Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +22 (+2 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe of Linaniil (3 def, 0 armour)dispeller's silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +11% lightning / +11% darkness / +11% blight / +10% fire / +11% light / +11% cold Physical save: +18 (+1 eff.) Spell save: +36 (+3 eff.) Mental save: +18 (+5 eff.) Mana each turn: +0.34 Maximum mana: +83.00 Spellpower: +24 (+3 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe (3 def, 0 armour)spellwoven silk robe (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Spell save: +27 (+3 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Emewe the elven-silk robe (11 def, 4 armour)Emewe the elven-silk robe (11 def, 4 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour: +4 Defense: +11 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +20 Str / +16 Mag / +16 Wil / +2 Cun Changes resistances: +30% lightning / +30% cold / +28% light Changes damage: +33% lightning / +24% physical / +19% light / +40% cold Reduces incoming crit damage: 20.00% Life regen: +0.40 Only die when reaching: -128.00 life Maximum stamina: +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's elven-silk robe of life (5 def, 0 armour)dispeller's elven-silk robe of life (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +10% lightning / +12% darkness / +29% blight / +12% fire / +12% light / +12% cold Physical save: +20 (+2 eff.) Spell save: +37 (+4 eff.) Mental save: +18 (+5 eff.) Life regen: +4.90 Maximum life: +79.00 Healing mod.: +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of corrosion (+30%) (5 def, 0 armour)tormentor's elven-silk robe of corrosion (+30%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +10 Cun Changes resistances: +30% acid Changes damage: +20% acid Critical mult.: +20.00% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. radiant rough leather armour of the deep (1 def, 4 armour)radiant rough leather armour of the deep (1 def, 4 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +14% blight / +7% cold / +14% darkness / +7% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour of Eyal (1 def, 2 armour)rough leather armour of Eyal (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Life regen: +1.60 Maximum life: +52.00 Healing mod.: +14% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of delving (2 def, 4 armour)cured leather armour of delving (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +6 Str Changes resistances: +14% darkness / +9% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of the hero (2 def, 4 armour)prismatic cured leather armour of the hero (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +6 Str / +5 Dex / +6 Mag / +6 Wil / +6 Cun Changes resistances: +14% light / +14% darkness Maximum life: +46.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing cured leather armour of resilience (2 def, 4 armour)searing cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +18% acid / +16% fire Maximum life: +36.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of resilience (2 def, 4 armour)spiked cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Maximum life: +31.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of command (14 def, 14 armour)hardened leather armour of command (14 def, 14 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +14 Defense: +14 (+3 eff.) Fatigue: +8% Changes stats: +4 Cun Mental save: +19 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued hardened leather armour of acid resistance (3 def, 6 armour)multi-hued hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +38% acid / +14% physical / +14% fire / +14% cold / +14% lightning Mindpower: +11 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour (4 def, 7 armour)reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour (4 def, 7 armour)reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of delving (4 def, 7 armour)reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +9 Str Changes resistances: +18% darkness / +12% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of the wind (17 def, 7 armour)troll-hide reinforced leather armour of the wind (17 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +16 Physical crit. chance: +9.0% Armour: +7 Defense: +17 (+3 eff.) Fatigue: +8% Life regen: +6.50 Stamina each turn: +1.30 Maximum life: +62.00 Healing mod.: +26% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 350 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of delving (5 def, 8 armour)drakeskin leather armour of delving (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +10 Str Changes resistances: +16% darkness / +14% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening steel mail armour of command (11 def, 11 armour)enlightening steel mail armour of command (11 def, 11 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +11 (+2 eff.) Fatigue: +14% Changes stats: +9 Cun / +6 Wil Mental save: +32 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of thunder (3 def, 8 armour)dwarven-steel mail armour of thunder (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +19 (+2 eff.) Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +8 Str / +6 Mag / +8 Wil Changes resistances: +16% lightning Spellpower: +18 (+2 eff.) Spell crit. chance: +8% Mindpower: +19 (+2 eff.) Mental crit. chance: +8% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of implacability (4 def, 17 armour)enlightening stralite mail armour of implacability (4 def, 17 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +7% Changes stats: +8 Cun / +7 Wil Physical save: +13 (+1 eff.) Mental save: +18 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of spell shielding (4 def, 8 armour)enlightening stralite mail armour of spell shielding (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +8 Cun / +7 Wil Changes resistances: +9% arcane Spell save: +20 (+2 eff.) Mental save: +22 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour of command (17 def, 24 armour)hardened stralite mail armour of command (17 def, 24 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +24 Defense: +17 (+3 eff.) Fatigue: +16% Changes stats: +5 Cun Changes resistances: +12% acid / +9% physical / +12% fire / +12% cold / +12% lightning Mental save: +20 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of clarity (4 def, 8 armour)rejuvenating stralite mail armour of clarity (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +9% mind Mental save: +22 (+6 eff.) Life regen: +6.80 Stamina each turn: +2.10 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of cold resistance (4 def, 8 armour)rejuvenating stralite mail armour of cold resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +25% cold Life regen: +4.30 Stamina each turn: +2.10 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of delving (4 def, 8 armour)rejuvenating stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +9 Str Changes resistances: +18% darkness / +13% physical Life regen: +5.30 Stamina each turn: +1.70 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of the deep (4 def, 13 armour)spiked stralite mail armour of the deep (4 def, 13 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 17 physical Changes resistances: +13% acid / +13% cold Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Duryrorion the Chargerip (5 def, 14 armour)Duryrorion the Chargerip (5 def, 14 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 lightning / 18 physical / 14 light Changes stats: +6 Wil Changes resistances: +28% blight / +11% physical / +29% darkness / +3% lightning Physical save: +28 (+2 eff.) Poison immunity: +15% Pinning immunity: +20% Stun/Freeze immunity: +15% Only die when reaching: -60.00 life Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of command (18 def, 20 armour)spiked voratun mail armour of command (18 def, 20 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +18 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 20 physical Changes stats: +6 Cun Mental save: +25 (+7 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened stralite plate armour of lightning resistance (7 def, 22 armour)hardened stralite plate armour of lightning resistance (7 def, 22 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +36% lightning / +12% physical / +12% fire / +12% acid / +12% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour (7 def, 13 armour)searing stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage (Melee): 20 acid / 19 fire Damage when hit (Melee): 14 acid / 15 fire Changes resistances: +22% acid / +26% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Aerenne the voratun plate armour (9 def, 16 armour)Aerenne the voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 26 light Changes stats: +7 Str / +5 Mag / +12 Wil / +4 Con Changes resistances: +60% blight / +60% darkness Changes resistances penetration: +20% arcane / +10% temporal Mental save: +20 (+5 eff.) Equilibrium when hit: +0.12 Maximum life: +100.00 Maximum psi: +20.00 Light radius: +4 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. cashmere cloak (2 def, 0 armour)cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of sorcery (2 def, 0 armour)cashmere cloak of sorcery (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil / +5 Mag Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of hardened leather boots of rushing (0 def, 3 armour)dreamer's pair of hardened leather boots of rushing (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Con Physical save: +11 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +11 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. invigorating pair of hardened leather boots of massiveness (0 def, 3 armour)invigorating pair of hardened leather boots of massiveness (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Changes stats: +6 Str / +8 Con Changes damage: +8% physical Stamina each turn: +0.60 Maximum life: +48.00 Movement speed: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots (0 def, 4 armour)pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of phasing (0 def, 4 armour)pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Wil / +4 Mag It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Beychik the Noonquencher (0 def, 3 armour)Beychik the Noonquencher (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 40 mind / 56 darkness Changes stats: +6 Cun / +8 Mag Changes resistances: +10% light / +21% darkness Changes resistances penetration: +5% blight / +5% arcane Changes damage: +9% darkness Mental save: -6 (-1 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Mindpower: +10 (+1 eff.) Infravision radius: +2 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 5). On weapon hit: * 15% chance to inflict 15% damage reduction Damage Shield penetration (this weapon only): +10% Damage (Melee): +4 arcane Burst (radius 1) on hit: +20 light Burst (radius 2) on crit: +38 light / +28 darkness It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of the Brotherhood (2 def, 0 armour)cashmere wizard hat of the Brotherhood (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Con / +7 Mag Changes damage: +13% arcane Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat of knowledge (2 def, 0 armour)fearwoven cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +13% darkness / +14% physical Changes damage: +14% darkness / +11% physical Maximum hate: +11.00 Mindpower: +13 (+2 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. hardened leather hat of dexterity (+7) (0 def, 3 armour)hardened leather hat of dexterity (+7) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Dex A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere wizard hat of darkness (+22%) (2 def, 0 armour)spellwoven cashmere wizard hat of darkness (+22%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +22% darkness Changes damage: +15% darkness Mana each turn: +0.28 Spellpower: +5 (+0 eff.) Spell crit. chance: +5% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather hat (0 def, 3 armour)thaloren hardened leather hat (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Wil Changes resistances: +10% blight Mental save: +11 (+3 eff.) A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather hat of trickery (0 def, 3 armour)thaloren hardened leather hat of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +7 Wil / +4 Cun Changes resistances: +11% blight Mental save: +11 (+3 eff.) A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. Velidathra the elven-silk wizard hat (3 def, 0 armour)Velidathra the elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 acid Changes stats: +7 Mag / +13 Wil / +6 Cun Changes resistances: +6% acid / +6% temporal / +7% arcane Changes resistances penetration: +5% temporal Changes damage: +9% temporal Mana each turn: +3.00 Mana when hit: +2.20 Maximum mana: +110.00 Spellpower: +13 (+1 eff.) Mindpower: +6 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 29 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of arcana (3 def, 0 armour)psion's elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Wil / +7 Mag Changes resistances: +20% mind Changes damage: +19% mind Physical save: +15 (+1 eff.) Mental save: +20 (+5 eff.) Maximum psi: +18.00 Spellpower: +6 (+1 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. werebeast's drakeskin leather hat (0 def, 5 armour)werebeast's drakeskin leather hat (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +4 Cun / +5 Con Changes resistances: -40% light Life regen: +7.40 A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. Oludragorach the Pitchhue (3 def, 0 armour)Oludragorach the Pitchhue (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes stats: +3 Dex / +13 Mag / +3 Con Changes resistances: +8% lightning / +8% temporal / +8% light / +7% fire / +8% nature / +8% acid / +8% blight / +8% cold / +8% darkness Changes resistances penetration: +15% darkness Changes damage: +14% physical / +14% temporal / +15% light / +14% darkness Spell save: +15 (+2 eff.) Infravision radius: +2 See invisible: +15 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel helm of knowledge (0 def, 4 armour)cleansing dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +11% nature / +11% blight Mindpower: +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Glaretide' (0 def, 5 armour)voratun helm 'Glaretide' (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to daze at end of turn * 15% chance to blind Damage when hit (Melee): 16 acid / 16 light / 12 lightning Changes stats: +4 Wil / +5 Cun / +10 Con / +16 Lck Changes resistances: +6% light Changes resistances penetration: +10% light / +5% lightning Changes damage: +3% light Spell crit. chance: +8% Mindpower: +6 (+1 eff.) Mental crit. chance: +8% Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3459 alchemist agate 3459 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing healing salve [power 321] amazing healing salve [power 321]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 No medical injector available, values are indicative only. It can be used to heal 321, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
This item will automatically be transmogrified when you leave the level. Woelash (dig speed 5 turns)Woelash (dig speed 5 turns) Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 31 darkness Changes stats: +3 Str Changes resistances: +7% arcane / +9% physical Changes resistances penetration: +25% acid Changes damage: +6% darkness / +15% fire / +15% arcane / +15% mind Mental save: +15 (+4 eff.) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of kinetic psionic shield [power 93] (20 cooldown)dwarven-steel torque of kinetic psionic shield [power 93] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 93 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. arcane elven-wood wand of conjuration [power 409] (10 cooldown)arcane elven-wood wand of conjuration [power 409] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 204 to 409, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 13 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. arcane elven-wood wand of firewall [power 277] (6 cooldown)arcane elven-wood wand of firewall [power 277] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to creates a wall of flames lasting 4 turns (dealing 402 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 13 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of firewall [power 281] (6 cooldown)striking elven-wood wand of firewall [power 281] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Strike (-1 turn) Talent granted: +5 Strike It can be used to creates a wall of flames lasting 4 turns (dealing 407 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By This is MADNESS the Higher Adventurer level 43
21st Dusk 122nd year of Ascendancy at 19:00 see stats
By This is MADNESS the Higher Adventurer level 34
11st Dusk 122nd year of Ascendancy at 11:25 see stats
By This is MADNESS the Higher Adventurer level 43
19th Dusk 122nd year of Ascendancy at 21:40 see stats
By This is MADNESS the Higher Adventurer level 53
57th Dusk 122nd year of Ascendancy at 05:45 see stats
By This is MADNESS the Higher Adventurer level 50
52nd Dusk 122nd year of Ascendancy at 04:56 see stats
By This is MADNESS the Higher Adventurer level 48
50th Dusk 122nd year of Ascendancy at 00:37 see stats
By This is MADNESS the Higher Adventurer level 44
37th Dusk 122nd year of Ascendancy at 21:38 see stats
By This is MADNESS the Higher Adventurer level 25
7th Dusk 122nd year of Ascendancy at 17:23 see stats
By This is MADNESS the Higher Adventurer level 33
11st Dusk 122nd year of Ascendancy at 07:56 see stats
By This is MADNESS the Higher Adventurer level 46
49th Dusk 122nd year of Ascendancy at 11:34 see stats
By This is MADNESS the Higher Adventurer level 34
11st Dusk 122nd year of Ascendancy at 09:33 see stats
By This is MADNESS the Higher Adventurer level 10
10th Mirth 122nd year of Ascendancy at 18:02 see stats
By This is MADNESS the Higher Adventurer level 20
4th Dusk 122nd year of Ascendancy at 21:08 see stats
By This is MADNESS the Higher Adventurer level 30
10th Dusk 122nd year of Ascendancy at 15:04 see stats
By This is MADNESS the Higher Adventurer level 40
19th Dusk 122nd year of Ascendancy at 01:35 see stats
By This is MADNESS the Higher Adventurer level 50
50th Dusk 122nd year of Ascendancy at 04:37 see stats
By This is MADNESS the Higher Adventurer level 49
50th Dusk 122nd year of Ascendancy at 03:04 see stats
By This is MADNESS the Higher Adventurer level 46
49th Dusk 122nd year of Ascendancy at 10:00 see stats
By This is MADNESS the Higher Adventurer level 21
6th Dusk 122nd year of Ascendancy at 22:08 see stats
By This is MADNESS the Higher Adventurer level 16
10th Flare 122nd year of Ascendancy at 16:30 see stats
By This is MADNESS the Higher Adventurer level 48
50th Dusk 122nd year of Ascendancy at 01:31 see stats
By This is MADNESS the Higher Adventurer level 8
79th Pyre 122nd year of Ascendancy at 03:16 see stats
By This is MADNESS the Higher Adventurer level 34
11st Dusk 122nd year of Ascendancy at 11:25 see stats
By This is MADNESS the Higher Adventurer level 30
10th Dusk 122nd year of Ascendancy at 18:26 see stats
By This is MADNESS the Higher Adventurer level 16
10th Flare 122nd year of Ascendancy at 15:33 see stats
By This is MADNESS the Higher Adventurer level 8
79th Pyre 122nd year of Ascendancy at 03:58 see stats
By This is MADNESS the Higher Adventurer level 41
19th Dusk 122nd year of Ascendancy at 14:06 see stats
Log
This is MADNESS's spell attains critical power!
This is MADNESS performs a melee critical strike against The Eidolon!
This is MADNESS casts Pulverizing Auger.
This is MADNESS's spell attains critical power!
This is MADNESS performs a melee critical strike against The Eidolon!
This is MADNESS performs a melee critical strike against The Eidolon!
This is MADNESS casts Pulverizing Auger.
This is MADNESS's spell attains critical power!
This is MADNESS performs a melee critical strike against The Eidolon!
This is MADNESS casts Pulverizing Auger.
This is MADNESS's spell attains critical power!
This is MADNESS performs a melee critical strike against The Eidolon!
This is MADNESS performs a melee critical strike against The Eidolon!
This is MADNESS hits The Eidolon for 0 acid, 0 lightning, 0 physical, 0 temporal, 0 fire, 0 acid, 0 darkness, 0 physical, 0 acid, 0 blight, 0 nature, 0 arcane, 0 fire, 0 acid, 0 darkness, 0 acid, 0 lightning, 0 physical, 0 temporal, 0 fire, 0 acid, 0 darkness, 0 physical, 0 nature, 0 acid, 0 blight, 0 nature, 0 arcane, 0 fire, 0 acid, 0 darkness, 0 physical, 0 physical, 0 arcane, 0 fire, 0 acid, 0 darkness, 0 physical, 0 acid, 0 lightning, 0 physical, 0 temporal, 0 fire, 0 acid, 0 darkness, 0 acid, 0 blight, 0 nature, 0 arcane, 0 fire, 0 acid, 0 darkness, 0 physical, 0 physical, 0 arcane, 0 fire, 0 acid, 0 darkness, 0 physical, 0 acid, 0 lightning, 0 physical, 0 temporal, 0 fire, 0 acid, 0 darkness, 0 acid, 0 blight, 0 nature, 0 arcane, 0 fire, 0 acid, 0 darkness (0 total damage).
This is MADNESS uses Slash.
This is MADNESS performs a melee critical strike against The Eidolon!
This is MADNESS performs a melee critical strike against The Eidolon!
Talent Melting Point is ready to use.
This is MADNESS hits The Eidolon for 0 physical, 0 lightning, 0 physical, 0 temporal, 0 fire, 0 acid, 0 darkness, 0 physical, 0 blight, 0 nature, 0 arcane, 0 fire, 0 acid, 0 darkness (0 total damage).
This is MADNESS activates Melting Point.
The Eidolon's is no longer blazing.
Poison from This is MADNESS hits The Eidolon for 0 nature damage.
This is MADNESS receives 6 healing (6 psi heal) from Devouring flames from This is MADNESS.
Talent Saw Wheels is ready to use.
This is MADNESS activates Saw Wheels.
This is MADNESS uses Frenzy.
An elite foe has fallen to your hate! (+8 hate)
Saving game...