




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Adjustable Levelup - t155 1.5.5Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Syro's edits: Added some changes that were added up to the game version 1.5.5, like hide categories button.  Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Madness Roguelike | 
| Sex | Male | 
| Race | Doomelf | 
| Class | Marauder | 
| Level / Exp | 50 / 3199% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 100 (base 88) | 
| Dexterity | 100 (base 88) | 
| Constitution | 97 (base 88) | 
| Magic | 95 (base 81) | 
| Willpower | 95 (base 88) | 
| Cunning | 104 (base 93) | 
Resources
| Life | 2315/2315 | 
| Stamina | 350/350 | 
| Equilibrium | 20 | 
| Healing Factor | 1 | 
| Regeneration | 4.559069309692 | 
Speed
| Mental | +32.37857351265% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 1 | 
| Infravision | 10 | 
| See Stealth | 88.303343458928 | 
| See Invisible | 88.303343458918 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Barehand
| Damage | 38 | 
| Accuracy | 80 | 
| Crit Chance | 90% | 
| APR | 46 | 
| Speed | 0.76 | 
Offense: Spell
| Spellpower | 51 | 
| Crit Chance | 34% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 56 | 
| Crit Chance | 34% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +7% | 
Offense: Damage Penetration
| Physical | +44% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 0 (30%) | 
| Defense | 28 | 
| Ranged Defense | 28 | 
| Fatigue | 0 | 
| Physical Save | 43 | 
| Spell Save | 55 | 
| Mental Save | 49 | 
Defense: Resistances
| All | + 22%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 80% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 926% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 759 life over 5 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 40% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 618 life over 5 turns. Its effects scale with your Willpower stat.  | 
Class Talents
| Cunning / Tactical | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Bloodthirst | 2.10 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Duelist | 2.20 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat veteran | 1.00 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Technique / Dual techniques | 2.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
| Technique / Battle tactics | 2.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Cunning / Dirty fighting | 2.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Cunning / Poisons | 1.90 | 
  | 5/5 | 
  | 4/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Throwing knives | 2.20 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat techniques | 2.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
  | 5/5 | 
| Technique / Combat training | 2.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Wild-gift / Harmony | 2.00 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Race / Doomelf | 2.00 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
| Technique / Thuggery | 2.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Conditioning | 2.30 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Quickdraw | 
| talent | Apply Poison | 
| talent | Volatile Poison | 
| talent | Trained Reactions | 
| talent | Elemental Harmony | 
| talent | Daunting Presence | 
| talent | Numbing Poison | 
| talent | Total Thuggery | 
| beneficial effect | Has 11 throwing knives prepared: 11 KnivesRange: 8 Net Damage: 221 - 310 Accuracy: 95 (knife) APR: 63 Crit Chance: +123% Crit mult: 230% Uses Stats: 50% Str, 70% Dex  | 
| beneficial effect | Countering melee attacks: Has a 55% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | failed | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You failed to protect the injured seer from death by DOOM_MARA. Escort: injured seer (level 1 of Dreadfell) | failed | 
You abandoned injured seer to death. Escort: injured seer (level 8 of Dreadfell) | failed | 
You abandoned lone alchemist to death. Escort: lone alchemist (level 3 of Dreadfell) | failed | 
You failed to protect the lost anorithil from death by DOOM_MARA. Escort: lost anorithil (level 1 of Daikara) | failed | 
You failed to protect the lost anorithil from death by DOOM_MARA. Escort: lost anorithil (level 3 of Trollmire) | failed | 
You failed to protect the lost sun paladin from death by DOOM_MARA. Escort: lost sun paladin (level 1 of Old Forest) | failed | 
You failed to protect the lost sun paladin from death by DOOM_MARA. Escort: lost sun paladin (level 2 of Daikara) | failed | 
You failed to protect the lost sun paladin from death by DOOM_MARA. Escort: lost sun paladin (level 2 of Dreadfell) | failed | 
You failed to protect the repented thief from death by DOOM_MARA. Escort: repented thief (level 3 of Old Forest) | failed | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee!  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3473.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
Inventory
 Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..."  | 
 Elixir of Explosive Force0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid.  | 
 Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid.  | 
 Infusion of Wild Growth (Rad 5 for 10 turns)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 75.47 physical damage and 150.94 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 heroism infusion of the titan (+21 for 12 turns, die at -977)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 12 turns. While Heroism is active, you will only die when reaching -977 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 phase door rune of the psychic (range 15; power 42; dur 6)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 shielding rune of the duelist (absorb 634 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 634 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 shielding rune of the titan (absorb 561 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 561 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 Rune of the Rift (530.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 567.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score.  | 
 voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties.  | 
 voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties.  | 
 Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
 Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+14 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 107 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows.  | 
 Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+3 eff.) Rng.Def +10 (+5 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it.  | 
 Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+5 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+6 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.  | 
 Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers.  | 
 Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Cun, 40% Str, 10% Mag 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 14 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.  | 
 Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 19 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This item has been sent to the Item's Vault.  | 
 13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 60 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 620.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
			A dangerous secret (Madness (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By DOOM_MARA the Doomelf Marauder level 35
62nd Dusk 123rd year of Ascendancy at 15:55 see stats
			A different point of view (Madness (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By DOOM_MARA the Doomelf Marauder level 19
70th Regrowth 123rd year of Ascendancy at 03:39 see stats
			Against all odds (Madness (Roguelike) difficulty)
			Killed Ukruk in the ambush.By DOOM_MARA the Doomelf Marauder level 35
36th Dusk 123rd year of Ascendancy at 06:59 see stats
			Anti-Antimagic! (Madness (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By DOOM_MARA the Doomelf Marauder level 35
63rd Dusk 123rd year of Ascendancy at 16:50 see stats
			Arachnophobia (Madness (Roguelike) difficulty)
			Destroyed the spydric menace.By DOOM_MARA the Doomelf Marauder level 40
59th Haze 123rd year of Ascendancy at 08:30 see stats
			Are you out of your mind?! (Madness (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By DOOM_MARA the Doomelf Marauder level 44
66th Haze 123rd year of Ascendancy at 11:45 see stats
			Atamathoned! (Madness (Roguelike) difficulty)
			Killed the giant golem Atamathon after foolishly reactivating it.By DOOM_MARA the Doomelf Marauder level 50
40th Dusk 124th year of Ascendancy at 14:33 see stats
			Back and there again (Madness (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By DOOM_MARA the Doomelf Marauder level 50
51st Pyre 124th year of Ascendancy at 05:22 see stats
			Backstabbing Traitor (Madness (Roguelike) difficulty)
			Killed 6 escorted adventurers while you were supposed to save them.By DOOM_MARA the Doomelf Marauder level 30
25th Dusk 123rd year of Ascendancy at 07:36 see stats
			Brave new world (Madness (Roguelike) difficulty)
			Went to the Far East and took part in the war.By DOOM_MARA the Doomelf Marauder level 38
50th Haze 123rd year of Ascendancy at 02:24 see stats
			Bringer of Doom (Madness (Roguelike) difficulty)
			Killed a Bringer of Doom.By DOOM_MARA the Doomelf Marauder level 50
36th Dusk 124th year of Ascendancy at 01:30 see stats
			Burnt to the ground (Madness (Roguelike) difficulty)
			Gave the staff of absorption to the apprentice mage and watched the fireworks.By DOOM_MARA the Doomelf Marauder level 35
43rd Dusk 123rd year of Ascendancy at 04:28 see stats
			Clone War (Madness (Roguelike) difficulty)
			Destroyed your own Shade.By DOOM_MARA the Doomelf Marauder level 50
62nd Pyre 124th year of Ascendancy at 09:28 see stats
			Curse Lifter (Madness (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By DOOM_MARA the Doomelf Marauder level 16
57th Regrowth 123rd year of Ascendancy at 07:41 see stats
			Destroyer of the creation (Madness (Roguelike) difficulty)
			Killed Slasul.By DOOM_MARA the Doomelf Marauder level 42
63rd Haze 123rd year of Ascendancy at 20:25 see stats
			Destroyer's bane (Madness (Roguelike) difficulty)
			Killed Golbug the Destroyer.By DOOM_MARA the Doomelf Marauder level 37
45th Haze 123rd year of Ascendancy at 08:22 see stats
			Deus Ex Machina (Madness (Roguelike) difficulty)
			Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By DOOM_MARA the Doomelf Marauder level 50
30th Dusk 124th year of Ascendancy at 06:35 see stats
			Don't Poosh it! (Madness (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.By DOOM_MARA the Doomelf Marauder level 50
6th Regrowth 124th year of Ascendancy at 11:03 see stats
			Dragon's Greed (Madness (Roguelike) difficulty)
			Amassed 8000 gold pieces.By DOOM_MARA the Doomelf Marauder level 30
10th Dusk 123rd year of Ascendancy at 18:31 see stats
			Earth Master (Madness (Roguelike) difficulty)
			Killed Harkor'Zun and unlocked Stone magic.By DOOM_MARA the Doomelf Marauder level 22
37th Pyre 123rd year of Ascendancy at 08:51 see stats
			Exterminator (Madness (Roguelike) difficulty)
			Killed 1000 creatures.By DOOM_MARA the Doomelf Marauder level 19
69th Regrowth 123rd year of Ascendancy at 10:48 see stats
			Fast Curse Dispel (Madness (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By DOOM_MARA the Doomelf Marauder level 16
57th Regrowth 123rd year of Ascendancy at 07:41 see stats
			Fear me not! (Madness (Roguelike) difficulty)
			Survived the Fearscape!By DOOM_MARA the Doomelf Marauder level 35
63rd Dusk 123rd year of Ascendancy at 16:04 see stats
			Fear of Fours (Madness (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By DOOM_MARA the Doomelf Marauder level 50
34th Dusk 124th year of Ascendancy at 06:10 see stats
			Flooder (Madness (Roguelike) difficulty)
			Defeated Ukllmswwik while doing his own quest.By DOOM_MARA the Doomelf Marauder level 42
63rd Haze 123rd year of Ascendancy at 11:26 see stats
			Gem of the Moon (Madness (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.By DOOM_MARA the Doomelf Marauder level 50
65th Pyre 124th year of Ascendancy at 21:36 see stats
			Headbanger (Madness (Roguelike) difficulty)
			Headbanged 20 bosses to death.By DOOM_MARA the Doomelf Marauder level 18
67th Regrowth 123rd year of Ascendancy at 12:43 see stats
			Hell has no fury like a demon scorned! (Madness (Roguelike) difficulty)
			Escaped the Searing Halls.By DOOM_MARA the Doomelf Marauder level 6
77th Pyre 122nd year of Ascendancy at 05:14 see stats
			Home sweet home (Madness (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DOOM_MARA the Doomelf Marauder level 19
70th Regrowth 123rd year of Ascendancy at 07:07 see stats
			I cleared the room of death and all I got was this lousy achievement! (Madness (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By DOOM_MARA the Doomelf Marauder level 45
66th Haze 123rd year of Ascendancy at 22:36 see stats
			I'm a cool hero (Madness (Roguelike) difficulty)
			Saved Derth without a single inhabitant dying.By DOOM_MARA the Doomelf Marauder level 14
27th Haze 122nd year of Ascendancy at 23:19 see stats
			Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.By DOOM_MARA the Doomelf Marauder level 10
4th Haze 122nd year of Ascendancy at 00:05 see stats
			Level 20 (Madness (Roguelike) difficulty)
			Got a character to level 20.By DOOM_MARA the Doomelf Marauder level 20
75th Regrowth 123rd year of Ascendancy at 01:12 see stats
			Level 30 (Madness (Roguelike) difficulty)
			Got a character to level 30.By DOOM_MARA the Doomelf Marauder level 30
9th Dusk 123rd year of Ascendancy at 21:10 see stats
			Level 40 (Madness (Roguelike) difficulty)
			Got a character to level 40.By DOOM_MARA the Doomelf Marauder level 40
57th Haze 123rd year of Ascendancy at 19:29 see stats
			Level 50 (Madness (Roguelike) difficulty)
			Got a character to level 50.By DOOM_MARA the Doomelf Marauder level 50
6th Regrowth 124th year of Ascendancy at 08:20 see stats
			Lucky Girl (Madness (Roguelike) difficulty)
			Saved Melinda again and invited her to the Fortress to cure her.By DOOM_MARA the Doomelf Marauder level 50
16th Regrowth 124th year of Ascendancy at 13:37 see stats
			Once bitten, twice shy (Madness (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By DOOM_MARA the Doomelf Marauder level 27
59th Pyre 123rd year of Ascendancy at 14:01 see stats
			Orcrist (Madness (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By DOOM_MARA the Doomelf Marauder level 50
4th Flare 124th year of Ascendancy at 08:58 see stats
			Overpowered! (Madness (Roguelike) difficulty)
			Did over 6000 damage in one attack.By DOOM_MARA the Doomelf Marauder level 43
65th Haze 123rd year of Ascendancy at 22:18 see stats
			Poisonous (Madness (Roguelike) difficulty)
			Sided with the assassin lord.By DOOM_MARA the Doomelf Marauder level 16
50th Regrowth 123rd year of Ascendancy at 23:43 see stats
			Portal master (Madness (Roguelike) difficulty)
			Fought the two Sorcerers and closed four invocation portals.By DOOM_MARA the Doomelf Marauder level 50
37th Dusk 124th year of Ascendancy at 03:29 see stats
			Savior of the damsels in distress (Madness (Roguelike) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By DOOM_MARA the Doomelf Marauder level 50
14th Regrowth 124th year of Ascendancy at 14:21 see stats
			Shasshhiy'Kaish (Madness (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By DOOM_MARA the Doomelf Marauder level 36
42nd Haze 123rd year of Ascendancy at 20:28 see stats
			Size is everything (Madness (Roguelike) difficulty)
			Did over 1500 damage in one attack.By DOOM_MARA the Doomelf Marauder level 22
37th Pyre 123rd year of Ascendancy at 15:42 see stats
			Size matters (Madness (Roguelike) difficulty)
			Did over 600 damage in one attack.By DOOM_MARA the Doomelf Marauder level 18
69th Regrowth 123rd year of Ascendancy at 05:47 see stats
			Sliders (Madness (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By DOOM_MARA the Doomelf Marauder level 37
45th Haze 123rd year of Ascendancy at 12:09 see stats
			Tales of the Spellblaze (Madness (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By DOOM_MARA the Doomelf Marauder level 19
70th Regrowth 123rd year of Ascendancy at 03:39 see stats
			That was close (Madness (Roguelike) difficulty)
			Killed your target while having only 1 life left.By DOOM_MARA the Doomelf Marauder level 23
40th Pyre 123rd year of Ascendancy at 05:30 see stats
			The Arena (Madness (Roguelike) difficulty)
			Unlocked Arena mode.By DOOM_MARA the Doomelf Marauder level 13
25th Haze 122nd year of Ascendancy at 10:49 see stats
			The High Lady's destiny (Madness (Roguelike) difficulty)
			Won ToME by closing the Void portal using Aeryn as a sacrifice.By DOOM_MARA the Doomelf Marauder level 50
37th Dusk 124th year of Ascendancy at 03:30 see stats
			The Legend of Garkul (Madness (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By DOOM_MARA the Doomelf Marauder level 19
70th Regrowth 123rd year of Ascendancy at 03:39 see stats
			The Right thing to do (Madness (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By DOOM_MARA the Doomelf Marauder level 27
66th Pyre 123rd year of Ascendancy at 07:58 see stats
			The bigger the better! (Madness (Roguelike) difficulty)
			Did over 3000 damage in one attack.By DOOM_MARA the Doomelf Marauder level 28
5th Flare 123rd year of Ascendancy at 11:18 see stats
			There and back again (Madness (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By DOOM_MARA the Doomelf Marauder level 46
72nd Haze 123rd year of Ascendancy at 18:13 see stats
			Thralless (Madness (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By DOOM_MARA the Doomelf Marauder level 27
65th Pyre 123rd year of Ascendancy at 11:21 see stats
			Treacherous Bastard (Madness (Roguelike) difficulty)
			Killed Slasul even though you sided with him to learn the Legacy of the Naloren prodigy.By DOOM_MARA the Doomelf Marauder level 42
63rd Haze 123rd year of Ascendancy at 20:25 see stats
			Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.By DOOM_MARA the Doomelf Marauder level 20
79th Regrowth 123rd year of Ascendancy at 00:20 see stats
			Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.By DOOM_MARA the Doomelf Marauder level 13
20th Haze 122nd year of Ascendancy at 05:59 see stats
			Vampire crusher (Madness (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By DOOM_MARA the Doomelf Marauder level 34
34th Dusk 123rd year of Ascendancy at 20:49 see stats
Log
DOOM_MARA activates Total Thuggery.
DOOM_MARA deactivates Daunting Presence.
DOOM_MARA deactivates Trained Reactions.
DOOM_MARA deactivates Apply Poison.
DOOM_MARA deactivates Total Thuggery.
DOOM_MARA deactivates Volatile Poison.
DOOM_MARA deactivates Numbing Poison.
DOOM_MARA deactivates Quickdraw.
DOOM_MARA deactivates Elemental Harmony.













































































































