Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Steamtech UI 1.1.4 Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Skirmisher |
Level / Exp | 50 / 506% |
Size | big |
Lifes / Deaths | Killed by The Withering Thing at level 7 on the 10th Mirth 122nd year of Ascendancy at 15:03 0 / 8Killed by marudor at level 20 on the 69th Haze 122nd year of Ascendancy at 01:09 Killed by Glydavea the Guardian at level 21 on the 3rd Decay 122nd year of Ascendancy at 04:02 Killed by Silyvena the snow giant chieftain at level 24 on the 1st Allure 123rd year of Ascendancy at 21:56 Killed by worm that walks at level 28 on the 48th Regrowth 123rd year of Ascendancy at 09:08 Killed by orc warrior at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 13:13 Killed by marudor at level 43 on the 50th Haze 123rd year of Ascendancy at 14:19 Killed by skeleton warrior at level 44 on the 10th Regrowth 124th year of Ascendancy at 07:49 |
Primary Stats
Strength | 46 (base 14) |
Dexterity | 123 (base 60) |
Constitution | 93 (base 53) |
Magic | 26 (base 10) |
Willpower | 51 (base 35) |
Cunning | 109 (base 60) |
Resources
Life | 1123/1487 |
Stamina | 389/389 |
Healing Factor | 1.36 |
Regeneration | 18.666520817958 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 10 |
See Stealth | 12 |
See Invisible | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 214 |
Accuracy | 90 |
Crit Chance | 73% |
APR | 44 |
Speed | 0.70 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 32.5 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 47.766666666667 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 51 (30%) |
Defense | 51.383333333333 |
Ranged Defense | 57.05 |
Fatigue | 25 |
Physical Save | 66.65 |
Spell Save | 48.3 |
Mental Save | 65.9875 |
Defense: Resistances
All | + 28%( 70%) |
Defense: Immunities
Pinning Resistance | 30% |
Confusion Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 177 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (70% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 568 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (70% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 695 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 459 damage for 6 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 581 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Poisons | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortress |
talent | Counter Shot |
beneficial effect | This poison inflicts 26 nature damage per turn for 10 turns, and numbs the victim, who will deal 27% less damage. Numbing Poison |
beneficial effect | This poison inflicts 26 nature damage per turn for 10 turns, and reduces the victim's healing by 60%. Insidious Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by dredge. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1080. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Yvulramina the Coalpiercer (0 def, 5 armour) Yvulramina the Coalpiercer (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 43% chance to inflict damage reduction * 15% chance to daze Damage when hit (Melee): 16 darkness Changes stats: +7 Dex / +4 Cun / +5 Con / +14 Lck Changes resistances: +6% darkness Changes damage: +6% darkness / +3% lightning Stealth bonus: +13 Physical save: +24 (+6 eff.) Mental save: +24 (+6 eff.) Spellpower: +6 (+3 eff.) A pair of boots made of leather. Press to compare |
Quiver | pouch of voratun shots 'Gleamsweeper' (20/20, 180% power, 6 apr) pouch of voratun shots 'Gleamsweeper' (20/20, 180% power, 6 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Power: 180% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +18.0% Capacity: 20 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * cripple the target Damage (Ranged): +20 temporal / +16 blight / +32 cold / +8 arcane / +19 physical Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +12 light / +15 cold Shots are used with slings to pummel your foes to death. Press to compare |
Light source | Xolrath the Cloudquake Xolrath the CloudquakeInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +4 (+0 eff.) Changes stats: +2 Con Changes resistances: +3% lightning Changes damage: +3% physical Physical save: +20 (+5 eff.) Maximum life: +51.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | hardened leather cap 'Adossra' (0 def, 3 armour) hardened leather cap 'Adossra' (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 blight Changes stats: +6 Dex / +2 Wil / +6 Cun Changes damage: +3% blight Mindpower: +4 (+1 eff.) A cap made of leather. Press to compare |
On hands | heroic hardened leather gloves of archery (0 def, 6 armour) heroic hardened leather gloves of archery (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +8 Armour: +6 Changes stats: +4 Cun / +5 Dex Mental save: +8 (+2 eff.) Maximum life: +61.00 It can be used to activate talent Steady Shot, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 10 power out of 35/35) : Effective talent level: 2.2 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." Press to compare |
On fingers | sneakthief's gold ring of blinding strikes sneakthief's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Effects on melee hit: * 14% chance to blind Effects on ranged hit: * 12% chance to blind Changes stats: +6 Cun / +6 Dex Rings can have magical properties. Press to compare |
On fingers | Manodan the Pyreschism Manodan the PyreschismPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Damage when hit (Melee): 16 arcane Changes stats: +10 Dex / +7 Mag / +8 Wil / +6 Con Changes resistances: +36% acid Changes resistances penetration: +15% fire Changes damage: +18% acid / +6% arcane Spell save: +23 (+7 eff.) Maximum stamina: +40.00 Spellpower: +13 (+6 eff.) Spell crit. chance: +2% Rings can have magical properties. Press to compare |
Around neck | wanderer's voratun amulet of murder wanderer's voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Fatigue: -5% Changes stats: +8 Dex / +6 Cun / +8 Con Critical mult.: +14.00% Life regen: +1.00 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. Press to compare |
In main hand | Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 201.58 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... Press to compare |
Around waist | monstrous drakeskin leather belt of recklessness monstrous drakeskin leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +19 (+4 eff.) Changes stats: +6 Str / +5 Con Critical mult.: +9.00% Physical save: +13 (+3 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | Unsetting Sun (16 def, 20 armour, 100% power, 280 block) Unsetting Sun (16 def, 20 armour, 100% power, 280 block)Requires: - Cunning 40 - Talent Buckler Expertise (level 1) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. When used to attack (with talents): Power: 161% Range: 1.2x Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +20 Defense: +16 (+5 eff.) Ranged Defense: +17 (+4 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +5 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. Press to compare |
Cloak | cashmere cloak 'Airorder' (2 def, 9 armour) cashmere cloak 'Airorder' (2 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+0 eff.) Damage when hit (Melee): 12 mind / 8 nature Changes resistances: +30% blight / +19% cold / +29% nature / +9% lightning Changes damage: +21% lightning Life regen: +3.60 Healing mod.: +36% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | multi-hued drakeskin leather armour of Toknor (5 def, 8 armour) multi-hued drakeskin leather armour of Toknor (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 9 acid / 7 fire / 7 cold / 6 lightning Changes resistances: +10% acid / +8% fire / +6% lightning / +12% cold Critical mult.: +15.00% A suit of armour made of leather. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. reconstruction rune (heal 242; cure a cut or wound)reconstruction rune (heal 242; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 242 life, and cure one cut or wound effect. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+18 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 108 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite greatmaul of erosion (166% power, 3 apr)glacial stralite greatmaul of erosion (166% power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +21 nature / +24 temporal Burst (radius 2) on crit: +35 ice When wielded/worn: Armour: +16 Changes resistances penetration: +17% cold Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of ruin (173% power, 4 apr)balanced voratun greatsword of ruin (173% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +16 Physical crit. chance: +14.0% Defense: +21 (+7 eff.) Critical mult.: +26.00% Disarm immunity: +70% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword of evisceration (175% power, 4 apr)voratun greatsword of evisceration (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +19.0% Physical power: +20 (+5 eff.) Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming voratun mace of phasing (157% power, 20 apr)flaming voratun mace of phasing (157% power, 20 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +60% Burst (radius 1) on hit: +12 fire Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing voratun waraxe of daylight (148% power, 6 apr)arcing voratun waraxe of daylight (148% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning / +19 light Damage against: +26% Undead One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Lisetira (148% power, 9 apr)Lisetira (148% power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +11 mind When wielded/worn: Damage when hit (Melee): 16 arcane Changes stats: +1 Con / +1 Mag Changes damage: +6% arcane / +12% blight Mana each turn: +0.08 Spell crit. chance: +2% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of frost (114% power, 40 apr, nature damage)gifted living mindstar of frost (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 17 ice Changes resistances: +19% cold Changes resistances penetration: +17% cold Changes damage: +20% cold Mindpower: +22 (+7 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of persecution (117% power, 40 apr, mind damage)gifted living mindstar of persecution (117% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +27% Unnatural When wielded/worn: Mindpower: +20 (+6 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty elm longbow of true flightmighty elm longbow of true flight Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +7.0% Physical power: +7 (+1 eff.) Changes stats: +3 Str Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather sling of true flightmage-hunter's drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +14.0% Effects on ranged hit: * 17 arcane resource burn Changes stats: +5 Cun / +6 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +12 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant silk robe of lightning (+25%) (3 def, 0 armour)verdant silk robe of lightning (+25%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Con Changes resistances: +25% lightning Changes damage: +17% lightning / +15% nature Poison immunity: +34% Disease immunity: +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour (13 def, 8 armour)marauder's drakeskin leather armour (13 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex Physical save: +17 (+4 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour (5 def, 10 armour)searing voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Damage (Melee): 12 acid / 18 fire Damage when hit (Melee): 13 acid / 14 fire Changes resistances: +25% acid / +30% fire A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of clarity (7 def, 13 armour)radiant stralite plate armour of clarity (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 12 light Changes stats: +5 Wil Changes resistances: +26% blight / +21% darkness / +9% mind Mental save: +17 (+4 eff.) Light radius: +1 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. ravager's drakeskin leather belt of dampeningravager's drakeskin leather belt of dampening Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +9% acid / +9% fire / +8% lightning / +9% cold Changes resistances penetration: +17% physical Changes damage: +16% physical A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. wyrmwaxed linen cloak of mindcraft (1 def, 0 armour)wyrmwaxed linen cloak of mindcraft (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots (0 def, 1 armour)pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots (0 def, 5 armour)pair of drakeskin leather boots (0 def, 5 armour) 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves (0 def, 3 armour)scouring drakeskin leather gloves (0 def, 3 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects when hit in melee: * 35% chance to reduce powers by 20% * 33 arcane resource burn Spell save: +19 (+6 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets of archery (0 def, 2 armour)alchemist's dwarven-steel gauntlets of archery (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +10 Armour: +2 Damage (Melee): 6 acid / 6 fire / 8 cold / 6 lightning Changes stats: +7 Dex / +4 Mag / +4 Wil / +7 Cun It can be used to activate talent Steady Shot, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. eldritch elven-silk wizard hat of knowledge (3 def, 0 armour)eldritch elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Wil Mana each turn: +3.00 Mana when hit: +1.50 Maximum mana: +99.00 Spellpower: +9 (+4 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. thaloren iron helm of strength (+3) (0 def, 3 armour)thaloren iron helm of strength (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +4 Wil Changes resistances: +6% blight Mental save: +7 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. Helm of the Dominated (0 def, 9 armour)Helm of the Dominated (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of might (0 def, 5 armour)grounding voratun helm of might (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +2 Con Changes resistances: +13% lightning / +13% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of ire (0 def, 5 armour)thaloren voratun helm of ire (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +8 Wil / +6 Con Changes resistances: +12% blight Physical save: +14 (+3 eff.) Mental save: +28 (+7 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun helm 'Tempestrazor' (0 def, 5 armour)voratun helm 'Tempestrazor' (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 lightning Changes stats: +5 Dex / +5 Cun / +10 Con Changes resistances: +13% blight / +14% darkness / +3% nature / +6% light Spell save: +21 (+7 eff.) Mental save: +15 (+3 eff.) Silence immunity: +25% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Circle of Sanctity, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. 2 quartz2 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. fire opalfire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Relgudokhad the Sunraze (dig speed 5 turns) Relgudokhad the Sunraze (dig speed 5 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Changes stats: +3 Str / +1 Dex / +5 Mag / +1 Wil Changes resistances: +10% physical / +15% darkness / +3% light Damage affinity(heal): +15% darkness Grants telepathy: Demon/Minor Demon/Major Maximum life: +40.00 Maximum stamina: +30.00 Infravision radius: +9 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of mindblast [power 285] (4 cooldown)hateful stralite torque of mindblast [power 285] (4 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum hate: +10.00 It can be used to fire a blast of psionic energies in a range 8 beam (dam 142-285), putting all charms on cooldown for 4 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. telekinetic stralite torque of thermal psionic shield [power 121] (11 cooldown)telekinetic stralite torque of thermal psionic shield [power 121] (11 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 121 for 7 turns, putting all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By marudor the Thalore Skirmisher level 30
56th Regrowth 123rd year of Ascendancy at 03:45 see stats
By marudor the Thalore Skirmisher level 39
5th Dusk 123rd year of Ascendancy at 08:57 see stats
By marudor the Thalore Skirmisher level 29
52nd Regrowth 123rd year of Ascendancy at 12:26 see stats
By marudor the Thalore Skirmisher level 34
14th Pyre 123rd year of Ascendancy at 08:15 see stats
By marudor the Thalore Skirmisher level 39
2nd Dusk 123rd year of Ascendancy at 17:35 see stats
By marudor the Thalore Skirmisher level 44
9th Allure 124th year of Ascendancy at 00:05 see stats
By marudor the Thalore Skirmisher level 33
11st Pyre 123rd year of Ascendancy at 08:12 see stats
By marudor the Thalore Skirmisher level 32
4th Pyre 123rd year of Ascendancy at 02:30 see stats
By marudor the Thalore Skirmisher level 37
74th Pyre 123rd year of Ascendancy at 11:49 see stats
By marudor the Thalore Skirmisher level 11
39th Dusk 122nd year of Ascendancy at 16:48 see stats
By marudor the Thalore Skirmisher level 33
4th Pyre 123rd year of Ascendancy at 21:11 see stats
By marudor the Thalore Skirmisher level 36
48th Pyre 123rd year of Ascendancy at 21:25 see stats
By marudor the Thalore Skirmisher level 23
10th Decay 122nd year of Ascendancy at 17:35 see stats
By marudor the Thalore Skirmisher level 50
26th Regrowth 124th year of Ascendancy at 07:32 see stats
By marudor the Thalore Skirmisher level 17
44th Haze 122nd year of Ascendancy at 11:07 see stats
By marudor the Thalore Skirmisher level 17
45th Haze 122nd year of Ascendancy at 03:38 see stats
By marudor the Thalore Skirmisher level 50
80th Regrowth 124th year of Ascendancy at 15:54 see stats
By marudor the Thalore Skirmisher level 45
17th Regrowth 124th year of Ascendancy at 04:52 see stats
By marudor the Thalore Skirmisher level 43
63rd Dusk 123rd year of Ascendancy at 08:53 see stats
By marudor the Thalore Skirmisher level 20
54th Haze 122nd year of Ascendancy at 11:17 see stats
By marudor the Thalore Skirmisher level 10
9th Flare 122nd year of Ascendancy at 01:04 see stats
By marudor the Thalore Skirmisher level 20
54th Haze 122nd year of Ascendancy at 07:50 see stats
By marudor the Thalore Skirmisher level 30
52nd Regrowth 123rd year of Ascendancy at 12:26 see stats
By marudor the Thalore Skirmisher level 40
5th Dusk 123rd year of Ascendancy at 12:59 see stats
By marudor the Thalore Skirmisher level 50
26th Regrowth 124th year of Ascendancy at 06:31 see stats
By marudor the Thalore Skirmisher level 50
44th Regrowth 124th year of Ascendancy at 14:10 see stats
By marudor the Thalore Skirmisher level 39
5th Dusk 123rd year of Ascendancy at 12:59 see stats
By marudor the Thalore Skirmisher level 41
29th Dusk 123rd year of Ascendancy at 10:55 see stats
By marudor the Thalore Skirmisher level 16
3rd Haze 122nd year of Ascendancy at 09:20 see stats
By marudor the Thalore Skirmisher level 22
9th Decay 122nd year of Ascendancy at 05:32 see stats
By marudor the Thalore Skirmisher level 32
2nd Pyre 123rd year of Ascendancy at 23:33 see stats
By marudor the Thalore Skirmisher level 15
79th Dusk 122nd year of Ascendancy at 06:59 see stats
By marudor the Thalore Skirmisher level 33
5th Pyre 123rd year of Ascendancy at 00:10 see stats
By marudor the Thalore Skirmisher level 50
26th Regrowth 124th year of Ascendancy at 07:31 see stats
By marudor the Thalore Skirmisher level 38
3rd Mirth 123rd year of Ascendancy at 17:34 see stats
By marudor the Thalore Skirmisher level 15
1st Time of Equilibrium 122nd year of Ascendancy at 12:42 see stats
By marudor the Thalore Skirmisher level 50
26th Regrowth 124th year of Ascendancy at 07:32 see stats
By marudor the Thalore Skirmisher level 39
3rd Dusk 123rd year of Ascendancy at 04:56 see stats
By marudor the Thalore Skirmisher level 9
5th Flare 122nd year of Ascendancy at 12:55 see stats
By marudor the Thalore Skirmisher level 42
50th Dusk 123rd year of Ascendancy at 08:48 see stats
By marudor the Thalore Skirmisher level 15
1st Time of Equilibrium 122nd year of Ascendancy at 11:05 see stats
By marudor the Thalore Skirmisher level 26
6th Regrowth 123rd year of Ascendancy at 16:17 see stats
By marudor the Thalore Skirmisher level 18
48th Haze 122nd year of Ascendancy at 03:45 see stats
By marudor the Thalore Skirmisher level 44
10th Regrowth 124th year of Ascendancy at 07:49 see stats
By marudor the Thalore Skirmisher level 29
51st Regrowth 123rd year of Ascendancy at 23:11 see stats
Log
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Today is the 1st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Uruivellas's firestorm hits marudor for 47 fire damage.
Talent Insidious Poison is ready to use.
Talent Numbing Poison is ready to use.
Lava floor burns marudor!
Lava floor hits marudor for 9 fire damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Uruivellas's firestorm hits marudor for 47 fire damage.
Lava floor burns marudor!
Lava floor hits marudor for 16 fire damage.
Uruivellas's firestorm hits marudor for 59 fire damage.
Uruivellas's firestorm hits marudor for 59 fire damage.
Talent Kneecapper is ready to use.
Uruivellas's firestorm hits marudor for 46 fire damage.
Talent Bash and Smash is ready to use.
Marudor uses Insidious Poison.
Marudor uses Numbing Poison.
Resting starts...
Rested for 7 turns.
Marudor deactivates Chant of Fortress.
Marudor deactivates Counter Shot.