
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Faerie |
| Class | White Monk |
| Level / Exp | 50 / 959% |
| Size | tiny |
| Lifes / Deaths | Killed by orc pyromancer at level 41 on the 65th Regrowth 123rd year of Ascendancy at 05:07 5 / 2Killed by Silera the orc cryomancer at level 41 on the 65th Regrowth 123rd year of Ascendancy at 09:41 |
Primary Stats
| Strength | 61 (base 27) |
| Dexterity | 79 (base 60) |
| Constitution | 81 (base 60) |
| Magic | 36 (base 16) |
| Willpower | 90 (base 60) |
| Cunning | 51 (base 10) |
Resources
| Life | 1176/1176 |
| Mana | 649/674 |
| Stamina | 400/400 |
| Healing Factor | 1.9243027888446 |
| Regeneration | 8.1782868525895 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +116.07537022096% |
| Spell | 0% |
| Global | +106.4% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 37.953047061531 |
| See Invisible | 51.953047061531 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Barehand
| Damage | 132 |
| Accuracy | 70 |
| Crit Chance | 34% |
| APR | 29 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +22% |
| Nature | +34% |
| Physical | +41% |
| Arcane | +25% |
| Mind | +41% |
| All | +16% |
Offense: Damage Penetration
| Nature | +20% |
| Physical | +15% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 79.562421895901 (100%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 67 |
| Spell Save | 48 |
| Mental Save | 61 |
Defense: Resistances
| Mind | + 26%( 70%) |
| Acid | + 34%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 22%( 70%) |
| Blight | + 42%( 85%) |
| Physical | + 38%( 70%) |
| Fire | + 22%( 70%) |
| All | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 53% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
| Disarm Resistance | 42% |
| Stun Resistance | 100% |
| Poison Resistance | 5% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 8 turns. While Heroism is active, you will only die when reaching -841 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 703% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 116.37 physical damage and 221.19 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Technique / Agile Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Black Belt | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Transcending | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Mending | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Technique / Rending | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Martial Arts | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Fending | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Race / Faerie | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Measured Blows |
| talent | Aura of Protection |
| talent | Revive |
| talent | Chant of Fortress |
| talent | Premonition |
| beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +68% Defense: +38 Avoidance of some traps. |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by master vampire. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest) | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 749. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | Getodor (0 def, 13 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +4 Wil +6 Con dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 10 acid 9 fire 10 cold 9 lightning Dmg.mod +9% arcane ----- def ----- Armour +13 Phys.save +25 (+6 eff.) Spell.save +10 (+4 eff.) Mind.save +8 (+2 eff.) HP.reg +4.00 Poison- +5% Disease- +10% Disarm- +42% Pinning- +5% ---------- misc Stam/turn +1.90 Max.stam +38.00 Unarmed combat: Power 131% Range: 1.1x Uses 100% Wil, 60% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% Melee+ +19 ice +25 physical +29 fire +29 acid +22 lightning On Hit: 10% Juggernaut 1 On Hit: 10% Slumber 5 Juggernaut: (Instant) Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Muckdare [power 125] (8 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% nature +6% light Res.pen +20% nature Melee Ret 16 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% light ---------- misc Light +3 Disarm traps (125 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | solipsist's stralite ring of misery0.1 T4 ring jewelry [Ego++] Psionic While equipped: Stats +11 Cun +7 Wil dps ---------- Mind.pwr +10 (+2 eff.) Melee+ 16 bleed Ranged+ 13 bleed On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 11 cooldown Level 2.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Goedalath Rock ring0.1 T5 ring jewelry [Ego] While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings can have magical properties. |
| Around neck | Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 16 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 21% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Light source | Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +5 Dex +5 Mag dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +25% blight Res.Cap +15% blight ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 6 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 68 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 190, based on Magic) for 10 turns. Uses 11 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Inventory
heat beam rune of the sneak (239 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 238.73 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 393 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 393 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 404 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 404 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the psychic (range 110)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 110 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
restful copper amulet of teleportation0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.20 Teleport- +50% Teleport you randomly (rad 30) Puts all charms on 8 cooldown Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
archmage's stralite amulet of perfection (0.34 Technique / Mending,0.34 Technique / Rending)0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +6% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +6% fire +4% cold +5% lightning ---------- misc Masteries +0.34 Technique/Mending +0.34 Technique/Rending Amulets can have magical properties. |
savior's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +9 (+3 eff.) Dmg.mod +10% blight +9% fire ----- def ----- Phys.save +14 (+4 eff.) Spell.save +23 (+8 eff.) Mind.save +18 (+4 eff.) Amulets can have magical properties. |
starseer's voratun amulet of perfection (0.39 Technique / Combat veteran,0.39 Technique / Martial Arts)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+2 eff.) Dmg.mod +6% darkness +6% temporal +6% light +7% physical ---------- misc Masteries +0.39 Technique/Combat veteran +0.39 Technique/Martial Arts Amulets can have magical properties. |
voratun amulet of manastreaming =MANA=0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.21 Max.mana +30.00 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.80 Stun/Frz- +21% Rings can have magical properties. |
marksman's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- HP.reg +1.40 Stun/Frz- +22% Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 107 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
pair of drakeskin leather boots 'Glintwreath' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +15 Lck +5 Dex dps ---------- Res.pen +25% light +10% fire ----- def ----- Armour +5 Fatigue +5% Resists +20% light +6% fire Stealth +15 ---------- misc Light +2 A pair of boots made of leather. |
Chamizilavon (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +9 Str +3 Mag +4 Wil +5 Con dps ---------- Phys.pwr +20 (+4 eff.) Mind.pwr +10 (+2 eff.) S.pwr/crit +11 Melee+ 40 mind 37 darkness Dmg.mod +6% blight On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +3 Spell.save +20 (+7 eff.) Mind.save -5 (-1 eff.) Disarm- +50% ---------- misc Max.vim +20.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 144% Range: 1.1x Uses 100% Wil, 60% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% Melee+ +12 arcane On Hit: 10% Reproach 5 On Hit: 10% Disarm 5 Ruined Earth: Puts all charms on 11 cooldown Level 3.0 Pwr.cost 11 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Freesia's Time (0 def, 9 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +5 Wil +4 Con dps ---------- Melee+ 20 temporal Ranged+ 17 temporal Dmg.mod +11% temporal Acc +10 (+3 eff.) ----- def ----- Armour +9 Resists +14% temporal Phys.save +10 (+3 eff.) Mind.save +22 (+5 eff.) Max.HP +80.00 Disarm- +100% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 154% Range: 1.1x Uses 100% Wil, 60% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +23 Apr +8 Crit +6.0% Atk.spd 167% Phasing +40% Melee+ +8 temporal On Hit: 10% Disarm 5 On Hit: 10% Battle Shout 5 On Hit: 10% Perfect Control 5 On Hit: * 14% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun helm 'Shadelash' (8 def, 14 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +14 Str +5 Con dps ---------- Spell.crit +5% Phys.pwr +6 (+1 eff.) Dmg.mod +6% fire Res.pen +10% blight Melee Ret 20 physical ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +6% darkness +7% all Phys.save +15 (+4 eff.) Spell.save +9 (+3 eff.) Skullcracker: Puts all charms on 11 cooldown Level 3.6 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 504.4 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (142 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Dawnblack (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +10% nature +10% light Apr +9 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +18% light ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 14 cooldown Level 3.3 Pwr.cost 14 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +77 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of quickening (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 108 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
psionic voratun torque of clear mind [power 4] (6 cooldown)2.0 T5 torque charm [Ego] Psionic Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown 100% to regenerate 10 psi. Torques are made by powerful psionics to store psionic powers. |
rushing yew totem of thorny skin [power 35] (11 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
Cuthurim [power 149] (11 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+1 eff.) Acc +4 (+1 eff.) ----- def ----- Armour +8 Max.HP +30.00 ---------- misc Talents +3 Strike +3 Volcano Cooldown Strike -1 Volcano -2 Disarm traps (149 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Pink Monk the Faerie White Monk level 41
80th Regrowth 123rd year of Ascendancy at 23:20 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Pink Monk the Faerie White Monk level 28
50th Haze 122nd year of Ascendancy at 23:55 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Pink Monk the Faerie White Monk level 41
65th Regrowth 123rd year of Ascendancy at 04:17 see stats
Against all odds
Killed Ukruk in the ambush.By Pink Monk the Faerie White Monk level 28
49th Haze 122nd year of Ascendancy at 08:13 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Pink Monk the Faerie White Monk level 39
58th Regrowth 123rd year of Ascendancy at 02:06 see stats
Brave new world
Went to the Far East and took part in the war.By Pink Monk the Faerie White Monk level 32
60th Haze 122nd year of Ascendancy at 12:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Pink Monk the Faerie White Monk level 18
79th Dusk 122nd year of Ascendancy at 12:42 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Pink Monk the Faerie White Monk level 30
57th Haze 122nd year of Ascendancy at 01:37 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Pink Monk the Faerie White Monk level 19
6th Haze 122nd year of Ascendancy at 13:09 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Pink Monk the Faerie White Monk level 50
1st Summertide 123rd year of Ascendancy at 00:06 see stats
Exterminator
Killed 1000 creatures.By Pink Monk the Faerie White Monk level 19
22nd Haze 122nd year of Ascendancy at 12:22 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Pink Monk the Faerie White Monk level 47
8th Mirth 123rd year of Ascendancy at 07:08 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pink Monk the Faerie White Monk level 16
10th Dusk 122nd year of Ascendancy at 07:16 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Pink Monk the Faerie White Monk level 34
4th Regrowth 123rd year of Ascendancy at 13:46 see stats
Level 10
Got a character to level 10.By Pink Monk the Faerie White Monk level 10
5th Mirth 122nd year of Ascendancy at 14:32 see stats
Level 20
Got a character to level 20.By Pink Monk the Faerie White Monk level 20
23rd Haze 122nd year of Ascendancy at 02:12 see stats
Level 30
Got a character to level 30.By Pink Monk the Faerie White Monk level 30
56th Haze 122nd year of Ascendancy at 13:46 see stats
Level 40
Got a character to level 40.By Pink Monk the Faerie White Monk level 40
63rd Regrowth 123rd year of Ascendancy at 02:16 see stats
Level 50
Got a character to level 50.By Pink Monk the Faerie White Monk level 50
10th Mirth 123rd year of Ascendancy at 22:28 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Pink Monk the Faerie White Monk level 33
1st Wintertide 123rd year of Ascendancy at 07:43 see stats
Orcrist
Killed the leaders of the Orc Pride.By Pink Monk the Faerie White Monk level 46
30th Pyre 123rd year of Ascendancy at 22:46 see stats
Portal reaver
Fought the two Sorcerers and closed two invocation portals.By Pink Monk the Faerie White Monk level 50
1st Summertide 123rd year of Ascendancy at 00:05 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Pink Monk the Faerie White Monk level 42
1st Pyre 123rd year of Ascendancy at 05:19 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Pink Monk the Faerie White Monk level 18
46th Dusk 122nd year of Ascendancy at 11:43 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Pink Monk the Faerie White Monk level 33
1st Wintertide 123rd year of Ascendancy at 02:27 see stats
Size is everything
Did over 1500 damage in one attack.By Pink Monk the Faerie White Monk level 47
8th Mirth 123rd year of Ascendancy at 06:56 see stats
Size matters
Did over 600 damage in one attack.By Pink Monk the Faerie White Monk level 36
30th Regrowth 123rd year of Ascendancy at 14:56 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Pink Monk the Faerie White Monk level 31
57th Haze 122nd year of Ascendancy at 02:38 see stats
That was close
Killed your target while having only 1 life left.By Pink Monk the Faerie White Monk level 25
47th Haze 122nd year of Ascendancy at 08:33 see stats
The Arena
Unlocked Arena mode.By Pink Monk the Faerie White Monk level 11
7th Mirth 122nd year of Ascendancy at 06:36 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Pink Monk the Faerie White Monk level 47
7th Mirth 123rd year of Ascendancy at 09:26 see stats
The secret city
Discovered the truth about mages.By Pink Monk the Faerie White Monk level 12
2nd Dusk 122nd year of Ascendancy at 06:28 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Pink Monk the Faerie White Monk level 33
8th Decay 122nd year of Ascendancy at 13:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Pink Monk the Faerie White Monk level 32
58th Haze 122nd year of Ascendancy at 05:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Pink Monk the Faerie White Monk level 20
23rd Haze 122nd year of Ascendancy at 02:50 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Pink Monk the Faerie White Monk level 26
48th Haze 122nd year of Ascendancy at 22:23 see stats
Log
Ran for 2 turns (stop reason: object seen).
Talent Fey Speed is ready to use.
Pink Monk drops on the floor: The Gaping Maw (184% power, 4 apr).
Your The Gaping Maw (184% power, 4 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Talent Rune: Shielding is ready to use.
Pink Monk drops on the floor: Masochism (0 def, 0 armour).
Your Masochism (0 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Pink Monk drops on the floor: Cuirass of the Dark Lord (0 def, 30 armour).
Your Cuirass of the Dark Lord (0 def, 30 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Pink Monk drops on the floor: Scorched Boots (4 def, 4 armour).
Your Scorched Boots (4 def, 4 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Pink Monk drops on the floor: Will of Ul'Gruth (0 def, 15 armour).
Your Will of Ul'Gruth (0 def, 15 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Pink Monk deactivates Chant of Fortress.
Pink Monk's Chant of Fortress has been deactivated!
Pink Monk deactivates Measured Blows.
Pink Monk's Measured Blows has been deactivated!
Pink Monk deactivates Revive.
Pink Monk's Revive has been deactivated!
Pink Monk deactivates Aura of Protection.
Pink Monk's Aura of Protection has been deactivated!
Pink Monk deactivates Premonition.
Pink Monk's Premonition has been deactivated!
































































