Oncemore the level 3 Gnome Zephyr by desertsolitaire

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceGnome
ClassZephyr
Level / Exp3 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity18 (base 17)
Constitution4 (base 10)
Magic21 (base 20)
Willpower11 (base 11)
Cunning16 (base 10)

Resources

Life157/157
Mana95/99
Healing Factor0.93317253062841
Regeneration0.2332931326571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+24%

Defense: Base

Armour (hardiness)0 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save4
Spell Save11
Mental Save9

Defense: Resistances

Cold+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Meta1.30
0/5
0/5
0/5
0/5
Spell / Air archery1.30
3/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5

Generic Talents

Race / Theoretical Adventuring1.00
0/1
0/1
0/1
0/1
Spell / Swiftness1.30
4/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Race / Practical Adventuring1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Halfling hood misses Oncemore.
Talent Lightning is ready to use.

Oncemore casts
Lightning.
Oncemore hits Halfling hood for 85 lightning damage.
Oncemore killed Halfling hood!

Oncemore picks up (c.):
wild infusion of the sneak (res 18%; mental; dur 2; cd 11).
Oncemore picks up (l.):
rough leather cap (0 def, 1 armour).
Oncemore picks up (d.):
shatter afflictions rune of the wizard (absorb 43; cd 14).
You pickup 0.70 gold pieces.

Talent Lightning is ready to use.
Oncemore picks up (d.):
wild infusion of the titan (res 16%; mental; dur 3; cd 16).
There is a way to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You gain 1.40 gold from the transmogrification of
pouch of iron shots of wind (20/20, 15-18 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (19/19, 13-18 power, 5 apr).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (20-30 power, 8 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 98; dur 3; cd 14).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 16%; mental; dur 3; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; mental; dur 2; cd 11).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 18%; mental; dur 2; cd 11).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the titan (heal 77; 15 cd).
There is a way to the previous level here (press '' or right click to use).