Tested the level 12 Engineered Trench Strider by Temmpest1010

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Godling 1.7.6
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceEngineered
ClassTrench Strider
Level / Exp12 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 14)
Dexterity30 (base 10)
Constitution44 (base 29)
Magic56 (base 37)
Willpower33 (base 10)
Cunning61 (base 37)

Resources

Life764/773
Positive63/63
Stamina214/219
Negative73/91
Healing Factor1.2955007465519
Regeneration9.8295115216033

Speed

Mental0%
Attack0%
Movement+42%
Spell0%
Global+100%

Vision

Sight13
Lite5
Infravision4

Offense: Mainhand

Damage93
Accuracy46
Crit Chance41%
APR9
Speed0.83

Offense: Spell

Spellpower40
Crit Chance25%
Speed1

Offense: Mind

Mindpower40
Crit Chance25%
Speed1

Offense: Damage Bonus

Darkness+62%
Blight+60%
Physical+54%
Cold+51%
All+48%

Offense: Damage Penetration

Light+5%
Darkness+20%

Defense: Base

Armour (hardiness)34.317011280365 (87.903125182002%)
Defense26
Ranged Defense26
Fatigue0.4
Physical Save52
Spell Save33
Mental Save31

Defense: Resistances

Darkness+ 20%( 70%)
Light+ 20%( 70%)
Fire+ 25%( 70%)
Cold+ 13%( 70%)
Physical+ 21%( 70%)
Mind+ 15%( 70%)
All+ 10%( 70%)

Defense: Immunities

Disarm Resistance10%
Silence Resistance10%
Confusion Resistance45%
Stun Resistance70%
Pinning Resistance10%
Instadeath Resistance100%
Blind Resistance86%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Runes
Runes

Class Talents

Celestial / Tides1.30
5/5
3/5
0/5
0/5
Technique / Combat veteran1.32
2/5
2/5
1/5
1/5
Celestial / Wintertide1.30
5/5
3/5
1/5
0/5
Celestial / Glimmer1.30
5/5
1/5
1/5
1/5
Celestial / Moonlight1.30
5/5
4/5
2/5
1/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Race / Omnipotence1.00
4/5
2/5
0/6
0/6
Celestial / Strider1.30
5/5
2/5
2/5
1/5
Celestial / Chants1.10
5/5
3/5
0/5
0/5
Celestial / Hymns1.30
5/5
3/5
0/5
0/5
Technique / Conditioning1.30
1/5
3/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
3/5
3/5
1/5
2/5
2/5
0/5

Effects

talent
talent

Quests

done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Tested the Engineered Trench Strider level 10
27th Dusk 122nd year of Ascendancy at 06:23
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Tested the Engineered Trench Strider level 9
9th Flare 122nd year of Ascendancy at 17:48
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Tested the Engineered Trench Strider level 9
9th Flare 122nd year of Ascendancy at 15:28
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Tested the Engineered Trench Strider level 8
7th Mirth 122nd year of Ascendancy at 04:39
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Tested the Engineered Trench Strider level 6
79th Pyre 122nd year of Ascendancy at 16:51
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Tested the Engineered Trench Strider level 6
79th Pyre 122nd year of Ascendancy at 16:51
see stats

Log

You gain 1.70 gold from the transmogrification of creative mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 5.10 gold from the transmogrification of
creative living mindstar of life (18-19 power, 40 apr, mind damage).
You gain 7.25 gold from the transmogrification of
Shimmerbutcher (4-5 power, 18 apr, mind damage).
You gain 0.70 gold from the transmogrification of
steel mace of massacre (20-29 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (21-34 power, 2 apr).
You gain 5.12 gold from the transmogrification of
steel greatmaul of extermination (27-40 power, 2 apr).
You gain 3.45 gold from the transmogrification of
scorching steel greatmaul of erosion (30-44 power, 2 apr).
You gain 4.42 gold from the transmogrification of
balanced iron greatmaul of daylight (18-27 power, 1 apr).
You gain 3.34 gold from the transmogrification of
truestriking steel dagger (12-15 power, 6 apr).
You gain 1.99 gold from the transmogrification of
hateful steel dagger (12-16 power, 6 apr).
You gain 2.43 gold from the transmogrification of
electrified steel dagger of erosion (12-15 power, 6 apr).
You gain 10.77 gold from the transmogrification of
Xowyn (19-25 power, 12 apr).
You gain 9.84 gold from the transmogrification of
Arossra the steel dagger (13-17 power, 12 apr).
You gain 0.70 gold from the transmogrification of
steel battleaxe of massacre (34-50 power, 2 apr).
You gain 2.00 gold from the transmogrification of
scorching steel battleaxe of massacre (30-44 power, 2 apr).
You gain 2.04 gold from the transmogrification of
hateful iron battleaxe of massacre (22-32 power, 1 apr).
You gain 1.92 gold from the transmogrification of
frostbitten steel battleaxe of massacre (27-40 power, 2 apr).
You gain 2.76 gold from the transmogrification of
solar steel ring.
You gain 4.15 gold from the transmogrification of
astral gold ring of fire (+24%).
You gain 0.60 gold from the transmogrification of
steel amulet of magic (+2).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 13).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.