Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Doomelf |
Class | Temporal Warden |
Level / Exp | 46 / 30% |
Size | medium |
Lifes / Deaths | Killed by Ivenne the war bear at level 15 on the 2nd Dusk 122nd year of Ascendancy at 02:15 0 / 8Killed by Velebremira the black jelly at level 22 on the 38th Dusk 122nd year of Ascendancy at 04:46 Killed by Glyra the red crystal at level 23 on the 41st Dusk 122nd year of Ascendancy at 02:08 Killed by Shasshhiy'Kaish at level 25 on the 53rd Dusk 122nd year of Ascendancy at 02:03 Killed by Ivybretha the orc pyromancer at level 37 on the 49th Regrowth 123rd year of Ascendancy at 15:36 Killed by ghoul at level 41 on the 5th Pyre 123rd year of Ascendancy at 13:46 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 8th Pyre 123rd year of Ascendancy at 23:08 Killed by Zuburida the Frozen Terror at level 46 on the 18th Pyre 123rd year of Ascendancy at 13:14 |
Primary Stats
Strength | 41 (base 30) |
Dexterity | 67 (base 55) |
Constitution | 30 (base 16) |
Magic | 117 (base 60) |
Willpower | 35 (base 12) |
Cunning | 49 (base 35) |
Resources
Life | -499/1124 |
Paradox | 537 |
Healing Factor | 1.3592147729953 |
Regeneration | 3.0582332392395 |
Speed
Mental | -2.2204460492503E-14% |
Attack | -2.2204460492503E-14% |
Movement | +3.9968028886506E-12% |
Spell | -2.2204460492503E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 2 |
See Stealth | 31.279828854481 |
See Invisible | 31.279828854481 |
Offense: Mainhand
Damage | 261 |
Accuracy | 65 |
Crit Chance | 87% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 62% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +27% |
Physical | +55% |
Temporal | +42% |
Mind | +30% |
Arcane | +18% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +50% |
Temporal | +49% |
Physical | +77% |
Arcane | +60% |
Fire | +50% |
All | +25% |
Defense: Base
Armour (hardiness) | 24 (74.687909656376%) |
Defense | 86 |
Ranged Defense | 86 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 52 |
Mental Save | 46 |
Defense: Resistances
Lightning | + 40%( 70%) |
Acid | + 30%( 70%) |
Nature | + 30%( 70%) |
Temporal | + 40%( 80%) |
Mind | + 41%( 70%) |
Physical | + 28%( 70%) |
Fire | + 30%( 70%) |
All | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 89% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 40% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 685 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 6 up to 5 times. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.45 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Bethamira the fox. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by uruivellas. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by 3-headed hydra. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Iveyama the skeleton warrior. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Zuberiamira the mountain troll thunderer. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1519. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Neraldanne' (25 def, 3 armour) pair of hardened leather boots 'Neraldanne' (25 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil +5 Con dps ---------- Spell.crit +3% Phys.pwr +10 (+2 eff.) Dmg.mod +12% arcane ----- def ----- Armour +3 Defense +25 (+5 eff.) Resists +6% fire +3% physical Disarm- +20% ---------- misc Mana/turn +0.34 Max.mana +36.00 A pair of boots made of leather. |
Quiver | quiver of elven-wood arrows 'Rainraze' (19/20, 178% power, 14 apr) quiver of elven-wood arrows 'Rainraze' (19/20, 178% power, 14 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master Power 179% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +17.5% Capacity 20 Proj.spd +200% Ranged+ +51 cold +12 temporal On Hit.r1 +16 cold On Crit.r2 +26 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 246 physical damage On Crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +8 (+1 eff.) ----- def ----- Max.HP +53.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | Ce'Nagara the Kindlespire (dig speed 10 turns) Ce'Nagara the Kindlespire (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +8 Str +1 Dex +10 Mag +1 Con dps ---------- Spell.crit +8% Res.pen +23% physical Apr +11 Melee Ret 2 light ----- def ----- Crit.chn- 10.00% ---------- misc Max.mana +33.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
On fingers | voratun ring 'Prismtrail' voratun ring 'Prismtrail'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +9 Mag +1 Wil +9 Cun +1 Con dps ---------- Spell.pwr +25 (+6 eff.) Res.pen +10% arcane Melee Ret 2 arcane ----- def ----- Phys.save +16 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +14 (+5 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Around waist | Cyrussra the Cindermarrow Cyrussra the Cindermarrow1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +25 (+4 eff.) Dmg.mod +18% physical Res.pen +25% fire Apr +5 ----- def ----- Max.HP +50.00 ---------- misc Max.stam +30.00 A belt that goes around your waist. |
In main hand | Alanarigrim the dragonbone longbow Alanarigrim the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +17 lightning On Crit.r2 +8 mind While equipped: Stats +6 Mag dps ---------- Phys.crit +18.0% Mind.pwr +10 (+4 eff.) Dmg.mod +27% lightning +15% temporal +23% physical Res.pen +14% temporal +15% arcane +20% physical Acc +21 (+6 eff.) ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Reload +6 Psi/ret +0.08 Max.mana +40.00 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
On hands | Mayyldawyn (0 def, 3 armour) Mayyldawyn (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +19.0% Spell.crit +24% Mind.crit +20% Crit.mult +15.00% S.pwr/crit +10 Phasing +30% ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +6% nature Die.at -80.00 life Heal.mod +20% Unarmed combat: Power 146% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +21.0% Atk.spd 83% On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Hailstake the silk robe (0 def, 0 armour) Hailstake the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +1 Wil dps ---------- Spell.crit +11% Spell.pwr +27 (+6 eff.) S.pwr/crit +6 Dmg.mod +17% temporal +21% mind +6% cold +6% arcane +14% physical Res.pen +10% temporal +10% arcane +9% physical Phasing +20% ----- def ----- Resists +21% mind +13% all Anom.red +13 ---------- misc Mana/turn +0.26 Max.mana +65.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+7 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 1.4 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 6 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | Strikeripper Strikeripper0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +9% mind Res.pen +25% lightning ----- def ----- Resists +20% lightning Mind.save +15 (+5 eff.) Stun/Frz- +38% ---------- misc Psi/ret +0.12 Amulets make your neck look great! |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 83; cd 15) healing infusion (heal 83; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 84; cd 15) shatter afflictions rune of the sneak (absorb 84; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Blazewrecker the gold amulet Blazewrecker the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Dex +9 Wil +1 Cun +3 Con dps ---------- Res.pen +10% light ----- def ----- Resists +16% cold +15% fire ---------- misc Infravis +1 Masteries +0.23 Chronomancy/Spacetime Weaving +0.23 Chronomancy/Bow Threading Amulets make your neck look great! |
Vorussra the Blazebringer Vorussra the Blazebringer0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +8 Cun +11 Con dps ---------- Mov.spd +10% Melee Ret 6 light ----- def ----- Armour +16 Defense +10 (+2 eff.) Fatigue -7% HP.reg +3.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
warmaker's stralite amulet warmaker's stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +8 Str +9 Dex +6 Wil Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 554.14 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
mindweaver's voratun amulet of constitution (+4) mindweaver's voratun amulet of constitution (+4)0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Con +4 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +20% Amulets make your neck look great! |
savior's voratun amulet of soulsearing savior's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +16.00% Spell.pwr +11 (+3 eff.) Dmg.mod +10% blight +13% fire ----- def ----- Phys.save +15 (+5 eff.) Spell.save +18 (+6 eff.) Mind.save +19 (+7 eff.) Amulets make your neck look great! |
Rimequencher the stralite ring Rimequencher the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Dmg.mod +30% mind +12% cold ----- def ----- Resists +24% acid +9% temporal +18% fire +9% nature +6% mind Mind.save +18 (+6 eff.) Rings make your fingers look great! |
stralite ring 'Furnacesteel' stralite ring 'Furnacesteel'0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +10% fire ----- def ----- Armour +17 Resists +2% physical +15% darkness +9% blight +21% nature +5% arcane Mind.save +13 (+5 eff.) Silence- +20% Confus- +44% Rings make your fingers look great! |
Cloudqueen the dragonbone starstaff (136% power, 6 apr, physical element) Cloudqueen the dragonbone starstaff (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Spell.crit +14% Crit.mult +10.00% Phys.pwr +10 (+2 eff.) Spell.pwr +40 (+9 eff.) S.pwr/crit +11 Dmg.mod +30% physical +30% temporal +30% darkness +30% light Res.pen +5% lightning ----- def ----- Die.at -40.00 life ---------- misc Vim/s.crit +5.00 Max.stam +20.00 Max.vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of fate (136% power, 6 apr, darkness element) cruel dragonbone starstaff of fate (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +24% Crit.mult +17.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness ----- def ----- Phys.save +10 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +11 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff of fate (136% power, 6 apr, darkness element) ethereal dragonbone starstaff of fate (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +21 (+5 eff.) Dmg.mod +30% darkness Phasing +20% ----- def ----- Defense +24 (+5 eff.) Shield.pwr +15% Phys.save +8 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +13 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of wizardry (136% power, 6 apr, lightning element) greater dragonbone magestaff of wizardry (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +34 (+8 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Max.mana +78.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff (136% power, 6 apr, light element) magelord's dragonbone starstaff (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +24 (+6 eff.) Melee+ 45 arcane Dmg.mod +30% light ---------- misc Max.mana +78.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Huratogorn the Skysmasher (171% power, 6 apr) Huratogorn the Skysmasher (171% power, 6 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 171% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.5% Atk.spd 100% On Crit.r2 +21 lightning While equipped: Stats +8 Str dps ---------- Crit.mult +20.88% Phys.pwr +10 (+2 eff.) Res.pen +15% physical On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Defense +10 (+2 eff.) Resists +6% lightning Massive two-handed battleaxes. |
Olyhor (176% power, 4 apr) Olyhor (176% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Psionic Power 177% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +59 lightning +47 fire +37 cold On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +3.0% All.spd +13% Mov.spd +62% Res.pen +35% lightning +35% fire +10% physical +23% cold Apr +3 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +3.00 Massive two-handed battleaxes. |
acidic voratun battleaxe of crippling (167% power, 4 apr) acidic voratun battleaxe of crippling (167% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 167% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 199 damage over 5 turns and reducing armor and accuracy by 25 While equipped: dps ---------- Phys.crit +16.0% Massive two-handed battleaxes. |
Rimestone (194% power, 4 apr) Rimestone (194% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 194% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 mind +20 light On Hit.r1 +8 cold +19 fire On Hit: * 45% chance to reduce all saves and defense by 24 While equipped: Stats +9 Cun +9 Wil dps ---------- Dmg.mod +18% cold Melee Ret 4 light 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 33 Massive two-handed mauls. |
stormbringer's dwarven-steel greatsword (146% power, 2 apr) stormbringer's dwarven-steel greatsword (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 146% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +26 lightning +24 cold While equipped: dps ---------- Mov.spd +52% Res.pen +16% lightning +19% cold Massive two-handed swords. |
stralite greatsword 'Xanorita' (177% power, 3 apr) stralite greatsword 'Xanorita' (177% power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 178% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +16 arcane On Hit: * 21% chance to reduce armor by 43% While equipped: dps ---------- Res.pen +26% arcane +26% acid Melee Ret 10 acid 4 arcane Massive two-handed swords. |
chilling voratun greatsword of shearing (173% power, 4 apr) chilling voratun greatsword of shearing (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 173% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 cold While equipped: dps ---------- Res.pen +21% all Acc +24 (+6 eff.) Apr +14 Massive two-handed swords. |
slime-covered voratun greatsword of disruption (173% power, 4 apr) slime-covered voratun greatsword of disruption (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt Power 173% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +41% Unnatural On Hit: * 17% chance to slow global speed by 51% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Massive two-handed swords. |
truestriking voratun greatsword of massacre (183% power, 4 apr) truestriking voratun greatsword of massacre (183% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 184% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +31 (+8 eff.) Apr +19 Massive two-handed swords. |
arcing dwarven-steel longsword of evisceration (129% power, 4 apr) arcing dwarven-steel longsword of evisceration (129% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 129% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 119 damage On Crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+2 eff.) Sharp, long, and deadly. |
truestriking dwarven-steel longsword of shearing (126% power, 4 apr) truestriking dwarven-steel longsword of shearing (126% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master Power 127% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all +6% physical Acc +29 (+8 eff.) Apr +20 Sharp, long, and deadly. |
blazebringer's stralite longsword (138% power, 5 apr) blazebringer's stralite longsword (138% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature Power 138% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +45 fire While equipped: dps ---------- All.spd +9% Res.pen +16% fire Sharp, long, and deadly. |
stormbringer's stralite longsword (137% power, 5 apr) stormbringer's stralite longsword (137% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature Power 137% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +30 lightning +16 cold While equipped: dps ---------- Mov.spd +43% Res.pen +17% lightning +15% cold Sharp, long, and deadly. |
Rainschism the voratun longsword (154% power, 6 apr) Rainschism the voratun longsword (154% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 155% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 nature +12 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Dex dps ---------- Phys.crit +15.0% Dmg.mod +9% nature Res.pen +26% nature On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +12% darkness ---------- misc Light +3 Sharp, long, and deadly. |
arcing voratun longsword of massacre (166% power, 6 apr) arcing voratun longsword of massacre (166% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 167% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 119 damage Sharp, long, and deadly. |
elemental voratun longsword of massacre (164% power, 6 apr) elemental voratun longsword of massacre (164% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 164% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 119 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +26% lightning Res.pen +26% lightning Sharp, long, and deadly. |
voratun longsword of rage (155% power, 6 apr) voratun longsword of rage (155% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 155% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Str dps ---------- Dmg.mod +13% physical Acc +23 (+6 eff.) Sharp, long, and deadly. |
stralite mace of shearing (142% power, 5 apr) stralite mace of shearing (142% power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 143% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% all Acc +13 (+4 eff.) Apr +9 Blunt and deadly. |
Thunderfall (161% power, 6 apr) Thunderfall (161% power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 162% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
warbringer's iron waraxe of massacre (117% power, 2 apr) warbringer's iron waraxe of massacre (117% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Master Power 117% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +7% physical ----- def ----- Disarm- +13% One-handed war axes. |
stormbringer's dwarven-steel waraxe of erosion (121% power, 4 apr) stormbringer's dwarven-steel waraxe of erosion (121% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature Power 122% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 nature On Crit.r2 +22 lightning +19 cold While equipped: dps ---------- Mov.spd +35% Res.pen +13% lightning +13% cold One-handed war axes. |
chilling stralite waraxe of projection (138% power, 5 apr) chilling stralite waraxe of projection (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Psionic Power 138% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +19 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
stormbringer's stralite waraxe (135% power, 5 apr) stormbringer's stralite waraxe (135% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 136% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +12 lightning +27 cold While equipped: dps ---------- Mov.spd +40% Res.pen +17% lightning +14% cold One-handed war axes. |
truestriking stralite waraxe of erosion (134% power, 5 apr) truestriking stralite waraxe of erosion (134% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 134% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Res.pen +12% physical Acc +16 (+4 eff.) Apr +11 One-handed war axes. |
Xanywyn the voratun waraxe (151% power, 6 apr) Xanywyn the voratun waraxe (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 151% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +15 Str +3 Wil +3 Cun +13 Con dps ---------- Phys.crit +15.0% Dmg.mod +12% blight One-handed war axes. |
voratun waraxe of projection (151% power, 6 apr) voratun waraxe of projection (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Psionic Power 151% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
voratun waraxe of projection (150% power, 6 apr) voratun waraxe of projection (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Psionic Power 150% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
Dagger of the Past (129% power, 20 apr) Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Brodirig the Raintyphoon (133% power, 9 apr) Brodirig the Raintyphoon (133% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Psionic Power 134% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 nature On Hit.r1 +8 nature On Crit.r2 +12 blight On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +9 Str +9 Dex +7 Mag +8 Wil +11 Cun +10 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +9% blight Sharp, short and deadly. |
Velydavena the stralite dagger (133% power, 9 apr) Velydavena the stralite dagger (133% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 134% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +8 Wil +6 Con dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +15% blight +13% physical +15% arcane Phasing +31% On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Disarm- +30% ---------- misc Mana/turn +0.12 Mana/s.crit +2.09 Vim/s.crit +2.09 Sharp, short and deadly. |
stralite dagger of corruption (130% power, 9 apr) stralite dagger of corruption (130% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 131% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 Sharp, short and deadly. |
truestriking voratun dagger of enduring (146% power, 9 apr) truestriking voratun dagger of enduring (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 147% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +13 Con +11 Wil dps ---------- Res.pen +15% physical Acc +15 (+4 eff.) Apr +10 ----- def ----- Max.HP +63.00 Sharp, short and deadly. |
warbringer's voratun dagger of crippling (148% power, 9 apr) warbringer's voratun dagger of crippling (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 149% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con dps ---------- Phys.crit +8.0% Phys.pwr +9 (+2 eff.) Res.pen +11% physical ----- def ----- Disarm- +24% Sharp, short and deadly. |
Seeds of the Black Tree (115% power, 27 apr, darkness damage) Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 40% Wil, 80% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+5 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
creative living mindstar of gales (112% power, 40 apr, nature damage) creative living mindstar of gales (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +11.00% Mind.pwr +10 (+4 eff.) Dmg.mod +11% lightning +11% cold +12% physical ----- def ----- Defense +28 (+6 eff.) Pinning- +29% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's iron steamsaw of crippling (102% power, 0 apr) blazebringer's iron steamsaw of crippling (102% power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Power 102% Range: 1.5x Uses 150% Mag Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +12 On Crit.r2 +18 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% All.spd +3% Res.pen +9% fire ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of crushing (100% power, 0 apr) voratun steamsaw of crushing (100% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 152% Range: 1.5x Uses 150% Mag Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam When used to Attack: Power 100% Range: 1.1x Uses 50% Mag Dmg Physical On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
keeper's elven-wood longbow of piercing keeper's elven-wood longbow of piercing4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Dmg.mod +18% physical +12% temporal Res.pen +14% physical +15% temporal +17% all Acc +24 (+6 eff.) Apr +15 ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of lightning enhanced dragonbone longbow of lightning4.0 T5 longbow 2H weapon [Ego+] Arcane/Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +35 lightning While equipped: Stats +15 Str +12 Dex +15 Mag +14 Wil +14 Cun +17 Con dps ---------- Dmg.mod +33% lightning Longbows are used to shoot arrows at your foes. |
Cureorder the reinforced leather sling Cureorder the reinforced leather sling4.0 T4 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +19 lightning +8 nature On Hit: 10% Shoot 1 While equipped: Stats +5 Str +9 Dex dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +16% lightning ----- def ----- Resists +9% nature +6% darkness Crit.chn- 5.00% ---------- misc See.Invis +3 Slings are used to hurl stones or metal shots at your foes. |
Woeflash the reinforced leather sling Woeflash the reinforced leather sling4.0 T4 sling 1H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +14 acid On Hit: * 21% chance to reduce all saves and defense by 24 While equipped: Stats +11 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +20% acid +18% mind Melee Ret 10 mind 10 darkness Slings are used to hurl stones or metal shots at your foes. |
Nithan's Force Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Hanerek the Sparksaw (21/21, 166% power, 18 apr) Hanerek the Sparksaw (21/21, 166% power, 18 apr)3.0 T5 arrow ammo [Rare] Arcane Power 167% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Rld cld 3 Proj.spd +209% Ranged+ +21 physical On Hit.r1 +21 lightning +21 physical While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Hetteblek the quiver of dragonbone arrows (50/50, 167% power, 18 apr) Hetteblek the quiver of dragonbone arrows (50/50, 167% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 167% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 50 Ranged+ +20 blight +53 physical +33 cold On Hit.r1 +4 blight On Crit.r2 +16 blight +20 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 33 * 20% chance to knock the target back 3 spaces and deal 150 physical damage While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 120 apr) Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 70% Dex, 140% Mag Dmg Void Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. This item has been sent to the Item's Vault. |
Xerusemina (23/23, 185% power, 18 apr) Xerusemina (23/23, 185% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 186% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +20.0% Capacity 23 Rld cld 1 On Hit.r1 +12 mind On Crit.r2 +21 blight +8 mind On Hit: * 21% chance to reduce strength, dexterity, and constitution by 33 * Create an explosion dealing 173 lightning damage (1/turn) On Crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
arcing quiver of dragonbone arrows of torment (19/20, 165% power, 18 apr) arcing quiver of dragonbone arrows of torment (19/20, 165% power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Psionic Power 165% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 119 damage Arrows are used with bows to pierce your foes to death. |
hateful quiver of dragonbone arrows of daylight (22/22, 167% power, 18 apr) hateful quiver of dragonbone arrows of daylight (22/22, 167% power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Psionic Power 167% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +21 darkness +20 light Against +20% Living +23% Undead Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows (0/21, 169% power, 18 apr) psychokinetic quiver of dragonbone arrows (0/21, 169% power, 18 apr)3.0 T5 arrow ammo [Ego+] Psionic Power 169% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +36 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of amnesia (20/20, 167% power, 18 apr) quiver of dragonbone arrows of amnesia (20/20, 167% power, 18 apr)3.0 T5 arrow ammo [Ego+] Psionic Power 167% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
pouch of stralite shots 'Boltraider' (23/23, 154% power, 5 apr) pouch of stralite shots 'Boltraider' (23/23, 154% power, 5 apr)3.0 T4 shot ammo [Rare] Arcane Power 155% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +12 lightning +21 fire +12 blight On Hit.r1 +21 lightning +21 fire +21 blight On Hit: * 21% chance to reduce strength, dexterity, and constitution by 33 * 25% chance for lightning to strike from the target to a second target dealing 119 damage Shots are used with slings to pummel your foes to death. |
manaburning pouch of voratun shots of crippling (22/22, 167% power, 6 apr) manaburning pouch of voratun shots of crippling (22/22, 167% power, 6 apr)3.0 T5 shot ammo [Ego+] Disrupt/Master Power 167% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 22 On Hit: * 14 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of corruption (10/19, 166% power, 6 apr) pouch of voratun shots of corruption (10/19, 166% power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane Power 167% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 On Hit: 20% Curse of Impotence 5 Shots are used with slings to pummel your foes to death. |
iron shield of winter (0 def, 2 armour, 94% power, 18.5 block) iron shield of winter (0 def, 2 armour, 94% power, 18.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 95% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 Melee+ +13 cold While equipped: Stats +2 Wil dps ---------- On shield block: * Deals 128 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
warded stralite shield of the stars (0 def, 8 armour, 157% power, 144.5 block) warded stralite shield of the stars (0 def, 8 armour, 157% power, 144.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 158% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 Melee+ +15 light +16 darkness On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +17% light +15% darkness ----- def ----- Armour +8 Fatigue +8% Resists +15% light +17% darkness ---------- misc Wards +6 lightning +6 temporal +6 darkness +5 fire +7 nature +7 blight +6 cold +6 arcane +6 light Talents +1 Ward +1 Block Handheld deflection devices. |
shocking voratun shield of crushing (0 def, 10 armour, 188% power, 187 block) shocking voratun shield of crushing (0 def, 10 armour, 188% power, 187 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master When used to Attack: Power 188% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +187 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+1 eff.) Melee+ 31 lightning Melee Ret 14 lightning ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of crushing (0 def, 10 armour, 190% power, 202 block) voratun shield of crushing (0 def, 10 armour, 190% power, 202 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master When used to Attack: Power 191% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+2 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe of Linaniil (0 def, 0 armour) woollen robe of Linaniil (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+5 eff.) ----- def ----- Resists +9% all ---------- misc Mana/turn +0.17 Max.mana +52.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of Angolwen (0 def, 0 armour) cashmere robe of Angolwen (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +5 ----- def ----- Resists +11% all Silence- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +7% blight +11% all Max.HP +54.00 HP.reg +3.20 Heal.mod +15% Poison- +27% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blindradiance (0 def, 0 armour) Blindradiance (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Dmg.mod +24% cold Res.pen +26% light Melee Ret 6 mind ----- def ----- Resists +12% blight +36% cold +15% fire +13% all Die.at -83.52 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Salyretira the elven-silk robe (0 def, 14 armour) Salyretira the elven-silk robe (0 def, 14 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +46% acid +21% physical +25% fire +22% cold ----- def ----- Armour +14 Resists +20% acid +20% physical +6% light +21% lightning +20% fire +20% cold +5% arcane +15% all Phys.save +12 (+4 eff.) Knockbk- +20% ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (0 def, 0 armour) spellwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Dmg.mod +19% acid +17% physical +20% fire +24% cold ----- def ----- Resists +19% acid +15% physical +17% fire +16% cold +15% all Spell.save +21 (+7 eff.) ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
volcanic rough leather armour of command (10 def, 13 armour) volcanic rough leather armour of command (10 def, 13 armour)9.0 T1 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +13 Defense +10 (+2 eff.) Fatigue +6% Resists +14% fire +12% physical Mind.save +12 (+4 eff.) A suit of armour made of leather. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
marauder's reinforced leather armour of the wind (34 def, 7 armour) marauder's reinforced leather armour of the wind (34 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +7.0% Apr +10 ----- def ----- Armour +7 Defense +34 (+7 eff.) Fatigue +8% Phys.save +13 (+5 eff.) ---------- misc Stam/turn +1.10 Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 79 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
troll-hide reinforced leather armour (12 def, 7 armour) troll-hide reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Max.HP +57.00 HP.reg +10.70 Heal.mod +16% A suit of armour made of leather. |
cleansing drakeskin leather armour of Toknor (20 def, 8 armour) cleansing drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +8 (+1 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% nature +15% blight A suit of armour made of leather. |
cleansing drakeskin leather armour of lightning resistance (20 def, 8 armour) cleansing drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +17% blight +20% nature +24% lightning A suit of armour made of leather. |
drakeskin leather armour of thunder (20 def, 8 armour) drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: Stats +7 Str +6 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +8% Phys.pwr +18 (+3 eff.) Spell.pwr +19 (+5 eff.) Mind.pwr +24 (+9 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +10% lightning A suit of armour made of leather. |
duelist's drakeskin leather armour of delving (27 def, 14 armour) duelist's drakeskin leather armour of delving (27 def, 14 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +8 Str +6 Dex +8 Cun ----- def ----- Armour +14 Defense +27 (+5 eff.) Fatigue +8% Resists +18% darkness +12% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
fortifying dwarven-steel mail armour of command (12 def, 13 armour) fortifying dwarven-steel mail armour of command (12 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Str +3 Cun +4 Con ----- def ----- Armour +13 Defense +12 (+2 eff.) Fatigue +12% Mind.save +18 (+6 eff.) Max.HP +61.00 A suit of armour made of mail. |
fearforged stralite mail armour (4 def, 8 armour) fearforged stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +8 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +22% Resists +10% fire -13% light +10% darkness Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+3 eff.) A suit of armour made of mail. |
stralite mail armour 'Festerbraze' (4 def, 8 armour) stralite mail armour 'Festerbraze' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% mind Res.pen +10% temporal Acc +30 (+8 eff.) Melee Ret 6 nature ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +2% physical +9% arcane +18% nature Spell.save +22 (+7 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.hate +4.00 A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour) stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +48.00 HP.reg +4.00 Heal.mod +16% A suit of armour made of mail. |
stralite mail armour of command (17 def, 15 armour) stralite mail armour of command (17 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +5 Cun ----- def ----- Armour +15 Defense +17 (+3 eff.) Fatigue +12% Mind.save +19 (+7 eff.) A suit of armour made of mail. |
Urorath the voratun mail armour (5 def, 28 armour) Urorath the voratun mail armour (5 def, 28 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Con dps ---------- Mind.pwr +30 (+11 eff.) ----- def ----- Armour +28 Defense +5 (+1 eff.) Fatigue +12% Resists +10% arcane Spell.save +25 (+8 eff.) Max.HP +100.00 ---------- misc Hate/m.crit +4.00 Light +3 A suit of armour made of mail. |
impenetrable voratun mail armour of thunder (5 def, 30 armour) impenetrable voratun mail armour of thunder (5 def, 30 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +9% Phys.pwr +19 (+3 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +16 (+6 eff.) ----- def ----- Armour +30 Defense +5 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +21% blight +21% darkness ---------- misc Light +1 A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +43.00 HP.reg +1.00 Heal.mod +16% A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour) voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +17% darkness +13% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 14 armour) voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +12% Resists +11% acid +12% cold ---------- misc Breathe water A suit of armour made of mail. |
fortifying voratun plate armour of temporal resistance (0 def, 16 armour) fortifying voratun plate armour of temporal resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: Stats +5 Str +2 Con ----- def ----- Armour +16 Fatigue +22% Resists +23% temporal Max.HP +49.00 A suit of armour made of metal plates. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
drakeskin leather belt of magery drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +7 Mag +10 Wil dps ---------- Spell.crit +5% A belt that goes around your waist. |
Ce'Nunne the Smearfame (22 def, 0 armour) Ce'Nunne the Smearfame (22 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +16.00% Acc +9 (+3 eff.) Apr +10 On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Defense +22 (+4 eff.) Resists +5% arcane +20% light Stealth +10 HP.reg +4.00 Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 451.56 cold damage and condensing the air into freezing vapors that deal 150.52 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
shadow elven-silk cloak of fog (10 def, 0 armour) shadow elven-silk cloak of fog (10 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +16% darkness Res.pen +20% darkness ----- def ----- Defense +10 (+2 eff.) Resists +21% fire +18% darkness +16% light Stealth +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Charrot' (0 def, 5 armour) pair of drakeskin leather boots 'Charrot' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +11 Dex +7 Con dps ---------- Dmg.mod +9% fire On Hit (Melee): * 21% chance to reduce armor by 43% ----- def ----- Armour +5 Resists +14% fire +15% cold Crit.chn- 15.00% ---------- misc Light +3 See.Invis +25 A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -6% Phys.save +14 (+5 eff.) ---------- misc Max.enc +43 Stam/turn +0.90 Max.stam +33.00 A pair of boots made of leather. |
pair of voratun boots 'Torchlore' (0 def, 11 armour) pair of voratun boots 'Torchlore' (0 def, 11 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +21% mind Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +11 Fatigue +4% Resists +9% fire Silence- +49% Confus- +38% Stun/Frz- +47% ---------- misc Infravis +3 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of disengagement (0 def, 5 armour) undeterred pair of voratun boots of disengagement (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +5 Fatigue +4% Silence- +45% Confus- +44% Stun/Frz- +22% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic hardened leather gloves of spellstriking (0 def, 5 armour) heroic hardened leather gloves of spellstriking (0 def, 5 armour)1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 5 arcane Dmg.mod +4% arcane ----- def ----- Armour +5 Resists +6% arcane Mind.save +7 (+3 eff.) Max.HP +55.00 Unarmed combat: Power 121% Range: 1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 arcane On Hit: 10% Manathrust 3 On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zolelin the Tideglean (0 def, 3 armour) Zolelin the Tideglean (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +28% Crit.mult +15.00% Mind.pwr +25 (+9 eff.) Dmg.mod +30% mind +9% cold ----- def ----- Armour +3 ---------- misc Hate/m.crit +5.00 Unarmed combat: Power 146% Range: 1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +19.0% Atk.spd 100% On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves (0 def, 9 armour) heroic drakeskin leather gloves (0 def, 9 armour)1.0 T4 hands armor [Ego+] Master While equipped: ----- def ----- Armour +9 Mind.save +10 (+4 eff.) Max.HP +78.00 Unarmed combat: Power 142% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of war-making (0 def, 3 armour) brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Str +4 Dex +4 Cun dps ---------- Phys.crit +13.0% Spell.crit +9% Mind.crit +20% Crit.mult +9.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +15 Crit +32.0% Atk.spd 83% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of sorrow (0 def, 3 armour) voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 25 mind 24 darkness On Hit (Melee): * 19% chance to reduce all saves and defense by 24 ----- def ----- Armour +3 Fatigue +5% Mind.save -8 (-2 eff.) Unarmed combat: Power 137% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
insulating elven-silk wizard hat of madness (3 def, 0 armour) insulating elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Resists +11% fire +11% cold Mind.save +23 (+8 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 138 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
bladed drakeskin leather cap of trickery (0 def, 5 armour) bladed drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +6 Str +4 Dex +4 Cun dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 248.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
thaloren drakeskin leather cap (0 def, 5 armour) thaloren drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +8 Wil ----- def ----- Armour +5 Fatigue +5% Resists +14% blight Mind.save +8 (+3 eff.) A cap made of leather. |
thaloren voratun helm of the bounder (0 def, 5 armour) thaloren voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +7 Str +7 Dex +5 Wil ----- def ----- Armour +5 Fatigue +5% Resists +10% blight Mind.save +10 (+4 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 248.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Eremaralatharion' (dig speed 38 turns) iron pickaxe 'Eremaralatharion' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.pwr +25 (+4 eff.) Dmg.mod +6% nature +3% physical ----- def ----- Resists +11% nature +3% blight Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Chidar' (dig speed 3 turns) voratun pickaxe 'Chidar' (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str dps ---------- Crit.mult +18.00% Phys.pwr +9 (+2 eff.) Res.pen +18% physical Apr +7 Melee Ret 2 temporal ----- def ----- Resists +9% acid +12% temporal Max.HP +40.00 ---------- misc Max.stam +26.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 668.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
quick voratun torque of psionic shield [power 87] (18 cooldown) quick voratun torque of psionic shield [power 87] (18 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Cameran the Glintsaw [power 385] (25 cooldown) Cameran the Glintsaw [power 385] (25 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% arcane On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1003 Base Damage: 465 Armor: 24 All Resist: 21 Puts all charms on 25 cooldown 100% to increase all damage penetration by 29% for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Eremimafast the Carrionlace [power 76] (20 cooldown) Eremimafast the Carrionlace [power 76] (20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% nature +3% mind Res.pen +5% mind Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 51% * 10% chance to reduce all saves and defense by 24 ----- def ----- Resists +9% mind Harden the skin for 7 turns increasing armour by 76 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to increase all damage penetration by 30% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of healing [power 476] (15 cooldown) powerful dragonbone totem of healing [power 476] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 15 cooldown 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of thorny skin [power 69] (20 cooldown) soothing dragonbone totem of thorny skin [power 69] (20 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to heal for 46. Natural totems are made by powerful wilders to store nature power. |
Gleamfiend the dragonbone wand of conjuration [power 410] (15 cooldown) Gleamfiend the dragonbone wand of conjuration [power 410] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Cun +8 Wil dps ---------- Crit.mult +10.00% Res.pen +10% light ---------- misc Max.psi +40.00 Fire a magical bolt dealing 410 acid damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 56% for 2 turns. 100% to heal for 110. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By shooti the Doomelf Temporal Warden level 34
79th Dusk 122nd year of Ascendancy at 18:21 see stats
By shooti the Doomelf Temporal Warden level 34
78th Dusk 122nd year of Ascendancy at 04:40 see stats
By shooti the Doomelf Temporal Warden level 37
44th Regrowth 123rd year of Ascendancy at 21:17 see stats
By shooti the Doomelf Temporal Warden level 22
40th Dusk 122nd year of Ascendancy at 20:04 see stats
By shooti the Doomelf Temporal Warden level 35
37th Regrowth 123rd year of Ascendancy at 15:53 see stats
By shooti the Doomelf Temporal Warden level 32
74th Dusk 122nd year of Ascendancy at 22:18 see stats
By shooti the Doomelf Temporal Warden level 24
52nd Dusk 122nd year of Ascendancy at 13:11 see stats
By shooti the Doomelf Temporal Warden level 23
40th Dusk 122nd year of Ascendancy at 22:18 see stats
By shooti the Doomelf Temporal Warden level 31
73rd Dusk 122nd year of Ascendancy at 03:29 see stats
By shooti the Doomelf Temporal Warden level 6
77th Pyre 122nd year of Ascendancy at 00:49 see stats
By shooti the Doomelf Temporal Warden level 28
62nd Dusk 122nd year of Ascendancy at 10:57 see stats
By shooti the Doomelf Temporal Warden level 10
2nd Mirth 122nd year of Ascendancy at 14:28 see stats
By shooti the Doomelf Temporal Warden level 20
33rd Dusk 122nd year of Ascendancy at 02:25 see stats
By shooti the Doomelf Temporal Warden level 30
71st Dusk 122nd year of Ascendancy at 02:57 see stats
By shooti the Doomelf Temporal Warden level 40
80th Regrowth 123rd year of Ascendancy at 10:54 see stats
By shooti the Doomelf Temporal Warden level 44
12nd Pyre 123rd year of Ascendancy at 09:06 see stats
By shooti the Doomelf Temporal Warden level 25
52nd Dusk 122nd year of Ascendancy at 15:25 see stats
By shooti the Doomelf Temporal Warden level 34
23rd Haze 122nd year of Ascendancy at 18:21 see stats
By shooti the Doomelf Temporal Warden level 25
52nd Dusk 122nd year of Ascendancy at 15:25 see stats
By shooti the Doomelf Temporal Warden level 25
53rd Dusk 122nd year of Ascendancy at 03:41 see stats
By shooti the Doomelf Temporal Warden level 42
8th Pyre 123rd year of Ascendancy at 15:17 see stats
By shooti the Doomelf Temporal Warden level 37
50th Regrowth 123rd year of Ascendancy at 02:35 see stats
By shooti the Doomelf Temporal Warden level 36
38th Regrowth 123rd year of Ascendancy at 01:19 see stats
By shooti the Doomelf Temporal Warden level 22
40th Dusk 122nd year of Ascendancy at 02:49 see stats
By shooti the Doomelf Temporal Warden level 9
79th Pyre 122nd year of Ascendancy at 15:07 see stats
By shooti the Doomelf Temporal Warden level 12
5th Mirth 122nd year of Ascendancy at 23:08 see stats
By shooti the Doomelf Temporal Warden level 24
51st Dusk 122nd year of Ascendancy at 20:51 see stats
By shooti the Doomelf Temporal Warden level 21
37th Dusk 122nd year of Ascendancy at 20:39 see stats
By shooti the Doomelf Temporal Warden level 17
11st Dusk 122nd year of Ascendancy at 04:28 see stats
By shooti the Doomelf Temporal Warden level 33
77th Dusk 122nd year of Ascendancy at 10:26 see stats
Log
Talent Seal Fate is ready to use.
Talent Webs of Fate is ready to use.
Zuburida the Frozen Terror receives 88 healing from Spydric Poison from Shooti.
Hurricane from Emidhera the Storm Terror hits Beastmaster Layytta for 213 lightning damage.
Hurricane from Emidhera the Storm Terror hits Minotaur for 0 lightning damage.
Hurricane from Emidhera the Storm Terror hits Stone golem for 238 lightning damage.
Hurricane from Emidhera the Storm Terror hits War hound for 0 lightning damage.
Hurricane from Emidhera the Storm Terror hits Beastmaster Layytta for 226 lightning damage.
Hurricane from Emidhera the Storm Terror hits War hound for 253 lightning damage.
Hurricane from Emidhera the Storm Terror hits Beastmaster Layytta for 0 lightning damage.
Hurricane from Emidhera the Storm Terror hits War hound for 254 lightning damage.
Shooti Triggers an Anomaly! (Anomaly Stop).
Shooti creates a bubble of nul time.
War hound is stunned!
Minotaur resists the effect 'Stunned'!
You lose control and unleash an anomaly!
Zuburida the Frozen Terror HEALS from cold damage!
Shooti's Arrow Echoes hits Zuburida the Frozen Terror for (39 parried), 428 physical, 17 lightning, 10 temporal, 20 cold, 143 healing, 6 cold, 45 healing, 47 temporal (528 total damage) [188 healing].
Shooti's Arrow Echoes hits Stone golem for 17 cold damage.
Zuburida the Frozen Terror breathes ice!
Zuburida the Frozen Terror's mind surges with critical power!
Shooti weaves fate.
Your shield crumbles under the damage!
The shield around shooti crumbles.
Shooti resists the freeze!
shooti reflects damage back to Zuburida the Frozen Terror!
Zuburida the Frozen Terror hits shooti for (30 absorbed), 1132 cold (1132 total damage).
shooti hits Zuburida the Frozen Terror for 30 reflected damage.
shooti the level 46 doomelf temporal warden was frozen to death by Zuburida the Frozen Terror on level 1 of Hidden Vault - Gorbat Pride (2).