




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 60 (base 60) |
| Dexterity | 12 (base 12) |
| Constitution | 23 (base 20) |
| Magic | 69 (base 60) |
| Willpower | 21 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 1066/1095 |
| Hate | 100/100 |
| Vim | 251/251 |
| Healing Factor | 0.60103626943006 |
| Regeneration | 0.60103626943006 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +41.31788189224% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 14 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | undead/blood |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 64 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 64 |
| Crit Chance | 11% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -40% |
| Temporal | -20% |
| Blight | +17% |
| Arcane | -30% |
| Mind | -36% |
| All | -60% |
Offense: Damage Penetration
| Blight | +35% |
| Arcane | +25% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 54.551211628464 (74.117647058824%) |
| Defense | 28 |
| Ranged Defense | 33 |
| Fatigue | 17 |
| Physical Save | 40 |
| Spell Save | 38 |
| Mental Save | 35 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 41%(100%) |
| Mind | + 53%(100%) |
| All | + 38%(100%) |
| Lightning | + 45%(100%) |
| Light | + 51%(100%) |
| Temporal | + 56%(100%) |
| Fire | + 6%(100%) |
| Darkness | + 77%(100%) |
Defense: Immunities
| Knockback Resistance | 95% |
| Disarm Resistance | 87% |
| Bleed Resistance | 15% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 441 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 551 damage for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 10 turns. While Heroism is active, you will only die when reaching -352 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | [vs. Bladed Rift (Tool)]Bladed Rift Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25(-) physical bleed Damage when hit (Melee): 25(-) physical bleed Changes resistances: +15%(-) temporal Changes damage: +10%(-) temporal / +5%(-) physical Spellpower: +10 (+2 eff.) (-) Mindpower: +10 (+5 eff.) (-) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | [vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]voratun ring 'Nerykira' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12(-) blight / 12(-) temporal Changes resistances: +15%(-) blight / +15%(-) temporal Changes resistances penetration: +25%(-) blight Changes damage: +6%(-) blight / +12%(-) temporal Disarm immunity: +48% (-) Pinning immunity: +50% (-) Knockback immunity: +45% (-) Maximum life: +30.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]Mayelle =Sped Activate= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +6 Defense: +22 (+11 eff.) Ranged Defense: +9 (+4 eff.) Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes resistances: +12% lightning / +0%(-15%) temporal / +6% light / +0%(-15%) blight / +12% darkness Changes resistances penetration: +0%(-25%) blight Changes damage: +0%(-6%) blight / +0%(-12%) temporal Cut immunity: +15% Disarm immunity: +0% (-48%) Confusion immunity: +10% Pinning immunity: +25% (-25%) Knockback immunity: +0% (-45%) Only die when reaching: -60.00 life Maximum life: +0.00 (-30.00) Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]Pitchhash the voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 31% chance to inflict 15% damage reduction Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes resistances: +0%(-15%) blight / +0%(-15%) temporal Changes resistances penetration: +0%(-25%) blight Changes damage: +0%(-6%) blight / +18%(+6%) temporal / +24% mind Disarm immunity: +39% (-9%) Pinning immunity: +50% (-) Knockback immunity: +50% (+5%) Maximum life: +50.00 (+20.00) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]gold ring 'Zubebrewen' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes stats: +4 Mag Changes resistances: +15%(-) blight / +0%(-15%) temporal / +5% arcane Changes resistances penetration: +25% arcane / +10%(-15%) blight Changes damage: +36%(+30%) blight / +0%(-12%) temporal Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Knockback immunity: +0% (-45%) Mana when firing critical spell: +5.00 Maximum life: +0.00 (-30.00) Spell crit. chance: +2% Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. hardened leather belt 'Strikeknave' (Around waist)]hardened leather belt 'Strikeknave' Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes stats: +5(-) Mag / +5(-) Wil Changes resistances penetration: +25%(-) lightning Changes damage: +30%(-) arcane Spell crit. chance: +5% (-) A belt that goes around your waist. |
| Main armor | [vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Plate of the Blackened Mind (15 def, 40 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 (-) Defense: +15 (+7 eff.) (-) Fatigue: +17% (-) Effects when hit in melee: * 20% chance to cause random gloom Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +6(-) Wil / +4(-) Cun / +3(-) Con Changes resistances: +15%(-) acid / +15%(-) light / +20%(-) blight / +25%(-) mind / +20%(-) darkness Talent masteries: +0.20(-) Cursed / Gloom Physical save: +15 (+7 eff.) (-) Mental save: +25 (+13 eff.) (-) Confusion immunity: +100% (-) Fear immunity: +100% (-) Mindpower: +10 (+5 eff.) (-) Light radius: -2 (-) Infravision radius: +4 (-) It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 4 Armour, 6 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| In off hand | [vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Malediction (55-66 power, 15 apr) Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0(+9.0 - +1.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 (+8) Crit. chance: +10.0% (+4.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: - 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% (-) Burst (radius 1) on hit: +25 blight Damage conversion: 0%(-50%) blight When wielded/worn: Changes damage: +20%(+5%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Maximum vim: +0.00 (-25.00) Spellpower: +20 (+4 eff.) (-1 (+0 eff.)) Spell crit. chance: +0% (-8%) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. Tap to cycle through comparison choices |
| In main hand | [vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Blood-Edge (46-64.4 power, 7 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (-) Crit. chance: +6.0% (-) Attack speed: 100% (-) On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% (-) Damage conversion: 50%(-) blight When wielded/worn: Changes damage: +15%(-) blight / +15%(-) physical Grants telepathy: Undead/Blood Maximum vim: +25.00 (-) Spellpower: +21 (+4 eff.) (-) Spell crit. chance: +8% (-) It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. Tap to cycle through comparison choices |
Inventory
healing infusion of the wizard (heal 230)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Regeneration [regeneration infusion of the warrior (heal 475 over 5 turns)] (on body)]regeneration infusion of the wizard (heal 510 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17(+3) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 510(+69) life over 5(-) turns. Its effects scale with your -Strength, +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 581 for 6 turns)] (on body)]shielding rune (absorb 208 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 208(-343) damage for 3(-3) turns. Its effects scale with your -Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 581 for 6 turns)] (on body)]shielding rune of the titan (absorb 408 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20(+4) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 408(-143) damage for 4(-2) turns. Its effects scale with your -Strength, +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 581 for 6 turns)] (on body)]shielding rune of the wizard (absorb 376 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17(+1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 376(-175) damage for 4(-2) turns. Its effects scale with your -Strength, +Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]warrior's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes stats: +3 Str Changes resistances: +0%(-15%) blight / +0%(-15%) temporal Changes resistances penetration: +0%(-25%) blight Changes damage: +0%(-6%) blight / +0%(-12%) temporal Disarm immunity: +21% (-27%) Pinning immunity: +22% (-28%) Knockback immunity: +22% (-23%) Maximum life: +22.00 (-8.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]wizard's copper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes stats: +3 Mag Changes resistances: +0%(-15%) blight / +0%(-15%) temporal Changes resistances penetration: +0%(-25%) blight Changes damage: +0%(-6%) blight / +0%(-12%) temporal Spell save: +6 (+2 eff.) Blindness immunity: +25% Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Knockback immunity: +0% (-45%) Maximum life: +0.00 (-30.00) Infravision radius: +3 See stealth: +6 See invisible: +5 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]Filthrace the steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 0(-12) blight / 8 fire / 0(-12) temporal Changes resistances: +0%(-15%) blight / +0%(-15%) temporal / +3% nature Changes resistances penetration: +0%(-25%) blight Changes damage: +0%(-6%) blight / +12% fire / +12% nature / +0%(-12%) temporal Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Stun/Freeze immunity: +28% Knockback immunity: +0% (-45%) Life regen: +0.80 Maximum life: +0.00 (-30.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]Relgirand the steel ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to disease * 30% chance to corrode armour by 30% Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes stats: +6 Cun / +5 Wil Changes resistances: +9% acid / +0%(-15%) temporal / +0%(-15%) blight Changes resistances penetration: +10%(-15%) blight / +5% acid Changes damage: +6% acid / +0%(-12%) temporal / +0%(-6%) blight Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Knockback immunity: +0% (-45%) Maximum life: +0.00 (-30.00) Mindpower: +8 (+4 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]sneakthief's steel ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 8 bleed Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes stats: +7 Cun / +5 Dex Changes resistances: +0%(-15%) blight / +0%(-15%) temporal Changes resistances penetration: +0%(-25%) blight Changes damage: +0%(-6%) blight / +0%(-12%) temporal Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Knockback immunity: +0% (-45%) Hate when firing a critical mind attack: +2.00 Maximum life: +0.00 (-30.00) Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]Cracklejustice the gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 lightning / 0(-12) temporal / 4 darkness / 0(-12) blight Changes stats: +5 Wil Changes resistances: +0%(-15%) blight / +0%(-15%) temporal Changes resistances penetration: +10% lightning / +0%(-25%) blight Changes damage: +3% lightning / +0%(-12%) temporal / +9% darkness / +0%(-6%) blight Mental save: +10 (+5 eff.) Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Knockback immunity: +0% (-45%) Maximum life: +0.00 (-30.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]warrior's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes stats: +4 Str Changes resistances: +0%(-15%) blight / +0%(-15%) temporal Changes resistances penetration: +0%(-25%) blight Changes damage: +0%(-6%) blight / +0%(-12%) temporal Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Knockback immunity: +0% (-45%) Maximum life: +0.00 (-30.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]Blindraptor of the Blightspawn Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12(-) blight / 0(-12) temporal Changes stats: +6 Str / -6 Mag / +2 Con Changes resistances: +30% acid / +0%(-15%) temporal / +0%(-15%) blight / +26% nature / +3% mind Changes resistances penetration: +25%(-) blight / +5% mind Changes damage: +15% acid / +0%(-12%) temporal / +13% nature / +6%(-) blight Spell save: +14 (+5 eff.) Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Knockback immunity: +0% (-45%) Maximum life: +0.00 (-30.00) Maximum stamina: +23.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun ring 'Nerykira' (On fingers, 1 of 4)]warrior's voratun ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +10 Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 15 bleed Damage when hit (Melee): 0(-12) blight / 0(-12) temporal Changes stats: +4 Cun / +5 Str Changes resistances: +0%(-15%) blight / +0%(-15%) temporal Changes resistances penetration: +0%(-25%) blight Changes damage: +0%(-6%) blight / +0%(-12%) temporal Disarm immunity: +0% (-48%) Pinning immunity: +0% (-50%) Knockback immunity: +0% (-45%) Hate when firing a critical mind attack: +2.00 Maximum life: +0.00 (-30.00) Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Malediction (55-66 power, 15 apr) (In off hand)]stralite shield 'Unlightlash' (10 def, 2 armour, 136 block) =12 con= Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Armour Penetration: +0 (-15) Crit. chance: +0.0% (-10.0%) Attack speed: inf% (inf%) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 13% chance to corrode armour by 30% * 18% chance to blind Changes stats: +2 Str / +4 Mag / +12 Con Changes resistances: +14% acid / +11% light / +3% darkness Maximum wards: +3 lightning / +3 temporal / +4 blight / +5 fire / +2 cold Changes damage: +3% darkness / +0%(-20%) blight Talents granted: +1 Ward +4 Block Spellpower: +0 (+0 eff.) (-20 (-4 eff.)) Light radius: +3 Handheld deflection devices. |
[vs. Malediction (55-66 power, 15 apr) (In off hand)]Summertide (17 def, 15 armour, 260 block) Requires: - Willpower 28 - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Armour Penetration: +0 (-15) Crit. chance: +0.0% (-10.0%) Attack speed: inf% (inf%) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Armour: +15 Defense: +17 (+9 eff.) Ranged Defense: +17 (+8 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +0%(-20%) blight / +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+7 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Spellpower: +0 (+0 eff.) (-20 (-4 eff.)) Mindpower: +8 (+4 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 10.13 to 12.67 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
[vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Bahor the cashmere robe (2 def, 0 armour) =Str, Stats, Resists= Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +0 (-40) Defense: +2 (+1 eff.) (-13 (-6 eff.)) Fatigue: +0% (-17%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +7 Str / +1 Dex / +4 Mag / +5(-1) Wil / +0(-4) Cun / +4(+1) Con Changes resistances: +7% lightning / +0%(-20%) darkness / +0%(-15%) light / +0%(-25%) mind / +0%(-20%) blight / +8% cold / +22% nature / +0%(-15%) acid Changes damage: +8% lightning / +11% physical / +15% nature / +5% cold Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Mental save: +20 (+10 eff.) (-5 (-3 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +3 (+1 eff.) (-7 (-4 eff.)) Mental crit. chance: +2% Light radius: +3 (+5) Infravision radius: +0 (-4) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Airlady the drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+4 eff.) Armour: +8 (-32) Defense: +5 (+2 eff.) (-10 (-5 eff.)) Fatigue: +8% (-9%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +9(+3) Wil / +5(+1) Cun / +0(-3) Con Changes resistances: +9% lightning / +12% temporal / +0%(-15%) light / +0%(-20%) darkness / +0%(-20%) blight / +10% physical / +0%(-25%) mind / +0%(-15%) acid Changes damage: +3% blight Talent mastery: +0.00(-0.20) Cursed / Gloom Critical mult.: +19.00% Physical save: +22 (+10 eff.) (+7 (+3 eff.)) Mental save: +21 (+11 eff.) (-4 (-2 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
[vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Grinugorn the Glowbrand (16 def, 19 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 (-21) Defense: +16 (+8 eff.) (+1 (+1 eff.)) Fatigue: +16% (-1%) Effects on melee hit: * 30% chance to blind * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal / 4 light / 0(-20) item mind gloom Changes stats: +6 Str / +0(-6) Wil / +4(-) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +9% physical / +18%(-2%) darkness / +0%(-20%) blight / +0%(-25%) mind / +0%(-15%) light Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Mental save: +19 (+10 eff.) (-6 (-3 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Life regen: +2.90 Maximum life: +62.00 Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) Light radius: +3 (+5) Infravision radius: +0 (-4) Healing mod.: +24% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. This object's appearance was changed to ???. |
[vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Duskrain of the Blightspawn (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 (-24) Defense: +9 (+4 eff.) (-6 (-3 eff.)) Fatigue: +26% (+9%) Effects on melee hit: * 30% chance to blind Damage (Melee): 19 acid / 22 fire Effects when hit in melee: * 46% chance to disease * 37% chance to inflict 15% damage reduction Damage when hit (Melee): 14 acid / 15 fire / 24 light / 0(-20) item mind gloom Changes stats: +4 Str / +6(-) Wil / +0(-4) Cun / +6(+3) Con Changes resistances: +26%(+11%) acid / +20%(-) darkness / +0%(-25%) mind / +29%(+9%) blight / +30% fire / +5% arcane / +0%(-15%) light Changes resistances penetration: +10% arcane Changes damage: +3% arcane Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Mental save: +0 (+0 eff.) (-25 (-13 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Maximum life: +100.00 Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) Light radius: +3 (+5) Infravision radius: +0 (-4) A suit of armour made of metal plates. |
[vs. Plate of the Blackened Mind (15 def, 40 armour) (Main armor)]Pitchravager of the Blightspawn (9 def, 24 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 (-16) Defense: +9 (+4 eff.) (-6 (-3 eff.)) Fatigue: +13% (-4%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +23 Str / -17(-23) Wil / +4(-) Cun / +5(+2) Con Changes resistances: +15% lightning / +0%(-15%) light / +14% fire / +12%(-3%) acid / +15% physical / +0%(-20%) blight / +12% cold / +0%(-25%) mind / +0%(-20%) darkness Talent mastery: +0.00(-0.20) Cursed / Gloom Talent cooldown: Rush (-5 turns) Reduces incoming crit damage: 10.00% Physical save: +13 (+7 eff.) (-2 (+0 eff.)) Mental save: +0 (+0 eff.) (-25 (-13 eff.)) Disarm immunity: +38% Confusion immunity: +0% (-100%) Stun/Freeze immunity: +39% Fear immunity: +0% (-100%) Knockback immunity: +40% Life regen: +6.00 Stamina each turn: +2.00 Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) Light radius: +2 (+4) Infravision radius: +0 (-4) See invisible: +6 A suit of armour made of metal plates. |
[vs. Bladed Rift (Tool)]voratun pickaxe 'Xawyn' (dig speed 18 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +4 Physical power: +10 (+4 eff.) Damage (Melee): 0(-25) physical bleed Damage when hit (Melee): 0(-25) physical bleed Changes stats: +4 Cun / +5 Str Changes resistances: +9% acid / +4% physical / +0%(-15%) temporal Changes resistances penetration: +10% physical Changes damage: +0%(-10%) temporal / +0%(-5%) physical Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Bladed Rift (Tool)]elm totem of thorny skin 'Gilibar' [power 16] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-25) physical bleed Damage when hit (Melee): 0(-25) physical bleed Changes resistances: +3% blight / +3%(-12%) temporal / +6% mind / +9% darkness Changes damage: +0%(-10%) temporal / +0%(-5%) physical Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
[vs. Bladed Rift (Tool)]Glorumina the elven-wood totem of healing [power 210] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 0(-25) physical bleed Damage when hit (Melee): 16 mind / 0(-25) physical bleed Changes resistances: +9% acid / +0%(-15%) temporal / +15% mind Changes damage: +12% acid / +0%(-5%) physical / +12% mind / +0%(-10%) temporal Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) It can be used to heal a target within range 6 (based on Willpower) for 210, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Bladed Rift (Tool)]Shadebreaker the elven-wood totem of thorny skin [power 69] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction * 20% chance to disease Damage (Melee): 0(-25) physical bleed Damage when hit (Melee): 0(-25) physical bleed Changes resistances: +9% darkness / +0%(-15%) temporal Changes resistances penetration: +25% blight / +15% mind Changes damage: +0%(-5%) physical / +6% darkness / +0%(-10%) temporal Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 11 stamina. Natural totems are made by powerful wilders to store nature power. |
[vs. Bladed Rift (Tool)]ash wand of firewall 'Kindlesaw' [power 137] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage (Melee): 0(-25) physical bleed Damage when hit (Melee): 0(-25) physical bleed Changes stats: +5 Cun Changes resistances: +0%(-15%) temporal Changes damage: +0%(-5%) physical / +15% mind / +0%(-10%) temporal Mental save: +9 (+4 eff.) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Mindpower: +16 (+8 eff.) (+6 (+3 eff.)) Light radius: +3 It can be used to creates a wall of flames lasting 4 turns (dealing 55 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Bladed Rift (Tool)]Emelylle [power 11] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Fatigue: -2% Damage (Melee): 0(-25) physical bleed Damage when hit (Melee): 0(-25) physical bleed Changes stats: +3 Con Changes resistances: +0%(-15%) temporal Maximum wards: +2 lightning / +3 temporal / +3 blight / +2 fire / +1 cold Changes resistances penetration: +25% blight Changes damage: +0%(-10%) temporal / +0%(-5%) physical Talent cooldown: Strike (-1 turn) Talents granted: +1 Ward +1 Strike Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) Light radius: +1 It can be used to reveal the area around you, dispelling darkness (radius 11, power 74 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Bladed Rift (Tool)]Gunivor [power 409] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease Damage (Melee): 0(-25) physical bleed Damage when hit (Melee): 0(-25) physical bleed Changes resistances: +0%(-15%) temporal Changes damage: +12% blight / +0%(-5%) physical / +0%(-10%) temporal Maximum vim: +17.00 Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to fire a bolt of a random element with (base) damage 204 to 409, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
You can feel tremors in the tentacle.. A gastric wave is coming!
The gastric wave is upon you!
You can feel tremors in the tentacle.. A gastric wave is coming!
The gastric wave is upon you!
You can feel tremors in the tentacle.. A gastric wave is coming!
The gastric wave is upon you!
You can feel tremors in the tentacle.. A gastric wave is coming!
The gastric wave is upon you!
You can feel tremors in the tentacle.. A gastric wave is coming!
The gastric wave is upon you!
You can feel tremors in the tentacle.. A gastric wave is coming!
The gastric wave is upon you!
Rested for 231 turns (stop reason: all resources and life at maximum).
Waggles switches his weapons to: Legacy of the Naloren.
You can feel tremors in the tentacle.. A gastric wave is coming!
Waggles uses stralite torque of clear mind 'Fulugas'!
You give voratun ring 'Nerykira' to worm that walks (servant of Waggles).
Character control switched to worm that walks (servant of Waggles).
Worm that walks (servant of Waggles) wears (replacing Relgirand the steel ring): voratun ring 'Nerykira'.
Worm that walks (servant of Waggles) deactivates Infestation.
Worm that walks (servant of Waggles) deactivates Ruin.
Worm that walks (servant of Waggles) deactivates Worm that Walks Link.
Waggles deactivates Chaos Orbs.
Waggles deactivates Elemental Harmony.
Waggles deactivates Premonition.
Waggles deactivates Chant of Fortitude.



















































