



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 22 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 16 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 48 (base 48) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 428/428 |
| Hate | 100/100 |
| Vim | 154/154 |
| Healing Factor | 0.69614973262032 |
| Regeneration | 1.8099893048128 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 48 |
| Crit Chance | 11% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -30% |
| Darkness | -30% |
| Blight | -30% |
| Physical | -51% |
| Fire | -30% |
| All | -60% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 23 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 99%(100%) |
| Blight | + 99%(100%) |
| Darkness | + 23%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 61 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
Quests
Equipment
| Main armor | [vs. Robe of the Worm (0 def, 0 armour) (Main armor)]Robe of the Worm (0 def, 0 armour) 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +6.0% (-) Changes stats: +4(-) Dex / +5(-) Con Changes resistances penetration: +5%(-) blight Changes damage: +30%(-) acid / +9%(-) physical / +30%(-) darkness / +30%(-) blight / +30%(-) fire Talents granted: +1.00(-) Command Staff Critical mult.: +13.00% (-) Life regen: +1.60 (-) Spellpower: +29 (+10 eff.) (-) Spell crit. chance: +5% (-) Healing mod.: +14% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
shielding rune (absorb 208 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 208 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 161 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Belesewe the SatyrgloryInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +3% nature Changes resistances penetration: +25% blight Critical mult.: +5.00% Amulets can have magical properties. |
[vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]Gutir (19-22.8 power, 7 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8(-11.0 - -13.2) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +7 (-3) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Armour: +6 Changes stats: +0(-4) Dex / +0(-5) Con Changes resistances penetration: +0%(-5%) blight Changes damage: +19%(-11%) acid / +0%(-9%) physical / +19%(-11%) darkness / +19%(-11%) blight / +19%(-11%) fire Talents granted: +1.00(-) Command Staff Critical mult.: +0.00% (-13.00%) Life regen: +0.00 (-1.60) Spellpower: +13 (+4 eff.) (-16 (-6 eff.)) Spell crit. chance: +8% (+3%) Healing mod.: +0% (-14%) Staves designed for wielders of magic, by the greats of the art. |
[vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]Morningpain (31.5-47.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3(+1.5 - +11.3) Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-8) Crit. chance: +6.5% (+1.5%) Attack speed: 100% (-) On weapon hit: * 20% chance to corrode armour by 30% (+20%) + 20% chance to torment the target + Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +14 cold When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes stats: +0(-4) Dex / +0(-5) Con Changes resistances: +6% light Changes resistances penetration: +0%(-5%) blight / +15% light / +14% mind / +10% darkness Changes damage: +0%(-30%) acid / +0%(-9%) physical / +0%(-30%) darkness / +0%(-30%) blight / +0%(-30%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-13.00%) Life regen: +0.00 (-1.60) Spellpower: +0 (+0 eff.) (-29 (-10 eff.)) Spell crit. chance: +0% (-5%) Light radius: +2 Healing mod.: +0% (-14%) Massive two-handed battleaxes. |
[vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]Silaressra the steel greatsword (29-46.4 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 29.0 - 46.4(-1.0 - +10.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-8) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 7% chance to disease (+7%) Damage (Melee): +31 insidious poison / +9 blight When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Damage when hit (Melee): 4 blight Changes stats: +0(-4) Dex / +1 Wil / +0(-5) Con Changes resistances penetration: +0%(-5%) blight Changes damage: +0%(-30%) acid / +0%(-9%) physical / +0%(-30%) darkness / +0%(-30%) blight / +0%(-30%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-13.00%) Life regen: +0.00 (-1.60) Spellpower: +0 (+0 eff.) (-29 (-10 eff.)) Spell crit. chance: +4% (-1%) Healing mod.: +0% (-14%) Massive two-handed swords. |
[vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]Stokegash the steel mace (14-19.6 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6(-16.0 - -16.4) Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-7) Crit. chance: +1.0% (-4.0%) Attack speed: 100% (-) When wielded/worn: Armour penetration: +6 Physical crit. chance: +7.0% (+1.0%) Effects on melee hit: * Slows global speed by 30% Changes stats: +0(-4) Dex / +0(-5) Con Changes resistances: +6% fire / +5% arcane / +6% darkness Changes resistances penetration: +0%(-5%) blight Changes damage: +0%(-30%) acid / +0%(-9%) physical / +0%(-30%) darkness / +0%(-30%) blight / +12%(-18%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +12.00% (-1.00%) Spell save: +30 (+15 eff.) Life regen: +0.00 (-1.60) Spellpower: +0 (+0 eff.) (-29 (-10 eff.)) Spell crit. chance: +0% (-5%) Healing mod.: +0% (-14%) Blunt and deadly. |
[vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]Glaretitan the steel waraxe (11-15.4 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4(-19.0 - -20.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-7) Crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) On weapon hit: * 20 arcane resource burn (+20) When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +24 Physical crit. chance: +14.0% (+8.0%) Changes stats: +0(-4) Dex / +0(-5) Con Changes resistances: +3% light Changes resistances penetration: +0%(-5%) blight / +5% physical Changes damage: +0%(-30%) acid / +0%(-9%) physical / +0%(-30%) darkness / +0%(-30%) blight / +0%(-30%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +25.00% (+12.00%) Life regen: +0.00 (-1.60) Spellpower: +0 (+0 eff.) (-29 (-10 eff.)) Spell crit. chance: +0% (-5%) Light radius: +3 Healing mod.: +0% (-14%) One-handed war axes. |
[vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]steel waraxe 'Unridekath' (17.5-24.5 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 17.5 - 24.5(-12.5 - -11.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-7) Crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) On weapon hit: * 16% chance to cause random gloom (+16%) Damage (Melee): +6 temporal / +7 nature / +7 mind Burst (radius 1) on hit: +4 arcane When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes stats: +0(-4) Dex / +2 Wil / +3 Cun / +1(-4) Con Changes resistances penetration: +0%(-5%) blight Changes damage: +0%(-30%) acid / +0%(-9%) physical / +0%(-30%) darkness / +0%(-30%) blight / +0%(-30%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-13.00%) Life regen: +0.00 (-1.60) Spellpower: +0 (+0 eff.) (-29 (-10 eff.)) Spell crit. chance: +0% (-5%) Infravision radius: +1 Healing mod.: +0% (-14%) One-handed war axes. |
[vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(-15.0 - -16.5) Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 (+15) Crit. chance: +0.0% (-5.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Physical crit. chance: +0.0% (-6.0%) Changes stats: +0(-4) Dex / +0(-5) Con Changes resistances penetration: +0%(-5%) blight Changes damage: +0%(-30%) acid / +0%(-9%) physical / +0%(-30%) darkness / +0%(-30%) blight / +0%(-30%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-13.00%) Life regen: +0.00 (-1.60) Spellpower: +0 (+0 eff.) (-29 (-10 eff.)) Spell crit. chance: +0% (-5%) Healing mod.: +0% (-14%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
[vs. dragonbone starstaff 'Nosus' (30-36 power, 10 apr, blight element) (In main hand)]Stormlash (17-18.7 power, 7 apr) Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7(-13.0 - -17.3) Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (-3) Crit. chance: +5.0% (-) Attack speed: 125% (+25%) Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +0.0% (-6.0%) Changes stats: +0(-4) Dex / +0(-5) Con Changes resistances penetration: +0%(-5%) blight Changes damage: +10% lightning / +0%(-9%) physical / +0%(-30%) darkness / +0%(-30%) blight / +0%(-30%) fire / +0%(-30%) acid Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-13.00%) Life regen: +0.00 (-1.60) Spellpower: +0 (+0 eff.) (-29 (-10 eff.)) Spell crit. chance: +0% (-5%) Healing mod.: +0% (-14%) It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 6.58 to 19.73 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
[vs. Robe of the Worm (0 def, 0 armour) (Main armor)]Bahor the cashmere robe (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +7 Str / +1 Dex / +4 Mag / +5 Wil / +4 Con Changes resistances: +7% lightning / +8% cold / +22% nature Changes damage: +8% lightning / +11% physical / +15% nature / +5% cold Mental save: +20 (+15 eff.) Mindpower: +3 (+3 eff.) Mental crit. chance: +2% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robe of the Worm (0 def, 0 armour) (Main armor)]Spinal Cage (5 def, 8 armour) Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 33.44 physical damage, inflicting bleeding for another 16.72 damage over 5 turns. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into an armour. |
[vs. Robe of the Worm (0 def, 0 armour) (Main armor)]troll-hide hardened leather armour of command (10 def, 9 armour) Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +10 (+10 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +13 (+11 eff.) Life regen: +5.70 Maximum life: +39.00 Healing mod.: +14% A suit of armour made of leather. |
[vs. Robe of the Worm (0 def, 0 armour) (Main armor)]Grinugorn the Glowbrand (16 def, 19 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +16 (+16 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to blind * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 light / 8 temporal Changes stats: +4 Cun / +6 Str Changes resistances: +18% darkness / +9% physical Mental save: +19 (+14 eff.) Life regen: +2.90 Maximum life: +62.00 Light radius: +3 Healing mod.: +24% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Brightsever the pair of iron boots (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Damage when hit (Melee): 16 light Changes stats: +2 Wil Changes resistances: +6% light Changes resistances penetration: +5% blight Changes damage: +3% blight Vim when firing critical spell: +2.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayenn (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Changes resistances: +8% lightning / +17% temporal / +9% cold / +5% arcane / +3% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cashmere wizard hat 'Lisybeth' (2 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Defense: +2 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +10% blight / +2% physical / +8% nature / +9% darkness Changes damage: +3% physical A pointy cloth hat, very wizardly... |
Murkpython (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 lightning Changes stats: +3 Wil Changes resistances: +15% nature Changes resistances penetration: +10% nature Changes damage: +12% lightning Physical save: +7 (+4 eff.) A pointy cloth hat, very wizardly... |
hardened leather cap 'Airreeve' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 12 lightning / 7 physical Changes stats: +3 Str Changes resistances: +15% lightning / +9% fire Changes resistances penetration: +10% fire It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 6.4 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
grounding iron helm of the depths (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% lightning / +6% temporal / +7% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
PoxgashInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes damage: +9% nature Critical mult.: +5.00% Mental save: +36 (+23 eff.) Equilibrium when hit: +0.04 Maximum hate: +4.00 Light radius: +2 See stealth: +8 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Achievements
Log
Worm that walks (servant of Waggles) refocuses the energies of his staff.
Resting starts...
Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Worm that walks (servant of Waggles) refocuses the energies of his staff.
Resting starts...
Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Worm that walks (servant of Waggles) refocuses the energies of his staff.
Resting starts...
Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Worm that walks (servant of Waggles) refocuses the energies of his staff.
Resting starts...
Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Worm that walks (servant of Waggles) refocuses the energies of his staff.
Worm that walks (servant of Waggles) deactivates Worm that Walks Link.
Worm that walks (servant of Waggles) deactivates Infestation.
Waggles deactivates Chant of Fortitude.
Waggles deactivates Chaos Orbs.

















































