Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Use Item Shortcuts 1.3.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.3.0Donators/Buyers bonus! 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Draconian |
| Class | Wyrmic |
| Level / Exp | 21 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by forest wight at level 21 on the 8th Mirth 122nd year of Ascendancy at 05:27 / 1 |
Primary Stats
| Strength | 50 (base 41) |
| Dexterity | 16 (base 10) |
| Constitution | 34 (base 32) |
| Magic | 12 (base 10) |
| Willpower | 46 (base 39) |
| Cunning | 34 (base 20) |
Resources
| Life | -34/715 |
| Stamina | 250/250 |
| Equilibrium | 72 |
| Healing Factor | 1.11 |
| Regeneration | 9.9345 |
Speed
| Mental | +12.028637809585% |
| Attack | +12.028637809585% |
| Movement | +31.093867610317% |
| Spell | 0% |
| Global | +103.6% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 47 |
| Crit Chance | 33% |
| APR | 6 |
| Speed | 1.07 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.933333333333 |
| Crit Chance | 25% |
| Speed | 0.89262890235236 |
Defense: Base
| Armour (hardiness) | 68.924933806576 (100%) |
| Defense | 8.1 |
| Ranged Defense | 10.1 |
| Fatigue | 17 |
| Physical Save | 39.7 |
| Spell Save | 36.65 |
| Mental Save | 35 |
Defense: Resistances
| All | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Bleed Resistance | 50% |
| Confusion Resistance | 0% |
| Fear Resistance | 0% |
| Knockback Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Draconian | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Icy Skin |
| talent | Wild Growth |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
| On feet | [vs. Bokufang the pair of iron boots (2 def, 18 armour) (On feet)] Bokufang the pair of iron boots (2 def, 18 armour)Bokufang the pair of iron boots (2 def, 18 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +18 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +2 (+2 eff.) (-) Fatigue: +2% (-) Physical save: +20 (+10 eff.) (-) Mental save: +6 (+3 eff.) (-) Infravision radius: +2 (-) Movement speed: +20% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. Masadan (0 def, 1 armour) (On hands)] Masadan (0 def, 1 armour)Masadan (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) acid Changes stats: +3(-) Str / +6(-) Dex / +6(-) Cun Changes resistances: +6%(-) acid / +3%(-) nature / +6%(-) lightning Changes damage: +4%(-) acid Talents cooldown: Double Strike (-1(-) turn) Physical save: +6 (+3 eff.) (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Emelassra the linen wizard hat (1 def, 0 armour) (On head)] Emelassra the linen wizard hat (1 def, 0 armour)Emelassra the linen wizard hat (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Cun / +2(-) Wil Changes resistances: +9%(-) lightning / +6%(-) light / +6%(-) blight / +18%(-) cold / +6%(-) darkness Changes damage: +12%(-) cold Spell save: +20 (+10 eff.) (-) Mental save: +12 (+6 eff.) (-) Confusion immunity: -20% (-) Fear immunity: -20% (-) Mental crit. chance: +5% (-) It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 121 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | [vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)] iron pickaxe of endurance (dig speed 38 turns)iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +2(-) Str When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| Around neck | [vs. Necklace of Dragon Teeth (Around neck)] Necklace of Dragon TeethNecklace of Dragon Teeth Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1(-) Str / +1(-) Con Talent masteries: +0.20(-) Race / Draconian It can be used to commune with nature, costing 10 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
| Main armor | [vs. radiant iron plate armour of Eyal (3 def, 7 armour) (Main armor)] radiant iron plate armour of Eyal (3 def, 7 armour)radiant iron plate armour of Eyal (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-) Defense: +3 (+3 eff.) (-) Fatigue: +20% (-) Damage when hit (Melee): 5(-) light Changes stats: +2(-) Wil Changes resistances: +10%(-) blight / +10%(-) darkness Life regen: +1.20 (-) Maximum life: +40.00 (-) Light radius: +1 (-) Healing mod.: +11% (-) A suit of armour made of metal plates. |
| In main hand | [vs. blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr) (In main hand)] blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr)blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatspear ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-) Physical crit. chance: +3.5% (-) Attack speed: 83% (-) On weapon crit: * cripple the target Burst (radius 2) on crit: +10(-) fire Thrust Range: 2 When wielded/worn: Physical crit. chance: +10.0% (-) Changes resistances penetration: +9%(-) fire Global speed: +4% (-) A heavy spear. |
| Cloak | [vs. Wrap of Stone (0 def, 10 armour) (Cloak)] Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 (-) Armour Hardiness: +15% (-) Changes resistances: +5%(-) physical Changes damage: +5%(-) physical Talent masteries: +0.20(-) Chronomancy / Gravity +0.10(-) Spell / Stone +0.10(-) Chronomancy / Matter +0.20(-) Spell / Earth Spellpower: +6 (+6 eff.) (-) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 52.28 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr) (In main hand)] Kor's Fall (10-12 power, 0 apr, physical element)Kor's Fall (10-12 power, 0 apr, physical element) Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-25.0 - -44.0) Uses stat: 110% Mag Damage type: Darkness Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 (-6) Physical crit. chance: +1.5% (-2.0%) Attack speed: 100% (+17%) On weapon crit: - cripple the target Burst (radius 2) on crit: +0(-10) fire When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Changes resistances penetration: +0%(-9%) fire Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+4 eff.) Spell crit. chance: +8% See invisible: +2 Global speed: +0% (-4%) It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 62.02 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr) (In main hand)] yew vilestaff (20-24 power, 4 apr, fire element)This item will automatically be transmogrified when you leave the level. yew vilestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-15.0 - -32.0) Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-2) Physical crit. chance: +3.5% (-) Attack speed: 100% (+17%) On weapon crit: - cripple the target Burst (radius 2) on crit: +0(-10) fire When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Changes resistances penetration: +0%(-9%) fire Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+6 eff.) Spell crit. chance: +3% Global speed: +0% (-4%) Staves designed for wielders of magic, by the greats of the art. |
[vs. blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr) (In main hand)] The River's Fury (23-32.2 power, 8 apr)The River's Fury (23-32.2 power, 8 apr) Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2(-12.0 - -23.8) Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 (+2) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (+17%) On weapon crit: - cripple the target Damage (Melee): +15 cold Burst (radius 2) on crit: +0(-10) fire When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +0.0% (-10.0%) Changes resistances: +10% cold Changes resistances penetration: +0%(-9%) fire Changes damage: +10% cold Spellpower: +10 (+6 eff.) Global speed: +0% (-4%) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 6.63 cold damage and 5.70 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
[vs. blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr) (In main hand)] Voritira the elm club (13-18.2 power, 2 apr)Voritira the elm club (13-18.2 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 1 Base power: 13.0 - 18.2(-22.0 - -37.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 (-4) Physical crit. chance: +0.5% (-3.0%) Attack speed: 100% (+17%) On weapon crit: - cripple the target Burst (radius 2) on crit: +0(-10) fire When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Damage when hit (Melee): 7 nature Changes stats: +3 Wil Changes resistances: +3% blight / +6% acid Changes resistances penetration: +0%(-9%) fire Changes damage: +3% nature / +9% acid Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Disease immunity: +12% Global speed: +0% (-4%) Blunt and deadly. |
[vs. blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr) (In main hand)] Duskblow the steel waraxe (11.5-16.1 power, 3 apr)Duskblow the steel waraxe (11.5-16.1 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1(-23.5 - -39.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-3) Physical crit. chance: +4.0% (+0.5%) Attack speed: 100% (+17%) On weapon hit: * Slows global speed by 5% (+5%) On weapon crit: - cripple the target Burst (radius 2) on crit: +0(-10) fire When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Damage when hit (Melee): 4 darkness Changes resistances: +6% darkness Changes resistances penetration: +0%(-9%) fire Global speed: +0% (-4%) One-handed war axes. |
[vs. blazebringer's dwarven-steel greatspear of crippling (35-56 power, 6 apr) (In main hand)] Mucussquall (6/6, 8-10.4 power, 6 apr)Mucussquall (6/6, 8-10.4 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 2 Base power: 8.0 - 10.4(-27.0 - -45.6) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (+17%) Firing range: +3 Capacity: 6 On weapon crit: - cripple the target Damage (Melee): +7 mind Damage (Ranged): +6 cold Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +0(-10) fire / +8 nature / +4 arcane When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Physical power: +6 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +0%(-9%) fire / +6% physical Disarm immunity: +10% Global speed: +0% (-4%) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. These knives are specially weighted to be thrown. |
[vs. Bokufang the pair of iron boots (2 def, 18 armour) (On feet)] Saluvena the Cloudtide (0 def, 1 armour)Saluvena the Cloudtide (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 (-17) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +1% (-1%) Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 8 nature Changes resistances: +3% lightning / +6% fire / +6% cold Changes resistances penetration: +5% nature Changes damage: +9% lightning Physical save: +0 (+0 eff.) (-20 (-10 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Infravision radius: +0 (-2) Movement speed: +0% (-20%) A pair of boots made of leather. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By Ynnotla the Draconian Wyrmic level 10
79th Pyre 122nd year of Ascendancy at 10:34 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By Ynnotla the Draconian Wyrmic level 20
8th Mirth 122nd year of Ascendancy at 04:36 see stats
The Arena (Roguelike) (Uniques)
Unlocked Arena mode.By Ynnotla the Draconian Wyrmic level 9
78th Pyre 122nd year of Ascendancy at 20:52 see stats
The Restless Dead (Roguelike) (Uniques)
Disturbed an old battlefield and survived the consequences.By Ynnotla the Draconian Wyrmic level 21
8th Mirth 122nd year of Ascendancy at 05:16 see stats
The secret city (Roguelike) (Uniques)
Discovered the truth about mages.By Ynnotla the Draconian Wyrmic level 15
4th Mirth 122nd year of Ascendancy at 01:22 see stats
Log
Ynnotla tries to swallow Something!
Ynnotla misses Something.
Ynnotla hits Something for 7 cold, 8 light, 7 physical (21 total damage).
Something misses Ynnotla.
Something hits Ynnotla for 70 lightning damage.
Something hits Ynnotla for 33 light damage.
Ynnotla is confused and fails to use Infusion: Regeneration.
Something misses Ynnotla.
Ynnotla hits Something for 34 cold, 5 light, 10 physical (49 total damage).
Talent Wing Buffet is ready to use.
Talent Ice Breath is ready to use.
Ynnotla hits Something for 34 cold, 5 light, 10 physical (49 total damage).
Something hits Ynnotla for 5 cold damage.
Something hits Ynnotla for 5 cold damage.
Something hits Ynnotla for 33 light damage.
Ynnotla is confused and fails to use Infusion: Regeneration.
Ynnotla hits Something for 7 cold, 8 light, 7 physical (21 total damage).
Something misses Ynnotla.
Something misses Ynnotla.
Ynnotla hits Something for 34 cold, 5 light, 10 physical (49 total damage).
Something hits Ynnotla for 5 cold damage.
Something hits Ynnotla for 5 cold damage.
Something hits Ynnotla for 33 light damage.
Ynnotla is confused and fails to use Infusion: Regeneration.
Ynnotla hits Something for 7 cold, 8 light, 7 physical (21 total damage).
Saving game...
