















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 173 / 78% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 572 (base 100) |
Dexterity | 447 (base 100) |
Constitution | 459 (base 100) |
Magic | 185 (base 100) |
Willpower | 252 (base 100) |
Cunning | 281 (base 100) |
Resources
Mana | 7327/7327 |
Negative | 4851/4851 |
Life | 234549/234549 |
Paradox | 300 |
Hate | 115/115 |
Equilibrium | 45 |
Vim | 5047/5047 |
Steam | 100/100 |
Positive | 4836/4836 |
Stamina | 5522/5522 |
Psi | 5946/5946 |
Healing Factor | 2.5 |
Regeneration | 1209.775 |
Speed
Mental | +391.87068389885% |
Attack | +366.25% |
Movement | +2116% |
Spell | +391.87068389885% |
Global | +1117.8357943484% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 30 |
See Stealth | 402.93283722444 |
See Invisible | 418.93283722444 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 1401 |
Accuracy | 206 |
Crit Chance | 551% |
APR | 716 |
Speed | 0.20 |
Offense: Offhand
Damage | 1359 |
Accuracy | 206 |
Crit Chance | 551% |
APR | 723 |
Speed | 0.20 |
Offense: Spell
Spellpower | 260 |
Crit Chance | 100% |
Speed | 0.20330546884263 |
Cooldown Reduction | 365.4 |
Offense: Mind
Mindpower | 249 |
Crit Chance | 100% |
Speed | 0.21447721179625 |
Offense: Damage Bonus
Acid | +493% |
Blight | +493% |
Arcane | +359% |
Cold | +344% |
Lightning | +420% |
Darkness | +407% |
Light | +485% |
Temporal | +344% |
Physical | +415% |
Mind | +362% |
Fire | +651% |
Nature | +344% |
Offense: Damage Penetration
Acid | +368% |
Blight | +368% |
Arcane | +393% |
Cold | +358% |
All | +14% |
Mind | +373% |
Lightning | +358% |
Light | +358% |
Temporal | +373% |
Physical | +540% |
Darkness | +372% |
Fire | +457% |
Nature | +358% |
Defense: Base
Armour (hardiness) | 3025.5146221384 (100%) |
Defense | 209 |
Ranged Defense | 214 |
Fatigue | 0 |
Physical Save | 341 |
Spell Save | 341 |
Mental Save | 341 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | +100%(100%) |
Cold | +100%(100%) |
All | +377%(100%) |
Mind | +100%(100%) |
Lightning | +100%(100%) |
Light | +100%(100%) |
Temporal | +100%(100%) |
Physical | +100%(100%) |
Darkness | +100%(100%) |
Fire | +100%(100%) |
Nature | +100%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Silence Resistance | 25% |
Bleed Resistance | 94% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: -55 Travel Speed: instantaneous Usage Speed: Spell (20% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 693% for 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 2096 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Chronomancy / Temporal Guardian | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Psionic / Solipsism | 1.20 |
| 10/5 |
| 8/5 |
| 14/5 |
| 14/5 |
Wild-gift / Dwarven nature | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 14/5 |
| 1/5 |
| 14/5 |
| 0/5 |
Psionic / Focus | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 14/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.20 |
| 10/5 |
| 14/5 |
| 6/5 |
| 0/5 |
Celestial / Guardian | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Agility | 1.00 |
| 14/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.00 |
| 14/5 |
| 6/5 |
| 1/5 |
| 14/5 |
Corruption / Brutality | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 14/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Spell / Fire alchemy | 1.00 |
| 14/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 14/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.00 |
| 1/5 |
| 14/5 |
| 1/5 |
| 14/5 |
Technique / Duelist | 1.20 |
| 14/5 |
| 14/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.20 |
| 14/5 |
| 1/5 |
| 14/5 |
| 14/5 |
Corruption / Spellblaze | 1.20 |
| 1/5 |
| 5/5 |
| 14/5 |
| 0/5 |
Cunning / Shadow magic | 1.00 |
| 5/5 |
| 14/5 |
| 14/5 |
| 5/5 |
Corruption / Demonic pact | 1.20 |
| 14/5 |
| 5/5 |
| 1/5 |
| 14/5 |
Spell / Eldritch shield | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 14/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Wild-gift / Earthen power | 1.20 |
| 14/5 |
| 14/5 |
| 5/5 |
| 11/5 |
Technique / Shield offense | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Technique / Unarmed discipline | 1.00 |
| 12/5 |
| 12/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.00 |
| 14/5 |
| 14/5 |
| 1/5 |
| 14/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Spell / Enhancement | 1.20 |
| 14/5 |
| 1/5 |
| 14/5 |
| 14/5 |
Technique / Magical combat | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Shield defense | 1.20 |
| 14/5 |
| 1/5 |
| 14/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Rot | 1.00 |
| 14/5 |
| 1/5 |
| 14/5 |
| 0/5 |
Cunning / Poisons | 1.20 |
| 14/5 |
| 6/5 |
| 14/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 14/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Corruption / Blood | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 14/5 |
| 1/5 |
Corruption / Doom shield | 2.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Cursed / Gloom | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Wildfire | 1.00 |
| 1/5 |
| 14/5 |
| 10/5 |
| 14/5 |
Cunning / Lethality | 1.00 |
| 14/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 14/5 |
| 6/5 |
| 0/5 |
Psionic / Mentalism | 1.20 |
| 14/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 14/5 |
| 14/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.20 |
| 1/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Race / Dwarf | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Demonic strength | 1.20 |
| 14/5 |
| 1/5 |
| 14/5 |
| 14/5 |
Spell / Conveyance | 1.00 |
| 6/5 |
| 6/5 |
| 14/5 |
| 2/5 |
Wild-gift / Fungus | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 14/5 |
| 14/5 |
| 1/5 |
| 14/5 |
Technique / Unarmed training | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Celestial / Hymns | 1.00 |
| 14/5 |
| 1/5 |
| 6/5 |
| 14/5 |
Technique / Combat training | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 1/5 |
Cunning / Scoundrel | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Steamtech / Blacksmith | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Steamtech / Chemistry | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Corruption / Oppression | 1.00 |
| 14/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Steamtech / Physics | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 0/5 |
Corruption / Torment | 1.20 |
| 14/5 |
| 1/5 |
| 5/5 |
| 14/5 |
Psionic / Finer energy manipulations | 1.20 |
| 14/5 |
| 14/5 |
| 1/5 |
| 14/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Matter Weaving |
talent | Shattered Mind |
talent | Arcane Shield |
talent | Weapon Folding |
talent | Flame of Urh'Rok |
talent | Inner Power |
talent | Shards |
talent | Wildfire |
talent | Arcane Feed |
talent | Insidious Poison |
talent | Volatile Poison |
talent | Wild Growth |
talent | Quicken Spells |
talent | Chant of Resistance |
talent | Blood Fury |
talent | Exploit Weakness |
talent | Gloom |
talent | Fiery Hands |
talent | Infestation |
talent | Dark Ritual |
talent | Shock Hands |
talent | Shield Wall |
talent | Abyssal Shield |
talent | Apply Poison |
talent | Eternal Suffering |
talent | Disintegration |
talent | Spellcraft |
talent | Hardened Core |
talent | Horrifying Blows |
talent | Lacerating Strikes |
talent | Augmentation |
talent | Hymn Nocturnalist |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Searing Sight |
talent | Overkill |
talent | Cleave |
talent | Contingency |
talent | Crystalline Focus |
talent | Burning Wake |
talent | Flame Infusion |
talent | Eldritch Infusion |
talent | Shield of Light |
talent | Willful Tormenter |
talent | Hymn of Detection |
talent | Shielding |
beneficial effect | The target is hunting creatures of type / sub-type: dragon / venom with 78% effectiveness. Kills: 7 / 5 kills, Damage: +11% / +26%, Attack: +5 / +12, Stun: -- / 5.4%, Outmaneuver: 7.0% / 17.4% Predator |
beneficial effect | Countering melee attacks: Has a 84% chance to get an automatic counter attack when avoiding a melee attack. (3.5 counters remaining) Counter Attacking |
beneficial effect | Increases defense by 66. Mobile Defense |
beneficial effect | The target's spellpower has been increased by 60. Spellsurge |
beneficial effect | The target's blight and acid damage is increased by 143%. Bloodfury |
beneficial effect | You have 5 charges. Blackice |
beneficial effect | The target is in a magical frenzy, improving spellpower by 12. Bloodlust |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+64% global speed). Clarity |
beneficial effect | Movement is 1000% faster. Step Up |
beneficial effect | The target is so fast it may blink throught obstacles if moving in the same direction for over two turns. Fast As Lightning |
Quests
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 68. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed vial of fire wyrm saliva. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 3.0 T5 greatsword 1H weapon [Random Unique] Nature/Master/Psionic Power 283% Range: 1.6x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +63 insidious poison +28 temporal +32 darkness +26 nature Against +28% Living On Crit.r2 +12 temporal On Hit: * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 77 bleeding, 113% reduced healing * cripple the target While equipped: Stats +9 Str +4 Mag +1 Wil +3 Cun +12 Con dps ---------- Phys.crit +103.0% Crit.mult +28.00% Phys.pwr +38 (+2 eff.) Dmg.mod +62% physical Res.pen +10% temporal +82% physical Acc +42 (+3 eff.) Apr +83 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -2% Resists +6% acid Disarm- +41% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/ret +3.00 Light +1 Massive two-handed swords. |
Quiver | ![]() 3.0 T4 arrow ammo [Random Unique] Arcane/Master/Psionic Power 270% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Arcane Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +30 Apr +66 Crit +86.5% Capacity 21 Proj.spd +900% Ranged+ +16 acid +82 temporal +26 light +126 physical +52 blight +50 bleed Against +38% Undead On Hit.r1 +4 arcane On Crit.r2 +8 acid +12 physical +8 arcane On Hit: 20% Epidemic 4 On Hit: * 52% chance to disease * 18% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion * 10% chance to stun, blind, pin, or confuse the target * 10% chance to knock the target back * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 77 bleeding, 113% reduced healing * cripple the target * wounds the target for 7 turns: 77 bleeding, 113% reduced healing While equipped: ---------- misc Reload +1 Arrows are used with bows to pierce your foes to death. |
On hands | ![]() 1.5 T3 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +23 Str +25 Dex +4 Mag +10 Wil +22 Cun +19 Con dps ---------- Phys.crit +13.0% Spell.crit +13% Mind.crit +14% Crit.mult +21.00% Phys.pwr +42 (+2 eff.) Melee+ 11 lightning Dmg.mod +8% lightning Res.pen +15% mind +10% fire Acc +38 (+3 eff.) Apr +31 ----- def ----- Armour +7 Resists +8% lightning +14% light +6% fire +3% acid +8% darkness Crit.dmg- 15.00% Phys.save +61 (+0 eff.) Spell.save +32 (+0 eff.) Mind.save +34 (+1 eff.) Max.HP +64.00 HP.reg +9.70 Blind- +15% Cut- +20% Disarm- +170% Pinning- +20% Stun/Frz- +15% ---------- misc Stam/turn +3.40 Psi/turn +0.28 Max.stam +56.00 Infravis +2 Telepathy Demon/Minor Demon/Major Masteries +0.40 Technique/Grappling Unarmed combat: Power 250% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +39 Apr +33 Crit +25.0% Atk.spd 125% Melee+ +50 physical On Crit.r2 +11 lightning +34 light +34 darkness On Hit: 20% Disarm 3 On Hit: 10% Lightning Breath 3 On Hit: 45% Perfect Strike 3 On Hit: 20% Slumber 3 On Hit: 10% Battle Shout 3 On Hit: 30% Juggernaut 3 On Hit: 10% Second Wind 1 On Crit: 20% Cripple 3 Starfall: Puts all charms on 7 cooldown Level 1.0 Pwr.cost 7 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 1203.71 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() 2.0 T1 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Dex dps ---------- Spell.crit +8% Crit.mult +3.00% Phys.pwr +10 (+0 eff.) Spell.pwr +8 (+0 eff.) Dmg.mod +7% light Res.pen +10% physical +14% all Apr +14 Melee Ret 14 fire ----- def ----- Resists +14% blight +6% fire +21% darkness +6% lightning Affinity +5% light Phys.save +39 (+0 eff.) Mind.save +14 (+0 eff.) HP.reg +1.00 Blind- +26% Confus- +14% ---------- misc Light +5 Infravis +13 See.Stealth +27 See.Invis +40 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 707 blight damage or heals 179 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +59 Str +46 Dex +18 Wil +20 Cun +15 Con dps ---------- Phys.pwr +6 (+0 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +6% blight Res.pen +5% temporal Acc +11 (+1 eff.) Melee Ret 16 blight 20 physical On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +5% Resists +33% lightning +15% temporal +25% darkness +15% fire +11% nature +15% acid +1% physical +13% blight +15% cold +21% light Phys.save +52 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +13 (+0 eff.) Die.at -20.00 life Max.HP +109.00 Heal.mod +22% Poison- +10% Confus- +20% Pinning- +5% ---------- misc Infravis +7 Skullcr.mult +18 Skullcracker: Puts all charms on 7 cooldown Level 3.6 Pwr.cost 7 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 123511.5 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() 2.0 T3 feet armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Str +8 Dex +10 Wil +12 Cun +21 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+0 eff.) Mind.pwr +14 (+1 eff.) S.pwr/crit +14 Mov.spd +30% Dmg.mod +6% darkness Res.pen +10% blight +16% physical +20% arcane Apr +8 Melee Ret 12 acid On Hit (Melee): * Slows global speed by 52% ----- def ----- Armour +11 Fatigue -21% Resists +11% acid +11% temporal +22% fire +22% cold +21% lightning Phys.save +40 (+0 eff.) Mind.save +19 (+1 eff.) Max.HP +39.00 HP.reg +10.90 Heal.mod +66% ---------- misc Max.enc +76 Stam/turn +1.50 Mana/turn +0.08 Max.mana +20.00 Max.stam +25.00 Blindside: Puts all charms on 8 cooldown Level 1.0 Pwr.cost 8 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 82 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Tool | ![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +4% Crit.mult +15.00% Res.pen +15% fire Melee Ret 8 darkness ---------- misc Wards +8 acid +6 nature +6 light Talents +1 Invoke Tentacle +4 Lay Web +2 Ward Cooldown Invoke Tentacle +5 Lay Web -1 Harden the skin for 7 turns increasing armour by 73 and armour hardiness by 70% Puts all charms on 7 cooldown 100% to regenerate 11 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Str +13 Wil +7 Cun +19 Con dps ---------- Phys.pwr +13 (+0 eff.) Melee+ 21 bleed Ranged+ 21 bleed Dmg.mod +9% mind +36% fire Acc +30 (+2 eff.) Apr +30 Melee Ret 8 mind On Hit (Melee): * 18% chance to cause random gloom * 30% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Defense +30 (+3 eff.) Resists +72% fire Crit.dmg- 10.00% Spell.save +32 (+0 eff.) Mind.save +18 (+1 eff.) Max.HP +44.00 Disarm- +38% Pinning- +44% Knockbk- +44% ---------- misc Vim/melee +3.00 Hate/m.crit +3.00 Max.stam +68.00 Max.hate +13.00 Infravis +3 See.Invis +3 Disengage: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +33 Mag +18 Wil +16 Cun +10 Con dps ---------- Phys.pwr +15 (+1 eff.) Spell.pwr +32 (+2 eff.) Mind.pwr +13 (+1 eff.) Melee+ 44 light Ranged+ 43 light On Hit (Melee): * 34% chance to daze at end of turn * 30% chance to corrode armour by 30% * 30% chance to blind On Hit (Ranged): * 33% chance to blind ----- def ----- Resists +9% lightning Spell.save +33 (+0 eff.) ---------- misc Vim/ret +1.00 Max.mana +40.00 Rings can have magical properties. |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +9 Wil +8 Cun +23 Con dps ---------- Mind.crit +2% Crit.mult +18.00% Mov.spd +10% Acc +9 (+0 eff.) Apr +18 ----- def ----- Fatigue -17% Resists +3% light +29% fire +26% cold +5% arcane +6% mind Phys.save +17 (+0 eff.) Mind.save +3 (+0 eff.) Max.HP +70.00 HP.reg +6.70 Stun/Frz- +15% ---------- misc Stam/turn +1.00 Equi/ret +0.12 Max.hate +2.00 Amulets can have magical properties. |
In main hand | ![]() |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +9.0% Mind.crit +9% Mind.pwr +5 (+0 eff.) Dmg.mod +6% acid +15% arcane Res.pen +10% acid Melee Ret 4 arcane ----- def ----- Resists +19% acid +7% fire +7% lightning +7% cold Phys.save +8 (+0 eff.) A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor [Random Unique] Arcane When used to Attack: Power 262% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Apr +7 Crit +5.0% Block +196 Phasing +30% Melee+ +20 lightning +20 temporal Against +15% Elemental On Crit.r2 +40 light +40 darkness While equipped: Stats +5 Dex +4 Wil +3 Cun +2 Con dps ---------- Melee Ret 8 mind 20 temporal On Melee Ret: * 20% chance to daze at end of turn ----- def ----- Armour +9 Defense +21 (+2 eff.) Rng.Def +21 (+2 eff.) Fatigue +14% Resists +18% lightning +19% temporal +15% light +39% physical +27% mind +14% darkness Dmg.red +25 physical Heal.mod +10% ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Time Shield: (Instant) Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (1016) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +8 Wil +5 Cun +7 Con dps ---------- Mind.crit +6% Dmg.mod +17% darkness +9% mind Res.pen +14% darkness Melee Ret 8 light ----- def ----- Armour +16 Defense +11 (+1 eff.) Resists +8% acid +19% darkness +8% fire +29% cold +8% lightning Phys.save +30 (+0 eff.) Spell.save +19 (+0 eff.) Mind.save +56 (+3 eff.) Stealth +17 Max.HP +130.00 ---------- misc Equi/ret +0.08 Max.psi +20.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +22 Dex +5 Wil +25 Cun +2 Con dps ---------- Phys.crit +9.0% Mind.pwr +14 (+1 eff.) Mov.spd +20% Phys.spd +60% Spell.spd +60% Mind.spd +60% Melee+ 10 darkness Ranged+ 10 darkness Apr +19 Melee Ret 14 light 38 physical On Hit (Melee): * Slows global speed by 45% ----- def ----- Armour +40 Defense +69 (+7 eff.) Rng.Def +15 (+1 eff.) Fatigue +8% Resists +89% lightning +29% temporal +64% darkness +50% fire +3% nature +20% acid +20% physical +30% blight +16% cold +10% mind Spell.save +12 (+0 eff.) Mind.save +43 (+2 eff.) Max.HP +171.00 HP.reg +8.20 Heal.mod +74% Blind- +5% Silence- +25% Def/telep +30 Res/telep +30% Dur/telep +30% ---------- misc Stam/turn +1.50 Max.stam +10.00 Light +2 Infravis +1 Talents +5 Blackice Blink to a nearby random location (rad 15) Puts all charms on 8 cooldown A suit of armour made of leather. |
Inventory
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +15 Dex +4 Wil +14 Cun +19 Con +8 Lck dps ---------- Crit.mult +60.00% Phys.pwr +6 (+0 eff.) Spell.pwr +21 (+1 eff.) Mind.pwr +14 (+1 eff.) Mov.spd +30% Phys.spd +10% Dmg.mod +21% blight +21% fire +15% darkness +6% physical Res.pen +42% darkness Acc +20 (+1 eff.) Apr +24 Melee Ret 8 darkness 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +16 Defense +32 (+3 eff.) Fatigue -17% Resists +6% lightning +9% mind +3% darkness Res.Cap +12% all Phys.save +57 (+0 eff.) Spell.save +13 (+0 eff.) Mind.save +27 (+1 eff.) Unseen.red 12% HP.reg +1.70 Confus- +26% ---------- misc Stam/turn +1.80 Masteries +0.16 Cursed/Fears Amulets can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +6 Mag +9 Wil +8 Cun +4 Con dps ---------- Spell.pwr +11 (+1 eff.) Mind.pwr +8 (+1 eff.) Mov.spd +19% Dmg.mod +9% acid +15% temporal Acc +34 (+3 eff.) Apr +13 Melee Ret 8 acid On Hit (Melee): * Slows global speed by 37% ----- def ----- Defense +23 (+3 eff.) Fatigue -8% Resists +9% acid +15% temporal Spell.save +16 (+0 eff.) Mind.save +20 (+1 eff.) Silence- +38% ---------- misc Max.enc +32 Mana/turn +0.28 Vim/melee +0.00 Hate/m.crit +3.00 Max.stam +28.00 Telepathy Demon/Minor Humanoid/Orc Demon/Major Disengage: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+0 eff.) Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 25 bleed Ranged+ 25 bleed On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ---------- misc Vim/melee +0.00 Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() 3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 232% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 143% Melee+ +40 acid +49 cold +20 darkness +28 light Against +20% Living On Hit.r1 +19 fire On Crit.r2 +4 darkness On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target * wounds the target for 7 turns: 77 bleeding, 113% reduced healing * splashes the target with acid While equipped: Stats +7 Str +21 Dex +3 Wil +13 Con dps ---------- Phys.crit +58.0% Crit.mult +21.00% Phys.pwr +48 (+2 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +32% physical +12% light +9% mind Res.pen +64% physical Acc +76 (+7 eff.) Apr +48 Melee Ret 8 darkness ----- def ----- Resists +6% mind Mind.save +9 (+0 eff.) Disarm- +64% ---------- misc Stam/ret +3.00 Equi/ret +0.08 Hate/m.crit +2.00 Telepathy Dragon Demon/Major Demon/Minor Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Unique] Master Power 241% Range: 1.3x Uses 40% Wil, 35% Cun, 50% Mag 55% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 220% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 55% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+1 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 228% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +45 nature +46 temporal On Hit.r1 +12 temporal On Crit.r2 +4 blight On Hit: * 20% chance to torment the target * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +13 (+0 eff.) Dmg.mod +26% physical Res.pen +26% physical +13% mind +13% darkness Acc +13 (+1 eff.) Apr +12 Melee Ret 8 temporal 4 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% blight +6% fire +3% temporal Disarm- +28% ---------- misc Stam/ret +2.00 Massive two-handed mauls. |
![]() 3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 244% Range: 1.6x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 111% Melee+ +20 temporal +20 darkness Against +20% Living On Hit: * 33% chance to daze at end of turn * 27% chance to corrode armour by 30% * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 77 bleeding, 113% reduced healing While equipped: Stats +5 Str +12 Dex +5 Mag +5 Wil +5 Cun +18 Con dps ---------- Phys.crit +32.0% Spell.crit +5% Crit.mult +21.00% Phys.pwr +48 (+2 eff.) Spell.pwr +6 (+0 eff.) Res.pen +16% acid +32% physical +16% darkness +16% mind +16% lightning Acc +16 (+1 eff.) Apr +16 Melee Ret 12 acid 20 temporal 8 arcane ----- def ----- Armour +8 Resists +3% fire +3% light +19% temporal Crit.dmg- 15.00% Spell.save +6 (+0 eff.) HP.reg +2.00 Silence- +5% Disarm- +62% Stun/Frz- +15% ---------- misc Talents +5 Corrosive Cone Massive two-handed swords. |
![]() 3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 219% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 acid +7 cold On Hit.r1 +4 fire On Crit: * splashes the target with acid While equipped: dps ---------- Acc +6 (+0 eff.) Melee Ret 8 darkness ----- def ----- Defense +5 (+1 eff.) Resists +6% darkness Disarm- +22% Sharp, long, and deadly. |
![]() 5.0 T2 staff 2H weapon [Random Unique] Arcane Power 220% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +4 lightning On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Spell.crit +9% Crit.mult +23.00% Spell.pwr +11 (+1 eff.) Melee+ 18 fire Dmg.mod +15% acid +9% temporal Res.pen +5% temporal ----- def ----- Armour +8 Defense +8 (+1 eff.) Resists +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.00 See.Invis +9 Wards +3 acid Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 232% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +9 mind On Hit.r1 +16 mind On Crit.r2 +20 ice +16 fire On Hit: * 8% chance to inflict 15% damage reduction * 15% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 77 bleeding, 113% reduced healing While equipped: Stats +5 Str +4 Wil +3 Cun +3 Con dps ---------- Phys.crit +14.0% Mind.crit +2% Crit.mult +12.00% Phys.pwr +14 (+0 eff.) Mind.pwr +4 (+0 eff.) All.spd +4% Dmg.mod +3% mind +14% physical Res.pen +13% physical +7% darkness +13% fire +7% mind +14% cold Acc +35 (+3 eff.) Apr +13 Melee Ret 8 temporal ----- def ----- Armour +20 Defense +14 (+2 eff.) Resists +1% physical +9% temporal Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Heal/summ +10 Disarm- +67% ---------- misc Stam/ret +1.80 Telepathy Humanoid/Orc One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Rare] Disrupt Power 219% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature On Hit.r1 +12 darkness +4 acid On Crit.r2 +8 darkness On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +5% darkness One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 221% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +12 Crit +4.0% Atk.spd 100% Phasing +24% Melee+ +11 blight +4 mind On Hit.r1 +11 fire On Hit: 10% Epidemic 2 On Hit: * 22% chance to inflict 15% damage reduction * 11% chance to disease * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 20% chance to curse the target On Crit: * cripple the target While equipped: Stats +4 Str +6 Mag +3 Wil dps ---------- Phys.crit +27.0% Crit.mult +17.00% Spell.pwr +17 (+1 eff.) Dmg.mod +3% mind +9% physical Res.pen +10% physical +9% mind +9% darkness Acc +11 (+1 eff.) Apr +9 Melee Ret 8 mind ----- def ----- Crit.dmg- 20.00% Mind.save +20 (+1 eff.) Disease- +20% Stun/Frz- +10% ---------- misc Stam/ret +1.10 Max.stam +15.00 One-handed war axes. |
![]() 1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) ----- def ----- Phys.save +6 (+0 eff.) A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +9% arcane +6% blight Res.pen +5% arcane Acc +23 (+2 eff.) Melee Ret 8 arcane 4 blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue -6% Resists +15% cold Max.HP +60.00 ---------- misc Max.stam +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Mag +3 Wil +6 Cun dps ---------- Spell.crit +32% Mind.crit +9% Spell.pwr +74 (+5 eff.) Mind.pwr +9 (+1 eff.) S.pwr/crit +3 Dmg.mod +8% temporal +24% light +14% fire +8% all +14% acid +37% physical +24% arcane +14% cold +12% mind +24% darkness Res.pen +7% temporal +7% physical Acc +6 (+0 eff.) Apr +3 ----- def ----- Armour +4 Resists +24% acid +25% physical +28% darkness +9% nature +17% blight +24% fire +40% mind +24% cold Phys.save +24 (+0 eff.) Spell.save +24 (+0 eff.) Mind.save +102 (+5 eff.) Anom.red +10 Max.HP +52.00 HP.reg +2.40 Heal.mod +24% Blind- +15% Poison- +10% Silence- +26% Disarm- +10% Confus- +10% ---------- misc Mana/turn +0.32 Max.mana +162.00 Max.stam +15.00 Cooldown Refit Golem -6 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Str +4 Dex +4 Cun +12 Con dps ---------- Phys.crit +11.0% Phys.pwr +12 (+0 eff.) Dmg.mod +9% mind +10% physical Res.pen +15% lightning Apr +22 Melee Ret 8 mind 4 lightning On Hit (Melee): * 40% chance to blind * 40% chance to daze at end of turn ----- def ----- Armour +25 Fatigue -5% Resists +15% acid +18% light +15% fire +12% cold +13% lightning Phys.save +43 (+0 eff.) Spell.save +25 (+0 eff.) Mind.save +27 (+1 eff.) HP.reg +4.10 Heal.mod +30% ---------- misc Max.enc +50 Infravis +3 Size +1 Heave: Puts all charms on 4 cooldown Level 3.0 Pwr.cost 4 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
![]() 3.0 T3 feet armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Rng.Def +7 (+0 eff.) Fatigue +3% Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +11 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -3% Phys.save +6 (+0 eff.) ---------- misc Max.enc +21 Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
![]() 1.5 T3 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+1 eff.) ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+0 eff.) Unarmed combat: Power 226% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Apr +12 Crit +8.0% Atk.spd 125% Melee+ +15 silence On Hit: 5% Mana Clash 1 On Hit: 100% Destroy Magic 3 On Hit: * 20 arcane resource burn Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() 1.5 T5 hands armor [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +8 Phys.save +16 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +18 (+1 eff.) Max.HP +57.00 Disarm- +32% Unarmed combat: Power 236% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +9 Apr +15 Crit +10.0% Atk.spd 125% Melee+ +17 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 5 Juggernaut: (Instant) Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+0 eff.) Melee+ 7 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +7% light Unarmed combat: Power 221% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 125% On Hit: * 5% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 214% Range: 1.1x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+1 eff.) ----- def ----- Armour +1 Unarmed combat: Power 214% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +6 Apr +1 Crit +5.0% Atk.spd 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +8 Wil +10 Cun +13 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +7% Dmg.mod +21% blight Res.pen +5% temporal Acc +10 (+1 eff.) Melee Ret 4 blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +12 (+2 eff.) Fatigue +5% Resists +13% blight +22% cold +22% mind +12% temporal Mind.save +37 (+2 eff.) Confus- +40% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +4 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T1 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +35 Str +31 Dex +17 Wil +11 Cun +4 Con dps ---------- Phys.pwr +8 (+0 eff.) Mind.pwr +12 (+1 eff.) Res.pen +5% fire Melee Ret 6 physical ----- def ----- Armour +24 Defense +11 (+1 eff.) Rng.Def +6 (+0 eff.) Fatigue +5% Resists +7% lightning +25% darkness +28% fire +3% nature +3% all +7% acid +7% physical +3% blight +28% cold +13% mind -6% light Phys.save +21 (+0 eff.) Mind.save +20 (+1 eff.) HP.reg +2.20 Blind- +15% Disease- +10% Confus- +26% Knockbk- +20% ---------- misc Equi/ret +0.08 Infravis +4 Skullcr.mult +10 Battle Cry: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +10% nature Spell.save +7 (+0 eff.) Max.HP +68.00 Heal.mod +19% A cap made of leather. |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
![]() 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.11 A pointy cloth hat, very wizardly... |
![]() 14.0 T5 heavy armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +33 Cun +30 Wil dps ---------- Dmg.mod +12% light Res.pen +10% mind +30% light +10% arcane Melee Ret 11 light ----- def ----- Armour +56 Defense +49 (+5 eff.) Fatigue +16% Resists +26% acid +25% physical +27% darkness +29% temporal +30% blight +26% fire +26% lightning +54% cold Mind.save +121 (+6 eff.) Max.HP +192.00 HP.reg +7.70 Heal.mod +60% ---------- misc Psi/ret +0.20 Light +2 A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Max.HP +21.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +22% lightning Max.HP +46.00 HP.reg +13.40 Heal.mod +13% A suit of armour made of leather. |
![]() 17.0 T4 massive armor [Ego++] Master While equipped: ----- def ----- Armour +30 Defense +7 (+1 eff.) Fatigue +18% Resists +9% acid +12% physical +10% cold +9% lightning +10% fire Phys.save +11 (+0 eff.) A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str +13 Wil +7 Cun +12 Con dps ---------- Melee Ret 18 physical 11 light 4 nature ----- def ----- Armour +16 Defense +9 (+1 eff.) Fatigue +26% Resists +9% temporal +30% darkness +20% blight +26% cold +6% mind +6% light Mind.save +31 (+1 eff.) Max.HP +158.00 Blind- +5% Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 A suit of armour made of metal plates. |
![]() 7.0 T2 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 227% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.0% Block +104 Melee+ +27 acid +28 light +14 lightning Against +20% Spiderkin On Hit: * reduce the cooldown of your ward talent by 1 On Crit: * smash the target with your shield crippling them While equipped: Stats +3 Dex +6 Mag +21 Con dps ---------- Phys.crit +5.0% Phys.pwr +7 (+0 eff.) Dmg.mod +6% blight +9% physical Res.pen +20% lightning Acc +8 (+0 eff.) Melee Ret 16 blight On Hit (Melee): * 43% chance to daze at end of turn On Melee Ret: * 28% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) * 14% chance to daze at end of turn * 43% chance to blind ----- def ----- Armour +10 Defense +6 (+1 eff.) Rng.Def +6 (+0 eff.) Fatigue +8% Resists +28% acid +14% temporal +28% light +0% physical +7% arcane +56% lightning Dmg.red +0 physical Phys.save +9 (+0 eff.) ---------- misc Stam/turn +0.60 Max.stam +20.00 Wards +6 lightning +6 temporal +6 blight +6 fire +6 cold Talents +2 Ward +2 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor [Ego++] Arcane/Master When used to Attack: Power 237% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.5% Block +76 On Crit.r2 +27 light +27 darkness On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +8 (+0 eff.) ----- def ----- Armour +2 Defense +8 (+1 eff.) Rng.Def +8 (+0 eff.) Fatigue +12% Resists +11% light +11% darkness ---------- misc Talents +3 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
![]() 7.0 T1 shield armor [Ego++] Arcane/Master When used to Attack: Power 220% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +24 Melee+ +11 lightning On Crit: * smash the target with your shield crippling them While equipped: Stats +1 Dex dps ---------- Phys.crit +4.0% Phys.pwr +5 (+0 eff.) On Melee Ret: * 10% chance to daze at end of turn ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% Resists +10% lightning +0% physical Dmg.red +0 physical ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T1 shield armor [Ego] Master When used to Attack: Power 215% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +16 While equipped: ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T1 shield armor [Ego] Master When used to Attack: Power 215% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +21 While equipped: ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T1 shield armor [Ego] Master When used to Attack: Power 216% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +44 While equipped: ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Ego] Nature When used to Attack: Power 247% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +146 On Hit: * 18% chance to daze at end of turn While equipped: dps ---------- Melee+ 7 lightning Melee Ret 14 lightning ----- def ----- Armour +2 Defense +10 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+0 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +125.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Wil ----- def ----- Fatigue -5% Heal/summ +10 ---------- misc Equi/ret +0.04 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 62 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nameless the Dwarf Adventurer level 18
29th Voratun 122nd year of Ascendancy at 19:27 see stats
By Nameless the Dwarf Adventurer level 9
18th Voratun 122nd year of Ascendancy at 16:04 see stats
By Nameless the Dwarf Adventurer level 166
8th Wealth 122nd year of Ascendancy at 06:01 see stats
By Nameless the Dwarf Adventurer level 172
8th Wealth 122nd year of Ascendancy at 20:47 see stats
By Nameless the Dwarf Adventurer level 159
25th Profit 122nd year of Ascendancy at 12:50 see stats
By Nameless the Dwarf Adventurer level 10
18th Voratun 122nd year of Ascendancy at 18:21 see stats
By Nameless the Dwarf Adventurer level 20
1st Acquisition 122nd year of Ascendancy at 20:15 see stats
By Nameless the Dwarf Adventurer level 30
14th Profit 122nd year of Ascendancy at 19:56 see stats
By Nameless the Dwarf Adventurer level 40
15th Profit 122nd year of Ascendancy at 23:08 see stats
By Nameless the Dwarf Adventurer level 50
16th Profit 122nd year of Ascendancy at 00:05 see stats
By Nameless the Dwarf Adventurer level 169
8th Wealth 122nd year of Ascendancy at 06:19 see stats
By Nameless the Dwarf Adventurer level 31
15th Profit 122nd year of Ascendancy at 22:23 see stats
By Nameless the Dwarf Adventurer level 23
4th Profit 122nd year of Ascendancy at 00:56 see stats
By Nameless the Dwarf Adventurer level 62
16th Profit 122nd year of Ascendancy at 03:32 see stats
By Nameless the Dwarf Adventurer level 17
19th Voratun 122nd year of Ascendancy at 06:57 see stats
By Nameless the Dwarf Adventurer level 17
19th Voratun 122nd year of Ascendancy at 06:57 see stats
By Nameless the Dwarf Adventurer level 6
18th Voratun 122nd year of Ascendancy at 10:41 see stats
By Nameless the Dwarf Adventurer level 17
19th Voratun 122nd year of Ascendancy at 06:57 see stats
By Nameless the Dwarf Adventurer level 4
17th Voratun 122nd year of Ascendancy at 13:17 see stats
By Nameless the Dwarf Adventurer level 2
16th Voratun 122nd year of Ascendancy at 15:30 see stats
Log
Nameless deactivates Searing Sight.
Nameless deactivates Arcane Combat.
Nameless deactivates Matter Weaving.
Nameless deactivates Apply Poison.
Nameless deactivates Blood Fury.
Nameless deactivates Arcane Feed.
Nameless deactivates Augmentation.
Nameless deactivates Quicken Spells.
Nameless deactivates Overkill.
Nameless deactivates Inner Power.
Nameless deactivates Volatile Poison.
Nameless deactivates Cleave.
Nameless deactivates Gloom.
Nameless deactivates Crystalline Focus.
Nameless deactivates Spellcraft.
Nameless deactivates Shield Wall.
Nameless deactivates Wildfire.
Nameless deactivates Hymn Nocturnalist.
Nameless deactivates Fiery Hands.
Nameless deactivates Horrifying Blows.
Nameless deactivates Infestation.
Nameless deactivates Hymn of Detection.
Nameless vanishes from sight.
Nameless deactivates Shock Hands.
Nameless deactivates Blood Vengeance.
Nameless deactivates Flame of Urh'Rok.
Nameless deactivates Lacerating Strikes.
Nameless deactivates Chant of Resistance.
Nameless deactivates Disintegration.
Nameless deactivates Dark Ritual.