Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ogre |
Class | Adventurer |
Level / Exp | 95 / 18% |
Size | gargantuan |
Lifes / Deaths | Killed by unknown at level 95 on the 5th Dusk 122nd year of Ascendancy at 18:52 / 1 |
Primary Stats
Strength | 248 (base 99) |
Dexterity | 118 (base 56) |
Constitution | 143 (base 61) |
Magic | 120 (base 99) |
Willpower | 85 (base 61) |
Cunning | 92 (base 65) |
Resources
Paradox | 300 |
Mana | 2220/2220 |
Negative | 1282/1285 |
Vim | 1338/1338 |
Life | 6868/6868 |
Positive | 1268/1275 |
Stamina | 1488/1488 |
Psi | 1556/1556 |
Healing Factor | 1.8813801916932 |
Regeneration | 88.443682811498 |
Speed
Mental | +78.95% |
Attack | +78.95% |
Movement | +196% |
Spell | +78.950000000004% |
Global | +186.33535955475% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Stealth | 87.812641529265 |
See Invisible | 99.812641529265 |
Offense: Mainhand
Damage | 537 |
Accuracy | 75 |
Crit Chance | 219% |
APR | 55 |
Speed | 0.56 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 125 |
Crit Chance | 100% |
Speed | 0.55881531153952 |
Offense: Mind
Mindpower | 127 |
Crit Chance | 100% |
Speed | 0.55881531153954 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 214.63238116175 (30%) |
Defense | 71 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 66.8 |
Spell Save | 63.6 |
Mental Save | 68 |
Defense: Resistances
All | + 20%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Bleed Resistance | 50% |
Confusion Resistance | 40% |
Pinning Resistance | 100% |
Stun Resistance | 90% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (56% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Spell / Nightfall | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Matter | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Poisons | 1.20 |
| 5/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Corruption / Torture | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Celestial / Guardian | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Eclipse | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 7/5 |
| 1/5 |
| 8/5 |
Corruption / Heart of Fire | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Brutality | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Agility | 1.00 |
| 8/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Doom shield | 1.20 |
| 5/5 |
| 8/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Unarmed training | 1.20 |
| 5/5 |
| 8/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Celestial / Hymns | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 7/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic strength | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Matter Weaving |
talent | Share the Pain |
talent | Arcane Shield |
talent | Weapon Folding |
talent | Flame of Urh'Rok |
talent | Inner Power |
talent | Eternal Suffering |
talent | Disintegration |
talent | Shock Hands |
talent | Hardened Core |
talent | Arcane Feed |
talent | Hymn Nocturnalist |
talent | Spellcraft |
talent | Insidious Poison |
talent | Fiery Hands |
talent | Apply Poison |
talent | Augmentation |
talent | Hymn of Perseverance |
talent | Horrifying Blows |
talent | Shielding |
talent | Numbing Poison |
talent | Shield of Light |
beneficial effect | The target is hunting creatures of type / sub-type: dragon / venom with 71% effectiveness. Kills: 25 / 4 kills, Damage: +5% / +11%, Attack: +1 / +4, Stun: -- / 2.2%, Outmaneuver: 2.8% / 7.1% Predator |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 67% and slowing it by -10% Overwhelming Fear |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | The target is mimicking a previous victim. (+2 Strength, +1 Dexterity, +0 Magic, +2 Willpower, +0 Cunning, +1 Constitution) Mimic |
detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 21. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | Brodoruidor the Glimmerbile (142% power, 2 apr) Brodoruidor the Glimmerbile (142% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 Power: 143% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 16% chance to inflict 15% damage reduction * 40% chance to blind * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +16 lightning / +16 light When wielded/worn: Accuracy: +52 (+10 eff.) Armour penetration: +13 Physical crit. chance: +13.0% Defense: +13 (+3 eff.) Damage when hit (Melee): 12 blight Changes stats: +6 Str / +6 Dex / +2 Cun Changes resistances penetration: +10% physical Changes damage: +13% physical Disarm immunity: +45% Stamina when hit: +2.00 Mana when firing critical spell: +2.00 Maximum mana: +40.00 Maximum vim: +30.00 Spell crit. chance: +2% Massive two-handed battleaxes. |
Quiver | acidic quiver of elm arrows of accuracy (20/20, 105% power, 5 apr) acidic quiver of elm arrows of accuracy (20/20, 105% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 106% Range: 1.4x Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 20 On weapon crit: * splashes the target with acid Damage (Ranged): +12 acid Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (139 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+1 eff.) Mindpower: +10 (+1 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | solipsist's gold ring of warding solipsist's gold ring of warding Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Wil Changes resistances: +21% acid / +18% fire / +22% cold / +20% lightning Vim when hit: +1.00 Mindpower: +10 (+1 eff.) Rings can have magical properties. |
On fingers | titan's copper ring titan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+1 eff.) Vim when hitting in melee: +1.00 Rings can have magical properties. |
Around waist | Glowsweep GlowsweepPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Fatigue: -20% Changes stats: +3 Con Critical mult.: +6.00% Maximum encumbrance: +64 Maximum life: +71.00 Maximum mana: +56.00 Maximum stamina: +36.00 Maximum hate: +12.00 Maximum psi: +26.00 Maximum vim: +28.00 Maximum pos.energy: +23.00 Maximum neg.energy: +28.00 Light radius: +3 See invisible: +12 Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
In main hand | Voraldavea the dwarven-steel battleaxe (156% power, 2 apr) Voraldavea the dwarven-steel battleaxe (156% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 157% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to inflict 15% damage reduction * 20% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +40% Damage (Melee): +20 blight / +12 acid When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +16 Physical crit. chance: +32.0% Physical power: +16 (+1 eff.) Defense: +14 (+3 eff.) Effects on melee hit: * 22% chance to disease Changes stats: +6 Con / +2 Wil Changes resistances penetration: +10% blight / +16% physical Changes damage: +15% blight Talent granted: +5 Corrosive Cone Critical mult.: +23.00% Disease immunity: +35% Disarm immunity: +81% Spell crit. chance: +6% Massive two-handed battleaxes. |
On hands | blighted rough leather gloves of magic (+2) (0 def, 1 armour) blighted rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 blight Changes stats: +2 Mag Changes resistances: +6% blight Changes damage: +4% arcane / +4% blight When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 167% When this weapon hits: Soul Rot (20% chance level 1). Damage (Melee): +5 arcane Burst (radius 2) on crit: +5 arcane / +6 blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | shocking voratun shield (12 def, 3 armour, 100% power, 202 block) shocking voratun shield (12 def, 3 armour, 100% power, 202 block) Requires: - Dexterity 48 - Talent Agile Defense (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 178% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +202 On weapon hit: * 16% chance to daze at end of turn When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 7 lightning Damage when hit (Melee): 20 lightning Changes resistances: +0% acid Reduce damage by fixed amount: +0 acid Talents granted: +5 Acid Burst +5 Block Handheld deflection devices. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Reduces incoming crit damage: 35.00% A suit of armour made of leather. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+0 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion of the psychic (heal 327) healing infusion of the psychic (heal 327)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 327 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (658% speed; 8 turns)movement infusion (658% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 658% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (24 acid damage; disarm 5 turns with power 22)acid wave rune (24 acid damage; disarm 5 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 23.64 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 22 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the warrior (213 fire damage)heat beam rune of the warrior (213 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 213.47 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 242 for 8 turns)shielding rune (absorb 242 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of strength (+2) copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. grounding gold amulet of soulsearinggrounding gold amulet of soulsearing Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +22% lightning Changes damage: +8% blight / +11% fire Critical mult.: +14.00% Stun/Freeze immunity: +38% Spellpower: +11 (+1 eff.) Amulets can have magical properties. |
psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Vim when hit: +0.00 Rings can have magical properties. |
acidic iron battleaxe of massacre (118% power, 1 apr) acidic iron battleaxe of massacre (118% power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 118% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Massive two-handed battleaxes. |
chilling voratun battleaxe of massacre (181% power, 4 apr) chilling voratun battleaxe of massacre (181% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +16 cold When wielded/worn: Massive two-handed battleaxes. |
Glurama the steel greatsword (124% power, 2 apr) Glurama the steel greatsword (124% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 124% Range: 1.6x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 39 bleeding, 92% reduced healing * splashes the target with acid * cripple the target Damage (Melee): +32 acid / +4 arcane When wielded/worn: Physical crit. chance: +25.0% Physical power: +13 (+1 eff.) Armour: +6 Changes resistances: +3% blight / +5% arcane / +3% darkness Changes resistances penetration: +16% acid / +14% fire / +14% cold / +16% lightning Physical save: +33 (+3 eff.) Mental save: +3 (+1 eff.) Massive two-handed swords. |
arcing iron greatsword (110% power, 1 apr) arcing iron greatsword (110% power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 110% Range: 1.6x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning When wielded/worn: Massive two-handed swords. |
arcing iron longsword of massacre (118% power, 2 apr) arcing iron longsword of massacre (118% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 119% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning When wielded/worn: Sharp, long, and deadly. |
iron longsword (104% power, 2 apr) iron longsword (104% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Sharp, long, and deadly. |
iron longsword of massacre (114% power, 2 apr) iron longsword of massacre (114% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 114% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Offalwrest (118% power, 2 apr)Offalwrest (118% power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 1 Power: 119% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 39 bleeding, 92% reduced healing * cripple the target Damage (Melee): +8 darkness Burst (radius 2) on crit: +8 fire Damage against: +8% Living When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +21 Physical crit. chance: +14.0% Physical power: +7 (+0 eff.) Changes stats: +3 Dex Changes resistances: +2% physical / +3% darkness / +12% fire / +15% nature / +4% all Changes resistances penetration: +21% physical / +16% nature / +7% fire Changes damage: +14% physical Physical save: +10 (+1 eff.) Mental save: +6 (+1 eff.) Stun/Freeze immunity: +5% Teleport immunity: +5% Global speed: +2% Heals friendly targets nearby when you use a nature summon: +10 Blunt and deadly. |
Flowerwish (136% power, 6 apr, cold element) Flowerwish (136% power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +12 nature When wielded/worn: Armour: +12 Armour Hardiness: +12% Defense: +14 (+3 eff.) Effects on melee hit: * Slows global speed by 30% * 19% chance to blind Damage when hit (Melee): 4 temporal Changes stats: +5 Wil / +4 Mag Changes resistances: +9% temporal Changes damage: +12% nature / +30% cold Talent granted: +1 Command Staff Physical save: +10 (+1 eff.) Mana each turn: +0.77 Maximum mana: +197.00 Spellpower: +27 (+3 eff.) Spell crit. chance: +20% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 35.41 light damage. Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (100% power, 0 apr, darkness element) Kor's Fall (100% power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 160% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+1 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 4 power out of 6/6) : Effective talent level: 3.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 49.50 physical damage to all targets in line, and inflicting bleeding for another 24.75 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
dragonbone starstaff 'Loamhack' (136% power, 6 apr, temporal element) dragonbone starstaff 'Loamhack' (136% power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +8 acid When wielded/worn: Physical crit. chance: +21.0% Armour: +8 Armour Hardiness: +12% Defense: +40 (+9 eff.) Effects on melee hit: * 20% chance to blind Damage (Melee): 67 fire / 12 % chance of confusion Damage when hit (Melee): 16 nature Changes stats: +3 Str / +1 Wil / +1 Cun Changes resistances penetration: +10% acid / +15% temporal / +15% nature Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +115.00% Physical save: +11 (+1 eff.) Spellpower: +43 (+6 eff.) Spell crit. chance: +5% Light radius: +8 See invisible: +39 Damage Shield penetration: +50% It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 47.69 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater yew starstaff of protection (120% power, 4 apr, temporal element)greater yew starstaff of protection (120% power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% darkness / +10% temporal / +10% light / +10% physical Changes damage: +20% darkness / +20% temporal / +20% light / +20% physical Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Chamufast the Gloomstone (104% power, 3 apr) Chamufast the Gloomstone (104% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +20 darkness Burst (radius 1) on hit: +28 darkness Burst (radius 2) on crit: +12 lightning / +16 darkness / +16 mind When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Effects on melee hit: * 43% chance to daze at end of turn Damage when hit (Melee): 8 mind / 12 lightning Changes resistances penetration: +20% lightning / +9% physical One-handed war axes. |
balanced steel waraxe of erosion (107% power, 3 apr) balanced steel waraxe of erosion (107% power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 nature / +5 temporal When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+1 eff.) Disarm immunity: +24% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel waraxe of evisceration (120% power, 4 apr)chilling dwarven-steel waraxe of evisceration (120% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 39 bleeding, 92% reduced healing Damage (Melee): +20 cold When wielded/worn: Physical crit. chance: +9.0% Physical power: +11 (+1 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of crippling (139% power, 5 apr)warbringer's stralite waraxe of crippling (139% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+1 eff.) Changes stats: +6 Con Changes resistances penetration: +10% physical Disarm immunity: +26% One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 A belt that goes around your waist. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 93% Range: 1.1x Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel mail armour of the deep (3 def, 20 armour)hardened dwarven-steel mail armour of the deep (3 def, 20 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +20 Defense: +3 (+0 eff.) Fatigue: +16% Changes resistances: +21% acid / +10% physical / +20% cold / +10% fire / +10% lightning Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Fularostir (25 def, 13 armour)Fularostir (25 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +13 Defense: +25 (+6 eff.) Ranged Defense: +18 (+4 eff.) Fatigue: +26% Damage (Melee): 19 acid / 20 fire Damage when hit (Melee): 15 acid / 15 fire Changes stats: +4 Dex / +5 Con Changes resistances: +65% acid / +33% darkness / +26% fire / +10% arcane / +12% nature Changes resistances penetration: +20% physical Physical save: +12 (+1 eff.) Silence immunity: +15% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of the deep (5 def, 15 armour)enlightening dwarven-steel plate armour of the deep (5 def, 15 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +5 (+1 eff.) Fatigue: +24% Changes stats: +7 Cun / +7 Wil Changes resistances: +11% acid / +11% cold Allows you to breathe in: water Mental save: +19 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of Eyal (7 def, 13 armour)enlightening stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +26% Changes stats: +7 Cun / +8 Wil Mental save: +16 (+4 eff.) Life regen: +3.40 Maximum life: +88.00 Healing mod.: +26% A suit of armour made of metal plates. |
iron shield (4 def, 2 armour, 100% power, 22 block) iron shield (4 def, 2 armour, 100% power, 22 block)Requires: - Dexterity 11 - Talent Agile Defense (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 99% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Hathydin' (10 def, 2 armour, 100% power, 147 block)stralite shield 'Hathydin' (10 def, 2 armour, 100% power, 147 block) Requires: - Dexterity 35 - Talent Agile Defense (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 158% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +147 Damage (Melee): +16 blight / +44 temporal When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +2% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 temporal Changes stats: +5 Con / +5 Wil Changes resistances: +18% light / +18% darkness Changes damage: +12% arcane / +42% temporal Talent granted: +4 Block Maximum mana: +80.00 Handheld deflection devices. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
194 alchemist agate 194 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [daelach] (level 50, finger) demon seed [daelach] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 10, mainhand) demon seed [fire imp] (level 10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, mainhand) demon seed [fire imp] (level 13, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 3, mainhand) demon seed [fire imp] (level 3, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 3, mainhand) demon seed [fire imp] (level 3, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 38, mainhand) demon seed [fire imp] (level 38, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 42, mainhand) demon seed [fire imp] (level 42, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 7, mainhand) demon seed [fire imp] (level 7, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger) demon seed [thaurhereg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand) demon seed [thaurhereg] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [thaurhereg] (level 50, offhand) demon seed [thaurhereg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, mainhand) demon seed [wretchling] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 40, offhand) demon seed [wretchling] (level 40, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +30% acid Reduce damage by fixed amount: +20 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 41, mainhand) demon seed [wretchling] (level 41, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 43, finger) demon seed [wretchling] (level 43, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 5, finger) demon seed [wretchling] (level 5, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
Daywill the iron pickaxe (dig speed 23 turns) Daywill the iron pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +7 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 blight / 12 light Changes stats: +3 Str Changes resistances: +3% light Changes damage: +6% light / +3% blight Infravision radius: +2 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cuthiravon the Viperstreaker Cuthiravon the ViperstreakerInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Cun / +2 Con Changes resistances: +6% blight / +9% nature Changes resistances penetration: +15% nature Changes damage: +9% nature / +3% darkness Life regen: +2.10 Light radius: -8 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. DaynightDaynight Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+3 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) * 15% chance to blind Damage when hit (Melee): 24 light / 30 fire Changes stats: +10 Cun / +5 Con Changes resistances: +15% blight / +10% fire / +6% light Changes damage: +3% temporal Grants telepathy: Dragon Physical save: +32 (+3 eff.) Spell save: +20 (+2 eff.) Mental save: +58 (+14 eff.) Blindness immunity: +49% Confusion immunity: +28% Life regen: +6.50 Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Mindpower: +23 (+3 eff.) Mental crit. chance: +24% Light radius: +5 Infravision radius: +9 See stealth: +41 See invisible: +50 Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of corpselight preserving brass lantern of corpselightPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +14% blight / +7% darkness Life regen: +2.20 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +2 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 10 blight damage or heals 74 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of dwarven-steel shots of amnesia (21/21, 138% power, 3 apr)plaguebringer's pouch of dwarven-steel shots of amnesia (21/21, 138% power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 139% Range: 1.2x Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +14 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of stralite shots of wind (21/21, 156% power, 5 apr)plaguebringer's pouch of stralite shots of wind (21/21, 156% power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 157% Range: 1.2x Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 21 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +17 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots 'Tempestraze' (21/49, 166% power, 13 apr)pouch of steel shots 'Tempestraze' (21/49, 166% power, 13 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 166% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +13 Crit. chance: +10.5% Capacity: 49 Turns elapse between self-loadings: 4 On weapon hit: * 11% chance to disease * Random elemental explosion * 20% chance to torment the target * 20% chance to curse the target Travel speed: +200% Damage (Ranged): +16 lightning / +34 darkness / +22 blight / +34 mind Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +16 arcane Damage against: +10% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 63] (12 cooldown)elven-wood totem of thorny skin [power 63] (12 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 63 and armour hardiness by 60%, putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sielenos the Ogre Adventurer level 52
10th Flare 122nd year of Ascendancy at 12:04 see stats
By Sielenos the Ogre Adventurer level 71
1st Dusk 122nd year of Ascendancy at 11:29 see stats
By Sielenos the Ogre Adventurer level 74
4th Dusk 122nd year of Ascendancy at 23:34 see stats
By Sielenos the Ogre Adventurer level 72
1st Dusk 122nd year of Ascendancy at 17:24 see stats
By Sielenos the Ogre Adventurer level 10
8th Mirth 122nd year of Ascendancy at 02:55 see stats
By Sielenos the Ogre Adventurer level 20
9th Flare 122nd year of Ascendancy at 05:22 see stats
By Sielenos the Ogre Adventurer level 30
9th Flare 122nd year of Ascendancy at 20:09 see stats
By Sielenos the Ogre Adventurer level 40
10th Flare 122nd year of Ascendancy at 05:54 see stats
By Sielenos the Ogre Adventurer level 50
10th Flare 122nd year of Ascendancy at 11:58 see stats
By Sielenos the Ogre Adventurer level 75
4th Dusk 122nd year of Ascendancy at 23:38 see stats
By Sielenos the Ogre Adventurer level 41
10th Flare 122nd year of Ascendancy at 06:12 see stats
By Sielenos the Ogre Adventurer level 31
9th Flare 122nd year of Ascendancy at 22:05 see stats
By Sielenos the Ogre Adventurer level 8
4th Mirth 122nd year of Ascendancy at 23:37 see stats
By Sielenos the Ogre Adventurer level 50
10th Flare 122nd year of Ascendancy at 12:00 see stats
By Sielenos the Ogre Adventurer level 18
8th Flare 122nd year of Ascendancy at 00:32 see stats
By Sielenos the Ogre Adventurer level 32
9th Flare 122nd year of Ascendancy at 22:05 see stats
By Sielenos the Ogre Adventurer level 18
5th Flare 122nd year of Ascendancy at 09:00 see stats
Log
Sielenos hits Sielenos for 40 healing (40 psi heal), 1 healing (1 psi heal), 1 healing (1 psi heal), 1 healing (1 psi heal), 2 healing (2 psi heal), 7 healing (7 psi heal), 16 healing (16 psi heal), 1 healing (1 psi heal), 1 healing (1 psi heal), 3 healing (3 psi heal), 13 healing (13 psi heal), 2 healing (2 psi heal), 2 healing (2 psi heal), 6 healing (6 psi heal), 5 healing (5 psi heal), 18 healing (18 psi heal), 24 healing (24 psi heal), 1 healing (1 psi heal), 1 healing (1 psi heal), 2 healing (2 psi heal), 3 healing (3 psi heal), 7 healing (7 psi heal), 11 healing (11 psi heal), 1 healing (1 psi heal), 1 healing (1 psi heal), 2 healing (2 psi heal), 7 healing (7 psi heal) (0 total damage) [349 healing].
Shield of Light hits Sielenos for 61 healing (61 psi heal), 61 healing (61 psi heal), 61 healing (61 psi heal), 61 healing (61 psi heal), 61 healing (61 psi heal) (0 total damage) [611 healing].
Lava floor heals Sielenos!
Sielenos receives 428 healing (428 psi heal) from Something.
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Sielenos performs a melee critical strike against Something!
Sielenos's mind surges with critical power!
Sielenos's spell attains critical power!
Sielenos's mind surges with critical power!
Sielenos's mind surges with critical power!
Sielenos's spell attains critical power!
Sielenos's spell attains critical power!
Sielenos is silenced and cannot use Invoke Darkness.
Sielenos's mind surges with critical power!
Sielenos's spell attains critical power!
Sielenos's spell attains critical power!
Sielenos misses Something.
Lava floor heals Something!
Lava floor heals Sielenos!
Sielenos converts some damage to Psi!
Sielenos mentally dismisses some damage!
Something receives 736 healing.
Yvolaith the elven tempest hits Sielenos for (1 dismissed), 0 to psi, 0 acid, (28 dismissed), 2 to psi, 4 light, (1 dismissed), 0 to psi, 0 fire, (2 deflected), 0 acid, (35 deflected), 0 light, (1 dismissed), 0 to psi, 0 fire, 428 healing (428 psi heal) (7 total damage) [857 healing].
Sielenos hits Something for 442 physical, 5 blight, 2 acid, 2 lightning, 8 lightning, 0 fire, 1 blight, 1 mind, 8 physical, 28 temporal, 0 fire, 44 acid, 0 fire, 44 acid, 0 fire (585 total damage).
Sielenos hits Sielenos for 33 healing (33 psi heal), 1 healing (1 psi heal), 1 healing (1 psi heal), 2 healing (2 psi heal), 3 healing (3 psi heal), 12 healing (12 psi heal), 1 healing (1 psi heal), 1 healing (1 psi heal), 2 healing (2 psi heal), 3 healing (3 psi heal) (0 total damage) [116 healing].
Shield of Light hits Sielenos for 61 healing (61 psi heal), 61 healing (61 psi heal), 61 healing (61 psi heal), 61 healing (61 psi heal) (0 total damage) [489 healing].
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Saving game...