





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 21 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 21 (base 19) |
Dexterity | 39 (base 39) |
Constitution | 24 (base 16) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 20 (base 20) |
Resources
Life | 603/636 |
Steam | 100/100 |
Healing Factor | 1.2172674059366 |
Regeneration | 3.9561190692941 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 28 |
Accuracy | 59 |
Crit Chance | 18% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 59 |
Crit Chance | 18% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 24.551211628464 (73.607947236566%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 32 |
Physical Save | 20 |
Spell Save | 12 |
Mental Save | 17 |
Defense: Resistances
Lightning | + 9%(100%) |
Light | + 22%(100%) |
Blight | + 6%(100%) |
Acid | + 6%(100%) |
Mind | + 3%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Assault | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Equipment
Quiver | ![]() 3.0 T2 shot ammo [Ego+] Master Power 28.0 - 33.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 20 On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Tail | ![]() 3.0 T1 steamsaw 1H weapon [Unique] Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Dex Mastery Overrun Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +2.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: ----- def ----- Armour +7 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Earlier steamsaws were notably not meant to be used with one hand. |
In off hand | ![]() 4.0 T1 steamgun 1H weapon [Rare] Arcane/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +12 blight +6 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 6 Uses 2.0 Steam While equipped: Stats +1 Con dps ---------- Dmg.mod +9% fire Res.pen +10% lightning On Hit (Ranged): * 10% chance to reduce strength, dexterity, and constitution by 6 ---------- misc Light +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In main hand | ![]() 4.0 T2 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Hit: * splashes acid on your target dealing 25 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +2 Str +7 Wil +7 Con dps ---------- Phys.crit +3.0% Phys.pwr +8 (+3 eff.) Acc +7 (+2 eff.) On Hit (Ranged): * 10 arcane resource burn ----- def ----- Resists +6% blight +9% lightning Max.HP +21.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | ![]() 17.0 T2 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% acid Melee Ret 2 acid 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 13 ----- def ----- Armour +9 Fatigue +22% Resists +6% acid +3% mind Max.HP +23.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of metal plates. |
Inventory
![]() 3.0 T1 steamsaw 1H weapon [Unique] Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Dex Mastery Overrun Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 100% Block +50 On Hit: * 15% chance to pin the target Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +7% ---------- misc Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
![]() 3.0 T1 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 11.5 - 17.2 Phys.bleed Uses 100% Dex Mastery Overrun Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +7 On Hit: 20% Curse of Vulnerability 1 Uses 1.0 Steam While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% Mind.pwr +10 (+5 eff.) Dmg.mod +12% acid On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +9% acid ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Dmg.mult 50% Range +4 Proj.spd +600% Ranged+ +5 physical Recurse +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
![]() 3.0 T2 shot ammo [Ego+] Arcane/Master Power 23.5 - 28.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 15 Ranged+ +5 light Against +7% Undead On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Achievements
Log
Saving done.
You don't see how to get there...
Sold: schematic: Explosive Shell for 4.00 gold.
Sold: schematic: Frost Salve for 4.00 gold.
Sold: schematic: Iron Grip for 4.00 gold.
Sold: schematic: Poison Groove for 8.00 gold.
Connection to online server lost, trying to reconnect.
Sold: schematic: Voltaic Sentry for 8.00 gold.
Sold: survivor's brass lantern of health for 2.88 gold.
Connection to online server established.
Geeticus uses Create Tinker.
Converted Heatshaper the cured leather sling into Heatshaper the dwarven-steel steamgun
Geeticus wears (replacing Xeryth the steel steamgun ): Heatshaper the dwarven-steel steamgun.
You detach well-made acid groove from your Xeryth the steel steamgun.
You attach well-made acid groove to your Heatshaper the dwarven-steel steamgun .
You give Xeryth the steel steamgun to mecharachnid (servant of Geeticus).
You give barbed pouch of steel shots (20/20, 28-34 power, 2 apr) to mecharachnid (servant of Geeticus).
Character control switched to mecharachnid (servant of Geeticus).
Mecharachnid (servant of Geeticus) wears (replacing Tinkerer's Twinblaster ): Xeryth the steel steamgun.
You detach well-made acid groove from your Tinkerer's Twinblaster.
You attach well-made acid groove to your Xeryth the steel steamgun .
Mecharachnid (servant of Geeticus) wears (replacing barbed pouch of steel shots of daylight (15/15, 24-28 power, 2 apr)): barbed pouch of steel shots (20/20, 28-34 power, 2 apr).