Vindra the level 7 Homosuperior Archer by BlackSuitRiot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceHomosuperior
ClassArcher
Level / Exp7 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity22 (base 17)
Constitution23 (base 13)
Magic15 (base 10)
Willpower23 (base 10)
Cunning21 (base 12)

Resources

Life338/338
Stamina150/150
Healing Factor1.2099022211821
Regeneration6.0495111059106

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+140%

Vision

Sight10
Lite5
Infravision5
See Stealth21.970039208598
See Invisible21.970039208598

Offense: Mainhand

Damage29
Accuracy31
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance10%
Speed1

Offense: Damage Bonus

Cold+24%
Lightning+10%
Mind+5%
Nature+5%

Defense: Base

Armour (hardiness)3 (49.007671158813%)
Defense31
Ranged Defense31
Fatigue0
Physical Save17
Spell Save16
Mental Save18

Defense: Resistances

Nature+ 10%( 70%)
Lightning+ 10%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.20
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

On feet
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.90 gold pieces.
Vindra picks up (c.):
Bill's Tree Trunk (30-51 power, 7 apr).
Lore found:
Bill's Tree Trunk
You can read all your collected lore in the game menu, by pressing Escape.


Vindra picks up (e.):
pouch of iron shots (13/13, 14-17 power, 1 apr).

You pickup 0.50 gold pieces.

You pickup 0.80 gold pieces.


Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


Vindra picks up (g.):
agate.
Vindra picks up (h.):
spinel.
Vindra picks up (k.):
zircon.
Vindra picks up (j.):
citrine.
Vindra picks up (h.):
spinel.
Vindra picks up (k.):
zircon.
You pickup 0.80 gold pieces.

You pickup 0.70 gold pieces.

Vindra picks up (d.):
flaming iron waraxe of daylight (12-17 power, 2 apr).
You pickup 0.70 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

Vindra picks up (h.):
grounding iron helm (0 def, 3 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).