












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 9 / 82% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 9 on the 9th Profit 122nd year of Ascendancy at 13:53 / 1 |
Primary Stats
Strength | 30 (base 21) |
Dexterity | 11 (base 10) |
Constitution | 17 (base 10) |
Magic | 31 (base 26) |
Willpower | 26 (base 23) |
Cunning | 10 (base 10) |
Resources
Life | -35/396 |
Mana | 163/228 |
Equilibrium | 30 |
Healing Factor | 1.062941519274 |
Regeneration | 5.5804429761884 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 45 |
Accuracy | 34 |
Crit Chance | 2% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 34 |
Crit Chance | 2% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Offense: Damage Penetration
Darkness | +10% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 27.413408721348 (65.897138898113%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 31 |
Physical Save | 23 |
Spell Save | 24 |
Mental Save | 21 |
Defense: Resistances
Darkness | + 9%( 70%) |
Light | + 3%( 70%) |
Nature | + 6%( 70%) |
Cold | + 25%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 22% |
Stun Resistance | 23% |
Blind Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Phlegmlord the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 (-) Fatigue -3% (-) Resists +6%(-) nature Phys.save +6 (+3 eff.) (-) Mind.save +3 (+1 eff.) (-) Knockbk- +10% (-) ---------- misc Max.enc +21 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Tulirig the Morningdash (5 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Con dps ---------- Dmg.mod +3%(-) acid Res.pen +5%(-) acid Apr +5 (-) Melee Ret 4(-) physical ----- def ----- Armour +3 (-) Defense +5 (+5 eff.) (-) Fatigue +5% (-) Resists +3%(-) light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() steady iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3(-) Str dps ---------- Phys.pwr +6 (+2 eff.) (-) Acc +5 (+2 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Phys.save +5 (+2 eff.) (-) Mind.save +5 (+3 eff.) (-) Disarm- +22% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On fingers | ![]() wizard's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Mag ----- def ----- Spell.save +4 (+2 eff.) (-) HP.reg +1.00 (-) Stun/Frz- +23% (-) Rings make your fingers look great! |
Around neck | ![]() copper amulet of dexterity (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Dex Amulets make your neck look great! |
In main hand | ![]() flaming iron shield (0 def, 2 armour, 100% power, 21.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Nature When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +22 (-) On Hit.r1 +10(-) fire While equipped: dps ---------- Melee+ 6(-) fire Melee Ret 1(-) fire ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Around waist | ![]() Fulirain 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) (-) Apr +3 (-) ----- def ----- Spell.save +6 (+3 eff.) (-) Die.at -20.00 life (-) HP.reg +4.00 (-) Blind- +10% (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In off hand | ![]() iron shield (0 def, 2 armour, 101% power, 21.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 101% (+1%) Range: 1.2x (+0.0x) Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +22 (-) On Hit.r1 +0(-10) fire While equipped: dps ---------- Melee+ 0(-6) fire Melee Ret 0(-1) fire ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Cloak | ![]() thick linen cloak of Iron Throne (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2(-) Str +1(-) Con ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Layetira the Dimbore (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: dps ---------- Mind.crit +1% (-) Res.pen +10%(-) darkness ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +9%(-) darkness +15%(-) cold Mind.save +3 (+1 eff.) (-) A suit of armour made of mail. |
Inventory
![]() healing infusion of the psychic (heal 92; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 83 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Skullcleaver (120% power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight When used to Attack: Crit +0.0% (-2.5%) Block +0 (-22) On Hit.r1 +0(-10) fire While equipped: dps ---------- Melee+ 0(-6) fire Dmg.mod +8% blight Melee Ret 0(-1) fire ----- def ----- Armour +0 (-2) Fatigue +0% (-8%) ---------- misc Talents +0(+-1) Block A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Bloomsoul (94% power, 13 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% When used to Attack: Crit +0.0% (-2.5%) Block +0 (-22) On Hit.r1 +0(-10) fire While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 0(-6) fire Melee Ret 0(-1) fire ----- def ----- Armour +0 (-2) Fatigue +0% (-8%) HP.reg +2.00 Heal.mod +20% ---------- misc Talents +0(+-1) Block Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 20 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 107% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
![]() iron shield (0 def, 2 armour, 98% power, 16.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 99% (-1%) Range: 1.2x (+0.0x) Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +16 (-5) On Hit.r1 +0(-10) fire While equipped: dps ---------- Melee+ 0(-6) fire Melee Ret 0(-1) fire ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: dps ---------- Mind.crit +0% (-1%) Res.pen +0%(-10%) darkness ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-9%) darkness +0%(-15%) cold Mind.save +0 (+0 eff.) (-3 (-1 eff.)) A suit of armour made of mail. |
![]() grounding rough leather belt of life 1.0 T1 belt armor [Ego] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) Apr +0 (-3) ----- def ----- Resists +6% lightning +6% temporal Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+20.00 life) HP.reg +0.60 (-3.40) Heal.mod +10% Blind- +0% (-10%) ---------- misc Size +0 (-1) A belt that goes around your waist. |
![]() Sewerravager the linen cloak (1 def, 5 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Str +3 Wil +2 Cun +1(-) Con dps ---------- Res.pen +5% nature Melee Ret 8 lightning ----- def ----- Armour +5 (-1) Defense +1 (+1 eff.) (-) Resists +3% nature +12%(+2%) cold ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() thick linen cloak of Eldoral (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-2) Str +1 Dex +2 Cun +0(-1) Con ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() clarifying linen wizard hat of the mind (+11%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Psionic While equipped: Stats +3 Cun +0(-3) Con dps ---------- Dmg.mod +11% mind +0%(-3%) acid Res.pen +0%(-5%) acid Apr +0 (-5) Melee Ret 0(-4) physical ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) (-4 (-4 eff.)) Fatigue +0% (-5%) Resists +11% mind +0%(-3%) light Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() Malondur the Unlightspar (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2(-1) Con dps ---------- Crit.mult +10.00% Dmg.mod +0%(-3%) acid Res.pen +0%(-5%) acid Apr +0 (-5) Melee Ret 0(-4) physical ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +1% (-4%) Resists +0%(-3%) light +6% fire +3% darkness +6% cold A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Kriri the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 10:30 see stats
By Kriri the Dwarf Stone Warden level 9
7th Profit 122nd year of Ascendancy at 14:53 see stats
Log
Ritch flamespitter hits Kriri for (24 flat reduction), 24 fire (24 total damage).
Neredhemina the green worm mass envelops Kriri with acid.
Neredhemina the green worm mass performs a melee critical strike against Kriri!
Neredhemina the green worm mass hits Kriri for 64 acid, 3 nature, 3 nature (70 total damage).
Melee retaliation hits Neredhemina the green worm mass for (1 flat reduction), 0 fire, (6 flat reduction), 3 arcane, (4 flat reduction), 0 physical (3 total damage).
Talent Infusion: Regeneration is ready to use.
Stone Vine from Kriri hits Cave troll for 11 nature, 11 arcane (21 total damage).
You fail to use Nature's Touch due to your equilibrium!
black jelly oozes over the ground!!
Stone Vine from Kriri hits Ritch flamespitter for 11 nature, 11 arcane (21 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Kriri for (24 flat reduction), 48 fire (48 total damage).
Neredhemina the green worm mass throws a finishing uppercut.
Kriri is stunned!
Neredhemina the green worm mass hits Kriri for (28 armored), 14 physical, 3 nature (17 total damage).
Melee retaliation hits Neredhemina the green worm mass for (1 flat reduction), 0 fire, (6 flat reduction), 3 arcane, (4 flat reduction), 0 physical (3 total damage).
Black jelly's nature area effect hits Kriri for 48 nature damage.
Neredhemina the green worm mass is seized by a stone vine.
Stone Vine from Kriri hits Neredhemina the green worm mass for (5 flat reduction), 0 nature, (5 flat reduction), 0 arcane (0 total damage).
Stone Vine from Kriri hits Cave troll for 5 nature, 5 arcane (11 total damage).
Nature's Touch is still on cooldown for 1 turns.
Nature's Touch is still on cooldown for 1 turns.
Kriri fails to use Infusion: Regeneration.
Stone Vine from Kriri hits Ritch flamespitter for 5 nature, 5 arcane (11 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Kriri for (24 flat reduction), 24 fire (24 total damage).
Kriri the level 9 dwarf stone warden was boiled to death by a ritch flamespitter on level 2 of Trollmire.