Asterion the level 4 Shalore Anorithil by Dimmiz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassAnorithil
Level / Exp4 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic28 (base 26)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life146/146
Positive39/39
Negative59/59
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save7
Spell Save14
Mental Save20

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
3/5
1/5
0/5
0/5
Celestial / Sunlight1.30
3/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Healing Light is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Asterion picks up (b.):
clarifying copper amulet.
Asterion picks up (g.):
coral trident of erosion (13-21 power, 6 apr).
Asterion picks up (k.):
pair of iron boots of tirelessness (0 def, 3 armour).
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the previous level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You don't see how to get there...


Destroying the portal starts...

Destroyed the portal for 21 turns.

The portal starts to break down, run!
Quest 'Serpentine Invaders' status updated! (Press 'j' to see the quest log)

There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)