
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.6.0Donators/Buyers bonus! Midnight 1.6.6Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.6.6Donators/Buyers bonus! Arcanum Class Pack 1.6.6Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 38 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:48 / 124Killed by faeros at level 9 on the 79th Pyre 122nd year of Ascendancy at 16:29 Killed by Sleeping Polewen at level 12 on the 2nd Summertide 122nd year of Ascendancy at 09:21 Killed by Sleeping Polewen at level 12 on the 2nd Summertide 122nd year of Ascendancy at 10:17 Killed by Sleeping Polewen at level 12 on the 2nd Summertide 122nd year of Ascendancy at 10:56 Killed by elven blood mage at level 12 on the 2nd Summertide 122nd year of Ascendancy at 15:47 Killed by black jelly at level 12 on the 2nd Summertide 122nd year of Ascendancy at 16:18 Killed by elven blood mage at level 14 on the 6th Flare 122nd year of Ascendancy at 11:18 Killed by orc assassin at level 15 on the 7th Flare 122nd year of Ascendancy at 14:05 Killed by Riib at level 16 on the 1st Dusk 122nd year of Ascendancy at 15:58 Killed by skeleton warrior at level 18 on the 6th Dusk 122nd year of Ascendancy at 04:37 Killed by Mirror Challenge of Riib at level 19 on the 7th Dusk 122nd year of Ascendancy at 17:09 Killed by Mirror Challenge of Riib at level 19 on the 7th Dusk 122nd year of Ascendancy at 18:12 Killed by orc high pyromancer at level 20 on the 12nd Dusk 122nd year of Ascendancy at 05:55 Killed by Xeradawen the giant eel at level 21 on the 13rd Dusk 122nd year of Ascendancy at 21:12 Killed by orc grand master assassin at level 22 on the 18th Dusk 122nd year of Ascendancy at 10:33 Killed by Layelrathra the fire drake hatchling at level 22 on the 19th Dusk 122nd year of Ascendancy at 05:50 Killed by Emelatira the xaren at level 23 on the 21st Dusk 122nd year of Ascendancy at 09:07 Killed by elven blood mage at level 23 on the 22nd Dusk 122nd year of Ascendancy at 11:56 Killed by oozing horror at level 23 on the 22nd Dusk 122nd year of Ascendancy at 12:26 Killed by oozing horror at level 23 on the 22nd Dusk 122nd year of Ascendancy at 14:06 Killed by temporal stalker at level 25 on the 26th Dusk 122nd year of Ascendancy at 00:21 Killed by Adyrilemira the manaworm at level 25 on the 27th Dusk 122nd year of Ascendancy at 00:14 Killed by Mirror Challenge of Riib at level 26 on the 31st Dusk 122nd year of Ascendancy at 17:17 Killed by Kryl-Feijan at level 27 on the 34th Dusk 122nd year of Ascendancy at 11:52 Killed by Kryl-Feijan at level 27 on the 34th Dusk 122nd year of Ascendancy at 12:24 Killed by Kryl-Feijan at level 27 on the 34th Dusk 122nd year of Ascendancy at 14:56 Killed by Kryl-Feijan at level 27 on the 34th Dusk 122nd year of Ascendancy at 16:26 Killed by Kryl-Feijan at level 27 on the 34th Dusk 122nd year of Ascendancy at 18:32 Killed by naga myrmidon at level 28 on the 40th Dusk 122nd year of Ascendancy at 06:24 Killed by naga myrmidon at level 28 on the 40th Dusk 122nd year of Ascendancy at 06:55 Killed by naga tide huntress at level 28 on the 40th Dusk 122nd year of Ascendancy at 07:56 Killed by Saliba the Tidebender at level 28 on the 40th Dusk 122nd year of Ascendancy at 09:19 Killed by naga myrmidon at level 28 on the 40th Dusk 122nd year of Ascendancy at 11:45 Killed by Bethovena the green jelly at level 28 on the 41st Dusk 122nd year of Ascendancy at 14:17 Killed by Kilmal the Invader at level 28 on the 41st Dusk 122nd year of Ascendancy at 16:10 Killed by wretchling at level 29 on the 41st Dusk 122nd year of Ascendancy at 18:36 Killed by Polesema the king cobra at level 29 on the 42nd Dusk 122nd year of Ascendancy at 14:46 Killed by Polesema the king cobra at level 29 on the 42nd Dusk 122nd year of Ascendancy at 15:12 Killed by Riib at level 30 on the 48th Dusk 122nd year of Ascendancy at 08:51 Killed by Kor's Fury at level 30 on the 48th Dusk 122nd year of Ascendancy at 16:06 Killed by Kor's Fury at level 30 on the 48th Dusk 122nd year of Ascendancy at 17:29 Killed by Kor's Fury at level 30 on the 48th Dusk 122nd year of Ascendancy at 19:11 Killed by Riib at level 30 on the 49th Dusk 122nd year of Ascendancy at 00:55 Killed by skeleton warrior at level 31 on the 49th Dusk 122nd year of Ascendancy at 12:16 Killed by elven cultist at level 31 on the 49th Dusk 122nd year of Ascendancy at 12:57 Killed by orc necromancer at level 31 on the 49th Dusk 122nd year of Ascendancy at 13:34 Killed by Riib at level 31 on the 49th Dusk 122nd year of Ascendancy at 14:15 Killed by Pale Drake at level 31 on the 49th Dusk 122nd year of Ascendancy at 17:58 Killed by Pale Drake at level 31 on the 49th Dusk 122nd year of Ascendancy at 19:03 Killed by Pale Drake at level 31 on the 49th Dusk 122nd year of Ascendancy at 20:00 Killed by Pale Drake at level 31 on the 49th Dusk 122nd year of Ascendancy at 20:53 Killed by Pale Drake at level 31 on the 49th Dusk 122nd year of Ascendancy at 23:16 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 01:24 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 03:00 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 04:07 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 04:59 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 05:30 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 12:11 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 12:52 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 13:31 Killed by Pale Drake at level 31 on the 50th Dusk 122nd year of Ascendancy at 14:28 Killed by orc corruptor at level 32 on the 55th Dusk 122nd year of Ascendancy at 02:39 Killed by Neriwen the orc mage-hunter at level 32 on the 55th Dusk 122nd year of Ascendancy at 09:28 Killed by Neriwen the orc mage-hunter at level 32 on the 55th Dusk 122nd year of Ascendancy at 10:09 Killed by Islythra the wolf at level 32 on the 55th Dusk 122nd year of Ascendancy at 16:26 Killed by Islythra the wolf at level 32 on the 55th Dusk 122nd year of Ascendancy at 17:24 Killed by Sleeping Bethowyn at level 32 on the 57th Dusk 122nd year of Ascendancy at 03:08 Killed by Sleeping Bethowyn at level 32 on the 57th Dusk 122nd year of Ascendancy at 03:36 Killed by Sleeping Bethowyn at level 32 on the 57th Dusk 122nd year of Ascendancy at 04:32 Killed by Sleeping Bethowyn at level 32 on the 57th Dusk 122nd year of Ascendancy at 04:59 Killed by Sleeping Bethowyn at level 32 on the 57th Dusk 122nd year of Ascendancy at 05:33 Killed by Islivea the grizzly bear at level 33 on the 59th Dusk 122nd year of Ascendancy at 08:59 Killed by Arovea the crimson ooze at level 33 on the 61st Dusk 122nd year of Ascendancy at 20:42 Killed by Xerena the giant red ant at level 33 on the 62nd Dusk 122nd year of Ascendancy at 09:36 Killed by Xerena the giant red ant at level 33 on the 62nd Dusk 122nd year of Ascendancy at 10:52 Killed by Fyrk, Faeros High Guard at level 33 on the 64th Dusk 122nd year of Ascendancy at 15:15 Killed by Riib at level 34 on the 65th Dusk 122nd year of Ascendancy at 16:06 Killed by elven cultist at level 34 on the 66th Dusk 122nd year of Ascendancy at 00:53 Killed by Isudann the dire wolf at level 34 on the 66th Dusk 122nd year of Ascendancy at 15:36 Killed by Isudann the dire wolf at level 34 on the 66th Dusk 122nd year of Ascendancy at 16:28 Killed by Goyamina the elven guard at level 34 on the 68th Dusk 122nd year of Ascendancy at 04:48 Killed by Arilebremira the broken golem at level 34 on the 70th Dusk 122nd year of Ascendancy at 04:56 Killed by Lorehmiasa the Invoker at level 35 on the 73rd Dusk 122nd year of Ascendancy at 06:43 Killed by Ersad the Invoker at level 35 on the 73rd Dusk 122nd year of Ascendancy at 12:44 Killed by Porerilaith the rogue at level 35 on the 76th Dusk 122nd year of Ascendancy at 21:34 Killed by Lisenne the alchemist golem at level 35 on the 77th Dusk 122nd year of Ascendancy at 04:02 Killed by The Possessed at level 36 on the 77th Dusk 122nd year of Ascendancy at 21:35 Killed by Layuriaba the thief at level 36 on the 79th Dusk 122nd year of Ascendancy at 14:21 Killed by Layuriaba the thief at level 36 on the 79th Dusk 122nd year of Ascendancy at 15:30 Killed by Poriralrath the giant lightning ant at level 36 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:31 Killed by Yvibrerin the black mamba at level 36 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:22 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 05:32 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 06:29 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 07:21 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 08:00 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 08:52 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 09:20 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 09:59 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 10:53 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 11:50 Killed by Aluin the Fallen at level 36 on the 3rd Haze 122nd year of Ascendancy at 13:27 Killed by Aluin the Fallen at level 37 on the 3rd Haze 122nd year of Ascendancy at 15:01 Killed by Aluin the Fallen at level 37 on the 3rd Haze 122nd year of Ascendancy at 16:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 6th Haze 122nd year of Ascendancy at 08:20 Killed by Pale Drake at level 37 on the 6th Haze 122nd year of Ascendancy at 09:21 Killed by Pale Drake at level 37 on the 6th Haze 122nd year of Ascendancy at 10:26 Killed by Pale Drake at level 37 on the 6th Haze 122nd year of Ascendancy at 11:12 Killed by ritch flamespitter at level 37 on the 6th Haze 122nd year of Ascendancy at 12:39 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 6th Haze 122nd year of Ascendancy at 13:14 Killed by rimebark at level 37 on the 6th Haze 122nd year of Ascendancy at 14:06 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 6th Haze 122nd year of Ascendancy at 15:16 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 6th Haze 122nd year of Ascendancy at 17:09 Killed by orc necromancer at level 37 on the 7th Haze 122nd year of Ascendancy at 05:38 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 7th Haze 122nd year of Ascendancy at 10:53 Killed by ritch flamespitter at level 38 on the 7th Haze 122nd year of Ascendancy at 12:56 Killed by Pale Drake at level 38 on the 7th Haze 122nd year of Ascendancy at 17:00 Killed by Pale Drake at level 38 on the 7th Haze 122nd year of Ascendancy at 18:32 Killed by fire imp at level 38 on the 8th Haze 122nd year of Ascendancy at 02:19 Killed by Pale Drake at level 38 on the 8th Haze 122nd year of Ascendancy at 03:01 Killed by fire imp at level 38 on the 8th Haze 122nd year of Ascendancy at 05:06 Killed by Pale Drake at level 38 on the 8th Haze 122nd year of Ascendancy at 05:23 Killed by Pale Drake at level 38 on the 8th Haze 122nd year of Ascendancy at 06:52 Killed by Lisurabeth the giant lightning ant at level 38 on the 8th Haze 122nd year of Ascendancy at 12:48 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 36 (base 10) |
| Constitution | 44 (base 36) |
| Magic | 87 (base 60) |
| Willpower | 30 (base 10) |
| Cunning | 95 (base 60) |
Resources
| Life | 759/759 |
| Mana | 462/462 |
| Negative | 161/161 |
| Positive | 161/161 |
| Healing Factor | 1.3983177570093 |
| Regeneration | 14.332757009345 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +78.704403211356% |
| Spell | +2.9976021664879E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 36 |
| Crit Chance | 45% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 95% |
| Speed | 0.99999999999997 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +3% |
| Arcane | +21% |
| Cold | +15% |
| All | 0% |
| Darkness | +59% |
| Light | +20% |
| Temporal | +7% |
| Physical | +14% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +5% |
| Blight | +20% |
| Arcane | +5% |
| Darkness | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 47 |
| Ranged Defense | 54 |
| Fatigue | 7 |
| Physical Save | 32 |
| Spell Save | 35 |
| Mental Save | 38 |
Defense: Resistances
| Arcane | + 14%( 70%) |
| Cold | + 27%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 20%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 9%( 70%) |
| Darkness | + 40%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Stun Resistance | 100% |
| Blind Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.3 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 228 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.80 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Celestial / Moon magic | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sunlight | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.80 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.60 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.60 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Shalore | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Moving at extreme speed (416% faster) and gains 100% stun, daze and pinning immunity. Any action other than movement will cancel it. Wild Speed |
Quests
You successfully escorted the injured seer to the recall portal on level 14 of Infinite Dungeon. Escort: injured seer (level 14 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 11 of Infinite Dungeon. Escort: lone alchemist (level 11 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 13 of Infinite Dungeon. Escort: lone alchemist (level 13 of Infinite Dungeon)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lost defiler from death by Gluba the thief. Escort: lost defiler (level 19 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by radiant horror. Escort: lost sun paladin (level 39 of Infinite Dungeon) | failed |
You successfully escorted the repented thief to the recall portal on level 10 of Infinite Dungeon. Escort: repented thief (level 10 of Infinite Dungeon)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by elven blood mage. Escort: repented thief (level 24 of Infinite Dungeon) | failed |
You successfully escorted the temporal explorer to the recall portal on level 23 of Infinite Dungeon. Escort: temporal explorer (level 23 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 13): Mirror MatchYou completed the challenge and received: Random Artifact: Lelayahell (12-16.8 power, 3 apr) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 14): Headhunter0 / 2 demon spawn killed. | failed |
Proceed directly to the next Infinite Dungeon level in less than 140 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (140)Turns left: 31 You completed the challenge and received: Random Artifact: Yvemira (0 def, 4 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (107)Turns left: 79 You completed the challenge and received: Random Artifact: Poxborn (6 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: Random Artifact: Freezewish (16 def, 11 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 19): MultiplicityTurns left: 0 | failed |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (197)Turns left: 151 You completed the challenge and received: Random Artifact: Bogvenom (30-39 power, 14 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 24): Mirror MatchYou completed the challenge and received: Random Artifact: Aerawe | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Frozenvengeance (21-29.4 power, 4 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 31): Near SightedYou completed the challenge and received: Random Artifact: Blazeorder (34-47.6 power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 39): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 40): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 106, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 357.75 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | starseer's cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Changes damage: +5% light / +7% temporal / +6% darkness / +6% physical Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | Flarethorn the steel torque of gale force [power 150] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +1 Mag Changes resistances penetration: +20% blight Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 It can be used to project a gust of wind in a cone knocking enemies back 8 spaces and dealing 171 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | AerawePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+5 eff.) Defense: +4 (+2 eff.) Changes stats: +1 Str / +7 Dex / +2 Mag / +1 Wil / +8 Cun / +3 Con Changes resistances penetration: +5% physical Changes damage: +3% blight / +3% physical Physical save: +9 (+5 eff.) Spell save: +7 (+3 eff.) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum stamina: +10.00 Rings can have magical properties. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Issezor the Jettrencher (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+3 eff.) Effects on melee hit: * 10 arcane resource burn * 20% chance to reduce damage dealt by 23% Changes stats: +5 Con Changes resistances: +3% darkness Changes damage: +32% darkness Talent granted: +1 Command Staff Critical mult.: +14.00% Life regen: +1.00 Spellpower: +14 (+4 eff.) Spell crit. chance: +13% Light radius: +3 Healing mod.: +16% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 99.54 light damage. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Darktrial (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage when hit (Melee): 10 arcane Changes stats: +2 Str / +6 Dex / +2 Mag Changes resistances: +6% lightning / +2% physical Changes resistances penetration: +10% darkness Changes damage: +6% arcane Life regen: +9.00 Stamina each turn: +1.30 Maximum stamina: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+4 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 49% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | Khelutar the PitchwardInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +11 (+4 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 23% Changes stats: +6 Lck Changes resistances: +12% lightning / +11% darkness / +5% arcane / +12% light Changes resistances penetration: +5% arcane Changes damage: +6% darkness Blindness immunity: +24% Stun/Freeze immunity: +23% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +13% cold Amulets can have magical properties. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 271 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
insulating steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +14% fire / +12% cold Amulets can have magical properties. |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
voratun amulet 'Strikeflash'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 39% Changes resistances: +15% acid / +6% fire Changes resistances penetration: +15% acid / +10% lightning Changes damage: +21% acid Talent mastery: +0.29 Celestial / Circles Amulets can have magical properties. |
CuthysathelPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Changes resistances: +11% blight Changes resistances penetration: +5% arcane Changes damage: +11% blight Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +3% Rings can have magical properties. |
steel ring 'Rootsteel'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str / +5 Wil / +4 Cun Changes resistances: +6% lightning / +3% nature Spell save: +6 (+3 eff.) Stun/Freeze immunity: +21% Life regen: +2.00 Mindpower: +5 (+1 eff.) Rings can have magical properties. |
warrior's steel ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
Apprentice Staff (10-12 power, 0 apr, arcane element)Requires: - Magic 15 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% lightning / +10% fire / +10% arcane / +10% cold Changes damage: +10% lightning / +10% fire / +10% arcane / +10% cold Talent masteries: +0.20 Spell / Ordered hedgemagic +0.20 Spell / Force Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +0% A staff that has been carefully constructed for novices of the Art. |
Kor's Fall (10-12 power, 0 apr, blight element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.9 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 210.42 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (421). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+15 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 274.50 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
This item will automatically be transmogrified when you leave the level.Star (10-13 power, 0 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.6 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 193.07 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.fortifying dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +4 Str / +4 Con Maximum life: +37.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +4 Str / +5 Con Maximum life: +30.00 A suit of armour made of mail. |
Fogwind the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +1 Mag Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +5% arcane Vim when firing critical spell: +2.00 Spellpower: +15 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Hellskill the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes stats: +5 Dex / +6 Mag / +5 Wil / +5 Cun Changes resistances: +7% cold / +7% fire / +3% temporal Changes damage: +9% fire / +12% temporal Spell crit. chance: +3% Mental crit. chance: +8% A belt that goes around your waist. |
blurring hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Fatigue: -4% Stealth bonus: +6 Maximum encumbrance: +23 A belt that goes around your waist. |
thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +4 (+1 eff.) Movement speed: +25% A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.30 Maximum stamina: +11.00 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
polar rough leather gloves of the iron hand (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 cold Changes stats: +3 Str / +2 Wil / +2 Con Changes resistances: +5% cold Changes damage: +3% cold Talent mastery: +0.20 Technique / Grappling Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+4 eff.) Armour: +1 Damage (Melee): 5 lightning Changes stats: +2 Str Changes resistances: +5% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of the mind (+11%) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% mind Changes damage: +11% mind A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of light (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% light Changes damage: +11% light Mana each turn: +0.10 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
grounding rough leather cap of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic hardened leather cap of absorption (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +13% light / +13% darkness Stamina when hit: +1.00 Equilibrium when hit: +1.50 A cap made of leather. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 107.12 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (31% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
3 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
218 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +3 Cun / +2 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rimefurnace the voratun pickaxe (dig speed 11 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +3 Str / +5 Dex Changes resistances: +12% cold / +9% fire Changes damage: +6% fire / +15% cold Lowers spell cool-downs by: 10% Infravision radius: +2 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Riib the Shalore Anorithil level 19
10th Dusk 122nd year of Ascendancy at 18:18 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Riib the Shalore Anorithil level 28
41st Dusk 122nd year of Ascendancy at 17:08 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Riib the Shalore Anorithil level 21
14th Dusk 122nd year of Ascendancy at 00:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Riib the Shalore Anorithil level 19
10th Dusk 122nd year of Ascendancy at 09:19 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Riib the Shalore Anorithil level 15
7th Flare 122nd year of Ascendancy at 16:58 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Riib the Shalore Anorithil level 23
19th Dusk 122nd year of Ascendancy at 19:13 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Riib the Shalore Anorithil level 31
50th Dusk 122nd year of Ascendancy at 22:35 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Riib the Shalore Anorithil level 36
1st Haze 122nd year of Ascendancy at 09:46 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Riib the Shalore Anorithil level 28
40th Dusk 122nd year of Ascendancy at 10:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Riib the Shalore Anorithil level 10
79th Pyre 122nd year of Ascendancy at 18:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Riib the Shalore Anorithil level 20
10th Dusk 122nd year of Ascendancy at 19:44 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Riib the Shalore Anorithil level 30
46th Dusk 122nd year of Ascendancy at 19:33 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Riib the Shalore Anorithil level 37
6th Haze 122nd year of Ascendancy at 07:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Riib the Shalore Anorithil level 28
41st Dusk 122nd year of Ascendancy at 14:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Riib the Shalore Anorithil level 27
37th Dusk 122nd year of Ascendancy at 17:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Riib the Shalore Anorithil level 18
7th Dusk 122nd year of Ascendancy at 04:48 see stats
Log
Riib vanishes from sight.
Riib deactivates Secrets of the Eternals.
Lisurabeth the giant lightning ant hits Riib for 503 physical damage.
Nightchilled from Riib hits Shadow for 6 darkness, 24 cold (30 total damage).
Melee retaliation hits Shadow for 12 arcane, 19 fire, 4 darkness, 57 light (93 total damage).
Shadow hits Riib for 61 physical damage.
Riib misses Lisurabeth the giant lightning ant.
Talent Chilling Night is ready to use.
Talent Shadow Blast is ready to use.
Lisurabeth the giant lightning ant uses Hateful Whisper.
Lisurabeth the giant lightning ant's mind surges with critical power!
Riib has heard the hateful whisper!
Lisurabeth the giant lightning ant hits Riib for 395 mind damage.
Riib the level 38 shalore anorithil was mindraped to death by Lisurabeth the giant lightning ant on level 41 of Infinite Dungeon.
Riib is no longer surging arcane power.
Riib deactivates Chant of Resistance.
Riib regains balance.
Riib is firmly planted in reality.
Riib deactivates Corona.
Riib no longer hears the hateful whisper.
Riib is no longer invisible.
Riib deactivates Hymn of Shadows.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lisurabeth the giant lightning ant killed Riib!
Riib is moving at extreme speed!
Saving game...
Saving done.
Riib slows down.








































































































