test the level 16 Skeleton Archer by AUT2M

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp16 / 33%
Sizebig
Lifes / Deaths

Primary Stats

Strength60 (base 32)
Dexterity65 (base 43)
Constitution13 (base 10)
Magic14 (base 10)
Willpower14 (base 10)
Cunning20 (base 12)

Resources

Life-82/430
Stamina14/126
Healing Factor1.0245901639344
Regeneration2.9200819672131

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision5
See Stealth31.388114253578
See Invisible27.388114253578
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage112
Accuracy44
Crit Chance9%
APR10
Speed0.80

Offense: Spell

Spellpower19
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+21%
Cold+13%
Physical+16%

Defense: Base

Armour (hardiness)21 (38.536585365854%)
Defense43
Ranged Defense46
Fatigue0
Physical Save30
Spell Save15
Mental Save11

Defense: Resistances

Lightning+ 13%( 70%)
Mind+ 6%( 70%)
Temporal+ 9%( 70%)
Darkness+ 40%( 70%)
Physical+ 13%( 70%)
Cold+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Bleed Resistance100%
Fear Resistance100%
Teleport Resistance10%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
4/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Sniper1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
2/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
1/5
1/5
2/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
3/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect
detrimental effect

Quests

active
active
done
done
done
done
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By test the Skeleton Archer level 13
75th Haze 122nd year of Ascendancy at 09:28
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By test the Skeleton Archer level 10
23rd Haze 122nd year of Ascendancy at 02:00
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By test the Skeleton Archer level 14
2nd Decay 122nd year of Ascendancy at 00:16
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By test the Skeleton Archer level 12
37th Haze 122nd year of Ascendancy at 09:27
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By test the Skeleton Archer level 16
2nd Wintertide 123rd year of Ascendancy at 11:56
see stats

Log

Test's Volley hits White ooze for 106 physical, 16 light, 10 acid (133 total damage).
Talent Concealment is ready to use.
Test's Volley killed White ooze!
Test's Volley killed Test's Inner Demon!
test receives 18 healing.
Betherimina the sandworm hits Betherimina the sandworm for 2 healing (3 psi heal), 10 healing (13 psi heal) (0 total damage) [28 healing].

Test shoots!

Betherimina the sandworm uses Mind Sear.

test reacts to damage from Betherimina the sandworm, mitigating the blow!.
Betherimina the sandworm hits test for (37 reacted , -5 stam), 107 mind (107 total damage).
Betherimina the sandworm converts some damage to Psi!
Test's Shoot hits Betherimina the sandworm for
35 to psi, 39 physical, 4 to psi, 4 light, 3 to psi, 4 acid (90 total damage).
Talent Steady Shot is ready to use.
Talent Tumble is ready to use.
test receives 18 healing.
The unstable sand tunnel collapses!


Test uses Tumble.

Betherimina the sandworm hits Betherimina the sandworm for 3 healing (4 psi heal), 10 healing (13 psi heal) (0 total damage) [29 healing].
Betherimina the sandworm uses Sleep.

Test has been put to sleep.

Test is suffering from insomnia.

Test has finished recovering.


You are asleep and unable to move!

Betherimina the sandworm hits Betherimina the sandworm for 3 healing (3 psi heal), 10 healing (13 psi heal) (0 total damage) [29 healing].
Betherimina the sandworm uses Mind Sear.

test reacts to damage from Betherimina the sandworm, mitigating the blow!.
Saving game...