Balri the level 19 Dwarf Harbinger by Noel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceDwarf
ClassHarbinger
Level / Exp19 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 15)
Dexterity26 (base 10)
Constitution28 (base 12)
Magic13 (base 10)
Willpower64 (base 47)
Cunning44 (base 32)

Resources

Life689/689
Equilibrium18
Healing Factor1.3167364621099
Regeneration2.5798717186795

Speed

Mental0%
Attack0%
Movement+54.17869674764%
Spell0%
Global+105%

Vision

Sight10
Lite10
Infravision3

Offense: Mainhand

Damage58
Accuracy47
Crit Chance15%
APR36
Speed1.00

Offense: Offhand

Damage58
Accuracy47
Crit Chance15%
APR36
Speed1.00

Offense: Spell

Spellpower13
Crit Chance11%
Speed1

Offense: Mind

Mindpower54
Crit Chance19%
Speed1

Offense: Damage Bonus

Lightning+10%
Nature+13%
Darkness+6%
Fire+27%
Cold+59%
All0%

Offense: Damage Penetration

Cold+25%
Fire+10%
Mind+5%

Defense: Base

Armour (hardiness)29 (38.594633868923%)
Defense46
Ranged Defense46
Fatigue0
Physical Save34
Spell Save40
Mental Save49

Defense: Resistances

Acid+ 19%( 70%)
Blight+ 19%( 70%)
Arcane+ 19%( 70%)
Cold+ 65%( 73%)
All+ 14%( 70%)
Lightning+ 21%( 73%)
Light+ 25%( 70%)
Physical+ 21%( 73%)
Mind+ 25%( 70%)
Darkness+ 36%( 70%)
Fire+ 45%( 73%)
Nature+ 57%( 70%)

Defense: Immunities

Pinning Resistance10%
Confusion Resistance30%
Poison Resistance27%
Blind Resistance10%
Bleed Resistance27%
Teleport Resistance10%
Stun Resistance40%
Instadeath Resistance100%
Knockback Resistance60%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Blaze1.40
1/5
1/5
1/5
1/5
Wild-gift / Thunder1.30
4/5
1/5
0/5
0/5
Wild-gift / Supercell1.30
1/5
1/5
1/5
0/5
Wild-gift / Cyclone1.30
2/5
5/5
3/5
5/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
1/5
0/5
Wild-gift / Mindstar mastery1.41
3/5
1/5
1/5
1/5
Wild-gift / Endurance1.30
1/5
1/5
1/5
2/5
Wild-gift / Rain1.40
1/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
done
done
active
active
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Balri the Dwarf Harbinger level 16
28th Iron 123rd year of Ascendancy at 14:14
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Balri the Dwarf Harbinger level 10
8th Loss 122nd year of Ascendancy at 16:24
see stats
Squadmate (Madness (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Balri the Dwarf Harbinger level 6
18th Voratun 122nd year of Ascendancy at 16:39
see stats
That was close (Madness (Adventure) difficulty) Killed your target while having only 1 life left.
By Balri the Dwarf Harbinger level 16
1st Steel 123rd year of Ascendancy at 21:32
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Balri the Dwarf Harbinger level 6
13rd Dearth 122nd year of Ascendancy at 20:39
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Balri the Dwarf Harbinger level 6
29th Voratun 122nd year of Ascendancy at 13:48
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Balri the Dwarf Harbinger level 16
14th Iron 123rd year of Ascendancy at 15:38
see stats

Log

Today is the 32nd Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:01.
Balri uses
Resonance Field.
A psychic field forms around Balri.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Foreshock is ready to use.
Balri regains balance.

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Psiblades is ready to use.
Balri activates
Psiblades.
Talent Nature's Equilibrium is ready to use.
The psychic field around Balri crumbles.

Talent Electrical Disruption is ready to use.
Talent Thorn Grab is ready to use.
Talent Resonance Field is ready to use.
Talent Leaves Tide is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).