Gerre the level 24 Yeek Swordsmaster by Noel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSwordsmaster
Level / Exp24 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 13)
Dexterity48 (base 46)
Constitution12 (base 10)
Magic10 (base 10)
Willpower64 (base 44)
Cunning35.381493554274 (base 21)

Resources

Life607/607
Stamina204/204
Equilibrium25
Healing Factor1.0191526171258
Regeneration1.0701102479821

Speed

Mental-10%
Attack0%
Movement+100.14318904792%
Spell0%
Global+115%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage52
Accuracy50
Crit Chance18%
APR38
Speed1.11

Offense: Offhand

Damage51
Accuracy50
Crit Chance18%
APR38
Speed1.11

Offense: Spell

Spellpower19
Crit Chance12%
Speed1

Offense: Mind

Mindpower48
Crit Chance14%
Speed1

Offense: Damage Bonus

Lightning+12%
Acid+11%
Fire+14%
Physical+5%
Cold+16%
Nature+8%

Offense: Damage Penetration

Acid+2%
Mind+10%
Fire+4%
Physical+6%
Cold+11%
Nature+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense46
Ranged Defense46
Fatigue0
Physical Save18
Spell Save22
Mental Save32

Defense: Resistances

Nature+ 16%( 70%)
Cold+ 26%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance100%
Instadeath Resistance100%
Confusion Resistance78%
Silence Resistance20%
Stun Resistance50%
Poison Resistance20%
Knockback Resistance40%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Intrepid1.30
1/5
3/5
4/5
2/5
Technique / Dual techniques1.30
1/5
1/5
4/5
3/5
Technique / Swordsmanship1.30
1/5
3/5
3/5
3/5
Technique / Combat techniques1.30
1/5
1/5
3/5
0/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.20
3/5
1/5
0/5
0/5
Technique / Footwork1.30
3/5
2/5
5/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
5/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Gerre the Yeek Swordsmaster level 18
42nd Haze 122nd year of Ascendancy at 23:37
see stats
Exterminator Killed 1000 creatures.
By Gerre the Yeek Swordsmaster level 19
49th Haze 122nd year of Ascendancy at 12:40
see stats
Fear me not! Survived the Fearscape!
By Gerre the Yeek Swordsmaster level 22
25th Regrowth 123rd year of Ascendancy at 00:10
see stats
Level 10 Got a character to level 10.
By Gerre the Yeek Swordsmaster level 10
2nd Flare 122nd year of Ascendancy at 14:52
see stats
Level 20 Got a character to level 20.
By Gerre the Yeek Swordsmaster level 20
62nd Haze 122nd year of Ascendancy at 03:05
see stats
The Arena Unlocked Arena mode.
By Gerre the Yeek Swordsmaster level 9
8th Mirth 122nd year of Ascendancy at 22:55
see stats
The secret city Discovered the truth about mages.
By Gerre the Yeek Swordsmaster level 9
10th Mirth 122nd year of Ascendancy at 12:38
see stats

Log

You pickup 0.80 gold pieces.
Gerre picks up (U.):
Tarryhad the cashmere cloak (10 def, 0 armour).
Burning from Zubamina the skeleton mage hits
Gerre for (10 resonance), 10 fire (11 total damage).

Resting starts...

Gerre starts regenerating health quickly.

Gerre stops burning.

Gerre is no longer afraid of the horrors attacking him.

Talent Dual Strike is ready to use.
The psychic field around Gerre crumbles.

Talent Flurry is ready to use.
Gerre stops regenerating health quickly.

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Thorn Grab is ready to use.
Talent Resonance Field is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the east (vampire)).


Gerre wears (replacing
Porukira (2 def, 0 armour)): Tarryhad the cashmere cloak (10 def, 0 armour).

You gain 1.63 gold from the transmogrification of
prismatic hardened leather armour (9 def, 6 armour).
You gain 1.32 gold from the transmogrification of
flaming dwarven-steel shield (0 def, 6 armour, 76 block).
You gain 0.75 gold from the transmogrification of
thorny mindstar (9-9 power, 24 apr, mind damage).
You gain 0.75 gold from the transmogrification of
dwarven-steel dagger (17-22 power, 7 apr).
You gain 1.48 gold from the transmogrification of
shielding rune (absorb 162; dur 5; cd 16).
You gain 1.76 gold from the transmogrification of
blink rune (range 4; phase 15; cd 16).