Xerebrenor the level 1 Orc Woodsman by Tourfaint

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceOrc
ClassWoodsman
Level / Exp1 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity17 (base 16)
Constitution14 (base 13)
Magic9 (base 10)
Willpower11 (base 10)
Cunning14 (base 13)

Resources

Life-1/126
Stamina102/102
Healing Factor1.0326086956522
Regeneration12.649456521739

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6.3711528679869
See Stealth21.283185043358
See Invisible22.283185043358

Offense: Mainhand

Damage18
Accuracy22
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

All+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save9
Spell Save7
Mental Save8

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Bow flexibility1.30
1/5
0/5
0/5
0/5
Cunning / Woodcraft1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
1/5
0/5
0/5
0/5
Cunning / Herbalism1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Stealth is still on cooldown for 2 turns.
Stealth is still on cooldown for 1 turns.

Talent Stealth is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the east (geomancer)).


Geomancer briefly catches sight of you!

Geomancer activates Crystalline Focus.


Xerebrenor uses Orcish Fury.

Xerebrenor enters a state of bloodlust.

Geomancer casts Earthen Missiles.

Xerebrenor starts to bleed.

Geomancer's Earthen Missiles hits
Xerebrenor for 35 physical, 6 physical (41 total damage).
Geomancer's Earthen Missiles hits
Xerebrenor for 35 physical, 6 physical (41 total damage).

Xerebrenor uses Infusion: Wild.

Xerebrenor stops bleeding.

Xerebrenor is cured!

Xerebrenor lessens the pain.

Xerebrenor uses Infusion: Regeneration.

Xerebrenor starts regenerating health quickly.

Xerebrenor deactivates Stealth.

Geomancer casts Strike.


Xerebrenor shoots!

Saving game...