Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Half-Cost Category Mastery 1.3.1 Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Mantis |
Class | Ritch |
Level / Exp | 8 / 37% |
Size | small |
Lifes / Deaths | Killed by Betyrewen the bee swarm at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:48 0 / 5Killed by Betyrewen the bee swarm at level 3 on the 77th Pyre 122nd year of Ascendancy at 22:33 Killed by Silora the green mold at level 7 on the 6th Mirth 122nd year of Ascendancy at 03:38 Killed by Cyressra the thief at level 7 on the 6th Mirth 122nd year of Ascendancy at 08:40 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 16:41 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 30 (base 27) |
Constitution | 10 (base 8) |
Magic | 8 (base 10) |
Willpower | 28 (base 28) |
Cunning | 16 (base 11) |
Resources
Life | -1/331 |
Fury | 102/102 |
Stamina | 81/133 |
Equilibrium | 25 |
Healing Factor | 1.2151204854761 |
Regeneration | 11.665156660571 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -19.283488068544% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Stealth | 11.418941097237 |
See Invisible | 5 |
Offense: Barehand
Damage | 13 |
Accuracy | 46 |
Crit Chance | 23% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Physical | +5% |
Offense: Damage Penetration
All | +2% |
Defense: Base
Armour (hardiness) | 6.853414246024 (32.34136569841%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 13 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 7%( 70%) |
Temporal | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-child / Fervency | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-heart / Stinger | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-child / Extravagancy | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-heart / Firestarter | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-heart / Bloodletting Beast | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Ego / Mantis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Cold-Blooded | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-child / Cutting Edge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-heart / Natural Combat | 1.20 |
| 1/10 |
| 1/10 |
| 1/10 |
| 1/10 |
| 1/10 |
| 0/10 |
| 2/10 |
| 0/10 |
Wild-heart / Inner Animal | 1.10 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 1/10 |
| 0/10 |
| 2/10 |
| 3/10 |
Wild-heart / Wing Pod | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Open Veins |
talent | Predator Stance |
talent | Macabre End |
talent | Strong-Arm |
detrimental effect | The target is poisoned, taking 13.44 nature damage per turn. Deadly Poison |
detrimental effect | A self-inflicted injury is draining 2.40 life. This cannot bring you below 1 life and will not interrupt rest. Flesh Wound |
beneficial effect | Gaining 10% life steal and 5% physical damage. Blood Heat: Bleed |
Quests
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lick Wounds (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Cyressra the thief. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Nature Hardened (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You told The Summoner about the Trolls. He explained that is where adventurers usually start their careers, yet you remember nothing about that. - You are to visit Kor'pul and investigate the spectral activity within. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. - You were betrayed; the one you were targetting somehow got away, despite how certain his death was. Someone helped him... And left you to die. - You spent every last second burning that painful sensation into your mind. It proved useful, as THIS is what has allowed you to recall these moments! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element with (base) damage 106 to 211, putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Light source | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Light radius: +2 See stealth: +6 See invisible: +5 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Cun Life regen: +1.10 Amulets can have magical properties. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +7% lightning / +6% temporal A cap made of leather. |
Inventory
![]() copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
![]() iron greatmaul (16-24 power, 1 apr) Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
![]() Requires: - Talent Engraft Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage against: +5% Unnatural When wielded/worn: Armour: +6 Changes stats: +2 Wil Durability: 58/58 Sharp, long, and deadly. |
![]() mighty rough leather sling Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +1 Str Slings are used to hurl stones or metal shots at your foes. |
![]() iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() rough leather gloves of strength (+3) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Changes stats: +3 Str When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 tiny geode 3 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Trophy of a Bandit lordTrophy of a Bandit lord 1.00 Encumbrance. Type: treasure / trophy ; tier 1 A trophy from a Bandit lord. Their body was savaged in various ways (13 overkill). You estimate its worth at 0.94 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Copperhead snakeTrophy of a Copperhead snake 1.00 Encumbrance. Type: treasure / trophy ; tier 1 A trophy from a Copperhead snake. Their body was savaged in various ways (6 overkill). You estimate its worth at 0.84 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a CutpurseTrophy of a Cutpurse 1.00 Encumbrance. Type: treasure / trophy ; tier 1 A trophy from a Cutpurse. Their body was savaged in various ways (3 overkill). You estimate its worth at 0.73 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Large white snakeTrophy of a Large white snake 1.00 Encumbrance. Type: treasure / trophy ; tier 1 A trophy from a Large white snake. Their body was savaged in various ways (12 overkill). You estimate its worth at 0.63 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a RogueTrophy of a Rogue 1.00 Encumbrance. Type: treasure / trophy ; tier 1 A trophy from a Rogue. Their body was savaged in various ways (1 overkill). You estimate its worth at 0.63 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a RogueTrophy of a Rogue 1.00 Encumbrance. Type: treasure / trophy ; tier 1 A trophy from a Rogue. Their body was savaged in various ways (6 overkill). You estimate its worth at 0.63 gold. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
By Betybrerin the Mantis Ritch level 7
2nd Mirth 122nd year of Ascendancy at 04:23 see stats
Log
Betybrerin picks up (e.): rough leather gloves of strength (+3) (0 def, 1 armour).
You pickup 0.45 gold pieces.
You pickup 0.50 gold pieces.
Betybrerin picks up (m.): Trophy of a Bandit lord.
Betybrerin picks up (a.): copper ring.
You pickup 0.75 gold pieces.
You pickup 0.60 gold pieces.
Betybrerin picks up (s.): Trophy of a Rogue.
You pickup 0.50 gold pieces.
You pickup 0.70 gold pieces.
Thief uses Disarm.
Thief performs a melee critical strike against Betybrerin!
Betybrerin shrugs off the effect 'Disarmed'!
Thief hits Betybrerin for 14 physical, 5 temporal, 5 fire, 14 physical (38 total damage).
Betybrerin is craving more blood!
Thief starts to bleed.
Betybrerin steals life from Thief!
Betybrerin hits Thief for 0 physical, 1 physical, 16 physical, 29 blight, 0 physical, 1 physical, 17 physical (64 total damage).
Thief hits Betybrerin for 11 physical, 5 temporal, 4 healing, 11 physical, 5 temporal, 11 physical, 5 temporal (47 total damage) [4 healing].
Betybrerin is poisoned!
Betybrerin steals life from Thief!
Bleeding from Betybrerin hits Thief for 2 physical damage.
Thief hits Betybrerin for 17 physical, 5 temporal, 5 fire, 11 physical (38 total damage).
Deadly Poison from Thief hits Betybrerin for 13 nature damage.
Betybrerin steals life from Thief!
Betybrerin hits Thief for 0 physical, 2 physical, 2 physical, 0 physical, 1 physical, 16 physical, 14 blight (34 total damage).
Thief hits Betybrerin for 11 physical, 5 temporal, 11 physical, 5 temporal, 2 healing, 11 physical, 5 temporal (47 total damage) [2 healing].
Saving game...