








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 50 / 1802% |
| Size | small |
| Lifes / Deaths | Killed by Poltergeist Drake's Bane at level 17 on the 44th Dusk 122nd year of Ascendancy at 01:13 4 / 4Killed by Moving ethereal ash vilestaff of protection at level 18 on the 45th Dusk 122nd year of Ascendancy at 04:40 Killed by worm that walks at level 23 on the 25th Haze 122nd year of Ascendancy at 08:22 Killed by ArchYeek at level 50 on the 7th Haze 124th year of Ascendancy at 11:20 |
Primary Stats
| Strength | 24 (base 15) |
| Dexterity | 11 (base 7) |
| Constitution | 38 (base 31) |
| Magic | 136 (base 64) |
| Willpower | 99 (base 64) |
| Cunning | 106 (base 60) |
Resources
| Life | 559/559 |
| Mana | 134/948 |
| Healing Factor | 1.9602122670884 |
| Regeneration | 38.910213501705 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.9539925233403E-12% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Stealth | 32 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 12 |
| Crit Chance | 44% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 90 |
| Crit Chance | 80% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +40% |
| Arcane | +30% |
| Cold | +40% |
| All | +15% |
| Lightning | +105% |
| Light | +35% |
| Physical | +25% |
| Fire | +40% |
| Darkness | +28% |
Offense: Damage Penetration
| Blight | +43% |
| Lightning | +63% |
| Arcane | +88% |
| All | +38% |
Defense: Base
| Armour (hardiness) | 24.000000000001 (30%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 8 |
| Physical Save | 26 |
| Spell Save | 51 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 43%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 55%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 43%( 70%) |
| Mind | + 36%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Teleport Resistance | 20% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 27% |
| Poison Resistance | 0% |
| Blind Resistance | 57% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 640 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 189 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1898% for 10 turns (110 total) and instantly restoring 95 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 748% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Shardskin. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1544. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of force (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +3% Silence- +29% Confus- +26% Stun/Frz- +27% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Gloruriatha1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Spell.crit +3% S.pwr/crit +6 Res.pen +5% blight +13% all Apr +13 Melee Ret 4 blight ----- def ----- Mind.save +12 (+4 eff.) Blind- +28% Confus- +23% ---------- misc Vim/s.crit +2.00 Max.mana +60.00 Light +12 See.Stealth +32 See.Invis +36 Track: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| Tool | ash wand of shielding 'Cracklesun' [power 206] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +25% arcane Melee Ret 10 lightning ----- def ----- Resists +5% arcane +15% light Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Balovor the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 27 physical Ranged+ 32 physical Dmg.mod +20% lightning +6% arcane Res.pen +25% arcane On Hit (Melee): * 20% chance to reduce armor by 47% * 17% chance to reduce all saves and defense by 36 On Hit (Ranged): * 14% chance to reduce all saves and defense by 36 ----- def ----- Resists +40% lightning +12% acid Max.HP +100.00 HP.reg +16.00 Heal.mod +16% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| On fingers | Dryrath the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +25 Cun +6 Mag dps ---------- Spell.pwr +13 (+2 eff.) ----- def ----- Armour +4 Defense +36 (+8 eff.) Mind.save +6 (+2 eff.) Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Turirendur'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +8 Wil +2 Mag dps ---------- Crit.mult +10.00% Spell.pwr +20 (+4 eff.) S.pwr/crit +8 ----- def ----- Resists +8% light +10% darkness ---------- misc Mana/turn +0.08 A belt that goes around your waist. |
| In main hand | dragonbone starstaff 'Yvarerin' (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Con dps ---------- Spell.crit +20% Crit.mult +12.00% Spell.pwr +34 (+7 eff.) Dmg.mod +30% lightning ----- def ----- Resists +18% lightning Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) HP.reg +3.60 Heal.mod +49% Confus- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | stargazer's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +8% Spell.pwr +28 (+5 eff.) Dmg.mod +13% darkness +20% light +13% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Stormstone' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +8 Wil dps ---------- Spell.crit +5% Crit.mult +13.00% Dmg.mod +9% arcane Res.pen +25% lightning Acc +7 (+7 eff.) Apr +10 ----- def ----- Defense +3 (+0 eff.) Resists +5% arcane Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Zeregoleg the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Mag ----- def ----- Resists +21% darkness +15% mind +18% light Heal.mod +10% Blind- +29% Disease- +20% Teleport- +20% Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Freezepower the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +6 Mag +9 Cun +10 Con dps ---------- Spell.crit +6% Crit.mult +20.00% Phys.pwr +9 (+5 eff.) Spell.pwr +6 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +14% physical +8% darkness +12% cold +8% temporal +8% light Res.pen +5% cold Acc +10 (+8 eff.) Apr +20 On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Fatigue -10% Resists +12% acid +6% cold HP.reg +5.00 ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Xanevea0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +12 Dex +1 Mag +14 Cun dps ---------- Crit.mult +10.00% Res.pen +5% arcane Acc +22 (+14 eff.) ----- def ----- Silence- +40% ---------- misc Mana/turn +0.42 Max.vim +40.00 Rings make your fingers look great! |
treant's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +8% nature +5% blight Mind.save +8 (+3 eff.) Poison- +16% Disease- +15% Confus- +28% Rings make your fingers look great! |
voratun ring 'Balotir'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +21 Cun +2 Wil dps ---------- Melee+ 66 physical Ranged+ 67 physical Dmg.mod +6% arcane Melee Ret 10 physical On Hit (Melee): * 40% chance to reduce all saves and defense by 36 On Hit (Ranged): * 40% chance to reduce all saves and defense by 36 ----- def ----- Armour +6 Defense +5 (+1 eff.) Resists +6% arcane Max.HP +41.00 Blind- +43% Disarm- +50% Pinning- +45% Knockbk- +43% ---------- misc Stam/turn +3.00 Hate/m.crit +6.00 Max.hate +29.00 Infravis +6 See.Stealth +20 See.Invis +25 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Glymina (37-44 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+6 eff.) Dmg.mod +37% lightning +6% acid ----- def ----- Armour +8 Hardiness +7% Resists +21% acid +3% cold Phys.save +3 (+2 eff.) Disease- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of illumination (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +15.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning ----- def ----- Defense +11 (+2 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 4.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 308.74 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +30 (+6 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Falemanik (7 def, 7 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +14 Mag +5 Wil dps ---------- Spell.pwr +16 (+3 eff.) S.pwr/crit +6 Dmg.mod +22% lightning +25% light +6% acid Res.pen +5% acid Melee Ret 2 mind 2 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Armour +7 Defense +7 (+1 eff.) Resists +33% lightning +12% darkness +11% light +9% mind +15% all Max.HP +70.00 Silence- +44% ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 62.07 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +6% blight D.Red.from +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 440, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
enveloping cashmere cloak of sorcery (10 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +10 (+2 eff.) Phys.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of sorcery (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fulosarain the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Spell.crit +2% Crit.mult +20.00% Spell.pwr +5 (+1 eff.) Dmg.mod +3% arcane Acc +7 (+7 eff.) ----- def ----- Armour +2 Phys.save +7 (+4 eff.) Mind.save +6 (+2 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis elven-silk wizard hat of blight (+13%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% blight ----- def ----- Defense +3 (+0 eff.) Resists +13% blight Shield.pwr +12% HP.reg +5.10 A pointy cloth hat, very wizardly... |
hardened leather cap 'Xanetta' (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +3% Resists +12% acid +10% fire +29% cold Max.HP +100.00 Disease- +20% Knockbk- +20% Teleport- +20% A cap made of leather. |
grounding drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +14% temporal A cap made of leather. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
watchleader's alchemist's lamp of clarity1.0 T3 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +8 (+3 eff.) Blind- +34% Confus- +16% ---------- misc Light +9 See.Stealth +21 See.Invis +18 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 7.2 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 80.46 cold damage and 71.84 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Dimbore [power 355] (15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Resists +5% arcane +15% acid Max.HP +100.00 Heal.mod +10% Silence- +20% Disarm- +20% Fire a magical bolt dealing 728 lightning damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By ArchYeek the Yeek Archmage level 35
27th Dusk 123rd year of Ascendancy at 14:55 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By ArchYeek the Yeek Archmage level 24
26th Haze 122nd year of Ascendancy at 04:14 see stats
Against all odds
Killed Ukruk in the ambush.By ArchYeek the Yeek Archmage level 34
7th Flare 123rd year of Ascendancy at 21:39 see stats
Arachnophobia
Destroyed the spydric menace.By ArchYeek the Yeek Archmage level 44
22nd Haze 123rd year of Ascendancy at 02:12 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By ArchYeek the Yeek Archmage level 42
16th Haze 123rd year of Ascendancy at 07:10 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By ArchYeek the Yeek Archmage level 50
44th Regrowth 124th year of Ascendancy at 22:11 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By ArchYeek the Yeek Archmage level 47
80th Haze 123rd year of Ascendancy at 17:38 see stats
Brave new world
Went to the Far East and took part in the war.By ArchYeek the Yeek Archmage level 39
68th Dusk 123rd year of Ascendancy at 11:28 see stats
Bringer of Doom
Killed a Bringer of Doom.By ArchYeek the Yeek Archmage level 29
29th Pyre 123rd year of Ascendancy at 19:21 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By ArchYeek the Yeek Archmage level 50
22nd Dusk 124th year of Ascendancy at 20:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By ArchYeek the Yeek Archmage level 16
36th Dusk 122nd year of Ascendancy at 22:47 see stats
Destroyer of the creation
Killed Slasul.By ArchYeek the Yeek Archmage level 40
77th Dusk 123rd year of Ascendancy at 19:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By ArchYeek the Yeek Archmage level 37
64th Dusk 123rd year of Ascendancy at 20:35 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By ArchYeek the Yeek Archmage level 50
3rd Mirth 124th year of Ascendancy at 04:55 see stats
Don't mind the slimy smell
Have 400 walls on the sludgenest turn into hostile creatures.By ArchYeek the Yeek Archmage level 50
45th Pyre 124th year of Ascendancy at 01:18 see stats
Dragon's Greed
Amassed 8000 gold pieces.By ArchYeek the Yeek Archmage level 45
77th Haze 123rd year of Ascendancy at 18:06 see stats
Exterminator
Killed 1000 creatures.By ArchYeek the Yeek Archmage level 20
54th Dusk 122nd year of Ascendancy at 13:38 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By ArchYeek the Yeek Archmage level 27
73rd Haze 122nd year of Ascendancy at 22:32 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By ArchYeek the Yeek Archmage level 50
35th Dusk 124th year of Ascendancy at 17:39 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By ArchYeek the Yeek Archmage level 41
77th Dusk 123rd year of Ascendancy at 23:34 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ArchYeek the Yeek Archmage level 24
26th Haze 122nd year of Ascendancy at 03:57 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By ArchYeek the Yeek Archmage level 44
16th Haze 123rd year of Ascendancy at 13:14 see stats
In the company of slimes
Have 500 walls on the sludgenest turn into hostile creatures.By ArchYeek the Yeek Archmage level 50
46th Pyre 124th year of Ascendancy at 09:23 see stats
Level 10
Got a character to level 10.By ArchYeek the Yeek Archmage level 10
2nd Summertide 122nd year of Ascendancy at 21:30 see stats
Level 20
Got a character to level 20.By ArchYeek the Yeek Archmage level 20
53rd Dusk 122nd year of Ascendancy at 05:46 see stats
Level 30
Got a character to level 30.By ArchYeek the Yeek Archmage level 30
69th Pyre 123rd year of Ascendancy at 15:03 see stats
Level 40
Got a character to level 40.By ArchYeek the Yeek Archmage level 40
70th Dusk 123rd year of Ascendancy at 20:41 see stats
Level 50
Got a character to level 50.By ArchYeek the Yeek Archmage level 50
24th Regrowth 124th year of Ascendancy at 02:15 see stats
Mad slime dash
Have 300 walls on the sludgenest turn into hostile creatures.By ArchYeek the Yeek Archmage level 50
43rd Pyre 124th year of Ascendancy at 02:06 see stats
Oozemancer
Destroyed the corrupted oozemancer.By ArchYeek the Yeek Archmage level 35
13rd Dusk 123rd year of Ascendancy at 22:51 see stats
Orcrist
Killed the leaders of the Orc Pride.By ArchYeek the Yeek Archmage level 50
10th Pyre 124th year of Ascendancy at 22:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By ArchYeek the Yeek Archmage level 23
11st Haze 122nd year of Ascendancy at 06:31 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ArchYeek the Yeek Archmage level 26
48th Haze 122nd year of Ascendancy at 12:33 see stats
Size is everything
Did over 1500 damage in one attack.By ArchYeek the Yeek Archmage level 47
8th Regrowth 124th year of Ascendancy at 18:30 see stats
Size matters
Did over 600 damage in one attack.By ArchYeek the Yeek Archmage level 20
53rd Dusk 122nd year of Ascendancy at 16:25 see stats
Sliders
Activated a portal using the Orb of Many Ways.By ArchYeek the Yeek Archmage level 38
65th Dusk 123rd year of Ascendancy at 00:57 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By ArchYeek the Yeek Archmage level 50
41st Pyre 124th year of Ascendancy at 20:40 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By ArchYeek the Yeek Archmage level 50
40th Pyre 124th year of Ascendancy at 16:56 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By ArchYeek the Yeek Archmage level 50
7th Haze 124th year of Ascendancy at 11:20 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By ArchYeek the Yeek Archmage level 24
26th Haze 122nd year of Ascendancy at 04:14 see stats
The Arena
Unlocked Arena mode.By ArchYeek the Yeek Archmage level 12
1st Flare 122nd year of Ascendancy at 09:09 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By ArchYeek the Yeek Archmage level 24
26th Haze 122nd year of Ascendancy at 04:14 see stats
The Rat Lich
Killed the terrible Rat Lich.By ArchYeek the Yeek Archmage level 50
6th Haze 124th year of Ascendancy at 22:28 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By ArchYeek the Yeek Archmage level 34
1st Dusk 123rd year of Ascendancy at 06:13 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ArchYeek the Yeek Archmage level 29
34th Regrowth 123rd year of Ascendancy at 07:43 see stats
The Sun Still Shines
Aeryn survived the last battle.By ArchYeek the Yeek Archmage level 50
7th Haze 124th year of Ascendancy at 11:20 see stats
The bigger the better!
Did over 3000 damage in one attack.By ArchYeek the Yeek Archmage level 50
41st Pyre 124th year of Ascendancy at 12:20 see stats
The secret city
Discovered the truth about mages.By ArchYeek the Yeek Archmage level 16
21st Dusk 122nd year of Ascendancy at 05:03 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By ArchYeek the Yeek Archmage level 45
53rd Haze 123rd year of Ascendancy at 14:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By ArchYeek the Yeek Archmage level 32
5th Flare 123rd year of Ascendancy at 06:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By ArchYeek the Yeek Archmage level 21
55th Dusk 122nd year of Ascendancy at 22:05 see stats
Triumph of the Way
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By ArchYeek the Yeek Archmage level 50
7th Haze 124th year of Ascendancy at 11:20 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By ArchYeek the Yeek Archmage level 33
7th Flare 123rd year of Ascendancy at 00:51 see stats
Log
Argoniel misses ArchYeek.
Argoniel misses ArchYeek.
Argoniel hits ArchYeek for 64 acid, 22 blight, (74 ignored), 0 acid (86 total damage).
Phantasmal Shield hits Argoniel for 492 light damage.
Melee retaliation hits Argoniel for 20 lightning, 4 blight (23 total damage).
Argoniel receives 11 healing from Ruin.
Argoniel receives 81 healing from Blood Splash.
ArchYeek casts Rune: Shielding.
A shield forms around ArchYeek.
Hurricane from ArchYeek hits Argoniel for 312 lightning damage.
ArchYeek is no longer cursed.
ArchYeek's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Talent Lightning is ready to use.
Talent Shock is ready to use.
ArchYeek receives 218 healing from Temporal Restoration Field.
Thunderstorm hits Argoniel for 135 lightning damage.
Thunderstorm killed Argoniel!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way!
Personal New Achievement: The Sun Still Shines!
Saving game...
The furious lightning storm around ArchYeek calms down and disappears.
Saving done.










































































































