Sun paladin the level 6 Dwarf Sun Paladin by quasters

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp6 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic24 (base 26)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life218/218
Positive35/35
Stamina122/122
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy16
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+11%

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense1
Ranged Defense1
Fatigue20
Physical Save13
Spell Save22
Mental Save8

Defense: Resistances

Lightning+ 7%( 70%)
Temporal+ 5%( 70%)
Acid+ 23%( 70%)
Cold+ 13%( 70%)
Fire+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
2/5
0/5

Effects

talent
talent

Quests

active
active
active
done
active

Equipment

Tool
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Sun paladin the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 07:03
see stats

Log

You gain 0.95 gold from the transmogrification of cleansing rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 1.46 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.64 gold from the transmogrification of
iron mace of dampening (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-15 power, 2 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate (Insane (Adventure) difficulty)!
Sun paladin deactivates
Weapon of Light.
Sun paladin activates
Weapon of Light.
Sun paladin deactivates
Chant of Resistance.
Sun paladin activates
Chant of Resistance.
Resting starts...

Dwarven earthwarden activates
Stone Skin.
Talent Block is ready to use.
Talent Wave of Power is ready to use.
Talent Path of the Sun is ready to use.
Talent Bathe in Light is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).