Wrangler the level 2 Ogre Wanderer by orca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceOgre
ClassWanderer
Level / Exp2 / 53%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity11 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower10 (base 12)
Cunning17 (base 15)

Resources

Life125/125
Paradox300
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy19
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy19
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save10
Spell Save8
Mental Save9

Defense: Resistances

Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (5/5)

Runes
Runes
Runes
Infusions
Runes

Class Talents

Steamtech / Gadgets1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Steamtech / Turrets1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.00
0/5
0/5
0/5
0/5
Chronomancy / Chronomancy1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 8-10 power, 18 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 9-11 power, 21 block).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 16-20 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 12-16 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-28 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.68 gold from the transmogrification of
shielding rune of the psychic (absorb 91; dur 3; cd 18).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 14).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 57; dur 4; cd 15).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 18).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 12).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 12 cd).
There is a ladder to the previous level here (press '' or right click to use).