
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Additional Randart Properties 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Items Vault 1.4.8Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Mex's Start in Last Hope 1.0.0Changes your starting zone to Last Hope. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 12 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Glubeth the sandworm at level 12 on the 8th Dusk 122nd year of Ascendancy at 08:02 / 1 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 45 (base 37) |
| Willpower | 42 (base 27) |
| Cunning | 23 (base 11) |
Resources
| Life | -19/239 |
| Mana | 33/256 |
| Healing Factor | 1.11 |
| Regeneration | 1.1655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 5.2592873868391 |
| See Invisible | 12.223532223672 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 5 |
| Crit Chance | 7% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8.6658315262693 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 36 |
| Mental Save | 23 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 807% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Keen Senses |
| talent | Shielding |
| talent | Arcane Power |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is poisoned, taking 59.50 nature damage per turn. Poison |
| beneficial effect | The time distortion has created a restoration field, healing the target for 5 each turn. Temporal Restoration Field |
| detrimental effect | Reduces global action speed by 5%. Slow |
| beneficial effect | The target is surrounded by a space distortion that randomly sends (46% chance) incoming damage to another target (Glubeth the sandworm). Absorbs 161/251 damage before it crumbles. Displacement Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)] traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: -3% (-) Maximum encumbrance: +20 (-) Physical save: +6 (+3 eff.) (-) Stamina each turn: +0.40 (-) Maximum stamina: +12.00 (-) A pair of boots made of leather. |
| Light source | [vs. bright alchemist's lamp of health (Light source)] bright alchemist's lamp of healthbright alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +45.00 (-) Light radius: +5 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)] Cloud Caller (0 def, 0 armour)Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10%(-) light / +10%(-) lightning Changes damage: +10%(-) light / +10%(-) lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.25 to 99.76 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| Tool | [vs. The Cog (Tool)] The CogThe Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5(-) Cun / +3(-) Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)] Vargh RedemptionVargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6(-) Con / +4(-) Wil Changes resistances: +10%(-) nature / +25%(-) cold Changes damage: +15%(-) cold Maximum mana: +20.00 (-) Maximum stamina: +20.00 (-) Maximum psi: +20.00 (-) Maximum air capacity: +50.00 (-) It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.60 cold and 13.57 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)] pixie's copper ringpixie's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag / +0(-4) Wil / +3 Cun / +0(-6) Con Changes resistances: +0%(-10%) nature / +0%(-25%) cold Changes damage: +0%(-15%) cold Maximum mana: +0.00 (-20.00) Maximum stamina: +0.00 (-20.00) Maximum psi: +0.00 (-20.00) Maximum air capacity: +0.00 (-50.00) Spellpower: +5 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Emirethra the rough leather belt (Around waist)] Emirethra the rough leather beltEmirethra the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.80 (-) Healing mod.: +11% (-) Damage Shield penetration: +30% (-) Talent on hit(spell): Blood Grasp (5% chance level 1). A belt that goes around your waist. |
| In main hand | [vs. yew magestaff 'Magmaimmortal' (20-24 power, 4 apr, fire element) (In main hand)] yew magestaff 'Magmaimmortal' (20-24 power, 4 apr, fire element)yew magestaff 'Magmaimmortal' (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) Burst (radius 1) on hit: +4(-) fire When wielded/worn: Changes damage: +23%(-) fire Talents granted: +1.00(-) Command Staff Mana each turn: +0.08 (-) Mana when firing critical spell: +1.00 (-) Spellpower: +12 (+4 eff.) (-) Spell crit. chance: +5% (-) It can be used to project a bolt elemental energy from the staff (to range 8) dealing 18.22 to 21.86 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Isubrevena the rough leather gloves (0 def, 1 armour) (On hands)] Isubrevena the rough leather gloves (0 def, 1 armour)Isubrevena the rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) nature Changes stats: +1(-) Str Changes resistances: +5%(-) nature Changes damage: +4%(-) nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. shimmering woollen robe (0 def, 0 armour) (Main armor)] shimmering woollen robe (0 def, 0 armour)shimmering woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +11%(-) arcane Maximum mana: +16.00 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. spellcowled linen cloak of mindcraft (1 def, 0 armour) (Cloak)] spellcowled linen cloak of mindcraft (1 def, 0 armour)spellcowled linen cloak of mindcraft (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Mag / +4(-) Wil / +2(-) Cun Spell save: +6 (+3 eff.) (-) Maximum mana: +40.00 (-) Mental crit. chance: +5% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. mindweaver's steel amulet of manastreaming (Around neck)] mindweaver's steel amulet of manastreamingmindweaver's steel amulet of manastreaming Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2(-) Mag / +1(-) Wil Mental save: +5 (+2 eff.) (-) Confusion immunity: +10% (-) Mana each turn: +0.12 (-) Spellpower on spell critical (stacks up to 3 times): +3 (-) Maximum mana: +28.00 (-) Mindpower: +7 (+3 eff.) (-) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the warrior (heal 48)healing infusion of the warrior (heal 48) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 48 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 13%; cure physical)wild infusion (resist 13%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the titan (57 cold damage; 30 apply power)biting gale rune of the titan (57 cold damage; 30 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 56.58 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 30. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (49 fire damage) heat beam rune (49 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 49.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. mindweaver's steel amulet of manastreaming (Around neck)] copper amulet of magic (+3)copper amulet of magic (+3) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-1) Wil / +3(+1) Mag Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Confusion immunity: +0% (-10%) Mana each turn: +0.00 (-0.12) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Maximum mana: +0.00 (-28.00) Mindpower: +0 (+0 eff.) (-7 (-3 eff.)) Amulets can have magical properties. |
[vs. mindweaver's steel amulet of manastreaming (Around neck)] steel amuletThis item will automatically be transmogrified when you leave the level. steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-2) Mag / +0(-1) Wil Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Confusion immunity: +0% (-10%) Mana each turn: +0.00 (-0.12) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Maximum mana: +0.00 (-28.00) Mindpower: +0 (+0 eff.) (-7 (-3 eff.)) Amulets can have magical properties. |
[vs. Vargh Redemption (On fingers, 1 of 2)] Ivyna the copper ringIvyna the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +0(-6) Con / +0(-4) Wil Changes resistances: +0%(-25%) cold / +11% physical / +0%(-10%) nature / +6% temporal Changes damage: +0%(-15%) cold / +11% physical Maximum mana: +0.00 (-20.00) Maximum stamina: +0.00 (-20.00) Maximum psi: +0.00 (-20.00) Maximum air capacity: +0.00 (-50.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. yew magestaff 'Magmaimmortal' (20-24 power, 4 apr, fire element) (In main hand)] elm starstaff (10-12 power, 2 apr, physical element)elm starstaff (10-12 power, 2 apr, physical element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-10.0 - -12.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-2) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-4) fire When wielded/worn: Changes damage: +0%(-23%) fire / +10% physical Talents granted: +1.00(-) Command Staff Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower: +3 (+1 eff.) (-9 (-3 eff.)) Spell crit. chance: +1% (-4%) Staves designed for wielders of magic, by the greats of the art. |
[vs. yew magestaff 'Magmaimmortal' (20-24 power, 4 apr, fire element) (In main hand)] short elm magestaff of warding (10-12 power, 2 apr, fire element)short elm magestaff of warding (10-12 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0(-10.0 - -12.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-2) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-4) fire When wielded/worn: Armour: +4 Defense: +4 (+4 eff.) Maximum wards: +2 fire Changes damage: +10%(-13%) fire Talents granted: +1 Ward +1.00(-) Command Staff Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower: +3 (+1 eff.) (-9 (-3 eff.)) Spell crit. chance: +1% (-4%) Staves designed for wielders of magic, by the greats of the art. |
[vs. yew magestaff 'Magmaimmortal' (20-24 power, 4 apr, fire element) (In main hand)] earthen ash starstaff of fate (15-18 power, 3 apr, darkness element)earthen ash starstaff of fate (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-1) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-4) fire When wielded/worn: Armour: +2 Armour Hardiness: +3% Changes damage: +15% darkness / +0%(-23%) fire Talents granted: +1.00(-) Command Staff Physical save: +10 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower: +6 (+2 eff.) (-6 (-2 eff.)) Spell crit. chance: +6% (+1%) Staves designed for wielders of magic, by the greats of the art. |
[vs. yew magestaff 'Magmaimmortal' (20-24 power, 4 apr, fire element) (In main hand)] steel longsword of erosion (16.5-23.1 power, 3 apr)This item will automatically be transmogrified when you leave the level. steel longsword of erosion (16.5-23.1 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1(-3.5 - -0.9) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-1) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) Damage (Melee): +6 nature / +5 temporal Burst (radius 1) on hit: +0(-4) fire When wielded/worn: Changes damage: +0%(-23%) fire Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-12 (-4 eff.)) Spell crit. chance: +0% (-5%) Sharp, long, and deadly. |
[vs. yew magestaff 'Magmaimmortal' (20-24 power, 4 apr, fire element) (In main hand)] thought-forged steel mace of vileness (15.5-21.7 power, 3 apr)This item will automatically be transmogrified when you leave the level. thought-forged steel mace of vileness (15.5-21.7 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7(-4.5 - -2.3) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-1) Physical crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) On weapon hit: * 12% chance to cause random gloom (+12%) * 5% chance to disease (+5%) Damage (Melee): +9 blight / +5 mind Burst (radius 1) on hit: +0(-4) fire When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes damage: +0%(-23%) fire Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-12 (-4 eff.)) Spell crit. chance: +0% (-5%) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. deadly quiver of ash arrows of accuracy (18/18, 30-42 power, 7 apr)deadly quiver of ash arrows of accuracy (18/18, 30-42 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 30.0 - 42.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
[vs. shimmering woollen robe (0 def, 0 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +0%(-11%) arcane Maximum mana: +0.00 (-16.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. shimmering woollen robe (0 def, 0 armour) (Main armor)] woollen robe (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. woollen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +0%(-11%) arcane Maximum mana: +0.00 (-16.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. shimmering woollen robe (0 def, 0 armour) (Main armor)] cured leather armour of spell shielding (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. cured leather armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +5% arcane Changes damage: +0%(-11%) arcane Spell save: +10 (+4 eff.) Maximum mana: +0.00 (-16.00) A suit of armour made of leather. |
[vs. shimmering woollen robe (0 def, 0 armour) (Main armor)] steel plate armour of clarity (4 def, 9 armour)This item will automatically be transmogrified when you leave the level. steel plate armour of clarity (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +6% mind Changes damage: +0%(-11%) arcane Mental save: +11 (+6 eff.) Maximum mana: +0.00 (-16.00) A suit of armour made of metal plates. |
[vs. spellcowled linen cloak of mindcraft (1 def, 0 armour) (Cloak)] linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +0(-1) Mag / +0(-4) Wil / +0(-2) Cun Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Maximum mana: +0.00 (-40.00) Mental crit. chance: +0% (-5%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloud Caller (0 def, 0 armour) (On head)] linen wizard hat of nature (+16%) (1 def, 0 armour)linen wizard hat of nature (+16%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +0%(-10%) lightning / +16% nature / +0%(-10%) light Changes damage: +0%(-10%) lightning / +11% nature / +0%(-10%) light A pointy cloth hat, very wizardly... |
[vs. Cloud Caller (0 def, 0 armour) (On head)] rough leather cap of dexterity (+2) (0 def, 1 armour)rough leather cap of dexterity (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +0%(-10%) light / +0%(-10%) lightning Changes damage: +0%(-10%) light / +0%(-10%) lightning A cap made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. bright alchemist's lamp of health (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-45.00) Light radius: +2 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright alchemist's lamp of health (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Maximum life: +0.00 (-45.00) Light radius: +4 (-1) Healing mod.: +10% It can be used to call light (99 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. The Cog (Tool)] Ereluduldir the dwarven-steel pickaxe (dig speed 27 turns)Ereluduldir the dwarven-steel pickaxe (dig speed 27 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +2(-3) Cun / +0(-3) Wil Changes resistances: +10% nature Changes damage: +6% nature Critical mult.: +5.00% Mindpower: +2 (+1 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Jana Kindborn the Shalore Archmage level 10
3rd Flare 122nd year of Ascendancy at 00:39 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Jana Kindborn the Shalore Archmage level 11
6th Flare 122nd year of Ascendancy at 23:43 see stats
Log
Jana Kindborn hits Glubeth the sandworm for 14 lightning damage.
Glubeth the sandworm shares damage with his oozes!
Glubeth the sandworm receives 33 healing.
Burning from Jana Kindborn hits Glubeth the sandworm for 3 fire damage.
Glubeth the sandworm uses Dirty Fighting.
Jana Kindborn resists the mind attack!
Glubeth the sandworm shares damage with his oozes!
Jana Kindborn teleports some damage to Glubeth the sandworm!
Jana Kindborn hits Glubeth the sandworm for 1 light, 1 light (2 total damage).
Glubeth the sandworm hits Glubeth the sandworm for 11 teleported, 6 teleported (17 total damage).
Glubeth the sandworm hits Jana Kindborn for (11 teleported), 0 mind, (6 teleported), 0 physical, (0 total damage).
Jana Kindborn receives 6 healing from Temporal Restoration Field.
Poison from Glubeth the sandworm hits Jana Kindborn for 39 nature damage.
Jana Kindborn casts Congeal Time.
Glubeth the sandworm shares damage with his oozes!
Glubeth the sandworm receives 33 healing.
Burning from Jana Kindborn hits Glubeth the sandworm for 3 fire damage.
Glubeth the sandworm activates his fur-lined leather wraps!
Glubeth the sandworm hurls a huge boulder at Jana Kindborn!
Glubeth the sandworm is knocked back!
Jana Kindborn is knocked back!
Glubeth the sandworm shares damage with his oozes!
Glubeth the sandworm hits Jana Kindborn for 89 physical damage.
Glubeth the sandworm hits Glubeth the sandworm for 47 physical damage.
Jana Kindborn receives 6 healing from Temporal Restoration Field.
Poison from Glubeth the sandworm hits Jana Kindborn for 43 nature damage.
Jana Kindborn casts Teleport.
Saving game...
