Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: NPC Forgiveness 2.4 1.3.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Steamtech UI 1.1.4 Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 70 / 43% |
Size | medium |
Lifes / Deaths | Killed by The Mouth at level 11 on the 26th Voratun 122nd year of Ascendancy at 07:29 / 59Killed by Loek the halfling at level 12 on the 11st Profit 122nd year of Ascendancy at 19:19 Killed by ritch flamespitter at level 12 on the 11st Profit 122nd year of Ascendancy at 20:15 Killed by war hound at level 12 on the 11st Profit 122nd year of Ascendancy at 21:19 Killed by Aerinen the shalore at level 12 on the 11st Profit 122nd year of Ascendancy at 22:39 Killed by Aerinen the shalore at level 12 on the 11st Profit 122nd year of Ascendancy at 23:49 Killed by Ilan the halfling at level 12 on the 12nd Profit 122nd year of Ascendancy at 01:00 Killed by Aerinen the shalore at level 13 on the 12nd Profit 122nd year of Ascendancy at 02:03 Killed by Aerinen the shalore at level 13 on the 12nd Profit 122nd year of Ascendancy at 03:16 Killed by Aerinen the shalore at level 13 on the 12nd Profit 122nd year of Ascendancy at 04:37 Killed by Casel the shalore at level 13 on the 18th Profit 122nd year of Ascendancy at 23:41 Killed by Forudlan the thalore at level 20 on the 12nd Wealth 122nd year of Ascendancy at 23:10 Killed by shadow at level 22 on the 18th Wealth 122nd year of Ascendancy at 20:20 Killed by will o' the wisp at level 25 on the 19th Wealth 122nd year of Ascendancy at 03:02 Killed by Xekira the thief at level 39 on the 25th Wealth 122nd year of Ascendancy at 13:14 Killed by Nerolrakira the temporal stalker at level 40 on the 27th Wealth 122nd year of Ascendancy at 18:25 Killed by Silamina the sandworm at level 43 on the 8th Dearth 122nd year of Ascendancy at 17:45 Killed by Depeyj0hn at level 44 on the 8th Dearth 122nd year of Ascendancy at 19:03 Killed by Silamina the sandworm at level 44 on the 8th Dearth 122nd year of Ascendancy at 23:11 Killed by Depeyj0hn at level 45 on the 9th Dearth 122nd year of Ascendancy at 03:08 Killed by Depeyj0hn at level 46 on the 9th Dearth 122nd year of Ascendancy at 12:40 Killed by armoured skeleton warrior at level 46 on the 9th Dearth 122nd year of Ascendancy at 14:15 Killed by Adumina the poison ooze at level 46 on the 9th Dearth 122nd year of Ascendancy at 15:39 Killed by Layyyama the gigantic sandworm tunneler at level 47 on the 9th Dearth 122nd year of Ascendancy at 18:49 Killed by Salidhewyn the sandworm at level 47 on the 9th Dearth 122nd year of Ascendancy at 23:27 Killed by Salidhewyn the sandworm at level 47 on the 10th Dearth 122nd year of Ascendancy at 01:17 Killed by Xanibrema the sandworm at level 51 on the 10th Dearth 122nd year of Ascendancy at 21:24 Killed by Adavena the sandworm at level 51 on the 10th Dearth 122nd year of Ascendancy at 23:01 Killed by skeleton mage at level 51 on the 11st Dearth 122nd year of Ascendancy at 00:26 Killed by skeleton mage at level 52 on the 11st Dearth 122nd year of Ascendancy at 01:47 Killed by minotaur at level 53 on the 11st Dearth 122nd year of Ascendancy at 16:03 Killed by Lisumith the sand-drake at level 54 on the 11st Dearth 122nd year of Ascendancy at 17:45 Killed by Mayorithra the brittle clear ooze at level 54 on the 11st Dearth 122nd year of Ascendancy at 19:23 Killed by Betiralle the carrion worm mass at level 55 on the 11st Dearth 122nd year of Ascendancy at 21:13 Killed by fire drake at level 56 on the 12nd Dearth 122nd year of Ascendancy at 09:28 Killed by war hound at level 56 on the 12nd Dearth 122nd year of Ascendancy at 10:41 Killed by Depeyj0hn at level 56 on the 12nd Dearth 122nd year of Ascendancy at 11:50 Killed by Lisyldatira the sand-drake at level 56 on the 12nd Dearth 122nd year of Ascendancy at 13:17 Killed by Lisyldatira the sand-drake at level 57 on the 12nd Dearth 122nd year of Ascendancy at 14:37 Killed by Islenn the carrion worm mass at level 57 on the 12nd Dearth 122nd year of Ascendancy at 16:06 Killed by Glamina the sandworm destroyer at level 58 on the 12nd Dearth 122nd year of Ascendancy at 17:27 Killed by Glamina the sandworm destroyer at level 58 on the 12nd Dearth 122nd year of Ascendancy at 18:49 Killed by Garewe the gigantic corrosive tunneler at level 58 on the 12nd Dearth 122nd year of Ascendancy at 20:43 Killed by Depeyj0hn at level 59 on the 12nd Dearth 122nd year of Ascendancy at 22:34 Killed by skeleton warrior at level 59 on the 12nd Dearth 122nd year of Ascendancy at 23:48 Killed by Crystaline Half (Depeyj0hn) at level 60 on the 13rd Dearth 122nd year of Ascendancy at 08:06 Killed by Aeruta the sandworm at level 60 on the 13rd Dearth 122nd year of Ascendancy at 09:37 Killed by Belalrabeth the gelatinous cube at level 61 on the 13rd Dearth 122nd year of Ascendancy at 13:37 Killed by Emolaith the sandworm at level 64 on the 14th Dearth 122nd year of Ascendancy at 14:07 Killed by Xylaith the gigantic corrosive tunneler at level 64 on the 14th Dearth 122nd year of Ascendancy at 20:48 Killed by ritch flamespitter at level 64 on the 14th Dearth 122nd year of Ascendancy at 23:11 Killed by Poleminne the gelatinous cube at level 67 on the 15th Dearth 122nd year of Ascendancy at 21:37 Killed by Elabrenor the gigantic corrosive tunneler at level 67 on the 15th Dearth 122nd year of Ascendancy at 23:08 Killed by lich at level 67 on the 16th Dearth 122nd year of Ascendancy at 00:56 Killed by Crystaline Half (Depeyj0hn) at level 68 on the 16th Dearth 122nd year of Ascendancy at 03:03 Killed by skeleton warrior at level 68 on the 16th Dearth 122nd year of Ascendancy at 04:33 Killed by Depeyj0hn at level 68 on the 16th Dearth 122nd year of Ascendancy at 17:11 Killed by Depeyj0hn at level 69 on the 17th Dearth 122nd year of Ascendancy at 02:00 Killed by Crystaline Half (Depeyj0hn) at level 69 on the 17th Dearth 122nd year of Ascendancy at 05:03 |
Primary Stats
Strength | 83 (base 52) |
Dexterity | 69 (base 50) |
Constitution | 70 (base 53) |
Magic | 102 (base 77) |
Willpower | 69 (base 53) |
Cunning | 76 (base 50) |
Resources
Life | 2772/2772 |
Mana | 709/709 |
Equilibrium | 45 |
Healing Factor | 1.26 |
Regeneration | 3.591 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 9 |
Offense: Mainhand
Damage | 208 |
Accuracy | 79 |
Crit Chance | 36% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 100 |
Accuracy | 79 |
Crit Chance | 36% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59.333333333333 |
Crit Chance | 33% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 54.9 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 70.8 (92%) |
Defense | 48.883333333333 |
Ranged Defense | 57.883333333333 |
Fatigue | 27 |
Physical Save | 62.552967386815 |
Spell Save | 60.877967386815 |
Mental Save | 76.852967386815 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Disarm Resistance | 15% |
Teleport Resistance | 20% |
Confusion Resistance | 25% |
Silence Resistance | 26% |
Pinning Resistance | 5% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 166.32 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 57. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 6/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Deeprock | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Eldritch shield | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Stone | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Survival | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| 1/5 |
Wild-gift / Call of the wild | 1.20 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shards |
talent | Stone Vines |
talent | Crystalline Focus |
talent | Eldritch Infusion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | Cloudenvy the pair of iron boots (0 def, 3 armour) Cloudenvy the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 12 nature / 8 lightning Changes stats: +2 Mag / +2 Cun / +2 Con Changes resistances: +3% lightning Changes resistances penetration: +10% lightning Changes damage: +6% nature / +9% lightning Physical save: +13 (+3 eff.) Spell save: +2 (+0 eff.) Mental save: +12 (+3 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Deloredan the Noonpunish (18/18, 112% power, 5 apr) Deloredan the Noonpunish (18/18, 112% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Power: 112% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 18 On weapon hit: * 6% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target Damage (Ranged): +7 lightning / +7 temporal / +7 cold / +8 arcane Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +8 arcane / +4 light Arrows are used with bows to pierce your foes to death. |
Light source | ethereal alchemist's lamp of the sun ethereal alchemist's lamp of the sunPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +10% darkness Changes damage: +11% light Damage affinity(heal): +5% light Spellpower: +10 (+3 eff.) Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 66.10 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Duathelveil the iron helm (0 def, 3 armour) Duathelveil the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +3 Dex Changes resistances: +3% darkness / +8% cold Changes resistances penetration: +10% temporal Changes damage: +9% temporal Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Lightningking (0 def, 10 armour) Lightningking (0 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 (+5 eff.) Physical power: +18 (+4 eff.) Armour: +10 Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 23 mind / 39 darkness Changes stats: +5 Str / +6 Dex / +5 Mag Changes resistances: +3% blight Changes damage: +9% arcane Spell save: +6 (+2 eff.) Mental save: +2 (+0 eff.) Blindness immunity: +5% Disarm immunity: +5% Maximum life: +73.00 Mindpower: +10 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +25% It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Gelin the dwarven-steel pickaxe (dig speed 1 turns) Gelin the dwarven-steel pickaxe (dig speed 1 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +17 Physical power: +8 (+2 eff.) Fatigue: -8% Changes stats: +10 Str / +1 Dex / +6 Cun Changes resistances penetration: +19% physical / +5% arcane / +5% mind Changes damage: +42% mind / +33% fire Critical mult.: +16.00% Mental save: +31 (+7 eff.) Hate when firing a critical mind attack: +5.00 Mindpower: +4 (+1 eff.) Infravision radius: +5 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Corrosion CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 17 power out of 30/30) : Effective talent level: 1.0 Power cost: 17 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 18.78 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
On fingers | Sepsisrip SepsisripPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +5 Dex / +3 Mag / +8 Cun Changes resistances: +3% cold / +1% physical Changes resistances penetration: +10% nature Spell save: +9 (+2 eff.) Silence immunity: +26% Disarm immunity: +10% Pinning immunity: +5% Teleport immunity: +20% Mana each turn: +0.14 Spellpower: +6 (+2 eff.) Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | Summertide (17 def, 15 armour, 100% power, 260 block) Summertide (17 def, 15 armour, 100% power, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 164% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+4 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 80.36 to 100.45 light damage (based on Willpower and Cunning), costing 7 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Around waist | rough leather belt 'Erigatir' rough leather belt 'Erigatir'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +2 (+0 eff.) Fatigue: -4% Changes stats: +2 Dex / +2 Wil / +2 Con Reduces incoming crit damage: 5.00% Mental save: +13 (+3 eff.) Life regen: +0.40 Only die when reaching: -20.00 life Maximum life: +40.00 Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
In off hand | Koryblek the Gleamlord (10 def, 2 armour, 100% power, 142 block) Koryblek the Gleamlord (10 def, 2 armour, 100% power, 142 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 158% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 On weapon hit: * 20% chance to blind Damage (Melee): +17 temporal / +16 nature Burst (radius 2) on crit: +28 light / +26 darkness When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 16 temporal / 14 nature / 12 light Changes resistances: +6% lightning / +16% temporal / +13% light / +31% blight / +22% fire / +32% nature / +8% darkness Changes damage: +9% light / +12% lightning Talent granted: +4 Block Maximum life: +71.00 Light radius: +3 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (322) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | Erelobar (3 def, 0 armour) Erelobar (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +13 Physical power: +2 (+0 eff.) Defense: +3 (+1 eff.) Changes stats: +9 Str / +1 Dex / +4 Mag / +3 Wil / +7 Con Changes resistances: +9% acid / +22% darkness / +10% lightning / +8% cold / +3% mind / +10% fire Changes resistances penetration: +18% darkness Changes damage: +25% darkness / +24% physical Critical mult.: +28.00% Reduces incoming crit damage: 10.00% Stealth bonus: +39 Physical save: +17 (+4 eff.) Only die when reaching: -80.00 life Maximum life: +83.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Carrionwrack the stralite plate armour (20 def, 21 armour) Carrionwrack the stralite plate armour (20 def, 21 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +20 (+7 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature / 14 physical Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +7 Cun / +3 Con Changes resistances: +3% nature Changes resistances penetration: +15% light Changes damage: +12% light Mental save: +14 (+3 eff.) Life regen: +2.20 Maximum life: +84.00 Healing mod.: +26% A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. heat beam rune (179 fire damage)heat beam rune (179 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 178.75 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. magic missile rune (168 arcane damage)magic missile rune (168 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: 600% of base Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 168 arcane damage and inflicts Spellshocked for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Hurytozor the voratun ring Hurytozor the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +15 (+3 eff.) Armour: +20 Effects on melee hit: * 20% chance to cause random gloom * 35% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random gloom * 20% chance to blind Damage (Ranged): 20 bleed Changes stats: +10 Str / +9 Dex / +2 Mag / +2 Wil / +17 Cun / +9 Con Changes resistances: +3% blight Changes resistances penetration: +20% blight Spell save: +20 (+5 eff.) Stun/Freeze immunity: +50% Life regen: +4.50 Hate when firing a critical mind attack: +3.00 Maximum stamina: +36.00 Maximum hate: +13.00 Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) Infravision radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Camikan the Arcreaper (174% power, 4 apr)Camikan the Arcreaper (174% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 174% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 27% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion Damage (Melee): +4 lightning / +30 cold / +31 mind Burst (radius 1) on hit: +8 lightning When wielded/worn: Armour penetration: +21 Effects on melee hit: * 15% chance to daze Changes stats: +4 Str / +4 Dex / +9 Wil / +11 Cun / +2 Con Changes resistances penetration: +23% acid / +16% physical / +37% darkness / +23% lightning / +10% arcane / +23% fire / +37% mind / +13% cold Changes damage: +19% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatsword of amnesia (176% power, 4 apr)thunderous voratun greatsword of amnesia (176% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30% chance to daze * 25% chance to put talents on cooldown When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +17% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. SurefireSurefire Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel mace of evisceration (131% power, 4 apr)caustic dwarven-steel mace of evisceration (131% power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 131% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 11% chance to corrode armour On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Changes resistances penetration: +10% acid Life regen: +0.80 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. enlightened mossy mindstar (72% power, 12 apr, nature damage)enlightened mossy mindstar (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +11% light / +13% mind Mindpower: +2 (+1 eff.) Mental crit. chance: +1% See stealth: +9 See invisible: +7 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Emelebeth the drakeskin leather slingEmelebeth the drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Mind Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to cause random gloom Damage (Ranged): +32 cold When wielded/worn: Physical power: +25 (+5 eff.) Ammo reloads per turn: +9 Changes stats: +13 Str / +12 Mag / +2 Wil Changes resistances penetration: +19% temporal / +10% mind / +28% physical Changes damage: +41% cold / +18% temporal / +3% mind / +29% physical Talent mastery: +0.40 Chronomancy / Bow Threading Critical mult.: +15.00% Hate when firing a critical mind attack: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Kauila's Staff (111% power, 3 apr, physical element)Kauila's Staff (111% power, 3 apr, physical element) Requires: - Magic 34 - Constitution 18 Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 Power: 111% Range: 1.2x Uses stat: 150% Mag Damage type: Cold Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent masteries: +0.20 Spell / Water +0.20 Spell / Ice Spellpower: +22 (+6 eff.) Spell crit. chance: +15% Talent on hit(spell): Ice Shards (20% chance level 2). It can be used to activate talent Tidal Wave (costing 20 power out of 50/50) : Effective talent level: 3.0 Power cost: 20 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 25.57 cold damage and 34.78 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Living in a freshwater spring, the owner of this staff had used it to control the water, protecting her children. Until the day she died, not a single turtle had been harmed. This staff can be wielded in your off-hand. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone vilestaff of wizardry (136% power, 6 apr, darkness element)blighted dragonbone vilestaff of wizardry (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +5 Mag / +5 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum mana: +109.00 Maximum vim: +35.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of greater warding (136% power, 6 apr, physical element)dragonbone starstaff of greater warding (136% power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +11 (+4 eff.) Maximum wards: +3 physical Changes damage: +30% physical Talents granted: +5 Ward +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew magestaff of blasting (120% power, 4 apr, fire element)ethereal yew magestaff of blasting (120% power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +17 (+6 eff.) Damage (Melee): 7 % chance of confusion Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +22 (+6 eff.) Spell crit. chance: +11% Damage Shield penetration: +27% It can be used to unleash an elemental blastwave, dealing 81.61 - 97.94 fire damage in a radius 4 around the user, putting all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. keeper's dragonbone vilestaff (136% power, 6 apr, darkness element)keeper's dragonbone vilestaff (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Casting speed: +20% Paradox regeneration: -5.00 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hateful stralite waraxe of shearing (140% power, 5 apr)hateful stralite waraxe of shearing (140% power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +15% Living When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +9% physical One-handed war axes. |
Dimstriker the linen cloak (1 def, 0 armour) Dimstriker the linen cloak (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +7 Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 darkness Changes resistances: +15% darkness Changes resistances penetration: +15% darkness Changes damage: +3% darkness Critical mult.: +14.00% Stealth bonus: +7 Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Xeruthra the linen robe (0 def, 0 armour)Xeruthra the linen robe (0 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +5 Str / +8 Mag / +8 Wil / +6 Cun Changes resistances: +7% lightning / +12% physical / +18% light / +8% blight / +7% cold / +18% acid Changes resistances penetration: +10% blight / +5% arcane Changes damage: +8% lightning / +19% physical / +12% light / +6% blight / +8% cold / +12% acid Critical mult.: +24.00% Life regen: +2.40 Mana when firing critical spell: +3.00 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +4.00 Maximum life: +50.00 Maximum mana: +20.00 Spell crit. chance: +1% See invisible: +6 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient linen robe of darkness (+18%) (0 def, 0 armour)ancient linen robe of darkness (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +18% darkness Changes resistances penetration: +7% temporal / +7% physical Changes damage: +7% temporal / +12% darkness / +8% physical Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering cashmere robe of Angolwen (2 def, 0 armour)shimmering cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +5 Wil Changes damage: +12% arcane Silence immunity: +28% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +51.00 Spellpower: +11 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven linen robe of life (0 def, 0 armour)stormwoven linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +8% blight / +6% cold / +7% lightning Changes damage: +8% lightning / +7% physical / +7% cold Life regen: +2.10 Maximum life: +48.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blighted drakeskin leather gloves of magic (+6) (0 def, 3 armour)blighted drakeskin leather gloves of magic (+6) (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 12 blight Changes stats: +6 Mag Changes resistances: +9% blight Changes damage: +11% blight / +8% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather armour 'Glimmerfist' (17 def, 8 armour) drakeskin leather armour 'Glimmerfist' (17 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Armour: +8 Defense: +17 (+6 eff.) Ranged Defense: +16 (+5 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to corrode armour Damage (Melee): 8 acid Damage (Ranged): 8 acid Damage when hit (Melee): 4 light Changes stats: +7 Str / +4 Dex / +3 Wil Changes resistances: +51% acid / +15% physical / +28% nature / +15% darkness Changes resistances penetration: +5% mind Changes damage: +6% acid Life regen: +7.20 Equilibrium when hit: +0.04 Maximum hate: +8.00 Light radius: +2 Movement speed: +20% Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of the void (5 def, 8 armour)spiked drakeskin leather armour of the void (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 7 darkness Damage (Ranged): 10 darkness Damage when hit (Melee): 16 physical Changes resistances: +29% darkness / +27% temporal Defense after a teleport: +24 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 14 turns. A suit of armour made of leather. |
voratun plate armour 'Balanceidol' (22 def, 49 armour) voratun plate armour 'Balanceidol' (22 def, 49 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +49 Defense: +22 (+7 eff.) Fatigue: +26% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 16 acid / 13 fire Changes stats: +7 Wil / +14 Cun / +2 Con Changes resistances: +41% acid / +56% temporal / +8% lightning / +41% fire / +12% cold / +6% nature / +15% physical Physical save: +6 (+2 eff.) Mental save: +46 (+10 eff.) Mindpower: +14 (+5 eff.) Healing mod.: +15% A suit of armour made of metal plates. |
Mardekor the Blastwake (10 def, 2 armour, 100% power, 141 block) Mardekor the Blastwake (10 def, 2 armour, 100% power, 141 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 163% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +141 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +32 blight / +15 light / +4 lightning Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +22 light / +26 darkness When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 34% chance to blind Changes stats: +5 Mag / +6 Con Changes resistances: +23% lightning / +27% light / +11% darkness Maximum wards: +9 lightning / +9 temporal / +8 blight / +8 fire / +9 cold Changes damage: +12% lightning Talents granted: +2 Ward +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
dwarven-steel shield 'Deepspanic' (18 def, 2 armour, 100% power, 83 block) dwarven-steel shield 'Deepspanic' (18 def, 2 armour, 100% power, 83 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 135% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +83 Damage (Melee): +4 physical Damage against: +5% Vermin When wielded/worn: Armour: +2 Defense: +18 (+6 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +10% mind Changes resistances penetration: +10% darkness Talent granted: +3 Block Maximum life: +10.00 Deflect projectiles away: +10% Handheld deflection devices. |
impervious voratun shield of earthen fury (12 def, 22 armour, 100% power, 274 block) impervious voratun shield of earthen fury (12 def, 22 armour, 100% power, 274 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 184% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +274 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +22 Armour Hardiness: +7% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +7 Con Changes resistances: +20% physical Talent granted: +5 Block Physical save: +13 (+3 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded stralite shield of radiance (10 def, 2 armour, 100% power, 137 block)warded stralite shield of radiance (10 def, 2 armour, 100% power, 137 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 156% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +137 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +14 light When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 30% chance to blind Changes stats: +4 Mag / +4 Con Changes resistances: +18% light Maximum wards: +3 lightning / +4 temporal / +5 blight / +4 fire / +5 cold Talents granted: +1 Ward +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deadly quiver of elven-wood arrows of accuracy (17/17, 165% power, 14 apr)deadly quiver of elven-wood arrows of accuracy (17/17, 165% power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 165% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1108 alchemist agate 1108 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Barkquench the pouch of voratun shots (23/23, 197% power, 17 apr)Barkquench the pouch of voratun shots (23/23, 197% power, 17 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Power: 197% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +19.0% Capacity: 23 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 33% chance to disease Travel speed: +200% Damage (Ranged): +28 darkness / +38 blight / +8 arcane / +41 nature Burst (radius 1) on hit: +4 nature Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Depeyj0hn the Dwarf Stone Warden level 12
5th Profit 122nd year of Ascendancy at 00:44 see stats
By Depeyj0hn the Dwarf Stone Warden level 48
10th Dearth 122nd year of Ascendancy at 13:48 see stats
By Depeyj0hn the Dwarf Stone Warden level 10
24th Voratun 122nd year of Ascendancy at 22:53 see stats
By Depeyj0hn the Dwarf Stone Warden level 20
41st Profit 122nd year of Ascendancy at 23:33 see stats
By Depeyj0hn the Dwarf Stone Warden level 30
20th Wealth 122nd year of Ascendancy at 08:23 see stats
By Depeyj0hn the Dwarf Stone Warden level 40
26th Wealth 122nd year of Ascendancy at 22:44 see stats
By Depeyj0hn the Dwarf Stone Warden level 50
10th Dearth 122nd year of Ascendancy at 15:03 see stats
By Depeyj0hn the Dwarf Stone Warden level 62
13rd Dearth 122nd year of Ascendancy at 17:10 see stats
By Depeyj0hn the Dwarf Stone Warden level 45
9th Dearth 122nd year of Ascendancy at 04:14 see stats
By Depeyj0hn the Dwarf Stone Warden level 6
22nd Voratun 122nd year of Ascendancy at 07:56 see stats
By Depeyj0hn the Dwarf Stone Warden level 60
13rd Dearth 122nd year of Ascendancy at 08:06 see stats
By Depeyj0hn the Dwarf Stone Warden level 16
26th Profit 122nd year of Ascendancy at 05:52 see stats
By Depeyj0hn the Dwarf Stone Warden level 62
13rd Dearth 122nd year of Ascendancy at 17:10 see stats
By Depeyj0hn the Dwarf Stone Warden level 40
30th Wealth 122nd year of Ascendancy at 01:24 see stats
By Depeyj0hn the Dwarf Stone Warden level 48
10th Dearth 122nd year of Ascendancy at 13:35 see stats
By Depeyj0hn the Dwarf Stone Warden level 20
44th Profit 122nd year of Ascendancy at 05:05 see stats
Log
Stone Vine from Depeyj0hn hits Brittle clear ooze for 42 physical, 34 arcane (76 total damage).
Stone Vine from Depeyj0hn hits Brittle clear ooze for 42 physical damage.
Stone Vine from Depeyj0hn killed Brittle clear ooze!
Depeyj0hn picks up (k.): ethereal yew magestaff of blasting (120% power, 4 apr, fire element).
You pickup 0.75 gold pieces.
Ran for 2 turns (stop reason: interesting terrain).
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Depeyj0hn picks up (d.): Camikan the Arcreaper (174% power, 4 apr).
Depeyj0hn picks up (m.): keeper's dragonbone vilestaff (136% power, 6 apr, darkness element).
Depeyj0hn picks up (q.): shimmering cashmere robe of Angolwen (2 def, 0 armour).
Depeyj0hn picks up (B.): 58 alchemist agate.
Depeyj0hn picks up (r.): stormwoven linen robe of life (0 def, 0 armour).
Depeyj0hn picks up (n.): hateful stralite waraxe of shearing (140% power, 5 apr).
Depeyj0hn picks up (h.): enlightened mossy mindstar (72% power, 12 apr, nature damage).
The unstable sand tunnel collapses!
Depeyj0hn deactivates Eldritch Infusion.
Depeyj0hn deactivates Shards.
Depeyj0hn deactivates Crystalline Focus.
Depeyj0hn deactivates Stone Vines.