Eio the Avatar the level 7 Dwarf Stone Warden by crazyshaun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassStone Warden
Level / Exp7 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 14)
Dexterity10 (base 10)
Constitution16 (base 10)
Magic14 (base 16)
Willpower34 (base 30)
Cunning13 (base 10)

Resources

Life250/250
Mana240/256
Equilibrium15
Healing Factor1.0545771506545
Regeneration2.3727985889726

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage23
Accuracy18
Crit Chance3%
APR4
Speed1.00

Offense: Offhand

Damage16
Accuracy18
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)32.413408721348 (65.897138898113%)
Defense10
Ranged Defense10
Fatigue40
Physical Save11
Spell Save16
Mental Save16

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 20%( 70%)
Fire+ 10%( 70%)
Cold+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Runes
Infusions

Class Talents

Wild-gift / Earthen vines1.50
5/5
4/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Eio the Avatar the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 13:03
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Eio the Avatar the Dwarf Stone Warden level 6
27th Dearth 122nd year of Ascendancy at 22:20
see stats

Log


Today is the 27th Loss of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.

There is a Last Hope (Town) here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Sun Paladin says: 'Hello there.'


Saving done.


The smith spends some time with you, teaching you the basics of armour and weapon usage.


Zemek says: 'You there!'


Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
He points out the location of the graveyard on your map.

Accepted quest 'And now for a grave'! (Press 'j' to see the quest log)
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.