das the level 6 Cornac Archmage by kiwis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic34 (base 29)
Willpower22 (base 17)
Cunning11 (base 11)

Resources

Life126/126
Mana242/245
Healing Factor1
Regeneration1.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance12%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Darkness+10%
Arcane+6%
Cold+6%
Fire+28%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)16.458225477592 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save8
Spell Save19
Mental Save18

Defense: Resistances

Mind+ 3%( 70%)
Darkness+ 15%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance26%
Instadeath Resistance100%
Confusion Resistance27%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

On fingers
On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By das the Cornac Archmage level 4
75th Pyre 122nd year of Ascendancy at 09:20
see stats

Log

Talent Arcane Power is ready to use.
You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 5.17 gold from the transmogrification of
pouch of iron shots 'Managar' (21/21, 124% power, 1 apr).
You gain 5.93 gold from the transmogrification of
Xaneritha the Plaguevein (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 4.93 gold from the transmogrification of
Betemira (0 def, 3 armour).
You gain 2.31 gold from the transmogrification of
slime-covered iron waraxe of erosion (101% power, 2 apr).
You gain 5.69 gold from the transmogrification of
Elenygasin the Prismworm (100% power, 2 apr).
You gain 1.76 gold from the transmogrification of
nature's mossy mindstar of slime (75% power, 12 apr, nature damage).
You gain 3.88 gold from the transmogrification of
Hurathel the iron longsword (114% power, 2 apr).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Saving done.


Bought:
wild infusion (resist 17%; cure mental) for 29.07 gold.

Bought:
warrior's gold ring of clarity for 88.15 gold.
Bought:
conjurer's steel ring of perseverance for 139.81 gold.
Das wears:
warrior's gold ring of clarity.

Das wears:
conjurer's steel ring of perseverance.

Ran for 10 turns (stop reason: didn't move).


Das deactivates Stone Skin.