Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved player targetting 1.2.0Player's targetting improvements. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Yeek |
Class | Archmage |
Level / Exp | 35 / 91% |
Size | small |
Lifes / Deaths | Killed by giant eel at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:49 / 104Killed by skeleton mage at level 10 on the 1st Mirth 122nd year of Ascendancy at 18:50 Killed by skeleton archer at level 10 on the 1st Mirth 122nd year of Ascendancy at 22:17 Killed by skeleton magus at level 10 on the 2nd Mirth 122nd year of Ascendancy at 03:28 Killed by armoured skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 08:39 Killed by armoured skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 08:47 Killed by skeleton archer at level 10 on the 2nd Mirth 122nd year of Ascendancy at 12:14 Killed by skeleton archer at level 10 on the 2nd Mirth 122nd year of Ascendancy at 12:22 Killed by armoured skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:21 Killed by armoured skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:31 Killed by armoured skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:41 Killed by Layemina the armoured skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 23:07 Killed by Poltergeist Spectral Blade at level 11 on the 3rd Mirth 122nd year of Ascendancy at 04:53 Killed by Poltergeist Spectral Blade at level 11 on the 3rd Mirth 122nd year of Ascendancy at 05:03 Killed by blade horror at level 11 on the 3rd Mirth 122nd year of Ascendancy at 07:09 Killed by Poltergeist vined mindstar 'Glowzephyr' at level 12 on the 3rd Mirth 122nd year of Ascendancy at 15:36 Killed by Poltergeist vined mindstar 'Glowzephyr' at level 12 on the 3rd Mirth 122nd year of Ascendancy at 15:44 Killed by luminous horror at level 13 on the 4th Mirth 122nd year of Ascendancy at 20:41 Killed by Animated caustic steel greatsword of crippling at level 13 on the 4th Mirth 122nd year of Ascendancy at 20:51 Killed by Bill the Stone Troll at level 14 on the 1st Flare 122nd year of Ascendancy at 16:50 Killed by Bill the Stone Troll at level 14 on the 1st Flare 122nd year of Ascendancy at 17:07 Killed by Jekria at level 17 on the 19th Dusk 122nd year of Ascendancy at 22:46 Killed by skeleton warrior at level 17 on the 20th Dusk 122nd year of Ascendancy at 17:26 Killed by skeleton warrior at level 17 on the 20th Dusk 122nd year of Ascendancy at 19:35 Killed by skeleton magus at level 18 on the 21st Dusk 122nd year of Ascendancy at 10:35 Killed by Bethulenn the armoured skeleton warrior at level 18 on the 21st Dusk 122nd year of Ascendancy at 12:53 Killed by Arissra the fire drake hatchling at level 18 on the 21st Dusk 122nd year of Ascendancy at 20:17 Killed by armoured skeleton warrior at level 18 on the 21st Dusk 122nd year of Ascendancy at 22:21 Killed by snow giant boulder thrower at level 18 on the 22nd Dusk 122nd year of Ascendancy at 00:24 Killed by Eloldagatira the skeleton warrior at level 18 on the 22nd Dusk 122nd year of Ascendancy at 07:53 Killed by Borfast the Broken at level 18 on the 22nd Dusk 122nd year of Ascendancy at 09:04 Killed by Eloldagatira the skeleton warrior at level 18 on the 22nd Dusk 122nd year of Ascendancy at 11:56 Killed by Borfast the Broken at level 18 on the 22nd Dusk 122nd year of Ascendancy at 14:11 Killed by Filio Flightfond at level 18 on the 23rd Dusk 122nd year of Ascendancy at 00:23 Killed by The Master at level 18 on the 23rd Dusk 122nd year of Ascendancy at 01:33 Killed by Lord of Skulls (archer) at level 18 on the 23rd Dusk 122nd year of Ascendancy at 03:24 Killed by Filio Flightfond at level 18 on the 23rd Dusk 122nd year of Ascendancy at 05:10 Killed by armoured skeleton warrior at level 18 on the 23rd Dusk 122nd year of Ascendancy at 06:28 Killed by Lord of Skulls (warrior) at level 18 on the 23rd Dusk 122nd year of Ascendancy at 09:17 Killed by Lord of Skulls (warrior) at level 18 on the 23rd Dusk 122nd year of Ascendancy at 10:39 Killed by The Master at level 18 on the 23rd Dusk 122nd year of Ascendancy at 12:31 Killed by skeleton master archer at level 18 on the 23rd Dusk 122nd year of Ascendancy at 14:05 Killed by The Master at level 18 on the 23rd Dusk 122nd year of Ascendancy at 15:32 Killed by The Master at level 18 on the 23rd Dusk 122nd year of Ascendancy at 16:47 Killed by ghoulking at level 18 on the 23rd Dusk 122nd year of Ascendancy at 18:14 Killed by The Master at level 18 on the 23rd Dusk 122nd year of Ascendancy at 20:11 Killed by armoured skeleton warrior at level 18 on the 23rd Dusk 122nd year of Ascendancy at 21:58 Killed by armoured skeleton warrior at level 18 on the 23rd Dusk 122nd year of Ascendancy at 23:12 Killed by The Master at level 18 on the 24th Dusk 122nd year of Ascendancy at 01:04 Killed by skeleton master archer at level 18 on the 24th Dusk 122nd year of Ascendancy at 02:31 Killed by onilug at level 21 on the 54th Dusk 122nd year of Ascendancy at 06:17 Killed by aether beam at level 21 on the 54th Dusk 122nd year of Ascendancy at 10:45 Killed by aether beam at level 21 on the 54th Dusk 122nd year of Ascendancy at 15:27 Killed by snow giant boulder thrower at level 21 on the 55th Dusk 122nd year of Ascendancy at 14:41 Killed by Jekria at level 21 on the 55th Dusk 122nd year of Ascendancy at 23:45 Killed by elven blood mage at level 22 on the 61st Dusk 122nd year of Ascendancy at 17:32 Killed by elven cultist at level 22 on the 62nd Dusk 122nd year of Ascendancy at 10:02 Killed by Grand Corruptor at level 22 on the 62nd Dusk 122nd year of Ascendancy at 15:56 Killed by Grand Corruptor at level 22 on the 62nd Dusk 122nd year of Ascendancy at 17:04 Killed by Grand Corruptor at level 22 on the 62nd Dusk 122nd year of Ascendancy at 18:54 Killed by Salethra the animated mummy wrappings at level 22 on the 70th Haze 122nd year of Ascendancy at 04:38 Killed by Salethra the animated mummy wrappings at level 22 on the 70th Haze 122nd year of Ascendancy at 06:01 Killed by Saloth the skeleton warrior at level 22 on the 70th Haze 122nd year of Ascendancy at 11:24 Killed by Saloth the skeleton warrior at level 22 on the 70th Haze 122nd year of Ascendancy at 12:54 Killed by greater mummy at level 23 on the 70th Haze 122nd year of Ascendancy at 23:59 Killed by Lashing Tentacle at level 23 on the 71st Haze 122nd year of Ascendancy at 01:33 Killed by thaurhereg at level 23 on the 71st Haze 122nd year of Ascendancy at 05:35 Killed by thaurhereg at level 23 on the 71st Haze 122nd year of Ascendancy at 05:40 Killed by Greater Mummy Lord at level 23 on the 71st Haze 122nd year of Ascendancy at 23:27 Killed by Greater Mummy Lord at level 23 on the 72nd Haze 122nd year of Ascendancy at 00:33 Killed by Greater Mummy Lord at level 23 on the 72nd Haze 122nd year of Ascendancy at 01:37 Killed by Greater Mummy Lord at level 23 on the 72nd Haze 122nd year of Ascendancy at 02:45 Killed by Cultist at level 23 on the 72nd Haze 122nd year of Ascendancy at 04:45 Killed by Cultist at level 23 on the 72nd Haze 122nd year of Ascendancy at 06:15 Killed by Velabreta the ravenous horror at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 18:27 Killed by Adibrethra the swarming horror at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 22:02 Killed by Weirdling Beast at level 24 on the 4th Regrowth 123rd year of Ascendancy at 06:16 Killed by Weirdling Beast at level 24 on the 4th Regrowth 123rd year of Ascendancy at 08:53 Killed by Golbug the Destroyer at level 26 on the 17th Regrowth 123rd year of Ascendancy at 21:29 Killed by naga myrmidon at level 28 on the 30th Regrowth 123rd year of Ascendancy at 00:08 Killed by naga myrmidon at level 28 on the 30th Regrowth 123rd year of Ascendancy at 19:53 Killed by naga myrmidon at level 28 on the 30th Regrowth 123rd year of Ascendancy at 21:42 Killed by naga myrmidon at level 28 on the 30th Regrowth 123rd year of Ascendancy at 23:06 Killed by naga myrmidon at level 28 on the 32nd Regrowth 123rd year of Ascendancy at 06:37 Killed by naga myrmidon at level 28 on the 32nd Regrowth 123rd year of Ascendancy at 08:29 Killed by Jekria at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 01:01 Killed by Slasul at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 02:29 Killed by Slasul at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 04:03 Killed by aether beam at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 05:12 Killed by Slasul at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 06:58 Killed by Slasul at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 08:12 Killed by orc pyromancer at level 29 on the 39th Regrowth 123rd year of Ascendancy at 23:26 Killed by orc high pyromancer at level 30 on the 40th Regrowth 123rd year of Ascendancy at 04:55 Killed by Warmaster Gnarg at level 30 on the 40th Regrowth 123rd year of Ascendancy at 21:15 Killed by Warmaster Gnarg at level 30 on the 40th Regrowth 123rd year of Ascendancy at 23:45 Killed by Warmaster Gnarg at level 30 on the 41st Regrowth 123rd year of Ascendancy at 01:14 Killed by overpowered greater multi-hued wyrm at level 30 on the 41st Regrowth 123rd year of Ascendancy at 15:21 Killed by overpowered greater multi-hued wyrm at level 31 on the 41st Regrowth 123rd year of Ascendancy at 18:23 Killed by overpowered greater multi-hued wyrm at level 31 on the 41st Regrowth 123rd year of Ascendancy at 21:17 Killed by overpowered greater multi-hued wyrm at level 32 on the 41st Regrowth 123rd year of Ascendancy at 22:36 Killed by overpowered greater multi-hued wyrm at level 32 on the 42nd Regrowth 123rd year of Ascendancy at 01:00 Killed by spinning beam trap at level 33 on the 42nd Regrowth 123rd year of Ascendancy at 09:12 Killed by Aeroda the gigantic sandworm tunneler at level 33 on the 56th Regrowth 123rd year of Ascendancy at 02:04 Killed by Jekria at level 35 on the 75th Regrowth 123rd year of Ascendancy at 14:52 |
Primary Stats
Strength | 18 (base 19) |
Dexterity | 14 (base 10) |
Constitution | 33 (base 23) |
Magic | 85 (base 57) |
Willpower | 60 (base 35) |
Cunning | 58 (base 27) |
Resources
Life | 398/398 |
Mana | 343/343 |
Healing Factor | 1.1789294477288 |
Regeneration | 0.2947323619322 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +143.39398118747% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 1 |
See Stealth | 12 |
See Invisible | 12 |
Offense: Mainhand
Damage | 56 |
Accuracy | 31 |
Crit Chance | 28% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +22% |
Blight | +18% |
Arcane | +54% |
Darkness | +21% |
All | +12% |
Offense: Damage Penetration
Arcane | +39% |
All | 0% |
Defense: Base
Armour (hardiness) | 24 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 48 |
Mental Save | 57 |
Defense: Resistances
Cold | + 22%( 70%) |
Lightning | + 39%( 70%) |
Light | + 20%( 70%) |
Darkness | + 19%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 54%( 70%) |
Fire | + 22%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Fear Resistance | 60% |
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 90% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (369 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Power |
talent | Disruption Shield |
talent | Pure Aether |
talent | Shielding |
talent | Essence of Speed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Jekria. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You abandoned lost defiler, to death. Escort: lost defiler (level 2 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by master vampire. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Bethulenn the armoured skeleton warrior. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Lashing Tentacle. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Voidbrand the pair of hardened leather boots (0 def, 11 armour) Voidbrand the pair of hardened leather boots (0 def, 11 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +3 Con dps ---------- Phys.pwr +20 (+10 eff.) Dmg.mod +9% darkness Apr +3 Melee Ret 4 physical ----- def ----- Armour +11 Phys.save +15 (+7 eff.) Mind.save +16 (+5 eff.) A pair of boots made of leather. |
Light source | bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 4.2 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 22.96 mind and 24.80 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 23% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 22. Terrified: Deals 5.60 mind and 6.05 darkness damage per turn and increases cooldowns by 36%. Haunted: Causes the target to suffer 8.96 mind and 9.68 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Tool | Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | mule's gold ring of lightning (+20%) mule's gold ring of lightning (+20%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Fatigue -4% Resists +20% lightning ---------- misc Max.enc +25 Rings make your fingers look great! |
On fingers | wizard's steel ring wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
Around waist | Saleda Saleda1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Mag +2 Wil +5 Cun +5 Con dps ---------- Phys.crit +10.0% Mind.crit +9% Dmg.mod +15% arcane ----- def ----- Crit.chn- 10.00% A belt that goes around your waist. |
In main hand | Staff of Arcane Supremacy (120% power, 4 apr, physical element) Staff of Arcane Supremacy (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
On hands | blighted drakeskin leather gloves of the starseeker (0 def, 3 armour) blighted drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Melee+ 7 blight Dmg.mod +6% blight ----- def ----- Armour +3 Resists +8% blight +8% light +7% darkness ---------- misc Infravis +1 Unarmed combat: Power 129% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +5 blight +26 light +10 darkness On Hit: 20% Soul Rot 5 Starfall: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 137.75 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | regal cashmere cloak of the hunter (2 def, 0 armour) regal cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Acc +19 (+9 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Mind.save +8 (+3 eff.) Max.HP +57.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet of constitution (+2) copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
Inventory
regeneration infusion of the warrior (heal 206; 13 cd) regeneration infusion of the warrior (heal 206; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 838 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the titan (absorb 93; cd 14) shatter afflictions rune of the titan (absorb 93; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 58; cd 17) teleportation rune of the titan (range 58; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper ring of fire (+22%) copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
elm starstaff (100% power, 2 apr, darkness element) elm starstaff (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (120% power, 4 apr, fire element) Staff of Destruction (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 100% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
yew magestaff of fate (120% power, 4 apr, arcane element) yew magestaff of fate (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+2 eff.) Dmg.mod +20% arcane ----- def ----- Phys.save +7 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +7% all Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of Angolwen (0 def, 0 armour) mindwoven silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.crit +3% Spell.pwr +14 (+3 eff.) Mind.pwr +4 (+1 eff.) S.pwr/crit +5 ----- def ----- Resists +13% all Mind.save +21 (+6 eff.) Silence- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening rough leather armour of the deep (3 def, 4 armour) enlightening rough leather armour of the deep (3 def, 4 armour)9.0 T1 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +6% acid +6% cold Mind.save +11 (+3 eff.) ---------- misc Breathe water A suit of armour made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
radiant voratun mail armour of natural resilience (5 def, 10 armour) radiant voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Disrupt While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +40% blight +20% darkness +13% nature D.Red.from +8% Unnatural ---------- misc Light +1 A suit of armour made of mail. |
blurring rough leather belt of transcendence blurring rough leather belt of transcendence1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +8 (+4 eff.) Phys.save +5 (+2 eff.) Stealth +6 A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of mindcraft (2 def, 0 armour) cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak (2 def, 0 armour) resilient cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour) dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +5 Phys.save +7 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) A pair of boots made of leather. |
grounding pair of voratun boots of rushing (0 def, 5 armour) grounding pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +5 Fatigue +4% Resists +10% lightning +6% temporal Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
heroic drakeskin leather gloves of butchering (0 def, 7 armour) heroic drakeskin leather gloves of butchering (0 def, 7 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +9 (+4 eff.) Acc +9 (+4 eff.) Apr +5 ----- def ----- Armour +7 Resists +6% blight Spell.save +16 (+6 eff.) Mind.save +11 (+3 eff.) Max.HP +54.00 Unarmed combat: Power 143% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +13 Crit +5.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Hit: * 17% chance to slow global speed by 57% * 18% chance to reduce armor by 41% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of nature (+15%) (1 def, 0 armour) linen wizard hat of nature (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Defense +1 (+0 eff.) Resists +15% nature A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 71.41 to 214.22 lightning damage (142.81 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
champion's drakeskin leather cap of trickery (0 def, 5 armour) champion's drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +2 Str +4 Dex +3 Wil +4 Cun dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Mind.save +14 (+4 eff.) ---------- misc Light +1 A cap made of leather. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+6 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 3.5 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 106.76 fire and 106.76 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 7.2 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 49.64 cold damage and 49.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of psionic shield 'Islydanne' [power 51] (25 cooldown) steel torque of psionic shield 'Islydanne' [power 51] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) Res.pen +5% mind Melee Ret 6 mind ---------- misc Psi/ret +0.04 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Jekria the Yeek Archmage level 24
11st Regrowth 123rd year of Ascendancy at 17:53 see stats
By Jekria the Yeek Archmage level 30
41st Regrowth 123rd year of Ascendancy at 13:29 see stats
By Jekria the Yeek Archmage level 28
21st Regrowth 123rd year of Ascendancy at 22:03 see stats
By Jekria the Yeek Archmage level 29
33rd Regrowth 123rd year of Ascendancy at 09:23 see stats
By Jekria the Yeek Archmage level 26
17th Regrowth 123rd year of Ascendancy at 23:29 see stats
By Jekria the Yeek Archmage level 21
39th Dusk 122nd year of Ascendancy at 11:45 see stats
By Jekria the Yeek Archmage level 24
4th Regrowth 123rd year of Ascendancy at 13:43 see stats
By Jekria the Yeek Archmage level 33
42nd Regrowth 123rd year of Ascendancy at 06:27 see stats
By Jekria the Yeek Archmage level 10
1st Mirth 122nd year of Ascendancy at 16:28 see stats
By Jekria the Yeek Archmage level 20
24th Dusk 122nd year of Ascendancy at 03:51 see stats
By Jekria the Yeek Archmage level 30
40th Regrowth 123rd year of Ascendancy at 00:38 see stats
By Jekria the Yeek Archmage level 21
54th Dusk 122nd year of Ascendancy at 01:16 see stats
By Jekria the Yeek Archmage level 35
80th Regrowth 123rd year of Ascendancy at 18:58 see stats
By Jekria the Yeek Archmage level 33
56th Regrowth 123rd year of Ascendancy at 03:11 see stats
By Jekria the Yeek Archmage level 27
18th Regrowth 123rd year of Ascendancy at 04:59 see stats
By Jekria the Yeek Archmage level 13
1st Summertide 122nd year of Ascendancy at 14:15 see stats
By Jekria the Yeek Archmage level 35
80th Regrowth 123rd year of Ascendancy at 18:58 see stats
By Jekria the Yeek Archmage level 34
63rd Regrowth 123rd year of Ascendancy at 20:09 see stats
By Jekria the Yeek Archmage level 29
33rd Regrowth 123rd year of Ascendancy at 11:35 see stats
By Jekria the Yeek Archmage level 18
21st Dusk 122nd year of Ascendancy at 11:36 see stats
By Jekria the Yeek Archmage level 18
24th Dusk 122nd year of Ascendancy at 03:51 see stats
Log
Jekria's aether beam killed Shasshhiy'Kaish!
Jekria's aether beam hits Jekria for 16 arcane damage.
Jekria receives 109 healing from Temporal Restoration Field.
Automatic use of talent Manathrust skipped: cooldown too low (1).
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Jekria receives 109 healing from Temporal Restoration Field.
--------------------------------
Resting starts...
The aetheric breach around Jekria seals itself.
The fabric of time around Jekria returns to normal.
Talent Chain Lightning is ready to use.
Jekria stops surging mana.
Infusion: Regeneration is still on cooldown for 1 turns.
Talent Infusion: Regeneration is ready to use.
Jekria starts regenerating health quickly.
Talent Disruption Shield is ready to use.
Jekria activates Disruption Shield.
Talent Rune: Manasurge is ready to use.
Talent Temporal Shield is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Jekria stops regenerating health quickly.
Talent Quickened is ready to use.
Talent Aegis is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Aether Avatar is ready to use.
Talent Displacement Shield is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).