




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 12 / 0% |
Size | 보통 |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 15 (base 15) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 15 (base 15) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 153/244 |
Hate | 100/100 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 10 |
Accuracy | 31 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 6 |
Accuracy | 31 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 10 |
Mental Save | 8 |
Defense: Resistances
화염 | -34%(100%) |
물리 | + 14%(100%) |
산성 | +100%(100%) |
황폐 | +100%(100%) |
All | + 7%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | 실질 기술 레벨: 1.0 주입: 재생사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 11 투사체 속도: 즉시 도달 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 60 생명력을 회복합니다. |
Class Talents
타락 / 재앙 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
타락 / 유행병 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
타락 / 부패 | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
타락 / 파괴 전투 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
전투 기술 / 전투 훈련 | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | 걸어다니는 벌레떼와의 연결 |
detrimental effect | 주입물을 사용할수록, 주입물의 재사용 대기시간 증가 (+1). 주입물 포화 |
detrimental effect | 30% 확률로 무작위한 행동 / 복잡한 행동 불가. 암울의 혼란 |
Quests
Equipment
주무기 | ![]() 요구사항: - 힘 11 무게 3.00. 속성: 무기 / 전투 도끼 ; 등급 1 기본 위력: 11.5 - 16.1 현재 능력치: 100% 힘 피해 속성: 물리 추가 정확도: +0.2% 치명타 확률 (최대 25%) 방어력 관통: +2 치명타 확률: +3.5% 공격 속도: 100% 한 손으로 드는 전투 도끼입니다. |
가슴 방어구 | ![]() 무게 2.00. [치장용 아이템] 속성: 방어구 / 천옷 ; 등급 1 장착 시: 저항 변화: +7% 모든 Must level Worm that Walks talent on the master to take it off. 천으로 된 옷입니다. 직접적인 방어 효과를 제공하지는 않지만, 강력한 힘으로 강화될 수는 있습니다. |
보조무기 | ![]() 요구사항: - 힘 11 무게 3.00. 속성: 무기 / 전투 도끼 ; 등급 1 기본 위력: 12.0 - 16.8 현재 능력치: 100% 힘 피해 속성: 물리 추가 정확도: +0.2% 치명타 확률 (최대 25%) 방어력 관통: +2 치명타 확률: +3.5% 공격 속도: 100% 한 손으로 드는 전투 도끼입니다. |
Inventory
Achievements
Log
Tentacleman의 촉수 조이기가 방울뱀 실다를 공격하여 22 어둠 피해를 입혔다.
방울뱀 실다는 그의 점액들과 피해를 나눴다!
Tentacleman가 방울뱀 실다를 공격했다. 4 물리, 13 어둠 (총 17 피해)
Tentacleman가 불어터진 점액을 공격하여 23 어둠 피해를 입혔다.
피해로 인해 보호막이 부서졌다!
Tentacleman의 보호막이 부서졌다.
기술 썩어가는 발을 사용할 수 있게 되었다.
기술 무질서의 발걸음을 사용할 수 있게 되었다.
기술 굴착을 사용할 수 있게 되었다.
기술 걸어다니는 벌레떼를 사용할 수 있게 되었다.
방울뱀 실다의 중독이 Tentacleman를 공격했다. (9 흡수됨), 85 자연 (총 85 피해)
방울뱀 실다는 너무 혼란스러워 공격의 시전에 실패했다.
불어터진 점액이 Tentacleman를 공격하여 1 자연 피해를 입혔다.
근접 보복이 불어터진 점액을 공격하여 1 물리 피해를 입혔다.
Tentacleman가 굼뜨게 움직인다!
방울뱀 실다는 그의 점액들과 피해를 나눴다!
Tentacleman의 촉수 조이기가 방울뱀 실다를 공격하여 14 어둠 피해를 입혔다.
Tentacleman는 주입: 재생을 사용했다.
Tentacleman의 생명력이 빠르게 회복된다.
방울뱀 실다는 너무 혼란스러워 공격의 시전에 실패했다.
걸어다니는 벌레떼 (Tentacleman의 종) 캐릭터를 조작하도록 바꾸었다.
방울뱀 실다의 중독이 Tentacleman를 공격하여 86 자연 피해를 입혔다.
방울뱀 실다가 촉수로부터 벗어났다.
방울뱀 실다의 중독이 Tentacleman를 죽였다!
걸어다니는 벌레떼 (Tentacleman의 종)는 절망 속에서 길을 잃었다!
방울뱀 실다는 26 회복를 잠식된 육체로부터 받았다.
방울뱀 실다는 너무 혼란스러워 슬라임 뱉기의 시전에 실패했다.