













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Reaver |
| Level / Exp | 25 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by Porotha the black crystal at level 13 on the 7th Profit 122nd year of Ascendancy at 21:30 1 / 5Killed by Xinor the midge swarm at level 24 on the 29th Dearth 122nd year of Ascendancy at 10:24 Killed by Cyryna the rattlesnake at level 25 on the 30th Dearth 122nd year of Ascendancy at 05:04 Killed by war hound at level 25 on the 30th Dearth 122nd year of Ascendancy at 08:37 Killed by Ivitha the elven tempest at level 25 on the 10th Loss 122nd year of Ascendancy at 05:11 |
Primary Stats
| Strength | 56 (base 47) |
| Dexterity | 19 (base 11) |
| Constitution | 31 (base 14) |
| Magic | 66 (base 55) |
| Willpower | 21 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 980/980 |
| Vim | 104/104 |
| Healing Factor | 1.4658714593978 |
| Regeneration | 16.491053918225 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 11 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 36 |
| Crit Chance | 8% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +18% |
| Physical | +6% |
| Arcane | +3% |
| All | 0% |
| Nature | +5% |
Offense: Damage Penetration
| Acid | +7% |
| Light | +40% |
| Nature | +6% |
| Lightning | +15% |
| Arcane | +25% |
| Mind | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.522593642275 (62.32946707186%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 9 |
| Physical Save | 37 |
| Spell Save | 40 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 70%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 21%( 70%) |
| Physical | + 14%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 32% |
| Confusion Resistance | 14% |
| Blind Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 340 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Blood Vengeance |
| talent | Infestation |
| talent | Ruin |
| talent | Overkill |
| talent | Bone Shield |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gatha the Shinestreak (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +6% light Res.pen +20% light ----- def ----- Armour +10 Fatigue +3% Resists +3% mind +3% cold Crit.dmg- 15.00% Phys.save +15 (+6 eff.) Mind.save +12 (+6 eff.) Max.HP +80.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Glaciernaught the pouch of steel shots (22/22, 24-29 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master/Psionic Power 24.0 - 28.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 22 Ranged+ +8 cold +5 physical On Hit.r1 +8 fire On Crit.r2 +20 acid On Hit: * 20% chance to knock the target back 3 spaces and deal 78 physical damage On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Hettogorn the Blinddare0.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Con +4 Mag dps ---------- Spell.pwr +11 (+4 eff.) Melee Ret 4 darkness ----- def ----- Resists +3% darkness Phys.save +9 (+4 eff.) Heal.mod +20% Blind- +30% Confus- +14% ---------- misc Light +10 See.Stealth +11 See.Invis +12 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Elenuthad' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Crit.mult +5.00% Mind.pwr +3 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% mind Die.at -40.00 life HP.reg +4.00 ---------- misc Light +1 A cap made of leather. |
| On hands | Stormquill (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 7 nature 6 arcane Dmg.mod +5% nature +3% arcane Res.pen +5% arcane +15% lightning ----- def ----- Armour +5 Fatigue +3% Resists +3% lightning +6% nature +4% arcane Mind.save +5 (+3 eff.) Max.HP +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun torque of psionic shield 'Dawnglory' [power 123] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% light Res.pen +20% light +5% arcane ----- def ----- Resists +10% blight +5% arcane +6% light Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. It was hardened by the digestive sack. |
| On fingers | Xerolerin0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Mind.crit +3% Spell.pwr +15 (+5 eff.) Res.pen +15% arcane ----- def ----- Spell.save +19 (+6 eff.) ---------- misc Vim/s.crit +1.00 Max.stam +18.00 Max.hate +4.00 Rings make your fingers look great! |
| On fingers | copper ring 'Floecrack'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% mind Melee Ret 2 cold ----- def ----- Resists +6% mind Max.HP +44.00 HP.reg +7.00 Heal.mod +10% ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Max.hate +8.00 Rings make your fingers look great! |
| Around neck | copper amulet 'Dourgrinder'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% lightning +28% fire +3% darkness +13% cold Spell.save +12 (+4 eff.) Amulets make your neck look great! |
| In main hand | Nereta the Frigidblack (38-53 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +5 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +20% mind Acc +6 (+2 eff.) ----- def ----- Defense +12 (+6 eff.) Resists +15% cold Disarm- +32% Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Nerossra the steel waraxe (26-36 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +10 acid +11 nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +7% acid +6% nature Apr +6 ---------- misc Equi/ret +0.12 Max.stam +10.00 Max.hate +4.00 One-handed war axes. |
| Cloak | cashmere cloak 'Velidaba' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+5 eff.) Dmg.mod +6% physical ----- def ----- Defense +2 (+1 eff.) Resists +15% acid Die.at -80.00 life Max.HP +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gyna the dwarven-steel mail armour (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: ----- def ----- Armour +15 Defense +3 (+2 eff.) Fatigue +12% Resists +12% acid +7% physical +9% light +6% lightning +7% fire +6% nature +45% cold A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; physical, darkness, blight, arcane, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 darkness, 3 blight, 3 arcane, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 355; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zanisadur0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +5 Cun dps ---------- Dmg.mod +10% fire Acc +7 (+2 eff.) ----- def ----- Armour +6 Resists +20% fire Mind.save +9 (+5 eff.) ---------- misc Equi/ret +0.08 Light +2 Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
chilling voratun longsword (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 cold Sharp, long, and deadly. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Dremnir (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +4 Fatigue -1% Resists +6% blight +1% physical Phys.save +8 (+3 eff.) Die.at -40.00 life Silence- +29% Confus- +27% Stun/Frz- +28% Teleport- +20% ---------- misc Max.enc +26 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Starblack the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Dex +2 Cun +8 Con dps ---------- Dmg.mod +14% lightning ----- def ----- Defense +2 (+1 eff.) Resists +21% lightning ---------- misc Light +3 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Sparkshear' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +10 Mag dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +4 Fatigue +4% Resists +14% cold Crit.dmg- 15.00% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
181 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xeradhevena the Obsidianream [power 215] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% temporal +9% cold ----- def ----- Resists +15% darkness Blast the opponent's mind dealing 215 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Hettidig the Voidbrace [power 200] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- Res.pen +10% blight +20% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +3% darkness ---------- misc Psi/ret +0.04 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Arkgu the Dwarf Reaver level 24
29th Dearth 122nd year of Ascendancy at 12:44 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Arkgu the Dwarf Reaver level 16
24th Profit 122nd year of Ascendancy at 07:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Arkgu the Dwarf Reaver level 23
24th Dearth 122nd year of Ascendancy at 10:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Arkgu the Dwarf Reaver level 10
2nd Acquisition 122nd year of Ascendancy at 00:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Arkgu the Dwarf Reaver level 20
42nd Profit 122nd year of Ascendancy at 20:39 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Arkgu the Dwarf Reaver level 20
42nd Profit 122nd year of Ascendancy at 21:37 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Arkgu the Dwarf Reaver level 5
18th Voratun 122nd year of Ascendancy at 22:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Arkgu the Dwarf Reaver level 8
30th Voratun 122nd year of Ascendancy at 16:16 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Arkgu the Dwarf Reaver level 12
1st Profit 122nd year of Ascendancy at 21:13 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Arkgu the Dwarf Reaver level 22
15th Dearth 122nd year of Ascendancy at 18:46 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Arkgu the Dwarf Reaver level 14
11st Profit 122nd year of Ascendancy at 14:21 see stats
Log
Talent Vile Transplant is ready to use.
Talent Giant Leap is ready to use.
Talent Dig is ready to use.
Your summoned carrion worm mass disappears.
Carrion worm mass's wormblight area effect hits Arkgu for 34 blight damage.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Carrion worm mass's wormblight area effect hits Arkgu for 34 blight damage.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Carrion worm mass's wormblight area effect hits Arkgu for 34 blight damage.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Carrion worm mass's wormblight area effect hits Arkgu for 34 blight damage.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Talent Rune: Shatter Afflictions is ready to use.
Carrion worm mass's wormblight area effect hits Arkgu for 34 blight damage.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Talent Infusion: Regeneration is ready to use.
Talent Infestation is ready to use.
Talent Bone Shield is ready to use.
Arkgu activates Infestation.
Arkgu activates Bone Shield.
Talent Elemental Discord is ready to use.
Talent Blood Vengeance is ready to use.
Talent Overkill is ready to use.
Arkgu activates Elemental Discord.
Arkgu activates Blood Vengeance.
Arkgu activates Overkill.
Talent Ruin is ready to use.
Arkgu activates Ruin.
Rested for 25 turns (stop reason: all resources and life at maximum).
























































































