Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! OldRPG Revival - Talents 1.3.2 Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. OldRPG Revival Tileset - 8 of 9 1.3.2 New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! OldRPG Revival Tileset - 7 of 9 1.3.2 OldRPG Revival Tileset - 3 of 9 1.3.2 OldRPG Revival - UI 1.3.2 Items Vault 1.3.0Donators/Buyers bonus! OldRPG Revival Tileset - 1 of 9 1.3.2 OldRPG Revival Tileset - 9 of 9 1.3.2 OldRPG Revival Tileset - 5 of 9 1.3.2 OldRPG Revival - Achievements 2 of 2 1.3.2 More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. OldRPG Revival - Achievements 1 of 2 1.3.2 No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Thievery 1.2.4If you side with the Assassin Lord, a new zone will open up. This will be triggered the same way the Assassin Lord quest is, starting at player level 15. Once you've cleared this area, you can come back for access to the merchant services you would've gotten if you had saved the merchant - at a substantial markup over normal cost. OldRPG Revival Tileset - 2 of 9 1.3.2 OldRPG Revival Tileset - 6 of 9 1.3.2 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Revival Tileset - 4 of 9 1.3.2 Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival - Particles 1 of 2 1.3.2 ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: OldRPG Revival - Particles 2 of 2 1.3.2 |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 15 / 59% |
Size | medium |
Lifes / Deaths | Killed by orb spinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:33 / 28Killed by fate weaver at level 6 on the 75th Pyre 122nd year of Ascendancy at 01:48 Killed by orb spinner at level 6 on the 75th Pyre 122nd year of Ascendancy at 02:09 Killed by Belodhenn the weaver hatchling at level 7 on the 75th Pyre 122nd year of Ascendancy at 13:02 Killed by fate weaver at level 7 on the 75th Pyre 122nd year of Ascendancy at 13:25 Killed by rogue at level 8 on the 75th Pyre 122nd year of Ascendancy at 23:28 Killed by rogue at level 8 on the 75th Pyre 122nd year of Ascendancy at 23:52 Killed by rogue at level 8 on the 76th Pyre 122nd year of Ascendancy at 04:09 Killed by thief at level 9 on the 76th Pyre 122nd year of Ascendancy at 07:13 Killed by rogue at level 9 on the 76th Pyre 122nd year of Ascendancy at 09:12 Killed by Zubedalaith the large brown snake at level 10 on the 76th Pyre 122nd year of Ascendancy at 14:23 Killed by Zubussra the bandit at level 10 on the 76th Pyre 122nd year of Ascendancy at 14:35 Killed by Zubussra the bandit at level 10 on the 76th Pyre 122nd year of Ascendancy at 14:58 Killed by Zubussra the bandit at level 10 on the 76th Pyre 122nd year of Ascendancy at 16:13 Killed by Nerina the large white snake at level 10 on the 76th Pyre 122nd year of Ascendancy at 19:18 Killed by thief at level 10 on the 76th Pyre 122nd year of Ascendancy at 19:35 Killed by Zubussra the bandit at level 10 on the 76th Pyre 122nd year of Ascendancy at 20:13 Killed by Dorntre the halfling at level 11 on the 10th Mirth 122nd year of Ascendancy at 15:55 Killed by ritch flamespitter at level 11 on the 10th Mirth 122nd year of Ascendancy at 16:09 Killed by Dorntre the halfling at level 11 on the 10th Mirth 122nd year of Ascendancy at 16:25 Killed by ritch flamespitter at level 11 on the 10th Mirth 122nd year of Ascendancy at 16:47 Killed by fire drake at level 11 on the 10th Mirth 122nd year of Ascendancy at 16:57 Killed by Dorntre the halfling at level 11 on the 10th Mirth 122nd year of Ascendancy at 17:19 Killed by Dorntre the halfling at level 11 on the 10th Mirth 122nd year of Ascendancy at 18:21 Killed by snow giant at level 13 on the 2nd Summertide 122nd year of Ascendancy at 18:35 Killed by Ce'Nitha the great wolf at level 15 on the 3rd Summertide 122nd year of Ascendancy at 06:35 Killed by cold drake hatchling at level 15 on the 3rd Summertide 122nd year of Ascendancy at 06:59 Killed by Neimi at level 15 on the 3rd Summertide 122nd year of Ascendancy at 07:05 |
Primary Stats
Strength | 21 (base 21) |
Dexterity | 16 (base 16) |
Constitution | 20 (base 20) |
Magic | 30 (base 30) |
Willpower | 14 (base 14) |
Cunning | 17 (base 13) |
Resources
Life | 360/360 |
Paradox | 330 |
Healing Factor | 1.13 |
Regeneration | 7.9665 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 22 |
Accuracy | 40 |
Crit Chance | 7% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 10 |
Accuracy | 40 |
Crit Chance | 7% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 16.6 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 20.05 |
Ranged Defense | 20.05 |
Fatigue | 10 |
Physical Save | 14.35 |
Spell Save | 15.4 |
Mental Save | 21.425 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 16% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Chronomancy / Bow Threading | 1.50 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the injured seer from death by white wolf. Escort: injured seer (level 1 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
Equipment
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Main armor | troll-hide hardened leather armour of command (8 def, 9 armour) troll-hide hardened leather armour of command (8 def, 9 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +1 Cun Mental save: +12 (+6 eff.) Life regen: +6.80 Healing mod.: +13% A suit of armour made of leather. |
In main hand | balanced steel dagger of amnesia (14-18.2 power, 6 apr) balanced steel dagger of amnesia (14-18.2 power, 6 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 14.0 - 18.2 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+2 eff.) Disarm immunity: +16% Sharp, short and deadly. |
In off hand | chilling steel dagger of projection (10.5-13.65 power, 6 apr) chilling steel dagger of projection (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 mind / +6 cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
On head | grounding rough leather cap of precognition (5 def, 1 armour) grounding rough leather cap of precognition (5 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Defense: +5 (+2 eff.) Fatigue: +1% Effects when hit in melee: * 11% chance to gain 10% of a turn Changes stats: +3 Cun Changes resistances: +7% lightning / +6% temporal A cap made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron longsword (10.5-14.7 power, 2 apr) iron longsword (10.5-14.7 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
steel shield (6 def, 2 armour, 39.5 block) steel shield (6 def, 2 armour, 39.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Talent granted: +2 Block Handheld deflection devices. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour (2 def, 4 armour)cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% A suit of armour made of leather. |
enlightening iron mail armour of the deep (2 def, 5 armour) enlightening iron mail armour of the deep (2 def, 5 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +6% acid / +7% cold Allows you to breathe in: water Mental save: +12 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel plate armour (4 def, 9 armour)steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. steel plate armour (4 def, 9 armour)steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% A suit of armour made of metal plates. |
linen wizard hat 'Runelen' (1 def, 0 armour) linen wizard hat 'Runelen' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Wil Changes resistances: +10% mind Changes damage: +10% mind Mental save: +3 (+2 eff.) Psi when hit: +0.04 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Neimi the Cornac Temporal Warden level 14
3rd Summertide 122nd year of Ascendancy at 03:22 see stats
By Neimi the Cornac Temporal Warden level 10
76th Pyre 122nd year of Ascendancy at 09:20 see stats
By Neimi the Cornac Temporal Warden level 6
75th Pyre 122nd year of Ascendancy at 02:07 see stats
Log
Talent Warp Blade is ready to use.
Wolf rushes out!
Cold drake hatchling hits Neimi for 54 physical damage.
Wolf hits Neimi for 8 physical damage.
Neimi uses Infusion: Regeneration.
Neimi starts regenerating health quickly.
Skeleton warrior uses Stunning Blow.
Neimi is stunned!
Neimi resists the mind attack!
Ce'Nitha the great wolf hits Neimi for 40 physical, 5 temporal, , 3 mind, 6 nature, 4 cold (58 total damage).
Skeleton warrior hits Neimi for 80 physical, 7 fire (87 total damage).
Wolf misses Neimi.
Cold drake hatchling hits Neimi for 28 physical damage.
Neimi the level 15 cornac temporal warden was minced to death by a cold drake hatchling on level 3 of Daikara.
Neimi is not stunned anymore.
Neimi deactivates Weapon Folding.
Neimi stops regenerating health quickly.
Neimi is no longer out of phase.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cold drake hatchling killed Neimi!
Talent Blade Shear is ready to use.
Talent Warp Mine Away is ready to use.
Talent Dimensional Step is ready to use.
Talent Spatial Tether is ready to use.
Talent Arrow Echoes is ready to use.
Saving done.
Saving game...