Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 11 / 53% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 2nd Wealth 122nd year of Ascendancy at 08:44 / 1 |
Primary Stats
Strength | 38 (base 32) |
Dexterity | 17 (base 11) |
Constitution | 32 (base 29) |
Magic | 8 (base 10) |
Willpower | 27 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | -117/458 |
Stamina | 51/172 |
Healing Factor | 1.3724420161895 |
Regeneration | 12.710592881731 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 58 |
Accuracy | 32 |
Crit Chance | 4% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Light | +20% |
Blight | +5% |
Nature | +5% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 7 |
Physical Save | 33 |
Spell Save | 29 |
Mental Save | 24 |
Defense: Resistances
Acid | + 22%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Light | + 53%( 70%) |
Darkness | + 3%( 70%) |
Fire | + 12%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Poison Resistance | 70% |
Pinning Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 113.66 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 1 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | [vs. Duathelburst the pair of rough leather boots (0 def, 1 armour) (On feet)] Duathelburst the pair of rough leather boots (0 def, 1 armour)Duathelburst the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3(-) Cun +3(-) Wil dps ---------- Res.pen +5%(-) darkness ----- def ----- Armour +1 (-) Resists +5%(-) arcane Phys.save +15 (+8 eff.) (-) Spell.save +5 (+2 eff.) (-) Mind.save +6 (+3 eff.) (-) HP.reg +4.00 (-) Silence- +10% (-) A pair of boots made of leather. |
Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 6/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. Ivysebrerin the iron helm (0 def, 3 armour) (On head)] Ivysebrerin the iron helm (0 def, 3 armour)Ivysebrerin the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-) Str +1(-) Wil dps ---------- Crit.mult +5.00% (-) S.pwr/crit +10 (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) ---------- misc Vim/s.crit +2.00 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | [vs. copper ring of corrosion (+22%) (On fingers, 1 of 2)] copper ring of corrosion (+22%)copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11%(-) acid ----- def ----- Resists +22%(-) acid Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring of corrosion (+22%) (On fingers, 1 of 2)] savior's copper ring of light (+20%)savior's copper ring of light (+20%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% light +0%(-11%) acid ----- def ----- Resists +20% light +0%(-22%) acid Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. Obsidianbrawn the rough leather belt (Around waist)] Obsidianbrawn the rough leather beltObsidianbrawn the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5%(-) darkness ----- def ----- Resists +12%(-) fire +3%(-) mind +3%(-) darkness Max.HP +35.00 (-) Heal.mod +10% (-) A belt that goes around your waist. |
In main hand | [vs. iron greatmaul 'Gleamquell' (20-29 power, 1 apr) (In main hand)] iron greatmaul 'Gleamquell' (20-29 power, 1 apr)iron greatmaul 'Gleamquell' (20-29 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Disrupt Power 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) Against +9% (-)Unnatural While equipped: Stats +4(-) Dex +3(-) Wil dps ---------- Mind.crit +2% (-) ----- def ----- Resists +3%(-) light ---------- misc Hate/m.crit +1.00 (-) Massive two-handed mauls. |
On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | [vs. Eel-skin armour (16 def, 0 armour) (Main armor)] Eel-skin armour (16 def, 0 armour)Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3(-) Cun +2(-) Dex ----- def ----- Defense +16 (+16 eff.) (-) Fatigue +2% (-) Resists +15%(-) lightning Poison- +50% (-) Pinning- +50% (-) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 8/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.22 to 102.66 lightning damage (68.44 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | [vs. kruk cloak of Eldoral (0 def, 0 armour) (Cloak)] kruk cloak of Eldoral (0 def, 0 armour)kruk cloak of Eldoral (0 def, 0 armour) 2.0 T1 cloak armor [Cosmetic Item] Master While equipped: Stats +1(-) Cun +2(-) Dex A stylish kruk-style cloak, to look awesome. |
Around neck | [vs. copper amulet of willpower (+3) (Around neck)] copper amulet of willpower (+3)copper amulet of willpower (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Wil Amulets make your neck look great! |
Inventory
[vs. iron greatmaul 'Gleamquell' (20-29 power, 1 apr) (In main hand)] flaming iron greatsword (18-29 power, 1 apr)flaming iron greatsword (18-29 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 18.0 - 28.8(-1.5 - -0.4) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) Against +0% (-9% )Unnatural On Hit.r1 +7 fire While equipped: Stats +0(-4) Dex +0(-3) Wil dps ---------- Mind.crit +0% (-2%) ----- def ----- Resists +0%(-3%) light ---------- misc Hate/m.crit +0.00 (-1.00) Massive two-handed swords. |
[vs. Obsidianbrawn the rough leather belt (Around waist)] rough leather belt of the mysticrough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) Res.pen +0%(-5%) darkness ----- def ----- Resists +0%(-12%) fire +0%(-3%) mind +0%(-3%) darkness Mind.save +5 (+3 eff.) Max.HP +0.00 (-35.00) Heal.mod +0% (-10%) A belt that goes around your waist. |
[vs. Ivysebrerin the iron helm (0 def, 3 armour) (On head)] shielding linen wizard hat (1 def, 0 armour)shielding linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: Stats +0(-2) Str +2 Mag +0(-1) Wil dps ---------- Crit.mult +0.00% (-5.00%) S.pwr/crit +0 (-10) ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) Fatigue +0% (-5%) Spell.save +5 (+3 eff.) ---------- misc Vim/s.crit +0.00 (-2.00) A pointy cloth hat, very wizardly... |
[vs. Ivysebrerin the iron helm (0 def, 3 armour) (On head)] Daynull the iron helm (0 def, 3 armour)Daynull the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-2) Str +3 Dex +0(-1) Wil dps ---------- Spell.crit +2% Crit.mult +0.00% (-5.00%) S.pwr/crit +0 (-10) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +3% light ---------- misc Mana/turn +0.12 Vim/s.crit +0.00 (-2.00) Max.vim +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Ivysebrerin the iron helm (0 def, 3 armour) (On head)] iron helm (0 def, 3 armour)iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-2) Str +0(-1) Wil dps ---------- Crit.mult +0.00% (-5.00%) S.pwr/crit +0 (-10) ----- def ----- Armour +3 (-) Fatigue +5% (-) ---------- misc Vim/s.crit +0.00 (-2.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] miner's iron pickaxe (dig speed 30 turns)miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight ---------- misc Infravis +2 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By The Unslashable Molly Brown the Dwarf Berserker level 9
15th Profit 122nd year of Ascendancy at 11:27 see stats
By The Unslashable Molly Brown the Dwarf Berserker level 10
45th Profit 122nd year of Ascendancy at 09:14 see stats
By The Unslashable Molly Brown the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 00:43 see stats
Log
Bill the Stone Troll uses Knockback.
You pickup 0.70 gold pieces.
The Unslashable Molly Brown picks up (e.): iron helm (0 def, 3 armour).
You pickup 0.70 gold pieces.
Bill the Stone Troll hits The Unslashable Molly Brown for 258 physical, 5 healing (258 total damage) [5 healing].
Melee retaliation hits Bill the Stone Troll for 10 blight damage.
The Unslashable Molly Brown hits Bill the Stone Troll for 80 physical, 17 light (97 total damage).
The Unslashable Molly Brown hits Bill the Stone Troll for 54 lightning damage.
The Unslashable Molly Brown's armour is more intact.
Talent Shattering Shout is ready to use.
Bill the Stone Troll has finished recovering.
The Unslashable Molly Brown uses Shattering Shout.
The Unslashable Molly Brown hits Bill the Stone Troll for 251 physical damage.
Melee retaliation hits Bill the Stone Troll for 10 blight damage.
Bill the Stone Troll hits The Unslashable Molly Brown for 85 physical, 5 healing (85 total damage) [5 healing].
Talent Shattering Blow is ready to use.
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
The Unslashable Molly Brown uses Infusion: Healing.
The Unslashable Molly Brown receives 69 healing from Infusion: Healing.
The Unslashable Molly Brown brandishes her Summertide Phial and banishes all shadows!
Bill the Stone Troll performs a melee critical strike against The Unslashable Molly Brown!
Melee retaliation hits Bill the Stone Troll for 10 blight damage.
Bill the Stone Troll hits The Unslashable Molly Brown for 208 physical damage.
The Unslashable Molly Brown the level 11 dwarf berserker was maimed to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.
The Unslashable Molly Brown's rage subsides!