Hekatonkheire the level 7 Skeleton Hekatonkheire by Witowote0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassHekatonkheire
Level / Exp7 / 27%
Sizebig
Lifes / Deaths

Primary Stats

Strength33 (base 20)
Dexterity26 (base 15)
Constitution15 (base 10)
Magic25 (base 20)
Willpower9 (base 9)
Cunning10 (base 10)

Resources

Life232/232
Hands100/100
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth35
See Invisible35

Offense: Mainhand

Damage24
Accuracy27
Crit Chance12%
APR25
Speed1.00

Offense: Offhand

Damage10
Accuracy27
Crit Chance4%
APR20
Speed1.00

Offense: Spell

Spellpower25
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+5%

Defense: Base

Armour (hardiness)17 (41.65183292883%)
Defense28
Ranged Defense28
Fatigue0
Physical Save16
Spell Save11
Mental Save6

Defense: Resistances

Acid+ 17%( 70%)
Cold+ 17%( 70%)
Temporal+ 19%( 70%)
Blight+ 10%( 70%)
Physical+ 5%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Shambler1.30
1/5
1/5
0/5
0/5
Spell / Headless Horror1.30
1/5
0/5
0/5
0/5
Technique / Harming Hands1.30
1/5
1/5
0/5
0/5
Technique / Helping Hands1.30
1/5
0/5
0/5
0/5
Technique / Titanic Blows1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Spell / Otherside1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Tool
On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

--------------------------------
Resting starts...

Talent Scattering Wave is ready to use.
Hekatonkheire seems more focused.

Talent Bone Armour is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


--------------------------------

You pickup 0.70 gold pieces.

You pickup 0.75 gold pieces.

Hekatonkheire picks up (i.):
dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You pickup 0.70 gold pieces.

You pickup 0.55 gold pieces.

Hekatonkheire picks up (j.):
spinel.
Hekatonkheire picks up (h.):
iron dagger (10-12 power, 5 apr).
Ran for 4 turns (stop reason: hostile spotted to the south (white worm mass - offscreen)).


--------------------------------

Hekatonkheire picks up (h.):
arcing steel waraxe (16-22 power, 3 apr).

--------------------------------

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white worm mass)).

White worm mass uses
Multiply.

--------------------------------

Hekatonkheire deactivates
Wandering Eyes.
Hekatonkheire activates
Wandering Eyes.
Saving game...

Saving done.