huhulp the level 1 Shalore Alchemist by Caulastrea

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassAlchemist
Level / Exp1 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic20 (base 18)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life102/102
Mana90/90
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7.35
Spell Save11.9
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Around waist
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log


Bee swarm performs a melee critical strike against huhulp!
Bee swarm hits huhulp for (2 absorbed), 0 physical (0 total damage).
Huhulp stops being poisoned.

Bee swarm hits huhulp for (1 absorbed), 0 physical (0 total damage).
Bee swarm hits huhulp for (1 absorbed), 0 physical (0 total damage).
Bee swarm hits huhulp for (1 absorbed), 0 physical (0 total damage).

Huhulp wears:
rough leather belt of carrying.
Bee swarm hits huhulp for (1 absorbed), 0 physical (0 total damage).
The shield around huhulp crumbles.

Bee swarm hits huhulp for 1 physical damage.
Bee swarm hits huhulp for 1 physical damage.

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 23.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 21.5 block).
You gain 1.18 gold from the transmogrification of
gifted mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (17.5-24.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13.5-20.25 power, 1 apr).
You gain 2.15 gold from the transmogrification of
phase door rune of the warrior (range 7; power 19; dur 4).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 75 turns (stop reason: all resources and life at maximum).


Huhulp deactivates Flame Infusion.