Sir Bonesalot the level 6 Skeleton Deathknight by hbsock

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
Replace Swift Hands 1.3.1
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassDeathknight
Level / Exp6 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 27)
Dexterity17 (base 10)
Constitution29 (base 24)
Magic29 (base 27)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life299/299
Mana95/95
Souls10/10
Healing Factor1.11
Regeneration1.6095

Speed

Mental+1.4999999999999%
Attack+1.4999999999999%
Movement+7.5%
Spell+1.4999999999999%
Global+100.75%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage33
Accuracy21
Crit Chance3%
APR8
Speed0.99

Offense: Spell

Spellpower35.4125
Crit Chance3%
Speed0.98522167487685

Offense: Mind

Mindpower23
Crit Chance3%
Speed0.98522167487685

Defense: Base

Armour (hardiness)20.49 (76.629213483146%)
Defense5.7
Ranged Defense5.7
Fatigue22
Physical Save26.675
Spell Save18.2
Mental Save11.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Squire1.30
1/5
0/5
0/5
0/5
Spell / Soul1.30
5/5
0/5
0/5
0/5
Spell / Dread1.30
3/5
1/5
0/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Necrotic might1.30
1/5
0/5
0/5
0/5
Spell / Undeath1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Soulforge1.30
1/5
0/5
0/5
0/5
Spell / Reaping1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

Tool
On fingers
On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


You are unable to use this kind of inscription.

You have no more inscription slots.

You are now inscribed with Rune: Phase Door.

Resting starts...

Talent Rune: Phase Door is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


You gain 2.95 gold from the transmogrification of
tundral pouch of iron shots of wind (19/19, 14-16.8 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 10-12 power, 20.5 block).
You gain 1.07 gold from the transmogrification of
rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 2.71 gold from the transmogrification of
surging elm vilestaff of fate (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.50 gold from the transmogrification of
Apprentice Staff (10-12 power, 0 apr, arcane element).
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron longsword (10-14 power, 2 apr).
You gain 1.04 gold from the transmogrification of
elm longbow of lightning.
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 43; turns 4; dispells darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 23).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Sir Bonesalot deactivates Spirit Feed.

Sir Bonesalot deactivates Necrotic Aura.

Sir Bonesalot deactivates Squire: Melee.