Test the level 9 Cornac Marksman by Malcolm Reynolds

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
QuickTome: Remove Stat Requirements 1.4.8
Half-Cost Category Mastery 1.3.1
QuickTome: Resource Tweaks 1.3.1
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassMarksman
Level / Exp9 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity34 (base 33)
Constitution10 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning12 (base 12)

Resources

Life209/209
Stamina122/122
Paradox0
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible6

Offense: Mainhand

Damage48
Accuracy37
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower6
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)15.46 (63.098591549296%)
Defense17
Ranged Defense17
Fatigue18
Physical Save29
Spell Save8
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance10%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
1/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
1/5
0/5

Generic Talents

Technique / Ranged Training1.00
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
2/5
0/5
0/5
Technique / Conditioning1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
0/5

Effects

talent

Quests

active
done
active
active
active
done
active

Equipment

Tool
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Test the Cornac Marksman level 7
8th Mirth 122nd year of Ascendancy at 03:50
see stats

Log

Ran for 5 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Test shoots!

Test's Shoot hits Degenerated skeleton warrior for
55 physical, 6 cold (61 total damage).

Test shoots!

Test's Shoot hits Degenerated skeleton warrior for
66 physical, 6 cold (72 total damage).
Degenerated skeleton warrior misses Test.

Test shoots!

Test's Shoot hits Degenerated skeleton warrior for
49 physical damage.
Test's Shoot killed Degenerated skeleton warrior!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


You pickup 0.85 gold pieces.

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Test deactivates Trained Reactions.